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Horrorize Me, Cap'n!

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Take all the innocent things you've ever loved, and make them HORROR! 

Tags: Horror, Video Games, Movies, Mortal Kombat 

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King of Paradise
Vice Captain

PostPosted: Thu Jan 06, 2011 11:28 pm


Biohazard EXTREME
Need ERROR to Breathe
Disturbed the band is badass. The members of Disturbed: Not so much. Drinking is not badass. Drug doing is sorta badass. Biting the heads off of bats? Totally Batass (c wat I did that?). Yes, my standards are unreasonable. Sue me. But if we're going by normal standards, then I guess the hard partyers are badass...I guess.
Well, I'm still confused. You know what? Screw drinking and partying.
Just the sheer state of being within a Metal band, let alone a highly successful metal band... That alone makes a person badass. If a person is in a half-successful Metal band, they are badass. Even bands like Motley Crue, considering how many chicks they had while they were a band, that's badass, dude.
Again, Ozzy bit a head off a bat at a concert. Is that badass? Sure, it is. But it's not like he comes home and says, "Sharron! Where's my ********' daily bat head?"
Besides, Cris Angel did an 'homage' to ozzy at an awards show by biting a head off a rat, and quite fankly, that wasn't badass. That was absolutely retarded, and made Cris Angel even more of a douchebag than he already was.

Need ERROR to Breathe
As meaningful as Disturbed's music is, their music videos are drenched in really dark imagery. Maybe that's where I'm getting confused. If what you say is true, their music videos are quite contradictory of who they are, then.
Yeah, but it's not about them. It's not rap music where every lyric has to be personal about the rapper. And even in rap, you gotta read between the lines and know when the rapper is being real (Smokin' dope), or when they're just being theatrical (Killin' bitches.)

And again, yes some songs are personal in Metal. Like "My Child" by Disturbed, which is about Draiman's girlfriend having a miscarriage.
Others, like "The Animal" is about a werewolf. It's fantasy.
Down With The Sickness, and I quote Draiman, "speaks about the eternal struggle of the individual against the mother culture of society that is constantly trying to beat the child struggling for independence and individuality into submission."
It's very real, and it's a metaphor, and it's not about satanism, or being insane, or whatever your definition of 'badass' might be.

The whole name Disturbed, and again, I quote Disturbed themselves,, "The whole idea behind the name was meant to convey the way that society views us," "The way society may look at you when you're different," "I wanted it to be a dual interpretation, that obviously people are going to automatically have the connotation that 'there's something wrong with these guys, they're crazy, they're twisted'..." "I never believed in society's tendency to condemn that which it does not understand, that was what was disturbing, so in that, we are disturbed."

I mean, if you want to call that Faux Facade, then again, I think you tend to throw around very harsh vocabulary where it isn't due. I mean, even THAT term is a little harsh. The vast majority of music in the world is Faux Facade. Not only successful, but even underground, indie, or whatever.

I mean, Manowar is an American Heavy Metal band whose lyrics talk about Norse Mythology and Odin and Valhala and all that. It's fantasy. And that's a GOOD thing.

Bands who only talk about pure reality, modern day problems and their own lives, get boring after a while. Musically, I think "Sacrificed Sons" is one of Dream Theater's best songs, but I get tired of hearing about 9/11 after a while, and I don't want to listen to it. Same with Prophets of War, I think it's an awesome song, but it gets preachy and I get tired of it. Whereas songs like "Dark Eternal Night" is fantasy, and it's awesome to listen to, because it takes us into an imaginative story.
Just the same, when Iron Maiden talks about The Number of the Beast, or songs like Moonchild, or Seventh Son of a Seventh Son... I don't see it as Satanism. I see it as Christian Mythology. It's taking the cool, interesting stuff from Christian Mythology and telling a story about it. Like Manowar talks about Norse Mythology. Like Disturbed talks about Werewolves. It's stories, interesting stories told through awesome music. It's not about their inner beliefs.

I just think Wannabes is not a good term, and Faux Facade is not a good term. If you want a term, use "Theatrics". Because that's what it is, in reality. And there's absolutely nothing wrong with that.


Need ERROR to Breathe
Because real Punk Rockers, like The Sex Pistols, (And NOT like faggy little Green Day), instigate retarded behavior...And oft participate in it as well.


Still, you're gonna have to be a little more specific as to what constitutes as 'Retarded Behavior.' Assuming they don't roll around in wheelchairs and drool.


Yep, we have different standards for what constitutes badass.

...

Ok, first of all, I already mentioned that I worship Disturbed, so I am in no way being harsh or insulting them by calling them a faux facade.

And really, at this point, all I can think of doing is reillustrating my point in a different, more simplistic manner. If you reply with another long post that derives in any way from it I quit. Here I go:

You yourself said that Disturbed's lyrics and songs are not all wrapped around in dark, satanic themes, that they discuss real world problems and delve into fantasy.

Ok then. But, there is no denying that Disturbed's entire image, their look, their heavyness, their mascot, their album covers, their videos, is way darker than their songs and lyrics make them out to be.

That, my friend, is a faux facade.

And yes, Draimin not actually being as dark as he looks does imply theatrics. But theatrics is just another way to say a faux facade. And that is not a harsh term what-so-ever.

I can't speak for these others bands you mention because I am not nearly familiar with them as I am Disturbed.

If anything, they're much more angrier than they are dark, in which case the black clothes make them appear rather emo, although they don't play emo rock.
PostPosted: Fri Jan 07, 2011 8:32 pm


Biohazard EXTREME
Still, you're gonna have to be a little more specific as to what constitutes as 'Retarded Behavior.' Assuming they don't roll around in wheelchairs and drool.

lol xd

And Chase, I like your style. xD This will be quite a challenge for Bio.

Sorry for the play by play commentary. Continue.


Thee Stranger



Biohazard EXTREME
Captain

PostPosted: Fri Jan 07, 2011 8:45 pm


Well, it's bigger. But the ladies like that.

No, that's still not Faux Facade. In fact, here's what WOULD be faux facade. If their music was 'disturbed' and in interviews, they acted like a bunch of dark, insane people, but then they were actually nice family oriented guys. That's faux facade.
But no, they're not hiding who they really are, backstage, or at interviews, or whatever.

You want a prime example of faux facade, here it is: TATU

I don't know if you remember who they are, but they were these couple of Russian chicks, who had like one major hit here in Northa America. And their whole thing was that they were lesbians with one another. They had lesbian imagery in their music videos. They kissed on interviews, they wanted people to believe that they were lesbians, and yes, that sold their album really well. But in reality they had husbands back home, and weren't lesbians at all. That's faux facade.

And frankly, if you watch a music video or a concert and just from the kind of vibe and imagery, assume that the band is just like that outside of their actual music, then you're a gullible idiot. No offense. But you're old enough to drink, so you should be old enough to know that virtually nobody who has a certain image in their music is actually like that in real life. And they don't hide it. Eminem isn't a woman raping homophobe. Slayer are not satanists. Etc. And at no point in their interviews, do I ever recall them claiming that they were like that in real life. Therefore it's not faux facade.

Obviously, the issue at hand is not whether Disturbed are Faux Facade, it's the sheer meaning of Faux Facade. But I consider it very different from theatrics. There's no clear definition, since faux means fake. And facade means, "a showy misrepresentation intended to conceal something unpleasant". In other words, it's meant to deceive people into thinking you are something you're not. Just because a band might put up an exciting, dark and disturbing show, doesn't mean they're trying to conceal anything or put on a facade, it simply means they're trying to entertain you. In fact, I wouldn't even consider Alice Cooper's shows to be Faux Facade, even though he obviously doesn't actually get decapitated for fun. It's entertainment. And like I said, if listening to a dark band, you automatically assume that that's what they're like in real life, then with all due respect, you're a gullible fool.

And like I said, I stopped assuming things like that since I was like 14.


EDIT: Okay, if you're a lazy a**, I'll summarize:

Faux Facade is defined, "a showy misrepresentation intended to conceal something unpleasant", in other words, to deceive people into thinking you are something you're not, such as TATU, who wanted people to think they were lesbians to sell albums, when they were actually married, straight chicks. That is very different from theatrics, where you put on a show like what Disturbed does, but don't actually try to hide who they are in interviews and such. Or alter ego, where you use your medium, music, acting, etc. to let your inner demons and inhibitions out. Like "The Mask" in a way. Maybe they really ARE disturbed inside, and they're being their real selves on stage, which makes for an outlet for their inhibitions and emotions. And in their interviews, they simply go back to that normal way of acting that we are taught in society. In which case, if anything is 'faux facade' it's the way they act outside of their music.
PostPosted: Fri Jan 07, 2011 9:06 pm


Haha, God dammit Bio. I'm not a lazy a**. I read it all. Sheesh. Anyways...What more can I say...

I would just be repeating myself, frankly. Disturbed the band...It's image is dark. The members in real life aren't. A faux facade. And your over analyzation of that term was roflcoptor worthy.

And yes, I know that just because a band and it's imagery is drenched in darkness doesn't necessarily mean that it's members are gonna be dark too. But that's why I call Disturbed a faux facade, because there are bands out there that revel in the dark, and it's members are dark as well. Prime examples: Mammoth and Nine Inch Nails.

Oh, and you're an uncompromising tart. Nyeh! lol

@TS: And what style would that be?

King of Paradise
Vice Captain


Biohazard EXTREME
Captain

PostPosted: Fri Jan 07, 2011 9:25 pm


Need ERROR to Breathe
I would just be repeating myself, frankly. Disturbed the band...It's image is dark. The members in real life aren't. A faux facade. And your over analyzation of that term was roflcoptor worthy.

And yes, I know that just because a band and it's imagery is drenched in darkness doesn't necessarily mean that it's members are gonna be dark too. But that's why I call Disturbed a faux facade, because there are bands out there that revel in the dark, and it's members are dark as well. Prime examples: Mammoth and Nine Inch Nails.

So, you're saying that if the band is dark, the only way NOT to be faux facade is if its members are always depressed and broody? See, if anything, THAT's faux facade. I honestly don't believe that Trent Reznor goes home and sits there brooding, and talking to people in that low, depressed tone the way he always sounds. In fact, here's an interview where he seems to me like a regular, normal guy: http://www.youtube.com/watch?v=Bxiw6KEJigE&feature=related
So what makes NIN 'dark' in real life?

And just because Draiman seems like a happy, normal guy, doesn't mean that he doesn't have a lot of inner demons. Like I said, music could very well be an outlet. Just because he doesn't act like a clynically depressed douche, doesn't mean that he's completely well adjusted. In fact, how many of us can actually say they aren't at least a little bit 'disturbed' deep inside. It doesn't mean we can't be functional members of society.
PostPosted: Fri Jan 07, 2011 9:54 pm


"So, you're saying that if the band is dark, the only way NOT to be faux facade is if its members are always depressed and broody? See, if anything, THAT's faux facade."

That statement makes absolutely no sense. Because that's the only way to not be considered a faux facade. But ok. xd

That interview is long after his '89 to '99 anger/drug phase, but he's always been a nice interviewee anyways.

But ignore NIN and move onto Mammoth. The one example I can still hold on to.

p.s. I'm not disturbed. Prove it. Ha. Logic. Hee.

King of Paradise
Vice Captain


Biohazard EXTREME
Captain

PostPosted: Fri Jan 07, 2011 10:06 pm


I'm saying that trying to always keep being broody and depressing, just so that you're not seen as a 'fake' is faux facade in itself. Frankly, I think bands like Slipknot (who wear their masks at interviews) are MORE Faux Facade than Disturbed who are actually being themselves at interviews. And not trying to be all, "This is our 'image.'"

I couldn't even find any information on a band named Mammoth. I found a stoner metal band named Wooly Mammoth, but even that band seems to be small enough that I can't find any interviews with them. So I can't possibly speak about them.

But okay, let me divert the subject. Take a guy like Draiman. Forget about his tattoos, piercings, whatever. Just, personality wise... What kind of music SHOULD he be doing? If you say that he's too happy go lucky for Metal.
PostPosted: Fri Jan 07, 2011 10:16 pm


Oh, my bad. See, I wasn't talking about people who acted like they were gloomy to keep with their band's image. I was talking about people that were actually gloomy.

Alt rock would be good. Classic would be better. He seems really chill during interviews so maybe stoner rock? Lol.

King of Paradise
Vice Captain


Biohazard EXTREME
Captain

PostPosted: Fri Jan 07, 2011 10:34 pm


Need ERROR to Breathe
Oh, my bad. See, I wasn't talking about people who acted like they were gloomy to keep with their band's image. I was talking about people that were actually gloomy.
But how do you know? How do we know that anyone is actually the way they are in interviews? I mean, sometimes yeah, people have criminal records, commit suicides, things like that. But more often than not, you only see what they're really like through interviews.
And heck, even Slipknot, in spite of always having their little masks on, still speak like normal, intelligent guys.

Need ERROR to Breathe
Alt rock would be good. Classic would be better. He seems really chill during interviews so maybe stoner rock? Lol.
See? That's a very stupid mentality. He's not in a Metal band because he HAS to be. He loves the music, it's in his soul, it's him. I'm sure if he joined a classic rock band (aside from selling himself short), he'd be miserable in it, because it wouldn't have enough intensity to provide an outlet for... Whether it's his energy, or his inner demons, or whatever else. And if Draiman truly loves Metal with his soul, but he became like, the most famous Alternative Rock artist in the world, and stuck with it, simply for the money and the success of it, then he's not being true to himself. If anything, THAT'S faux facade.

And honestly, what are you even talking about? The 'sound and mood' of the music? That's even more stupid. Like I said, Disturbed, don't claim to be satanists. When their music is personal, it's real. When it's not personal, it's fictional. The insane asylum imagery and all that, it's all a metaphor, like Draiman himself said. It's like with Fear Factory. You could listen to a FF album and say, "Well clearly, it's basically Terminator Fan Fiction," but it's more than that. It's a metaphor for our society and things like that. They're just being theatrical about it.
Theatrics, alter ego... NOT Faux Facade.
That's all that this conversation boils down to, really. And even if you and I have different definitions of "Faux Facade" you actually started with "Wannabe". That's just... Shameful vocabulary.
I guarantee you, that aside from maybe mainstream pop artists, no self respecting musician in the world would commit to a music genre, unless they loved it with all their sould. In which case, some part of them IS true to that music genre/tone, even if it's not as cut and dry as being broody all the time.
PostPosted: Fri Jan 07, 2011 10:48 pm


I don't.

And that last statement of mine was me being sarcastic. lol But you semisploding and calling my faux mentality stupid and my word choice shameful was worth a laugh.

He is 100% allowed to be the metal head he is. I just hate liers. But, for theatrical sakes, by all means, he can act disturbed as much as he pleases. For theatrical sakes.

Are we done now? Sheesh. Another debate with no opinions changed. Like usual. xd

King of Paradise
Vice Captain


Biohazard EXTREME
Captain

PostPosted: Sat Jan 08, 2011 1:34 am


Need ERROR to Breathe
He is 100% allowed to be the metal head he is. I just hate liers. But, for theatrical sakes, by all means, he can act disturbed as much as he pleases. For theatrical sakes.
But he's not a liar. At no point in listening to Disturbed have I ever gotten even the slightest impression that any of them are some insane, messed up people, only to find out that they're actually normal guys. And you can hear that they're normal guys by their music. It's not some far side of an extreme of Black Metal or Doom Metal, or something crazy like Unexpect. It's just normal Modern Heavy Metal, with influences of industrial and alternative Metal. And their song writing capabilities are very good. You obviously agree, you like them. And even AT their concerts, when Draiman announces the songs, and speaks to the crowd, he's very real and natural. Even as far as showmanship goes, they obviously don't even stage huge theatrical productions like Alice Cooper or Ozzy. So I don't know at what point you got the impression that they were lying to you about their nature or image or whatever.

Devin Townshend, on the other hand, was pretty messed up. And from listening to songs like this, it's pretty evident: http://www.youtube.com/watch?v=hw903mFTkcE&feature=fvst
PostPosted: Sat Jan 08, 2011 4:31 am


@Chase: lol, just in the fact that you challenged him to use as much words as you did and not to deviate in any way. I notice that Bio often goes into a lot of tangents and draws a lot of comparisons to illustrate his points, and you often end up arguing about all of that stuff on top of the initial thing you were talking about. I just thought your holding the debate itself ransom in an attempt to keep it short and simple was funny.

ElenaMason
Putting numbers aside, as much as I loved it, I wouldn't call it revolutionary so I agree with you there. Calling Alan Wake revolutionary is like calling Halo revolutionary but its just a simple fps.

lol. Well, I would call Halo revolutionary as far as console FPS's go. Namely in the control scheme layout and the shield. You may notice that just about every FPS nowadays uses that system, and they don't have life bars or health packs anymore.

ElenaMason
Oh....LOL well I've never played Alone in the Dark before. For some reason it doesn't really appeal to me but Deadly Premonition does :3

Cool. If you do ever pick it up, let me know what you thought.

ElenaMason
Okay so it WASN'T just me. Cuz.........spoiler alert: when he stated he was going to rewrite the ending to save his wife and then suddenly he got possessed. that doesn't entirely make sense to me. did that make sense to you?

Haha, no. But I remember there was something else to that was wtf.

ElenaMason
hmmm....well I..........*grumble grumble* okay I guess I agree with that. Btw....I HATE coca-cola and pepsi doesn't taste any better either xD I love root beer!

Hah, well I like 'em all. But as far as Coca-Cola VS Pepsi, I'm a Coke guy. It's a little sweeter.

ElenaMason
Is it always over the shoulder though? Or does it give you viewing options? I'm not asking this to debate it or anything. I'm just curious.


The shooting is always over-the-shoulder. The camera is almost always behind-the-back, but it does switch to RE/SH-style fixed camera angles every now and then in certain areas. And you can pan the camera around.

ElenaMason
All I'm saying is they had the same feeling. And isn't Dead Rising just one player you're dealing with versus L4D you have multiple people with you? I was comparing very simple elements between the two, not major ones. Both have L4D and DotD have zombies, both get stuck in a mall (L4D eventually that happens). Both have different characters especially a big black guy. I though that made me laugh. Both have a kind of pointless plot IMO. And both I can't take seriously as I never really took zombies seriously to begin with. They just make me laugh. And DotD made me laugh the entire time. razz

There's only one level that involves a mall, though. And that's in L4D2. I enjoyed the original a lot more than the sequel, simply because I hate the puke ******** and those other assholes that pounce on your head in L4D2, and I enjoyed the characters in the original more. And well, the DotD remake does actually have some semblance of a plot. L4D just drops you in the middle of the zombie apocalypse and doesn't bother you with any kind exposition. But I kinda liked that about it. And whatever. Zombies are awesome. But they are starting to get a little played-out in video games.


Thee Stranger



Biohazard EXTREME
Captain

PostPosted: Wed Feb 16, 2011 4:04 pm


Thee Stranger
- After all the s**t he did to the Geckos, and having the strength to stop a frikkin' tanker dead in its tracks, I never thought for a second that he was actually in any danger, or that he wasn't going to be walking away from that.
Yeah, but he wasn't just armless. I mean, he got messed up by Outer Haven crashing into him (even if that made absolutely no sense in terms of physics). He didn't have any time to recover. So he'd be much, much weaker. Those Haven troopers had a good chance of taking him out. Either way, it would've been better and more justified if he died. And I'm sure you would've liked to see him croak for good as well.

Thee Stranger
- There still wasn't a whole lot. And you do encounter plenty of live people in Dead Space right before they croak, or turn into a Necromorph and try to kill you. You're not always seperated by glass when you're interacting with the black guy and the woman, and SPOILER: That black guy is mauled and killed right in front of you by one of the bosses right before you fight it. Sound familiar?
Tell me, does this happen while you have full control of the character? Because that's another thing, even when the black guy is talking to you, you're given the option to keep running around like you're not even paying attention. And he asks, "Are you okay? ... Okay, good." I dunno... They should've just implemented actual cinematics. It would've made the game a hell of a lot more interesting.

Thee Stranger
Now, yes, Dead Space basically breaks down into a corridor shooter. But so does Alan Wake. The shooting in Alan Wake IS dominant. It is the most dominant thing in that game.
Well, it felt less dominant than the shooting in RE1. So if you think that's dominant, when headshots happen completely randomly, then we're obviously speaking in different languages. It's not like there's pin point targeting in Alan Wake, as long as you actually hit the enemy, it's all that matters.

Thee Stranger
The big difference between them, though, is that Dead Space actually has a lot more mechanics and variety in the combat -- with all the different kind of weapons, the alternate firing methods for those weapons, stasis, zero gravity, etc. It's a lot more varied and deep when it comes to enemies and bosses, too.
You know what that sounds like to me? That sounds like an action shooter. Not like Survival Horror.

Thee Stranger
Dead Space also features some actual puzzles and gameplay variety, unlike Alan Wake. The most puzzle-solving you're gonna find in Alan Wake is going on a fetch quest for an occasional key or to turn on an occasional generator, while shooting a bunch of RE4-style villagers and possessed inadament objects along the way while you're forced into various detours and mini-fetch quests within fetch quests that all become very, very tedious after a while.
Well, I'll be the judge of how tedious they are.
But playing through Dead Space, following that tether from one location to another, that was tedious. And even if the actual 3D modeling was pretty, and the locations were justified, the blandness of it, and having the exact same dark and drab tone for the entire game bored me to death. So far, Alan Wake had been a lot more visually compelling.

Thee Stranger
And likewise, Alan Wake features pretty much nothing but things that jump out at you that are easily dispatched with modern day weapons and a flash light as opposed to a futuristic blade saw.
But like I said, it wasn't the monster bits in Alan Wake that were scary. It's when it's quiet and deserted, and you don't know what to expect next that sets up the scares, even when nothing happens. In Dead Space there was none of that. Even when it's empty, I didn't feel that, "What's around the corner?" vibe.

Thee Stranger
Alan Wake is just supposed to be some author, yet he's pretty damn proficient as any military person with a variety of firearms somehow.
So is pretty much every Silent Hill protagonist ever, including Silent Hill 2, which still has the most character depth, scares and like I said, I still stand by my statement that it's the best Survival Horror that has ever been made.

Thee Stranger
However, just because you have the blue tether in Dead Space, there are still little detours and areas here and there to explore and pick up s**t in. Just like Alan Wake.
That's not the point. The point is that without that blue tether, it's impossible to navigate that damn game. Like I said, looking at that 3D map confused the hell out of me. So in order to get where I needed to go, I needed to use that blue tether. But the whole idea of using that blue tether completely defeats the purpose of A. Having a map and B. Exploring.

Thee Stranger
And trust me on all this s**t, because I played both games to completion. If you only played halfway through Dead Space, then you missed a lot of s**t -- and a lot of the best s**t.
Well, I wouldn't have missed it if I wasn't so damn bored. Now even if the second half of the game is more interesting... I found the first half really boring, so I'd still probably find the second half mostly boring.

And okay, I won't make direct comparisons to Alan Wake just yet. But what HAS already been established, is that the protagonist is a hell of a lot more interesting than Isaac, since he has a damn voice and personality. And his relationship with his wife is actually fleshed out, unlike this faceless girlfriend who you care absolutely nothing for in Dead Space, because no relationship is established.

Thee Stranger
Bias, also. Because Alan Wake's main character talks, and you're not much into the claustrophobic space feel of s**t like Dead Space and Metroid.
You know what though? Some parts of Mass Effect and ME2 felt more creepy and claustrophobic than Dead Space. Exploring that Collector Ship in ME2 was more creepy than playing Dead Space.

Thee Stranger
- Well, seeing that traditional Survival Horror was pretty much an offshoot of old 90s-style PC adventure games, I'd say it works fine. And sure, I wouldn't argue that the detective sections around town fall more into the adventure category than the survival horror category, but there ARE instances in the horror sections coming up -- which I'm sure you haven't gotten to yet -- where you have hide, run, and evade rather than fight.
Well, maybe. But in terms of actual horror. In terms of how scary it is... So far Alan Wake is ahead, and I've gotten further in Deadly Premonition. I'm not saying that it's not Survival Horror, I'm just saying... Code Veronica was survival horror too, but it was far from actually being scary. And you don't get scared by games, but I do. And Remake was scary, and Silent Hill 1 - 4 and Origins were scary, and most of those I played well after Code Veronica, so it's not like I became desensitized. And Alan Wake once again reawakened that feeling of being creeped out in me, which has NOT happened since... Pretty much since 2007 when Silent Hill Origins came out.
And as interesting as Deadly Premonition is, it's not scary. And I'm okay with that. But the scare factor influences pretty much half of my decision on what is a "Good Horror Game".

Thee Stranger
There's also actual puzzles. A survival horror staple not really present in Alan Wake. And on the topic of it being silly, again, finish the game. Yes, it's surreal and has its fair share of silly. But it also has its fair share of downright seriousness and even touching moments. I generally agree with Jim Sterling's game reviews on Destructoid. He gave the game a 10/10, and that's how I found out about it and became interested in it. But he basically praised it on the level of it being a batshit silly game that's such a horrible trainwreck that it's good.
But it's that trainwreck. The whole thing that DP sometimes feels like the developers didn't know what the hell they were doing, and some things feeling like they're ahead of the industry by 5 years, that makes it interesting and compelling. But it ain't scary. You can give me an incidentally good game like Deadly Premonition, or you can give me a picture of polished gameplay, graphics and sound design like RE4. But if it's not scary, it's not good horror. And yes, that is a matter of opinion, different people find different things scary, and some people don't find anything scary. But if that's so objective, than you can't say, "This is a better game than this" any more than I can. So you can't say that DP or Dead Space is better than Alan Wake "on all fronts," when Alan Wake is clearly a great game with plenty to offer to the Survival Horror genre. A hell of a lot more than some RE4 clone.

Okay, let me put it this way. I think Silent Hill Homecoming is a better Survival Horror game than Dead Space. But having played what little of Alan Wake I have, I can already conclude that it's a better Survival Horror game than Silent Hill Homecoming.

Thee Stranger
- Well, movies don't scare me anymore either. They used to when I was a kid. I could barely sit through something like Friday the 13th, and then I'd have trouble sleeping. But I was already completely desensitized before anything like Resident Evil first came out.
That's messed up though. Because I used to watch Nightmare on Elm Street, Child's Play, etc. since I was 2 years old, and they didn't scare me. But after playing RE2 for the first time, I got frightened by a moth that flew into my house, that's how much it freaked me out. And after I beat all the Resident Evil games, and then discovered Silent Hill, after playing Silent Hill 2, I couldn't fall asleep and wished I had someone to hug.
PostPosted: Wed Feb 16, 2011 4:56 pm


lol. Hol-eee s**t. This isn't gonna end well, Bio. Well, it's not gonna end at all unless I stop, apparently. So this will probably be my last response to you. I can go back and forth with you all night and day, but I don't want to. I wanna get back to Dead Space 2 tonight.

- So-damn-what you have control over your character. I think that makes it more immersive anyway, as opposed to a segregated cutscene. You don't need to make it a cutscene for Isaac to reply, "yeah, I'm okay" either.

- Are you ******** kidding me right now? You're actually telling me that the shooting in Alan Wake is less dominant than the shooting in RE1? We obviously are speaking different languages, and you're speaking batshit insane. Or rather, ignorance since you haven't even played Alan Wake all the way through yet. Or maybe just denial. Trust me, the shooting in that game is A LOT more dominant than RE1. And there is ******** pinpoint targeting in Alan Wake. Just like RE4. Just like Dead Space. Just like Uncharted. Just like every other Third-Person shooter. And there's a lot more of said shooting than there was in RE1.

- Which is exactly what Alan Wake is. Dead Space is just better at it.

- Well, that's all well and good, Bio. I get that. I got that the first ten hundred times you told me.

- Right. Because Dead Space doesn't have plenty of quiet and deserted moments. rolleyes

- Fine, whatever. I don't recall James having a flashlight retical and precise targeting, though. I don't recall ever having to constantly blow away large groups of enemies at once, either.

- That's funny. Because I played a good amount through Dead Space before I even knew about that tether. And yeah, I got lost occasionally, but that happens sometimes in video games. You have a map. It's not impossible to navigate. If you don't wanna use the blue tether, then don't. I don't know what to tell you.

- Well, I'm sorry you found it boring. I often times found Alan Wake boring and tedious, and I thought the story sucked.

The b***h did have a face. Also, there is some s**t established between them. You would have had to finish the game to find out what I'm talking about, though. "But I didn't like the game enough to get there!" Then, FINE. But stop talking like you know everything about two games you haven't even finished.

- Whatever you say.

- Well, I didn't find either scary. But I definitely found DP a better survival horror game with a storyline that's actually good.

- Whatever. There's more to it than a "trainwreck".
And Alan Wake doesn't have anything more to offer the Survival Horror genre than Dead Space did. They're BOTH RE4 clones. You can go on and on about how much Alan Wake creeped you out, but it's not gonna make it any less of an RE4 clone. But Dead Space actually has more unique gameplay mechanics to its name than Alan Wake does. And it also has puzzles, which is a staple of the genre that Alan Wake does not have. So I really fail to see where it's such a godsend for the genre.

- We're very different people, obviously. And I'm done with this.


Thee Stranger



Biohazard EXTREME
Captain

PostPosted: Wed Feb 16, 2011 5:20 pm


Well, I'm still gonna reply.

Thee Stranger
- So-damn-what you have control over your character. I think that makes it more immersive anyway, as opposed to a segregated cutscene. You don't need to make it a cutscene for Isaac to reply, "yeah, I'm okay" either.
And yet, it did nothing to immerse me. Neither did the, in-game hud that eliminates any on screen components. Now, don't get me wrong, I think that's a good thing that you don't have a floating energy bar in the corner all the time. But it did nothing to make me feel like I'm there, like I'm attached to the game with no breaking points. I mean, Resident Evil has very, very extensive use of the item menu, and it did it no harm.

Thee Stranger
- Which is exactly what Alan Wake is. Dead Space is just better at it.
Except Dead Space is soulless and uninteresting. Disagree if you want. But it takes more than "Good gameplay, grpahics and sound design" to make a good game. So I can say that Dead Space has all those aspects nice and polished, but if it's boring, then it's not a fun game, then Alan Wake is better, because it kept my attention.

Thee Stranger
- Right. Because Dead Space doesn't have plenty of quiet and deserted moments. rolleyes
They weren't creepy. They were just dull. Maybe it's the lack of music. I don't recall Dead Space having much music. Whereas Alan Wake has a teriffic soundtrack that helps set the atmosphere.


Thee Stranger
- That's funny. Because I played a good amount through Dead Space before I even knew about that tether. And yeah, I got lost occasionally, but that happens sometimes in video games. You have a map. It's not impossible to navigate. If you don't wanna use the blue tether, then don't. I don't know what to tell you.
Like I said, it's the issue I had with Metroid Prime. Yes, you do have a map. But if that map is impossible to read, then what good is it? They should've just had a 2D map for every floor, like normal games.

Thee Stranger
The b***h did have a face. Also, there is some s**t established between them. You would have had to finish the game to find out what I'm talking about, though.
These things whouldn't be established at the end, they should be established at the beginning. You don't make someone play through the entire game and then at the end say, "By the way, this is why you should give a crap."

Thee Stranger
- Well, I didn't find either scary. But I definitely found DP a better survival horror game with a storyline that's actually good.
I don't know how you can differentiate a good Survival Horror game from a bad one, if you're not scared by any of them. That's the thing. A survival horror game that isn't scary is just an Action Adventure game.
Reply
Horrorize Me Cap'n!

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