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hypnocrown
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PostPosted: Tue Apr 21, 2009 1:41 pm


Job name: Buccaneer

Race – Gria, Bangaa

Job Requirements:
Gria: Master all of the Raptor abilities.
Bangaa: Master 5 Cannoneer abilities and 5 Warrior abilities.

Description – A brave and bold kind of pirates who are able to wield 2 weapons at once.
Equipment types:
Weapon(s): Guns and Sabers
Head Gear: Hats
Armor: Clothes
Shield: None
Accessory: All

Abilities:

Call to Arms - Increases the attack stat of all allied units for two turns.
MP - 15
Learned - Shamshir
AP - 100

Sharpen Sword - The user's blade is sharpened, increasing the amount of damage dealt by the unit for the rest of the battle until it attacks another unit. This ability can also be used on an allied unit as long as that unit is wielding a bladed weapon.
MP - 5
Learned - Harpe
AP - 100

Bulls eye - The unit using this ability will not miss on his/her next attack. However, it will only work when the user chooses a far away target with a gun (more than 2 spaces away).
MP - None
Learned - Longbarrel
AP - 200

Fur is Murder - If the enemy unit is wearing clothing made of Fur, this attack will KO the enemy unit in one shot. If not, this attack will do nothing other than what an regular attack would do. This attack also has a low accuracy percentage (between 50 & 75% depending on the enemy's evasion).
MP - 45
Learned - Silver Cannon
AP - 300

Attack Frenzy - Deals a great amount of damage if the user has both a gun and a saber in each hand. This ability works in the following way: you can target a single enemy unit with it as far as 5 spaces away with both your saber and gun. Think of a melee version of Magic Frenzy.
MP - None
Learned - Manganese
AP - 300

Plunder - Steals Gil from a single target unit. If the enemy has buffs on it, it will also try to steal the target's weapon or armor.
MP - None
Learned - Soul Saber
AP - 300

Make it Worse - Deals a large amount of damage to up to two enemy units standing next to each other (as a spear would). It deals more damage the more debuffs the enemy units have on them.
MP - None
Learned - Blue Saber
AP - 200

Gun Debuff - Afflicts a single enemy unit with up to 2 random debuffs. The target is always affected with at least one random debuff unless it has some sort of protection against all debuffs like "Astra" or a ribbon.
MP - 8
Learned - Riot Gun
AP - 200

Haste Shout - The user emits a sharp shriek that enables him/her and two other units to the left and right of its position, to be hasted. Units on the front and back of the user are not affected.
MP - 10
Learned - Peacemaker
AP - 200

Action ability? - I hope to be back to edit this one some time soon (with a little help from either Emmi-chan or Marth-chan).
MP - ?
Learned - Outsider
AP - ?

Reaction Ability: Destroy – A reaction ability meant for the destruction of weapons wielded by an attacker. It only kicks in if the user has been debuffed by the attacker. This mystical ability can be activated even if the user has been stopped, petrified or put to sleep.
Learned – Bone Plate
AP - 300

Passive Ability: Gun and Saber – Enables the user to equip a Saber on one hand and a Gun on the other.
Learned – Adaman Saber
AP - 990

Stat Base and Growths –
HP – Average
MP – Below Average
Weapon ATK – Above Average
Weapon DEF – Average
Magic POW – Below Average
Magic RES – Average
Speed – High

Move – 5
Jump – 2
Evade – Above Average

So what do you think everyone? neutral  
PostPosted: Tue Apr 21, 2009 6:41 pm


hypnocrown
Job name: Buccaneer

Race – Gria, Bangaa

Job Requirements:
Gria: Master all of the Raptor abilities.
Bangaa: Master 5 Cannoneer abilities and 5 Warrior abilities.

Description – A brave and bold kind of pirates who are able to wield 2 weapons at once.
Equipment types:
Weapon(s): Guns and Sabers
Head Gear: Hats
Armor: Clothes
Shield: None
Accessory: All

Abilities:

Call to Arms - Increases the attack stat of all allied units for two turns.
MP - 15
Learned - Shamshir
AP - 100

Sharpen Sword - The user's sword is sharpened, increasing the attack of the unit for the rest of the battle until it attacks another unit. This ability can also be used on an allied unit.
MP - 10
Learned - Harpe
AP - 100

Bulls eye - The unit using this ability will not miss on his/her next attack. However, it will only work when the user chooses a far away target with a gun (more than 2 spaces away).
MP - 5
Learned - Longbarrel
AP - 200

Fur is Murder - If the enemy unit is wearing clothing made of Fur, this attack will KO the enemy unit in one shot. If not, this attack will do nothing other than what an regular attack would do. This attack also has a low accuracy percentage (between 50 & 75% depending on the enemy's evasion).
MP - 15
Learned - Silver Cannon
AP - 300

Attack Frenzy - Deals a great amount of damage if the user has both a gun and a saber in each hand. This ability works in the following way: you can target a single enemy unit with it as far as 5 spaces away with both your saber and gun. Think of a melee version of Magic Frenzy.
MP - 25
Learned - Manganese
AP - 300

Plunder - Steals Gil from a single target unit. If the enemy has buffs on it, it will also try to steal the target's weapon or armor.
MP - 20
Learned - Soul Saber
AP - 300

Make it Worse - Deals a large amount of damage to up to two enemy units standing next to each other (as a spear would). It deals more damage the more debuffs the enemy units have on them
MP - 15
Learned - Blue Saber
AP - 200

Gun Debuff - Afflicts a single enemy unit with a random debuff.
MP - 5
Learned - Riot Gun
AP - 200

Haste Shout - The user emits a sharp shriek that enables him/her and two other units to the left and right of its position, to be hasted. Units on the front and back of the user are not affected.
MP - 15
Learned - Peacemaker
AP - 200

Action ability? - I hope to be back to edit this one some time soon (with a little help from either Emmi-chan or Marth-chan).
MP - ?
Learned - Outsider
AP - ?

Reaction Ability: Destroy – A reaction ability meant for the destruction of weapons wielded by an attacker. It only kicks in if the user has been debuffed by the attacker. This mystical ability can be activated even if the user has been stopped or put to sleep.
Learned – Bone Plate
AP - 300

Passive Ability: Gun and Saber – Enables the user to equip a Saber on one hand and a Gun on the other.
Learned – Adaman Saber
AP - 990

Stat Base and Growths –
HP – Average
MP – Below Average
Weapon ATK – Above Average
Weapon DEF – Average
Magic POW – Below Average
Magic RES – Average
Speed – High

Move – 5
Jump – 2
Evade – Above Average

So what do you think everyone? neutral


This is a great start Hypno! The only thing I disagree with is fur is murder. Way too powerful. However, I love love love love LOVE attack frenzy. Best ability on the list.

Plunder is an interesting ability, as is make it worse. For most of these I feel like the MP costs can be dropped, or at least lowered. You should drop the cost of Attack Frenzy a lot. Possibly even remove it. Not even Magick Frenzy cost that much, and you could pair it with illusionist abilities!

The only ones that look like they should cost anything are Call to Arms, Fur is Murder (it should be raised a lot. Assassin spells are usually 32 or higher), and haste shout. The rest should have their MP costs dropped. Even the fusilier abilities don't cost anything, and you get to pick your status with those as opposed to Gun Debuff. But this is a fantastic looking class. I really, really like what you've done with it. =D

Emerald Charm
Crew


hypnocrown
Crew

Unbeatable Werewolf

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PostPosted: Thu Apr 23, 2009 1:57 pm


Thanks Emmi-chan! I really appreciate you saying that. BTW, did you see the changes I made to the Navigator & Arcane Summoner?

You know, I really didn't think the ability of "Fur is Murder" was too overpowered but yer right, its MP cost is way too low. I was thinking when I made that ability that not many clothes are made of Fur in the game so, there should be no problem, right? This ability should really get opponents to think what they're gonna equip before going into battle. You know?

So, you love Attack Frenzy? Me too! It was a natural move for me since the job has the unit equip a gun and a saber at the same time. I already edited it so it has no MP cost. wink

I also edited the other abilities a bit like, Plunder and the rest. I was thinking that "Plunder" should really put an added pressure on the opponents if they think of adding buffs on them or their allies.
For some reason, I have never used illusionist abilities along with magic frenzy, if you can believe that! I think I will next time...

Ok, those abilities you mentioned have a better MP cost, me thinks. I was also wondering if maybe that gun debuff could be edited one more time cuz, it seems like a single debuff is hardly worth the time and effort. So, why not make it an ability that adds up to 2 random debuffs on a unit? That way, you always get at least one debuff for sure if you use it. However, if it's THAT good, it should probably have a mind point cost, right?

Say, what other ability do you see here? I was thinking of one but I had to scrap it cuz I didn't like it much.
I hope Marth-chan comes by soon. Not to mention that no one else has visited in a long time. sad
PostPosted: Thu Apr 23, 2009 4:12 pm


Like I'd said, a lot of those abilities are really good. It's got a fantastic mix of support and offense abilities. For gun debuff, I was thinking that it could inflict gun damage, and then a random debuff, thus keeping the MP cost off. I suppose you're right about Fur is Murder, and the MP cost looks about right now.

The navigator looks pretty good right now. For mystic mist I would lower the range on it to be centered around the caster, and extend out to maybe 3 panels. Bigger than a summon, but not all the enemies or allies, and this allows the navigator to use positioning to it's advantage if it so chooses to. Also, I feel like deepfreeze is a bit overpowered. It essentially inflicts stop, and multiplies damage by a LOT. For example, if a spell was going to do 200, it will now do 500!!! I'd say that needs to be either dropped or severely redone as is.

Emerald Charm
Crew


hypnocrown
Crew

Unbeatable Werewolf

6,300 Points
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PostPosted: Fri Apr 24, 2009 1:54 pm


Thanks Emmi-chan! I think I much rather have that Gun Debuff ability inflict 2 debuffs instead of damage and a debuff cuz then it would be like a gunner thing and it might be best to have something rather different that that or the flan ability to do exactly the same thing. I wasn't sure if 5 Mp would be too low or what so I'm gonna keep it like that for now. 3nodding

Really? You think it looks better? That's great!
Hmm, you do have a point regarding the mystic mist. How about we keep modifying it and what it does until it feels just right. I only made it like that cuz Marth-chan suggested something like that and I wasn't exactly sure of what I wanted it to do.
Wait a sec, so Deep Freeze is still overpowered? But that's pretty much what me and Marth-chan discussed the other day and she seemed fine with it. Ok, how about the damage multiplier is dropped to 1.5? would that be better? Maybe the MP cost should be a bit higher? I was thinking that, it could affect fire monsters in a more drastic way so, maybe against them the damage would be multiplied like that (2.5). What do you think? It could work similarly to sidewinder but, against certain monsters only.
PostPosted: Sun Apr 26, 2009 4:46 am


hypnocrown
Thanks Emmi-chan! I think I much rather have that Gun Debuff ability inflict 2 debuffs instead of damage and a debuff cuz then it would be like a gunner thing and it might be best to have something rather different that that or the flan ability to do exactly the same thing. I wasn't sure if 5 Mp would be too low or what so I'm gonna keep it like that for now. 3nodding

Really? You think it looks better? That's great!
Hmm, you do have a point regarding the mystic mist. How about we keep modifying it and what it does until it feels just right. I only made it like that cuz Marth-chan suggested something like that and I wasn't exactly sure of what I wanted it to do.
Wait a sec, so Deep Freeze is still overpowered? But that's pretty much what me and Marth-chan discussed the other day and she seemed fine with it. Ok, how about the damage multiplier is dropped to 1.5? would that be better? Maybe the MP cost should be a bit higher? I was thinking that, it could affect fire monsters in a more drastic way so, maybe against them the damage would be multiplied like that (2.5). What do you think? It could work similarly to sidewinder but, against certain monsters only.


I would do both of those things. Drop the damage multiplier to 1.5, and increase the mp cost. As for Gun Debuff bump the MP up to 8, and I think we can make that work. Sorry I'm not more talkative and wordy right now. In kind of a bad mood.

Edit: Have you heard from marth lately? Has she fallen off a cliff or what?

Emerald Charm
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hypnocrown
Crew

Unbeatable Werewolf

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PostPosted: Tue Apr 28, 2009 9:39 am


Ok, I think I see what you mean there. I'll make those changes and hope they get accepted by our leader.

Gee Emmi-chan, I feel bad for ya. Is there anything we can do to help? I hope things are better for you by the time you come back. 3nodding

I think our wise and mighty leader did fall off a proverbial cliff cuz I haven't heard from her. We have to remember that she usually keeps busy and I hope everything's fine with her.

BTW, I was thinking of a last action ability and I came up with three of them.

One would be like this:

Flaming Silver Bullet: An attack that cannot be avoided and deals twice as much damage to any monster of the "wolf" kind. It also has fire properties so any unit that is weak against fire gets hurt more.
MP - 5 (I'm not so good at calculating MP usage, am I?)
Learned - Outsider
AP - 300

Or how about this:

Ruby Gun: An attack that also steals MP from the target (it steals up to 25% of the damage dealt).
MP - None
Learned - Outsider
AP - 200

I also thought about this one:

Pin Down: An attack that can only be used with a gun; it deals light damage and has a low chance of KOing the target. (This works in a similar way to the Parivir's ability of Iai Blow)
MP - None
Learned - Outsider
AP - 300

I was also thinking about one that could deal damage depending on the amount of gil the party has but, maybe it's too much, he-he.
PostPosted: Sat May 16, 2009 3:51 am


hypnocrown
Ok, I think I see what you mean there. I'll make those changes and hope they get accepted by our leader.

Gee Emmi-chan, I feel bad for ya. Is there anything we can do to help? I hope things are better for you by the time you come back. 3nodding

I think our wise and mighty leader did fall off a proverbial cliff cuz I haven't heard from her. We have to remember that she usually keeps busy and I hope everything's fine with her.

BTW, I was thinking of a last action ability and I came up with three of them.

One would be like this:

Flaming Silver Bullet: An attack that cannot be avoided and deals twice as much damage to any monster of the "wolf" kind. It also has fire properties so any unit that is weak against fire gets hurt more.
MP - 5 (I'm not so good at calculating MP usage, am I?)
Learned - Outsider
AP - 300

Or how about this:

Ruby Gun: An attack that also steals MP from the target (it steals up to 25% of the damage dealt).
MP - None
Learned - Outsider
AP - 200

I also thought about this one:

Pin Down: An attack that can only be used with a gun; it deals light damage and has a low chance of KOing the target. (This works in a similar way to the Parivir's ability of Iai Blow)
MP - None
Learned - Outsider
AP - 300

I was also thinking about one that could deal damage depending on the amount of gil the party has but, maybe it's too much, he-he.


They're all good. I...don't really know what else to say. I wouldn't change any of them, except the name for flaming silver bullet. Seems kinda unoriginal. But do you really think it's a good pirate esque ability? Seems kinda random.

Emerald Charm
Crew


hypnocrown
Crew

Unbeatable Werewolf

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PostPosted: Mon May 18, 2009 4:51 pm


So, should we keep the last 2 abilities and scratch the flaming one? I wasn't sure if it would be a good idea so that's why I made up 2 others as well. Thanks for the comments Emmi-chan! I'll come back and edit the job as soon as we get the "ok" from the boss lady. 3nodding
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