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Gentleman Mouse Vice Captain
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Posted: Fri Jun 22, 2007 12:00 pm
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 06. THE MYTHICAL BATTLES ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. IN THE LAND OF OZ ID#06.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to Jeff who gave me Ozma's stats and George Buttner for the tip on Eiko's Holy against him. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
For those who don't know, Ozma is the toughest and most powerful enemy in the whole game. You can find him in Chocobo's Air Garden when you examine a rock that looks a bit strange. If you proceed on examining the rock despite Mene's warning, Ozma will come out to fight you.
OZMA ------------------------------------------------------------------------------- Level 99 Type Flying HP 55.565 MP 9999 AP 100 EXP 65.565 Gil 18.312
Attacks Mini, Berserk, Curaga, Flare Star, Doomsday, Meteor, Flare, Death, Lv.4 Holy, Lv.5 Death, Curse, MP Absorb
Defense Earth (avoid), Holy/Shadow (absorb) Petrify, Zombie, Stop, Haste, Vanish, Venom, Death, Poison, Float, Doom, Silence, Confuse, Sleep, Heat, Mini, Trouble, Berserk, Regen, Freeze, Reflect
Weakness Holy/Shadow, Wind
Steal Dark Matter, Elixir, Pumice Piece, Robe of Lords
Reward Dark Matter, Ozma Card, Pumice
Many people told me Ozma is very hard. I personally had more troubles to defeat Kuja than this guy. First of all, do the Spirits of Gaia sidequest (More information here: ID#03.006). If you don't do it, Ozma will be out of range to physical attacks. Now, there's something that you need to get about Ozma. He has two different sides. A light side and a dark side. The side on top will determine Ozma's weakness. If the dark side is on top, Ozma will absorb Holy but he'll be weak against Shadow attacks. If the light side is on top, Ozma will absorb Shadow attacks but he'll be weak against Holy. Ozma rotates from time to time, so it's hard to take advantage of his weaknesses.
Now, personally, I had a harder time beating Trance Kuja than this guy. My characters were on a Lv.62 average. Zidane kept doing 9999 points of damage with Thievery. Steiner did the same with Shock. Now, Vivi can be a good bet, although he will only reach his true potential when he's able to cast Doomsday, if at the time Ozma is absorbing Shadow damage, just use powerful non-elemental attacks. I also used Eiko and she kept using Madeen and Holy if Ozma didn't absorb it (Holy will do some good amount of damage if you equip the White Robe).
About your Support Abilities, first of all have all your party on Auto-Reflect. You can prevent almost half of Ozma's attacks this way. Have Eiko with Reflect-Null to do the Healing. Equip Return Magic too. Except for Curse, Flare Star and Absorb MP you can return all of Ozma's attacks. Auto regenerative skills are also important, specially Auto-Potion and Auto-Regen. Try to boost your HP with HP increasing abilities. Protect your party from status like Slow, Mini and Confuse (Ozma has an attack called Curse that induces these and other status ailments, but these are the most annoying).
The most important attack you need to avoid is Doomsday, to do that equip items that protect of absorb Shadow damage. After that just keep attacking and healing. Try to keep more than half of you HP at all times. When you beat Ozma you will receive the Strategy Guide. This key item gives you not only a hint on how to have the highest score at Tetra Master but it's also the proof that you defeated Ozma.
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. THE LEGENDARY SYNTHESIST ID#06.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
In Memoria you can find the Legendary Synthesist, a mythical person that can create the finest and rarest items. Before fighting Kraken, in the screen that looks like the ocean, search behind the rocks. Keep on pressing the X BUTTON until someone talks to you. Hades will fight you.
HADES ------------------------------------------------------------------------------- Level 92 Type Demon, Flying HP 55.535 MP 9999 AP 30 EXP 65.535 Gil 9638
Attacks Judgement Sword, Reflect, Doomsday, Freeze, Mustard Bomb, Cleave, Curse
Defense Earth (avoid), Shadow (absorb) Petrify, Trouble, Berserk, Regen, Vanish, Venom, Zombie, Stop, Float, Doom, Silence, Death, Poison, Heat, Mini, Darkness, Confusion, Sleep, Freeze
Weakness Holy
Steal Battle Boots, Reflect Ring, Robe of Lords, Running Shoes
Reward Elixir, Holy Card, Wing Edge
Hades may seem terrifying but he's not that big of a threat. Most importantly equip items that protect of absorb Shadow damage. It is essential that you protect your characters from most status ailments, specially, Slow, Mini and Confuse. Return Magic's not a good bet because even though most of Hades' attacks are returnable, you would also be returning Doomsday and in essence, healing Hades.
Before going into battle, put all your characters on the back row. Use Long Reach for those characters that use physical attacks, otherwise Hades will use Cleave and that can wipe out your front row members. Other than that Hades is not that hard. Attack with your most powerful skills and magic. After an exhausting fight, Hades will consider you a worthy opponent and offers his services as a master synthesist.
ITEMS MATERIALS PRICE ------------------------------------------------------------------------------- Robe of Lords White Robe & Black Robe 30.000 Gil Tin Armor Ore & Hammer 50.000 Gil Protect Ring Dark Matter & Rebirth Ring 40.000 Gil Pumice Pumice Piece & Pumice Piece 50.000 Gil Pumice Piece Hammer & Pumice 25.000 Gil Save the Queen Javelin & Silver Gloves 50.000 Gil Garnet Ore & Remedy 350 Gil Amethyst Ore & Annoyntment 200 Gil Peridot Ore & Soft 100 Gil Sapphire Ore & Antidote 200 Gil Opal Ore & Potion 100 Gil Topaz Ore & Eye Drops 100 Gil Lapis Lazuli Ore & Dead Pepper 400 Gil Phoenix Pinion Phoenix Down & Gysahl Greens 300 Gil Ether Echo Screen & Vaccine 500 Gil
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. A BOOKWORM ID#06.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
The Tantarian is one cool and very hard to beat monster. He's at Alexandria's Castle Library, inside a book and you can fight him just before meeting with Garnet and Eiko at the top of the Castle in DISC 3. If you've been stealing a lot with Zidane there shouldn't be a problem.
TANTARIAN ------------------------------------------------------------------------------- Level 41 Type Demon HP 21.997 MP 1456 AP 30 EXP 12.585 Gil 4472
Attacks Edge, Doom, Poison, Paper Storm
Defense Shadow (50% protection) Petrify, Zombie, Stop, Float, Doom, Venom, Death, Poison, Heat, Mini, Silence, Confuse, Sleep, Freeze, Trouble, Berserk, Regen, Vanish
Weakness Holy
Steal Demons's Mail, Elixir, Ether, Silver Fork
Reward Ramuh Card, Running Shoes
The most important thing to remember before fighting the Tantarian is to protect everyone with Antibody. This monster is tricky because most of the time he'll be with the book closed. When he's like this, he will use most of his attacks and not only that but he'll be almost immune to any attack you do. To make him open up, attack him physically. For instance, if Zidane attacks for 100 HP, Tantarian will open page 100. To make Tantarian reveal himself you'll have to find out the page he's in. Try different sequences of physical attacks and remember them because once you find out the sequence all you need to do is repeat and he'll be found again.
When he's open, do not attack him physically. That will just make him close once again, instead use all the magic you got. During this time, all Tantarian will do is attack you with Poison, which shouldn’t really bother you. Once he hides, repeat the sequence you used to find him and attack with magic once again. If you've been leveling up consistently during the game there shouldn’t be a problem.
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. THE SPIRIT OF DARKNESS ID#06.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
Necron, the bringer of death. He's the final enemy you'll have to face. After Kuja's defeat, choose your characters for battle and step up to stop him from destroying the universe.
NECRON ------------------------------------------------------------------------------- Level 39 Type Demon, Flying HP 54.100 MP 9999 AP 0 EXP 0 Gil 0
Attacks Blue Shockwave, Firaga, Blizzaga, Thundaga, Flare, Shell, Protect, Neutron Ring, Grand Cross
Defense Earth (avoid) Petrify, Trouble, Berserk, Slow, Vanish, Venom, Zombie, Stop, Heat, Mini, Silence, Death, Poison, Darkness, Confusion, Sleep
Weakness Holy, Wind
Steal Elixir
Reward None
Preparing for this battle is essential. You'll have an opportunity to do so after you defeat Kuja. The first thing you have to remember is that, Necron isn't that difficult. First of all, protect your party from every status ailment possible and use the remaining stones to Auto-Reflect. If you can equip Auto-Regen and Auto-Potion as well. Now, Auto-Reflect will protect you from the minor attacks. The greatest problem with Necron is his Grand Cross that inflicts your party members with every status effect. He also tends to unleash the Neutron Ring that can seriously damage your party and the Blue Shockwave that reduces a character's HP to 1.
To defeat this final boss throw him with all you got, and I do mean everything. If you're using Amarant, throw every item in your inventory. If you have Dark Matter, use it. Use every character's most powerful attacks. Zidane should be doing 9999 by know and so should Steiner. A healing character is essential. I prefer Eiko because she can also do a good amount of damage with Holy. Keep attacking and Healing and try not to let you HP get below 3000 because Necron might strike with a Neutron Ring and you're done for. Besides that, he's not that difficult.
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 005. DEFEATING THE GRAND DRAGONS ID#06.005 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to George Buttner who informed me of another way to slay the Dragons and to ffonline.com for the stats of the Grand Dragon. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
All around the islands near Daguerreo you can find one of the most untamed beasts in Gaia. The very powerful Grand Dragons. Now, these green guys can be though, but not if you know what to do.
GRAND DRAGON ------------------------------------------------------------------------------- Level 60 Type Dragon HP 13.206 MP 2550 AP 3 EXP 35.208 Gil 2604
Attacks Poison Claw, Thundaga, Venom Breath
Defense Lightning (50% protection) Silence, Confusion, Darkness, Vanish
Weakness Ice
Steal Ether, Rising Sun, Tent
Reward Ether, Grand Dragon Card, Phoenix Down
Now, Grand Dragons are perfect for leveling up when you're on lower levels. Most attacks are avoidable. Just equip Auto-Reflect and Antibody. This will make him almost inoffensive. Auto-Haste is recommended to speed up the battle and also the Level Up and Ability Up. This is all you need to defeat these dragons, which is also perfect to power-up Freya's Dragon's Crest.
I also recommend doing the Healing Sands sidequest (More information here: ID#04.004). Once you complete it you will be able to heal yourself in any beach on Gaia by pressing the CIRCLE BUTTON. If you wanna fight the Grand Dragons head to Palmnell Island (from Chocobo's Lagoon) and go into battle. After you win just heal and prepare yourself for another round. This saves a lot of time and tents and you can use all the powerful techniques in battle and replenish your MP quickly.
Besides that, there isn't much to say about Grand Dragons. They aren't that difficult so you shouldn't have too much trouble. Just develop your characters until they're good enough to fight the Yans. If you're trying the easy approach, just use Quina's Lv.5 Death for an instant kill.
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 006. DEFEATING THE MIGHTY YANS ID#06.006 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to ffonline.com for the stats of the Yan. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
Compared to these babies, Ozma can sometimes seem like a little kid's ball than an ultimate boss. A single Yan can easily wipe out your entire party. Knowing how to deal with them might just help you survive. To find them just head to Vile Island, Southwest of the Iifa Tree.
YAN ------------------------------------------------------------------------------- Level 72 Type Normal HP 19.465 MP 3378 AP 3 EXP 42.673 Gil 2218
Attacks Snort, Comet, Aera, Virus Powder, Float
Defense Holy (50% protection) Silence, Berserk, Confusion, Vanish
Weakness Shadow
Steal Elixir, Ore
Reward Ether, Hi-Potion, Phoenix Down, Zemzelett Card
The problem with Yans is that they usually come in packs of three. If a Yan is a threat, three Yans are a serious problem. You need to defeat them quick and with the least possible number of turn. If you're fighting Yans your characters have to hit for 9999 of damage. A Yan's worst ability is the Snort. A Snort will immediately and permanently remove a party member from battle preventing him or her from winning any AP or EXP. They use Snort as a counter-attack, as well as Float. This is why you should focus all your power on a single Yan and avoid the attacks that damage every enemy. This lowers your change of getting yourself snorted. Comet, as you know, deals a random amount of damage, but a single one can kill you easily.
Auto-Life, Auto-Potion and Auto-Regen are essential. Auto-Haste is advisable since the Yans are fast as well as HP boosting abilities. Also, equip everyone Insomniac and use Quina's Night. The Yans will fall asleep. At this point you can use Doomsday, if you are protected against Shadow damage or Eidolons, especially Odin that usually kills the Yans if you have enough Ore in your inventory. The best part of making the Yans fall asleep is that they won't counter-attack your moves. Comet will always be a Yan's worst attack. The good part of a Comet is the 33% change it has of failing. So, try to boost your Magic Evade. Level Up and Ability Up are good to speed up the whole process and making your characters stronger.
With two hits at 9999 you can kill a Yan. If you're still not getting it with a specific ability don't use it. This is to minimize the counters a Yan will do and thereby reducing the chances of a character being snorted. The Virus can be a good status effect in the end. By leaving all except one character affected by the Virus, you can get almost 200.000 EXP (if you're fighting three Yans and only one character remains to receive experience). And that's all for the Yans. Don't forget to save frequently and soon enough you'll be at Lv.99.
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Posted: Fri Jun 22, 2007 12:01 pm
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 07. MASTER OF FOUR BY FOUR ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. PLAYING THE GAME ID#07.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
Tetra Master is simple to learn but hard to master. The game field is a 4x4 cell board. You have to place your cards on the board. Some cells are blocked and you can't place any card there, this means that some strategy may be required to win. Every card has arrows (at least most of them) these arrows indicate which direction a card can attack or defend. Each card also has number and letters:
---------- | | | | | | |< 1M23 >| | | | | | | ----------
The 1st number represents the card's attack power and the letter determines which type of attack it is. M stands for Magical Attack and P stands for Physical Attack (eventually a card will level up and the attack type will change to X, which means that the card will choose the lowest defense or to A, in which the card will choose the lowest number, regardless of what that number stands for). The 2nd number represents the physical defense while the 3rd number represents the magical defense (eventually a card will level up and the attack type will increase). Usually, cards with higher levels will win in battle. In the beginning of a game you will need to choose 5 cards from your list. A coin is tossed to determine who begins first.
To conquer a card you can either make it easily by placing a card next to an enemy card that has no arrows facing back at your card. If there is an arrow pointing at the opposite direction of your arrow, a battle will ensue. To win you have to defeat the other card by dropping its HP to 0. This depends on the attack power and the defense of the cards in battle. Beware that cards (just like your party members) will weaken if you use them constantly. Their HP will be less than normal and they may also have more difficulties to conquer other cards.
After some battles, cards will evolve. Attack and Defense begin as numbers, ranging from 1 to 9. After that they will turn to letters, ranging from A to F. The higher the number, the more powerful a particular stat will be. The same goes for the letters.
In the end, the player with the most cards of his color will win. Unless there's a draw and then no one looses any card. When you win you may choose one of the opponent's card but only those which you were able to turn blue. If you make a perfect game by turning all the cards blue you can have all of the opponent's cards.
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 002. LOCATING THE CARDS ID#07.002 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks also to Tom Margett for another location of the Namingway and to George Buttner for the info Alleyway Jack's cards. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
Around the world there are cards to be found. Most of them are easy to get. To help you out here's a little list of locations. Except for the Namingway, the locations are all from DISC 4 to make the life of those who went on to get Excalibur II easier, although some of them are available before that.
CARD LOCATION ------------------------------------------------------------------------------- #001 Goblin Card seller (outside Card Stadium - Treno) #002 Fang Card seller (outside Card Stadium - Treno) #003 Skeleton Card seller (outside Card Stadium - Treno) #004 Flan Card Seller (outside Card Stadium - Treno) #005 Zaghnol Card Freak Gon (Residence - Lindblum) #006 Lizard Man Card Freak Gon (Residence - Lindblum) #007 Zombie Self-Proclaimed Artist Michael (Studio - Lindblum) #008 Bomb Self-Proclaimed Artist Michael (Studio - Lindblum) #009 Ironite Self-Proclaimed Artist Michael (Studio - Lindblum) #010 Sahagin Self-Proclaimed Artist Michael (Studio - Lindblum) #011 Yeti Red Chocobo near Fat Chocobo (Chocobo's Paradise) #012 Mimic Red Chocobo near Fat Chocobo (Chocobo's Paradise) #013 Wyerd Red Chocobo near Fat Chocobo (Chocobo's Paradise) #014 Mandragora Red Chocobo near Fat Chocobo (Chocobo's Paradise) #015 Crawler Weimar, Pluto Knight VII (Steeple - Alexandria) #016 Sand Scorpion Weimar, Pluto Knight VII (Steeple - Alexandria) #017 Nymph Aschley (Alley - Alexandria) #018 Sand Golem Aschley (Alley - Alexandria) #019 Zuu Aschley (Alley - Alexandria) #020 Dragonfly Immigrant from Lindblum (Main Street - Alexandria) #021 Carrion Worm Immigrant from Lindblum (Main Street - Alexandria) #022 Cerberus Immigrant from Lindblum (Main Street - Alexandria) #023 Antlion Young Lady (Main Street - Lindblum) #024 Cactuar Young Lady (Main Street - Lindblum) #025 Gimme Cat Indus. District Engineer (B.D. Station - Lindblum) #026 Ragtimer Indus. District Engineer (B.D. Station - Lindblum) #027 Hedgehog Pie Indus. District Engineer (B.D. Station - Lindblum) #028 Ralvuimahgo Booklover (Entrance - Daguerreo) #029 Ochu Booklover (Entrance - Daguerreo) #030 Troll Scholar (Right Hall - Daguerreo) #031 Blazer Beetle Adventurer (Left Hall - Daguerreo) #032 Abomination Adventurer (Left Hall - Daguerreo) #033 Zemzelett Adventurer (Left Hall - Daguerreo) #034 Stroper Adventurer (Left Hall - Daguerreo) #035 Tantarian Scholar (Right Hall - Daguerreo) #036 Grand Dragon No.189 (Pond - Black mage Village) #037 Feather Circle No.44 (Pond - Black Mage Village) #038 Hecteyes No.44 (Pond - Black Mage Village) #039 Ogre No.44 (Pond - Black Mage Village) #040 Armstrong No.44 (Pond - Black Mage Village) #041 Ash No.56 (Cemetery - Black Mage Village) #042 Wraith No.56 (Cemetery - Black Mage Village) #043 Gargoyle No.56 (Cemetery - Black Mage Village) #044 Vepal No.33 (Water Mill - Black Mage Village) #045 Grimlock Straight Shooter Shak (Card Stadium - Treno) #046 Tonberry Straight Shooter Shak (Card Stadium - Treno) #047 Veteran Straight Shooter Shak (Card Stadium - Treno) #048 Garuda Straight Shooter Shak (Card Stadium - Treno) #049 Malboro Malboro Master Joe (Card Stadium - Treno) #050 Mover Beast Master Gilbert (Card Stadium - Treno) #051 Abadon Beast Master Gilbert (Card Stadium - Treno) #052 Behemoth Beast Master Gilbert (Card Stadium - Treno) #053 Iron Man Chocograph #13 (Dusk Plains) #054 Nova Dragon Master Phantom (Stairs of time - Memoria) #055 Ozma Dark Phantom (Stairs - Memoria) #056 Hades Rare Phantom (Time Warp - Memoria) #057 Holy Magic Master Thalisa (Card Stadium - Treno) #058 Meteor Magic Master Thalisa (Card Stadium - Treno) #059 Flare Magic Master Thalisa (Card Stadium - Treno) #060 Shiva Eidolon Master Leyra (Card Stadium - Treno) #061 Ifrit Eidolon Master Leyra (Card Stadium - Treno) #062 Ramuh Eidolon Master Leyra (Card Stadium - Treno) #063 Atomos Eidolon Master Leyra (Card Stadium - Treno) #064 Odin Paradise Treasure #3 #065 Leviathan Eidolon Master Leyra (Card Stadium - Treno) #066 Bahamut Eidolon Master Leyra (Card Stadium - Treno) #067 Ark Chocograph #24 (Forgotten Island) #068 Fenrir Eidolon Master Leyra (Card Stadium - Treno) #069 Madeen Eidolon Master Leyra (Card Stadium - Treno) #070 Alexander Chocograph #18 (Ocean) #071 Excalibur II Weapon Master Hunt (Card Stadium - Treno) #072 Ultima Weapon Weapon Master Hunt (Card Stadium - Treno) #073 Masamune Chocograph #17 (Sea at Dusk) #074 Elixir Rare Phantom (Time Warp - Memoria) #075 Dark Matter Chocograph #23 (Fairy Island) #076 Ribbon Rare Phantom (Time Warp - Memoria) #077 Tiger Racket No.56 (Cemetery - Black Mage Village) #078 Save the Queen Weapon Master Hunt (Card Stadium - Treno) #079 Genji Rare Phantom (Time Warp - Memoria) #080 Mythril Sword Weapon Master Hunt (Card Stadium - Treno) #081 Blue Narciss Paradise Treasure #5 #082 Hilda Garde 3 Chocograph #22 (Outer Island 2) #083 Invincible Paradise Treasure #8 #084 Cargo Ship Chocograph #3 (Uncultivated Land) #085 Hilda Garde 1 Paradise Treasure #2 #086 Red Rose Paradise Treasure #1 #087 Theater Ship Chocograph #6 (Cold Field) #088 Viltgance Alleyway Jack (Right Hall - Daguerreo) #089 Chocobo Fat Chocobo (Chocobo's Paradise) #090 Fat Chocobo Fat Chocobo (Chocobo's Paradise) #091 Mog Rare Phantom (Time Warp - Memoria) #092 Frog Rare Phantom (Time Warp - Memoria) #093 Oglop Oglop Master Gon (Card Stadium - Treno) #094 Alexandria Boy running from a girl (Square - Alexandria) #095 Lindblum Strong Phantom (Lost Memory - Memoria) #096 Two Moons Rare Phantom (Time Warp - Memoria) #097 Gargant Dropped from Adamantoise and Ralvuimahgo #098 Namingway In Kuja's room (Desert Palace) #099 Boco Rare Phantom (Time Warp - Memoria) #100 Airship Paradise Treasure #8
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. RULING THE GAME ID#07.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« Thanks to ffonline.com for providing me with information on the card game scoring system and to Aaron B Tadeu for the collector's rank. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
In Tetra Master you will have a rank. This rank will tell you how good you are at collecting unique cards. The only way to have the maximum rank is by having all the cards with unique arrows arrangements.
RANK POINTS ------------------------------------------------------------------------------- Beginner 0000 - 0299 Novice 0300 - 0399 Player 0400 - 0499 Senior 0500 - 0599 Fan 0600 - 0699 Leader 0700 - 0799 Coach 0800 - 0899 Advisor 0900 - 0999 Director 1000 - 1099 Dealer 1100 - 1199 Trader 1200 - 1249 Commander 1250 - 1299 Doctor 1300 - 1319 Professor 1320 - 1329 Veteran 1330 - 1339 Freak 1340 - 1349 Champion 1350 - 1359 Analyst 1360 - 1369 General 1370 - 1379 Expert 1380 - 1389 Shark 1390 - 1399 Specialist 1400 - 1449 Elder 1450 - 1474 Dominator 1475 - 1499 Maestro 1500 - 1549 King 1550 - 1599 Wizard 1600 - 1649 Authority 1650 - 1679 Emperor 1680 - 1689 Pro 1690 - 1697 Master 1698 - 1700
Now, each card will give you different points, depending on the type of card and arrow arrangement as well as the attack type and level. To be a Tetra Master you will need 100 unique cards, with completely unique arrow arrangements, all of them with an attack type of at least X and an attack or defense level of at least A. The points awarded are as followed:
CARD TYPE POINTS AWARDED ------------------------------------------------------------------------------- Unique card 15 points Unique card with non-unique arrows 10 points Extra card 05 points Extra card with non-unique arrows 00 points Level X card 01 bonus point Level A card 02 bonus points
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 004. THE CARD MASTERS ID#07.004 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
At the Treno Card Stadium you can find several Masters and interesting players with specific cards and card types. Some of the rarest cards will be found here after the Card Tournament is over.
CARD MASTER CARD TYPES ------------------------------------------------------------------------------- Straight Shooter Shak Rare cards Oglop Master Gon Oglop cards Bomb Master Shannon Bomb cards Beast Master Gilbert Beast cards Magic Master Thalisa Magic cards Malboro Master Joe Malboro cards Weapon Master Hunt Weapon cards Eidolon Master Leyra Eidolon cards Gilbert's Teacher Rare cards Worker Number 9 Iron Man cards
At Memoria you can find 5 card masters who hold the rarest cards. It's hard to beat them and you need your best cards to pull it off. You can't see the Masters, instead, when you find a (!) in a screen and it seems to do nothing just press the SQUARE BUTTON instead of the X BUTTON and prepare yourself for a card fight.
CARD MASTER LOCATION ------------------------------------------------------------------------------- Master Phantom Stairs of Time Defense Phantom Recollection Strong Phantom Lost Memory Rare Phantom Time Warp Dark Phantom Stairs
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Gentleman Mouse Vice Captain
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Gentleman Mouse Vice Captain
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Posted: Fri Jun 22, 2007 12:03 pm
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» 08. ENDING STATEMENTS ««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 001. FREQUENTLY ASKED QUESTIONS ID#08.001 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
#1 - ABOUT BRAHNE ------------------------------------------------------------------------------- Queen Brahne was the ruler of the Kingdom of Alexandria. Alexandria was one of the most powerful nations on the continent but the Queen eventually started showing some erratic behavior. This coincided with the appearance of a strange man named Kuja. Kuja told the Queen about the Alexandrian National Jewel and about the three other sister jewels that combined could bring forth a power greater than any other. The recently widowed Queen saw this as the opportunity to expand the Empire of Alexandria and using the weapons provided by Kuja she was quick to crush the neighboring nations.
The Queen was even ready to sacrifice her own daughter for the great power and after Garnet left with the jewel she used all her powers to get it back. She even ordered Zorn and Torn to extract Garnet's Eidolons to use in her conquering efforts during a brief time when she held her own daughter captive.
In the end she rebelled against Kuja, the only threat to her total domination and summoned Bahamut, the Kind of Dragons to destroy him but Kuja subverted the Eidolon and unleashed him upon its summoner. The queen managed to escape on her emergency pod but her wounds were fatal and she eventually died on the beach, but not before showing her regrets to Garnet.
#2 - ABOUT KUJA ------------------------------------------------------------------------------- Kuja was a Genome, a being created by Garland as the first part of the Angel of Death Project. Unlike the other Genomes Kuja was special, he had a soul. Garland considered him too powerful to be a proper vessel, and even considered discarding him, but Kuja's power amazed him and after that he created the project. After finding out about the second part of the project and the arrival of a second and more powerful Genome Kuja rebelled against his creator. When the second Angel of Death was created, eight years after Kuja was given life, Kuja could not accept his fate and four years after he left Garland, taking Zidane with him and abandoning the child in Gaia. After that, Kuja vowed to prove Garland wrong and to show him that he was more powerful and better suited for the job and that Zidane was in fact weaker than he was. To disrupt the flow of souls, Kuja required war. To wage war he was going to need weapons. Using the Mist he created the Black Mages, soulless dolls with powerful magic. Kuja set up an underground factory in Dali and began producing the Black Mages but he still needed someone greedy and power-hungry enough to start a war. Eventually he convinced Brahne with the story of the Four Jewels.
Meanwhile, Kuja began a new part of his plan, to prove that he was in fact better than Garland ever was. He convinced Brahne to extract Garnet's Eidolons. He was prepared to be betrayed by the Queen and when she eventually did by unleashing Bahamut, Kuja was ready and used the powers of the Invincible to corrupt the Dragon King and make him attack Brahne's fleet. But to defeat Garland, Kuja was going to need a more powerful Eidolon. He was going to need Alexander, the Holy Summon. By attacking Alexandria he hoped to lead Garnet to summon Alexander and she did, but at the same time, Garland was already aware of Kuja's plans and seized control of the Invincible once again. Failing to acquire Alexander, Kuja searched for another Eidolon. He kidnapped Eiko to extract her summons but Mog protected her and entered a Trance. Kuja was amazed by this power and so he returned to Terra and by using the flow of souls from the Invincible he was able to reach a state of Trance. Kuja was quick to defeat Zidane and to push Garland to his death. But the old man said that his victory was doomed to be short-lived, because he was a Genome designed to be eventually replaced by the second Angel of Death. Much like the Black Mages, Kuja was meant to die. This pushed Kuja over the limit, and he completely destroyed Terra. Then, with his new powers he created Memoria and through it he managed to reach the Crystal, source of all life and what maintained balance in the universe. Unable to defeat Zidane and his party, Kuja unleashed Ultima as a last attempt to destroy everything. When the Crystal was broken, the Eternal Darkness, Necron came out and planned to destroy the current universe and build a new one. Having lost his Trance and with his death imminent Kuja used his last shred of powers to help Zidane and his friends to defeat Necron and to transport them back to safety. Zidane went back to save his brother, trapped in the Iifa Tree. Kuja eventually died, regretting for the pain and sorrow he caused and for not realizing the true purpose of life.
#3 - ABOUT ZIDANE ------------------------------------------------------------------------------- Zidane is a thief and a member of Tantalus. The leader of Tantalus is Baku, who adopted Zidane when he was four. Zidane has no memories of his childhood or his origin. In fact, Zidane is a Genome, the second part of the Angel of Death Project, developed by Garland. Zidane was meant to grow up and to eventually be more powerful than Kuja. Kuja never accepted his fate so he took Zidane and left him to die on Gaia but Zidane survived. During his adventure Zidane falls in love with Princess Garnet. Usually he tries to act as a romantic hero, failing most of the time.
Since he was abandoned at age four, he was never educated by Garland, he never got to know his purpose of existence. In the end he fights his creator and stops the very process he was supposed to help with. It is impossible to say if Garland searched for Zidane or if he just considered him a lost Genome. Garland usually seems to sympathize with Zidane but we can't say if he ever worried about his disappearance, besides he was quick to find a replacement (although we can't tell when Mikoto was created, given her appearance it seems that she was probably created after Zidane's disappearance. By Garland's speech at Pandemonium we learn that although he suspected Kuja from the beginning he was at that point unable to confirm his involvement in the incident or to give up his services. Garland probably considered that Zidane was likely dead.
#4 - ABOUT MIKOTO AND THE GENOMES ------------------------------------------------------------------------------- Much like Zidane was meant to eventually step up and take Kuja's place, Mikoto was created as the third part of the Angel of Death Project. It is impossible to tell when Mikoto was created or why. She was either meant to take Zidane's place or to take Kuja's place after he left Zidane on Gaia. Since Garland never recovered Zidane it is possible that he created Mikoto to fill in the void left by Zidane. Another possibility is that Garland knew that Zidane was not dead, even though he didn't know where he was but that he would eventually return home to fulfill his destiny and created Mikoto to eventually take his place.
The rest of the Genomes are soulless vessels. When Terra completely assimilates Gaia, the souls of the people of Terra will fill the Genomes as they awaken. After the destruction of Terra, the Genomes start living in the Black Mage Village. They are empty of knowledge but they are conscientious and willing to learn. Only Mikoto never seems completely satisfied by the move. She was meant to have a different goal in life.
#5 - ABOUT GARLAND AND THE ANGEL OF DEATH PROJECT ------------------------------------------------------------------------------- Garland is in charge of bringing back the people of Terra. After the planet began a path to its own destruction the people when to a deep sleep. Garland was created to oversee the restoration of Terra. To complete that restoration, Gaia has to become Terra. His first attempt ended in failure when he tried to take Gaia by force. But in the end that almost led to his own destruction. This way Garland waited many years and devised a more complex plan. Garland's only fear was the power of Eidolons and he destroyed the Summoners' Village so that the people of Gaia could never again learn about such power.
In Bran Bal, Garland gave birth to a project, the Angel of Death Project. The project was meant to create an assistant for Garland, someone to help him speed up the cycle of souls, to submerge Gaia into an unstoppable war. For that he created Kuja. Kuja was the first part of the project. He was meant to be a first assistant. Kuja was born 24 years ago. Eight years after, Garland created Zidane. Zidane was created as a more advanced version and a more powerful Genome than Kuja. The first Angel of Death never accepted the existence of his successor, so he left him to die on Gaia. Kuja followed Garland's plan, by convincing Queen Brahne to wage war. But he never forgot that Garland tried to substitute him. Still, Garland needed a new Genome to serve his purposes. He created Mikoto, the third Angel of Death. Although Mikoto is part of the project, her services where never required. Meanwhile, Kuja was seeking a way to surpass even Garland. The old man managed to stop his plans at first but eventually Kuja reached Trance, killed Garland and destroyed Terra. The remaining memories of Garland, or perhaps his spirit still help Zidane and his friends at Memoria, by teaching them and guiding them to Kuja.
Some have speculated that Garland is actually the Final Fantasy I Garland who fought and was defeated by the Light Warriors. Although not likely, I am forced to say that it is not impossible. FFI takes place in an unknown world with three large continents and the balance is maintained by Four Elemental Crystals. The story begins with the Four Crystals going dark and causing chaos through the land. A prophecy is made, in which Four Light Warriors will appear and restore order. One day, Four Knights appear in the Kingdom of Coneria. The princess had been kidnapped by a rogue knight named Garland. The Light Warriors defeat the knight and save Princess Sara. But the real adventure is to destroy the Four Elemental Fiends, spread throughout the world, Lich in Melmond, Maliris on Mt. Gulg (Gulug), Kraken in the underwater palace and Tiamat on the sky fortress. Their defeat restores the Crystals and the balance of the world. But the Four Beasts have created a demon using the body of Garland, Chaos. In an ultimate battle the Four Light Warriors defeat the dark monster and restore the flow of time.
In the world of Final Fantasy we have three major continents, the seal to Terra is maintained by the Four Elemental Shrines, guarded by the Four Elemental Fiends and their appearances are very similar in both games. Also, places like Oeilvert obviously show that ancient civilizations once inhabited the planet. Some speculate that much like Garland created the Genomes and he was created by the people of Terra, there could also be clones of Garland. The process of assimilation by Terra is known to be slow, so it's possible that this was the same, or a clone of Garland. He himself states the fact that he once tried to rule the world (but this may be a reference to his first attempt to turn Gaia into Terra by seizing the power of the Eidolons). Once again, this possibility is improbable, but it is a possibility.
#6 - ABOUT VIVI AND THE BLACK MAGES ------------------------------------------------------------------------------- Vivi and the rest of the Black Mages are spawned from Mist using an unknown process which Kuja briefly describes as he mocks Vivi: "Begin with broth of Mist, add fermented souls, and boil... Then, pour genuine black magic into a mixing bowl and heat-". The Mist itself is a by-product of the refining process that occurs in the Iifa Tree.
Vivi was created as a prototype, the first version of the Black Mages. It is uncertain exactly where Vivi as created or when. Even his adoption by Quale is never fully explained. As a prototype, his lifespan is bigger than that of the other Black Mages but he will eventually stop. The Black Mages start as lifeless dolls, and the process of them gaining life and a consciousness is never explained in detail. The only information we have comes from Quan. When you meet him at Quan's Dwelling he says he tried to teach Vivi all about the outside world, and Vivi learned a lot, enough for him to develop an imagination of his own. Apparently, this explains exactly how the Black Mages come to life, through knowledge and experience.
One of the greatest parts of the game is the ending sequence in which a Black Mage arrives in Alexandria, much like Vivi did in the beginning. He eventually reveals himself to be Vivi's son. It is impossible to say if Vivi's offspring were in fact created much like the other Black Mages were or if they are the consequence of a real relationship. Such aspect of the game is never revealed.
The rest of the Black Mages are created by Kuja in an underground facility in Dali. From there they are shipped to Alexandria Castle and used in the war against Alexandria's neighboring nations. But some Black Mages gain conscience on the battlefield and flee. Eventually they set up a village on the Outer Continent. Their lifespan is reduced when compared to Vivi, and when their time is up they simply stop. Because of that, Black Mages developed a different concept of what is death and of life after that.
#7 - ABOUT GARNET AND EIKO ------------------------------------------------------------------------------- Garnet and Eiko are both the remaining survivors of the Summoner Tribe. They had the power to bring forth spirits of legends and employ their power in battle. Garland feared them more than everything on Gaia but at first he sought to gain that same power to serve his purposes. He tried to summon Alexander and failed. The result meant the destruction of the original Summoners' Village. After that, fearing the power of Alexander the tribe broke the jewel in four and scattered the pieces through the Mist Continent. Their village remained destroyed so those that survived moved to the Outer Continent and founded Madain Sari. But Garland, unable to use the power of the Eidolons, destroyed the village with the power of the Invincible. Garnet and her mother were on a boat that day and were cast away. The boat ended up in Alexandria. Garnet survived but her mother died. She was adopted by the King and Queen of Alexandria. After the destruction of Madain Sari only a few Summoners survived. By the time Zidane and his friends reach the village only Eiko remains.
Summoners are characterized by a horn. The horn bestows them with the power to speak with Eidolons. This is how they train. Apparently, the fact that Garnet no longer has a horn and is unable to communicate with the Eidolons does not prevent her from summoning them. Garnet's name is engraved in the Eidolon Wall. Her name is Sarah. As far as we can tell from the game, there is no evidence that Garnet and Eiko are related, but since they are part of a small tribe, that possibility should not be discarded.
#8 - ABOUT NECRON AND THE CRYSTAL ------------------------------------------------------------------------------- Necron lived in a world of nothing. Necron, the darkness of eternity. After the destruction of the Crystal Necron appeared. Seeing Kuja trying to kill himself and anyone else, Necron supposed that all people desired death and was willing to be the one to bring it. His purpose was exactly that. To bring everything to the zero world, to create a universe of nothingness. Eventually Necron lost to Zidane and his party. He was not destroyed. According to his own words, as long as there is life and death, Necron will always exist.
The Crystal, which contained Necron, is the nexus of all life, the point of origin of the universe and the only thing that maintains the balance. By destroying it Kuja believed that everything would seize to exist, instead Necron came out. The game does not revealed exactly what happened to the Crystal, it was either destroyed or simply damaged. But given the fact that the universe managed to survive relatively unharmed, it is safe to say that the Crystal probably survived the Ultima spell of Kuja.
#9 - ABOUT THE IIFA TREE AND THE MIST ------------------------------------------------------------------------------- Garland's ultimate plan is to turn Gaia into Terra. Terra is an old and dying planet that has to absorb younger planets to survive, it has absorbed other planets in the past. But Terra is old, and can't consume other planets anymore. Because of that Garland had to devise a greater plan. He installed the Iifa Tree. The Tree's purpose was to filter and disrupt the cycle of souls. Every planet has a natural cycle of souls. When people die, their soul eventually returns to the planet and is born again. With the Iifa Tree the souls don't go back to Gaia, instead they are replaced by the souls of the people of Terra. In the end, after the cycle is complete and the souls of everyone in Gaia are replaced, Gaia will become Terra.
The Mist comes as a by-product of this process and is ejected by the roots to the distant Mist Continent. The Mist is believed to stir the mind and body, and to spawn evil creatures. The Mist seems to bring out the worst in people and animals but it also powers all kinds of machinery and vehicles. Kuja also uses the Mist to create the Black Mages, the magical and lifeless weapons that he supplies to Queen Brahne. After destroying the Soulcage inside the Iifa Tree the party manages to stop the refining process of souls and the production of Mist. This clears all the Mist from the planet's surface but brought an unfortunate downside of stopping almost every ship on the planet, except the steam-powered Hilda Gardes of Regent Cid, and most machines. After the destruction of Terra the Iifa Tree is forced to refine large amounts of souls from the destroyed Terra and to process them quickly. This causes the Mist to fill the whole planet.
#10 - ABOUT THE SUMMONER TRIBE AND THE EIDOLONS ------------------------------------------------------------------------------- The original Summoners' Village was located in the Mist Continent, in Alexandria. During his first attempt to dominate Gaia, Garland tried to summon Alexander but failed. That led to the destruction of the village and almost killed Garland himself. After that, the jewel was divided and scattered. The remaining summoners then began a journey that ended in the Outer Continent, where they founded Madain Sari. But at that point, Garland began to fear the power of the summoners and used the Invincible to wipe out the remaining members of the tribe. When the story begins, only Garnet and Eiko remain as the last surviving members of the Summoner Tribe.
A summoner is mainly identified by the horn on its heads. The horn enables them to speak with the Eidolons and animals so they can learn and train. The horn does not give them the power to summon an Eidolon. That power is given by the different jewels and stones. That is why Garland, Brahne and Kuja are able to summon Eidolons even though they are not summoners. Garnet had her horn removed when she was adopted by the King and Queen of Alexandria.
The origin of Eidolons is a mystery even to the Summoner Tribe. They didn't know if Eidolons were born out of the myths or if the myths were born out of the Eidolons. But either way, Eidolons are spirits, powerful forces that a summoner can call in times of need. There are 13 known Eidolons. Most of them you will be able to use in battle. The process of summoning an Eidolon is difficult and requires training. If it fails, the consequences can be devastating. After Garland failed to summon Alexander, the Summoner Tribe started a tradition of sealing Eidolons they failed to summon, much like Leviathan was sealed by another Eidolon, Carbuncle.
#11 - ABOUT ALEXANDER AND THE 4 JEWELS ------------------------------------------------------------------------------- Alexander is probably the most powerful summon known to the people of Gaia. In his quest to assimilate Gaia, Garland tried to use the power of Alexander to conquer the land but failed. The result meant the destruction of the original Summoners' Village. Fearing such power, the summoners broke the jewel in four and scattered it. One part became the Silver Pendant, National Treasure of Alexandria. Another part became the Falcon Claw, National Treasure of Lindblum. The other became the Desert Star, the jewel that protected Creyra by maintaining the whirlwind around the giant tree. The final jewel became the Memory Earring of the Summoner Tribe. Together, the jewels can bring forth Alexander, the holy summon with a power that surpasses even the Dragon King.
Alexander also seems to be very different than the regular summons. He seems to be the one to call out for a summoner in times of need. The close relation to Alexandria castle cannot be overlooked. It is impossible to say if Alexander can be summoned in other places, specially given his size. Seems that Alexander is the protector of Alexandria, and his powers will only be revealed if the city is in danger. Also, we can't say what exactly happened to Alexander after Garland used the Invincible. Common knowledge suggests he was simply sent back and not killed, much like Alexander defeated Bahamut. Eidolons will survive as long as the legends that feed their existence remain.
#12 - ABOUT GAIA AND TERRA ------------------------------------------------------------------------------- Terra was home of an obviously advanced civilization. But Terra is a dying planet. Eventually, the people of Terra were forced to go into a deep sleep in order to survive. To oversee the restoration of Terra they created Garland. Terra began absorbing planets but by the time the events on Final Fantasy IX take place Terra is already a very old planet, and it's ability to absorb other planets is weakening. So Garland was forced to come up with another plan, he created the Iifa Tree, a device that would stop the natural flow of souls. He also created the Genomes. As the original souls of Gaia leave the planet, they are replaced by the ones of Terra. When the exchange is complete, Gaia will become Terra, the people of the dying planet will awake and the Genomes will fulfill their purpose by receiving their souls. In the beginning, Garland tried to take Gaia by force but that plan eventually failed, thus he created the Angel of Death Project and tried to start an unstoppable war on Gaia and eventually he succeeded.
The process of assimilation is long, and many years are required for it to be complete. The purpose of the Angel of Death Project is to speed up the cycle of souls. When the process is complete, the light of Terra will change from blue to red and Gaia will become Terra. Terra has always absorbed younger planets to survive, but the difference between them and Gaia is that Gaia has life. While absorbing other planets, Terra never gained enough energy to stop its own decline. But with Gaia, a planet filled with energy and life, it will be possible to complete the restoration of Terra.
In the end, Kuja reaches Trance and unleashes his ultimate spell and destroys Garland as well as Terra. The Genomes are transported aboard the Invincible to the Black Mage Village where they start living alongside the Black Mages, which once Kuja created as weapons.
#13 - ABOUT MOGUO ------------------------------------------------------------------------------- Many of you keep asking what happens if you piss of Moguo. Well, nothing happens. I know Moguo might start saying some frightening things like "I'm sharpening my knife!" and other lines like that, but trust me, it's not going to do anything to you. He's a moogle, he's furry, he's cute, he's not a psycho. Stop asking me about this. Seriously.
#14 - ABOUT MY FINAL FANTASY EXPERIENCE ------------------------------------------------------------------------------- My party has Zidane (obviously), Steiner (unbeatable strength) Vivi and Eiko. Zidane is equipped with the Ultima Weapon, a Golden Skullcap, a Bracer, a Dark Gear and a Protect Ring. Steiner has the Ragnarok, a Grand Helm, the Venetia Shield, the Tin Armor and a ProMist Ring. Vivi carries the Mace of Zeus, a Circlet, a Bracer, a Robe of Lords, and a Reflect Ring. Eiko has the Multina Racket, a Circlet, a Bracer, a Robe of Lords and a Ribbon.
My favorite character is Vivi. He's a sensitive Black Mage and a nice kid and he has some awesome magical powers, plus his story is pretty sad but has some heck of an ending. Unfortunately he can't learn Ultima. Sucks.
#15 - ABOUT THE FAQ AND ON HOW TO CONTACT ME ------------------------------------------------------------------------------- I cannot be 100% sure that everything that I state in this guide is true, specially when it comes to the plot, since everyone has a different theory on how something could've happened. On the other hand, most things are clearly stated in the game, or are obvious in terms of context and evolution of the plotline.
About a walkthrough. I've said it before, I'm not going to make one. It takes too much time, too much energy, too much patience, none of which I have or wish to spend on a task like this. There are dozens of FAQs ready to help you out on that one, this is not one of them. This guide is for those who want to draw more of their gaming experience, who want to explore every single part of the game. It's especially for those who have already finished the game at least once.
As for my email. You're not getting it. I said it before. Don't bother visiting the sites where this guide is posted. My email is there, but if you send me an email you're just going to get yourself blocked. I'm retired. There are many people ready to help, just not me.
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Version 1.00 - Most sidequests and mini-games have been introduced. The Treasure Hunting section is still missing.
Version 1.10 - Corrected some major, huge Mistakes in the layout. Also added some info on the character's skills. The Tetra Master sections is far from being complete.
Version 1.20 - Added the info on the element types. Added a strategy to beat Grand Dragons and Yans.
Version 1.30 - Frequently Asked Questions altered, added the location of the Phantom Masters as well as the location of most cards. Also added Ozma's stats.
Version 1.40 - More card locations added some Mistakes were corrected. The mailing information was remodeled. Dedicated a section to the runes and to the 4 Jewels.
Version 1.50 - Completed 4 Jewels section. Added easier locations to get some of the cards.
Version 1.51 - Changed the Tetra Master Game Scoring System.
Version 1.60 - Small change in layout. Added the info on the book monster, Tantarian.
Version 1.70 - New ASCII Artwork. Removed the Dark rose project and added the Author's Fiction.
Version 1.71 - Small corrections on the layout.
Version 1.80 - Updated series' facts, updated the copyrights section. Added an alternative way to gain more Gil and corrected some Mistakes on the Mognet Central Guide and on two of the Paradise Treasures.
Version 2.00 - Major change in layout. Various sections suffered significant modifications. The guide is now much more organized.
Version 2.01 - Some Mistakes corrected and added the location of Mochos.
Version 2.02 - I have putted an end to my career as a guide maker by publishing my final FAQ on Chrono Cross entitled Chronicles of Time.
Version 2.10 - A great deal of information on eidolons, equipments and abilities was added. A few sections were altered or simply disappeared.
Version 2.11 - Mailing section completely modified.
Version 2.20 - Mailing rules altered. Copyrights section modified. Some Mistakes corrected and information was updated.
Version 2.21 - The only modification is in the nickname I use. Instead of KraZymAdaFaKeR I'm now Skazi.
Version 2.22 - A new site features this FAQ. The email address was removed.
Version 3.00 - Major layout modifications. Section about the Gameplay was removed. Full update on all parts of the guide. Corrected spelling errors. Some chapters were reorganized and ended merging with others. Re-wrote the entire Version History in order to follow the standard version numbers.
««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««« 003. ACKNOWLEDGEMENTS ID#08.003 »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
This FAQ exists thanks to many people and organizations. Here, I thank them all, because this guide would probably be nothing without them.
I thank all those who contributed in enriching this guide, and general appreciators of my work. Aaron Tadeu, for being a brilliant FAQ maker and a true inspiration. Also, my family and friends, for putting up with me. Not to mention Hironobu Sakaguchi, for creating the Final Fantasy Series, and for his part on the whole story. I'd also like to thank Square Co., Ltd. (now Square Enix) for a hell of a team work and finally to GameFAQs, Neoseeker, GameNotOver and all the sites who host this guide. Thank you.
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This is it for this quest on Gaia and Terra. Final Fantasy was indeed one of the greatest RPG series for the old Playstation and I had a great time playing it. My interests have shifted since 2003 when I stopped updating this guide but I still love games. This will hopefully be the last version of this guide. There is too much to enjoy...
The revolution will not be webcast. Copyright 2002-2005 Gwydion
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