Name:Khaz'Grim Glacierheart. (KAR-grim GLAY-shur-hart)
Age: 24 years.
Race: Ork.
Class: Barbarian1/Druid5
Religion: Spirits of Nature.
Appearance: (( OC Art in progress. ))
~ Hair: long black ponytail, going down to his ankles. a short braided beard and sieburns.
~ Skin: greyish-hued ashy colour.
~ Eyes: solid black.
~ Build: very lean for an Ork, his powerful muscles don't hinder his movements, and his torso os well-formed for maximum athletic ability.
~ Hight: 6'3"
~ Weight: 156 lbs.
~ Clothing: thin cotton tunic and pants with a drawstring, worn underneath a leather jacket and pants. overtop that is a fur cloak, fur boots, fur fauld and wool vest. a leather belt holds scabbards for his Kukri, Short Sword and two Daggers.
Background History: Khar'Grim was born to a clan of Orks living in northern regions, and trained in the arts of combat, hunting and warfare. however, he showed a particular affinity for magic. this, though rare among most Orks, including his own tribe, was seen as more of a blessing in these harsher regions. he was sent to be trained with the clan Shaman, and tutoured in the mystical arts.
his training was harsh, as all Ork training was. after he had his first spells mastered, he was sent on a Vision Quest. the trials were three-fold -- Survive an entire lunar cycle in the tundra alone with no provions; defeat a powerfull adversary and bring back a trophy for the kill; and return with the wisdom of an epiphany obtained in a vision.
having returned from his initiation alive and well, if battered by the elements and wilderness, Khar'Grim was granted his Honour Name, Glacierheart. he became the Trail-Guide to a hidden Temple in the mountains, reachable only through a path in the glacier, and has served there as a Shaman for years.
Stats: Strength 14
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 17
Charisma 6
Weaponry: Spear, Kukri, Short Sword and two Daggers. to be clear, all of the metal of these weapons is replaced with sharpened stone, with handles and scabbards of wood and bone.
Skills or Powers: able to go into a bloodrage once per day which increases his strength and stamina for a limited period of time, but which prevents him from doing anything that requires concentration, and also fatigues him afterwards.
he is also able to transform into any small- or medium-sized animal and back again once per day.
he is immune to the charm effects of Fae, and can travel through natural environments unimpeded and without leaving tracks.
he has a natural knowledge of nature that allows him to tell whether food or water is edible or drinkable, and whether somthing is natural or not.
finally, he has access to a small reserve of spells, allowing him to perform minor healing, speak with plants or animals, make animals bigger and stronger, or cause plants and vines to entangle foes.
Physical Weakness: his Rage weakens him and fatigues him after he finishes it, and he isn't exactly a welcomed person in most places, nor one of the terribly brightest people around. he's not the most experienced or powerfull either.
Pet: a Snow Leopard named Burrguul follows him around as a loyal companion and friend.