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Lunar_Huntress17

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PostPosted: Fri May 11, 2007 1:24 pm


Empawk
So then, guild members, what do you say to allowing our members to choose from these breeds?

1. Wolf
2. Fox
3. Coyote
4. Dingo

I think we should not allow coyotes because 1: they are natural enemies of wolves, and 2: because coyotes usually chase away the deer.
PostPosted: Mon May 14, 2007 1:45 pm


White Wolf02
Empawk
So then, guild members, what do you say to allowing our members to choose from these breeds?

1. Wolf
2. Fox
3. Coyote
4. Dingo

I think we should not allow coyotes because 1: they are natural enemies of wolves, and 2: because coyotes usually chase away the deer.

She has a point, but...do we even have any coyotes?

Dysdayn
Crew


Silver Limit
Vice Captain

PostPosted: Tue May 22, 2007 9:47 pm


Zan Bakiryu
White Wolf02
Empawk
So then, guild members, what do you say to allowing our members to choose from these breeds?

1. Wolf
2. Fox
3. Coyote
4. Dingo

I think we should not allow coyotes because 1: they are natural enemies of wolves, and 2: because coyotes usually chase away the deer.

She has a point, but...do we even have any coyotes?
No, we do not have any coyotes, but coyotes would be perfect for enemies. They could create an excellent rivalry for our wolf packs. And the foxes could team up with either side, the wolves or the coyotes, which could make even more controversy and create even bigger battles. Now, dingos...they are just too out there for this role play and should be ignored, unless they are going to belong to wolf hunters or something like that.
PostPosted: Wed May 23, 2007 11:12 am


Silver_Limit_88
Zan Bakiryu
White Wolf02
Empawk
So then, guild members, what do you say to allowing our members to choose from these breeds?

1. Wolf
2. Fox
3. Coyote
4. Dingo

I think we should not allow coyotes because 1: they are natural enemies of wolves, and 2: because coyotes usually chase away the deer.

She has a point, but...do we even have any coyotes?
No, we do not have any coyotes, but coyotes would be perfect for enemies. They could create an excellent rivalry for our wolf packs. And the foxes could team up with either side, the wolves or the coyotes, which could make even more controversy and create even bigger battles. Now, dingos...they are just too out there for this role play and should be ignored, unless they are going to belong to wolf hunters or something like that.

Plus, who's going to take a dingo seriously? I mean, come on... blaugh

Dysdayn
Crew


Empawk
Captain

PostPosted: Fri May 25, 2007 8:22 am


Zan Bakiryu
Silver_Limit_88
Zan Bakiryu
White Wolf02
Empawk
So then, guild members, what do you say to allowing our members to choose from these breeds?

1. Wolf
2. Fox
3. Coyote
4. Dingo

I think we should not allow coyotes because 1: they are natural enemies of wolves, and 2: because coyotes usually chase away the deer.

She has a point, but...do we even have any coyotes?
No, we do not have any coyotes, but coyotes would be perfect for enemies. They could create an excellent rivalry for our wolf packs. And the foxes could team up with either side, the wolves or the coyotes, which could make even more controversy and create even bigger battles. Now, dingos...they are just too out there for this role play and should be ignored, unless they are going to belong to wolf hunters or something like that.

Plus, who's going to take a dingo seriously? I mean, come on... blaugh
Hehehehehe....That was Tomisatu's idea. xd
PostPosted: Fri May 25, 2007 8:26 am


Dingo...tch...

Dysdayn
Crew


Nine-Tailed_Blonde_Naruto

PostPosted: Fri May 25, 2007 8:57 pm


Zan Bakiryu
Silver_Limit_88
Zan Bakiryu
White Wolf02
Empawk
So then, guild members, what do you say to allowing our members to choose from these breeds?

1. Wolf
2. Fox
3. Coyote
4. Dingo

I think we should not allow coyotes because 1: they are natural enemies of wolves, and 2: because coyotes usually chase away the deer.

She has a point, but...do we even have any coyotes?
No, we do not have any coyotes, but coyotes would be perfect for enemies. They could create an excellent rivalry for our wolf packs. And the foxes could team up with either side, the wolves or the coyotes, which could make even more controversy and create even bigger battles. Now, dingos...they are just too out there for this role play and should be ignored, unless they are going to belong to wolf hunters or something like that.

Plus, who's going to take a dingo seriously? I mean, come on... blaugh

xd You have that right.
PostPosted: Mon Jun 25, 2007 10:33 am


could we have more than one rp forum?

twintwo


Empawk
Captain

PostPosted: Tue Jun 26, 2007 10:07 pm


twintwo
could we have more than one rp forum?
We've tried it in the past and it only distracts people from the main role play. People also avoid role playing in the other role plays too. So overall, it's a bit pointless. But at least we can't say that we didn't try it out.
PostPosted: Fri Nov 30, 2007 5:17 pm


i think you guys should add another role playing thread, just so that its easier to keep track of all of the stories
ninja

shadow439


Silver Limit
Vice Captain

PostPosted: Thu Dec 13, 2007 3:26 pm


shadow439
i think you guys should add another role playing thread, just so that its easier to keep track of all of the stories
ninja
Empawk clearly stated in the post above the reply to your request before you even typed it. It seems you didn't bother to even read the posts. Just take a look and see for yourself.
PostPosted: Tue Nov 25, 2008 11:47 am


Empawk
twintwo
could we have more than one rp forum?
We've tried it in the past and it only distracts people from the main role play. People also avoid role playing in the other role plays too. So overall, it's a bit pointless. But at least we can't say that we didn't try it out.


I think what is meant, is that with only one space for the actual RP, it limits the character's mobility.
The suggestion might be to give different regions of the RP in separate stickies of forums. You dan't have to give too many, and this is only a suggestion/guess, but say like that there are some important ares. Example: Den, forest, forest rim or edge of man's land, ect.
The suggestion of Twintwo, might be to make it something similar to the Ivalice Academy.

lakita_phoenix


Silver Limit
Vice Captain

PostPosted: Tue Dec 02, 2008 8:00 pm


lakita_phoenix
Empawk
twintwo
could we have more than one rp forum?
We've tried it in the past and it only distracts people from the main role play. People also avoid role playing in the other role plays too. So overall, it's a bit pointless. But at least we can't say that we didn't try it out.


I think what is meant, is that with only one space for the actual RP, it limits the character's mobility.
The suggestion might be to give different regions of the RP in separate stickies of forums. You dan't have to give too many, and this is only a suggestion/guess, but say like that there are some important ares. Example: Den, forest, forest rim or edge of man's land, ect.
The suggestion of Twintwo, might be to make it something similar to the Ivalice Academy.
The characters are not limited in mobility in this guild. We have created a roleplaying map. The characters are only limited by the rules. They can travel from one area of that map to the other any time they please. The amount of time just has be taken into consideration. Example: A normal wolf should take about two weeks to travel from Wolf Grounds to the Elf Village.

If you leave a really active area of the map, you are most likely to have less interaction with other characters, though. Example: It will be nearly impossible for a character in Wolf Grounds to interact with a character in the moutains because you're too far away and it wouldn't make sense.

Characters will only be able to interact with other characters near them. Mobility isn't limited, only interaction is.
PostPosted: Tue Dec 02, 2008 8:12 pm


Characters in the Wolf Grounds (Wolf Roleplay) aren't limited in mobility until they try to travel passed the areas available on the roleplaying map. There really isn't any reason to travel passed the roleplaying map areas available.

When guild members insist on passing areas, they should request a new roleplaying area with a description of the location and the role it would serve on the map and the potential role it would serve in the storyline. When the request becomes popular, the area is added to the roleplaying map. The roleplaying map you have in the Basic Information thread is actually bigger than it originally was. There are more roleplaying areas avaiable now than in the past.

There is actually a relatively whole new roleplaying map available for the an alternate wolf roleplay called, "Wolves Of The Enchanted Forest". It's a work in progress, but I think people who enjoyed roleplaying in Wolf Grounds will enjoy it. Those who have roleplayed characters in Wolf Grounds that didn't get much interaction time can try their character out in the alternative wolf roleplay and see how things turn out. Wolf Grounds will not be closed and should remain the main roleplay thread of the guild.

Silver Limit
Vice Captain

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Wolf Grounds (Wolf Role Play)

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