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Posted: Thu Aug 11, 2005 11:30 pm
Name: Great Ryoman, Ryoman, Ryo, Gohan Race: saiyan/human Weapons: Z-sword. Complete Mystic Power Level: 76,000,000,000 Super Saiya-jin 2 Power Level: 17,000,000,000 True Super Saiya-jin Power Level: 8,000,000,000 Super Saiya-jin Power Level: 750,000,000 Unlocked Potential Power Level: 20,000,000 Basic Power Level: 250,000
Fighter Tendencies: Energy %: 25 Strength %: 25 Magic %: 25 Speed %: 25 Zanzuken-(after image) Bukujitsu-(flying) Ki-attack Fusion Attacks: Energy field-A ki barrier Kamehameha- large ki blast Masenko- large Ki wave White Dragon Shield- A shield that protects the user completely for one turn Soaring Dragon Strike- Quick, powerful physical combo Rock Viper- Beware of magically-levitated rocks. Rock Cobra- No relation to Solid Snake. Summons a huge bolder with many other smaller ones around it that are hurled at the opponent. Rock Crush- A big boulder faw down, go boom on the heads of the targeted enemies. Rock Riot- Rocks with proximity fuses? A powered-up version of Rock Crush. Crack Point- Shakes, rattles, and rolls the ground. Crack Zone- Stone pillars erupt from the earth. A powered up version of Crack Point Justice Prayer- Ryo says a little prayer to the Goddess and boosts his own attack and defense Flash Blade- A stunning series of sword-strikes against a single foe Buzz Blade- Holy light bombards a group of enemies Grizzle Blade- This spell shines forth on the bad guys. Soul Blade- Ryo plunders an enemy''s HP. Galick Gun- Powerful wave, like Kamehameha Big Bang- A enormous ball of energy fired from one hand on the enemy Big Bang Kamehameha- A fusion attack of the Big Bang and Kamehameha Soul Punisher- Ryo summons a ball of pure spirit energy into his hand, and throws it into the chest of the enemy, disintegrating them from the inside out. Justice Slam-Arm transforms into a huge version of itself and he slams it on the enemy. Justice Laser-Arm transforms into a huge laser. Justice Kick-A kick with the power to stop evil! Justice Punch- Upper cut sending the opponent hurtling, followed by a downward punch to the stomach and ground Justice Carnival-Powerful combo Justice Pose- The mightest attack in ALL THE LANDS! Thunder Clap- Ryo claps his hands together, and throws a punch powered with justice! Or lightening! Accel Arm- Ryo uses his transformed arm to make a cut that's said to split time and space. He says he just uses it to dodge time-spells and backattacks. Critical Arm- Ryo charges an attack that may do Critical Damage. (Roll die, get 8 or above for critical) Blitz Arm- Ryo transforms his arm into the Molten Blade, and unleashes a number of magically charged slashes. Accel Burn- Ryo dashes in a straight line, attacking with sword and fire. Trinity Arm- Ryo lets his enemy feel the power of all three of his identities, unleashing a blast of inter-dimensional energy. Super Kamehameha- Ultimate attack, is a super powerful form of kamehameha Spirit of the Just-Ryo raises his Justice Laser to the sky, and it goes dark as he begins summoning the energy of all the good in the universe. The energy forms a shield around him while he absorbs it, making attacking him futile. After he has absorbed all the energy, he lowers his arm, firing this devastating attack, with enough power to destroy anything it touches instantly. Final Explosion-Ryo overloads his body with energy and explodes killing whoever is in the immediate area. Summon:Dragonship Destiny- Summon the holy ship granted to Ryo by the Goddess Althena. The Destiny moves on land and water with equal ease, and the Dragon Cannons have never been stopped!
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Posted: Fri Aug 12, 2005 12:19 am
Name: Kai Hiwatari Race: human/namek Weapons: None Ultimate Super Namek Power Level: 62,000,000,000 Super Namek (fused with Kami) Power Level: 2,000,000,000 Sync with Nail Power Level: 50,000,000 Basic Power Level: 180,000 Fighter Tendencies: Energy %: 30 Strength %: 24 Magic %:20 Speed %: 26 Zanzuken-(after image) Bukujitsu-(flying) Regeneration Telekinesis Ki-attack Fusion Multi-Form Eye Lasers Sync with Nail Fuse with Kami Extendo Arms Complete manipulation of fire Attacks: Masenko- large Ki wave Destructive Wave- Unstable blast of ki Special Beam Cannon- The corkscrew beam of the devil, pierces any defense Light Grenade- A small amount of energy is destabilized making a blunt, powerful attack Hellzone Grenade- An attack that surrounds the opponent with highly unstable ki attacks, then focuses them on the target, who can't escape Fire Arrow- A piercing, arrow like attack in which I engulf myself in flames Spiral Survivor- A tornado of flames, lashed against the enemy normally with another attack Excellent Volcano Emission- An attack of strong, molten fire that I control Blazing Gigs- The ultimate storm of fire and energy, able to push back attacks and melt the entire arena Blazing Gigs Tempest- The effects of Blazing Gigs, doubled to the extent that all the melted objects harden into a storm of piercing crystals that I control Spiral Fireball- The final attack, with the fires of hell behind it. It takes the form of a giant phoenix, controlled by me and directed as I say. ( Can fuse with Tala and learn all of his abilities, also creating many new ones) Blazing Gigs Novae Roe (Only when fused with Tala)
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Posted: Mon Aug 15, 2005 1:09 am
Name: Sephiroth Weight: 180lbs. Height: 6'3" Weapon: The Masemune (Can't be used by anyone other than Auron, Ghaleon, and Sephiroth.) Race: Human modified with Jenova Cells and showered with Mako One-Winged Angel Form Power Level: 55,000,000,000 Bizzaro Sephiroth Form Power Level: 5,000,000,000 Sephiroth Max Power Level: 500,000,000 Sephiroth Basic Power Level: 50,000
Fighter Tendencies:
Energy %: 1 Strength %: 24 Magic %: 40 Speed %: 35 Resistances: Darkness, death, earth, gravity, manipulate, paralyze, petrify, stop(Or any variation of any of these, like Darkness incurs a blinding effect so I am immune to all types of these effects.) Attacks: Spells:Master of ALL Elemental MagicMaster Barrier: Barrier (Physical protection), MBarrier (Magical protection), Reflect (Reflects all normal elemental magic and lower level magic), and Wall (Barrier and MBarrier together). Master Sheild: Shield (Protects with a powerful shield. Gives the Shield status; Invincible to physical, energy, and elemental attacks for a turn) Master Restore: Cure 1 (Small healing), 2 (Greater healing), Regen (Gains health constantly and regenerates with damage), and 3 (Full healing) Master Contain: Freeze (Freezes target and causes massive ice damage), Flare (Extreme fire damage), Break (Petrifies and enemy or at least massive earth damage), and Tornado (Blows enemy off coordination making them uncombatting for a turn and causes massive wind damage). Master Heal: Poisana (Cures Poisons of all kinds), Resist (Resists all status ailments for a few turns), Stona (Cures all forms of petrification), and Esuna (Cures all status ailments except positive ones). Bizzaro Form: Bizzaro Energy (Heals himself with his Bizzaro Energy), Demi3 (Most powerful gravity magic, reduces enemy to 25% health.) Heartless Angel(Casts a death move upon my opponent by sending a dark angel to steal their soul.) Stigma (Energy attack, requires no magic), Bolt3(Strongest lightning magic), Ice3(Strongest ice magic), Quake3(Strongest earth magic), Fire3(Strongest fire magic) Stop(Causes time around myself to stop.) Break (Instantly petrifies an opponent.), DeBarrier(Destroys all barriers in place of magical kind), DeSpell (Destroys any spell put in place such as curses, barriers, or incantations) One-Winged Angel Form: Havoc wing (A fierce striking attack with destructive (debarrier, shieldbreak) properties, with or without the sword, but is only more extreme with the Masemune.) Pale Horse (A status nightmare for anyone[all statuses]) Shadow Flare (Like flare only not fire elemental, and more powerful.) Super Nova(Harnasses the power of an exploding galaxy and applies it to my target, extreme damage.) Wall (Casts a damage absorbing field around myself for both magic and physical attacks) Black Materia SummonMeteor (The Ultimate Destructive Magic, Meteor takes seven turns to fall once summoned, and can be summoned at any point in the battle. Once the turns are up, Meteor will crash and without fail destroy his enemy unless HOLY is summoned to counter (or Ghaleon intervenes).
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Posted: Tue Aug 16, 2005 2:14 pm
Name: Belladonna Race: Vile Tribe Max Power Level: 450,500,000 Basic Power Level: 450,500
Fighter Tendencies:
Energy %: 10 Strength %: 15 Magic %: 50 Speed %: 25 Weapon:Fairy's Cane (Status afflicting magic cane with a fairy's enchantment) Techniques:Doppleganger (Creates a double of herself or sisters to fight alongside her) Charming Lashes (Flutters her eyelashes at an opponent, charming them to fight for her) Pandora's Box (With a flick of her cane, inflicts random status on all opponents) Baby Inferno (Inflicts strong fire damage on one opponent) Fire Rattle (Shakes the earth, opening it up for fire to burn from below for strong damage on all opponents) Pacifier (Raises defense and heals herself without attacking)
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Posted: Mon Aug 22, 2005 2:34 pm
Name: Kouga Wolffe Race: Wolf Demon Weapons: Goraishi and his body Transformed Shard Enhanced Wolf Form (Uncontrolled): 60,000,000,000 Full Demonic Shard Enhanced Power Level: 52,000,000,000 Shard Enhanced Battle Power Level: 5,200,000,000 Shard Enhanced Basic Power Level: 520,000 Transformed Wolf Form (No shards, uncontrolled): 16,000,000,000 Full Demonic Power Level (No shards): 2,000,000,000 Battle Power Level (No shards): 520,000,000 Basic Power Level (No shards): 52,000
Fighter Tendencies: Energy %: 20 Strength %: 20 Magic %: 10 Speed %: 50 Techniques:
Super Speed (Always active) Enhanced Senses (Energy sensing, presence sensing, smelling, hearing, etc.) Flight (Based on his speed and wind control because of it) After Image (Based on speed) Other Special Techniques: Shard-Enhanced Wolf Demon Speed: Kouga's signature and most useful technique, allows him to dodge all simple, and direct attacks due to his amazing speed. Allows him to forgo countering opportunities on occasion to land successful strikes. Goraishi: Five Lightning Fingers, an extreme tearing strike of energy, strength, and lightning against an opponent capable of not only ripping them to shreds, but incinerating them in the process. Wolf Demon Transformation: Increases Kouga's power drastically as he changes into a giant wolf, but loses control of himself. Attacks in this form are basic, but deadly powerful to the most extreme fighters. His speed is still in effect. Kouga's Rage: Drawing upon the memory of his fallen comrades, Kouga literally glows with his demonic energy and raises himself ot his ultimate power level. Kouga's Revenge: Drawing upon the memory of his fallen comrades, while in his Rage, Kouga delivers a devastating shard-enhanced punch or kick that explodes through an enemy with electric force. Shard-enhanced punches and kicks: Increased strength as a result of his extreme speed and power from the shards. Sacred Jewel Shards: Kouga carries one in each leg and sometimes one in his arm. These increase speed, strength, energy, and health dramatically. They are always protected by his demonic aura and practically impossible to attack. Demonic Aura: Raises his demonic aura to defend himself and deal damage from an enemy. Enhanced Spin-kick: A powerful energized kick with the force of the shards that explodes upon contact. Tornado and wind control: Using his speed, Kouga can create tornados and whirlwinds that can be used for levitation and attack. His control of the wind is novice, but not to be taken lightly with his power. To be continued...
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Posted: Mon Aug 22, 2005 6:03 pm
Name: Brooklyn (Kingston) Race: (TBA) Weapons: His body and the Zeus Blade Pure King of Darkness Power Level: 150,000,000,000+ Complete King of Darkness Power Level: 110,000,000,000+ Base King of Darkness Power Level: 90,000,000,000 Maximum Power Level: 70,000,000,000 Basic Power Level: 50,000,000,000
Fighter Tendencies: Energy %: 25 Strength %: 25 Magic %: 25 Speed %: 25 Techniques:
Bukujutsu Zanzuken Flight (via wings) Telekinesis Psychic abilities (Including Forsight) Renzoku energy dan Body manipulation (Extention, expansion, retraction, multi-form) Regeneration Absorption Instant Transmission. Special Techniques: Pure King of Darkness Form: When in his King of Darkness Form, and Brooklyn's pure mind manages to control the darkness, his combined powers of light and dark become an unstoppable force of power that may be completely indefensible. In this form, Brooklyn's Black wings turn white, and his visage returns to his calmed, normal state. Pure King of Darkness: A purer form of the King of Darkness that includes light, pure energy, and is far more powerful than the original. King of Darkness Form: Lost in dementia, Brooklyn's Purity of mind fails, and his pure dark power is released. A pair of black wings sprout from his back, and he grows a set of fangs, as the true evil within him takes control. King of Darkness: An attack of pure darkness and energy mixed that expands at an amazing rate from Brooklyn, releasing all his gathering energy and power in an ungodly powerful wave that annihilates anybody who touches it. Shields are useless against its sheer power, and the attack can be directed to radiate in all directions. King of Darkness Shield: The power of the King of Darkness form forms a shield around Brooklyn that is practically impenetrable to attack. Dimension of Darkness: Using his King of Darkness power, Brooklyn tears open a dimentional vortex that pulls fighters into a world of Brooklyn's dark design. Matches must be fought in their duration in the vortex once the move is off, until Brooklyn releases them from the dimension. In the dimension, the ground itself draws opponents into its dark depths, leaving them helpless to his wrath. Brooklyn himself controls the vortex, so good luck to anybody who is unlucky enough to be drawn here. Dark Psychic Power: Brooklyn's telekinesis and psychic abilities are enhanced in this form, but are clouded with darkness. Vanishing Ball: A huge ball of energy gathered from the destruction of planets that is powerful enough to disintegrate what it touches. Self-Destruction: By gathering more energy than physically can be contained by his body, Brooklyn explodes in an all powerful blast that wipes out everything even remotely close. Considering how much energy Brooklyn can wield already, the amount of power that could cause this is inconceivable. Warp Kamehameha: A warp Kamehameha that is followed by a Vanishing Ball. Kamehameha: Turtle-school death beam. Purity of Mind: "My pure mind is the only true sanctuary..." as stated, the Purity of Brooklyn's mind allows him to block out all other mind powers, keep all statuses at bay, and learn attacks that he has seen, experienced, etc. with great ease. Note: Brooklyn holds a natural power within that is completely intangible by any other fighter, however he has always been spoiled by easy victories and has never truly been challenged. While his max power is so unbelievably high, he may never reach it due to his lack of a challenge to push him towards it. Instead of practicing, Brooklyn can usually be found relaxing in a nice garden somewhere, playing with the wildlife.
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Posted: Tue Aug 23, 2005 10:23 am
Name: Mystel Race: (TBA) Weapons: His body, Poseidon blade, Ocean Javolin Poseidon Max Power Level: 32,000,000,000 Max Power Level: 12,900,000,000 Fighting Power Level: 610,000,000 Basic Power Level: 410,000
Fighter Tendencies: Energy %: 23 Strength %: 25 Magic %: 17 Speed %: 35 Bukujutsu Zanzuken Flight (via a strange power unknown to any other than himself) Renzoku energy dan Body manipulation (Extention, expansion, retraction, multi-form) Regeneration Absorption Instant Transmission Ocean Javolin!: Summons Poseidon to throw down his lance upon the enemy, causing a huge explosion (2 turn charge) Ocean Javolin!!: Mystel uses his javolin to summon a tidal wave that can be completely manipulated by him. Vanishing Beam: An extremely thin beam of energy that pierces shields. Chocolate Rush: A beam of energy that turns the enemy into chocolate for one turn, in which Mystel delivers a powerful set of physical attacks. (Also, all charged attacks are reduced to 0 turns again). Ill Flash Attack: A supercharged wave of energy that rips through opponents with collosal force. Ocean Flute: Mystel plays a flute hanging on his belt, and causes random statuses. (1 turn charge) 1. Silence (No magic) 2. Blind (Random number between 1-10. If it is 9 or 10, their attack lands) 3. Disease (Energy takes 2 turns to charge per 1. I.E. 3 turn finisher would take 6 turns to complete.) 4. Poison (Health slowly drops) 5. Nothing (Good luck for you.) Self-Destruction: By gathering more energy than physically can be contained by his body, Mystel explodes in an all powerful blast that wipes out everything even remotely close. Ill Ball Attack: A rushing physical combo that does a lot of damage. Super Kamehameha: Turtle-school death beam. Blazing Barrage Palm: A number of open-handed physical combos that make an enemy unable to block for 1 turn. Wild Sense: A counter to any teleportation or back attack. Takes the place of an attack. Lightening Arrow: Mystel raises his hand, and fires multiple energy attacks that leave the arena. The next turn, they come in from all directions to finish them off. (2 turn charge) Warp Kamehameha: Mystel unleashes a physical combo, sending the opponent flying. He then teleports into the sky, firing a kamehameha to finish them off. After firing the kamehameha, he teleports to the far side of the enemy, and unleashes a Vanishing Ball to finish the attack. (3 turn charge). Is capable of learning others attacks through ANY absorption, retains the knowledge after spitting them out or losing them, and can copy attacks he sees.
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Posted: Tue Aug 30, 2005 5:21 pm
Name: Bankotsu Race: Human (Resurrected) 7-Shard Power Level: 4-Shard Power Level: 2-Shard Power Level: Single Shard Power Level: Fighting Power Level: Normal Power Level:
Fighter Tendencies
Energy %: 30 Strength %: 30 Magic %: 15 Speed %: 25 Techs Flight (Via wind power) Control and immunity to wind After Image (Due to demonic speed) Multi-Forms (Image or not?) Regeneration (Shard-induced) Undead Properties (Dark or Undead techs have no effect, and Bankotsu has the ability to reduce his flesh to nothing, leaving only bones in places to protect himself from injury. Damages to his flesh mean nothing, as it can merely be regrown.) Special TechsShard-Enhanced Punch: A powerful punch enhanced by the power of Jewel Shards. Shard-Enhanced Kick: Kick with the same effect as a punch. Banryuu Strike: A swing of the huge demonic sword that crashes with powerful force. Banryuu Wave: A wave of demonic energy sent from the Banryuu sword that slices that which it touches. Banryuu Guard: A protective technique that creates sort of a shield using his sword. Banryuusen: A wave of wind and/or energy that is capable of deflecting extremely powerful magic or energy attacks. Sacrifice of 1000 demons: Bankotsu once sliced the heads from 1000 demons as an offering to his demonic sword, which increases his attack power greatly. Sacrifice of 1000 humans: Bankotsu sliced the heads from 1000 humans as an offering to his sword, increasing his personal and regenerative properties greatly. Ultimate Sacrifice of 1000 Humans and 1000 Demons: Causes his sword to turn a blood red, pulsating with the energy of those who he has slain. Ultimate Sacrifice: A huge ball of dark power or demonic energy is sent out from his Banryuu that is capable of unfathomable destruction. Shards: Shards of the Sacred Jewel increase his strength, speed, and regenerative abilities. Banryuu's Shard: Increases the amazing power of his demonic sword. Call of Thunder: Bankotsu raises his hand to the sky and the winds blow in a storm with the power to fry enemies to dust. Fan Blade: By twirling his Banryuu like a propeller, Bankotsu makes quick work of enemies, or deflects oncoming attacks. Dragon Hammer: Reverses attacks made against him while in the air and delivers a smashing energy blow via Banryuu that can drill through defenses and tear opponents apart.
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Posted: Wed Aug 31, 2005 3:51 am
Name: Aeris Gainsborough Race: Human/Cetra (Ancient) Max Cetra Power Level: 50,000,000 Max Human Power Level: 25,000,000 Full Power Level (Normal Battle Level): 1,000,000 Basic Power Level: 40,000 Fighter Tendencies:
Energy: 5% Strength: 15% Magic: 60% Speed: 20% Basic Techniques:Master Poison: Bio 1 (Attack that poisons it's target with natural waste from the environment.), 2, and 3 Master Restore: Cure 1, 2, Regen, and 3 Master Contain: Freeze (Freezes target and causes massive ice damage.), Flare (Extreme fire damage.), Break (Petrifies and enemy or at least massive earth damage.), and Tornado (Blows enemy off coordination making them uncombatting for a turn and causes massive wind damage.). Master Heal: Poisana (Cures Poisons of all kinds.), Resist (Resists all status ailments for a few turns.), Stona (Cures all forms of petrification.), and Esuna (Cures all status ailments except positive ones.). Master Revive: Life 1, and 2. (But to only be used at Ghaleon's or Sephiroth's wishes.) Master Seal: Sleepel (Instant sleep.), Silence (No magic usage allowed for the remaining match.) Master Transform: Toad (Yeah, you're a toad... GINYU!), Mini (Feeling a "little" below the weather are we?). Master Mystify: Confu (Causes confusion in battle.), Beserk (Causes a furious charge by the enemy of only physical attacks.) Master Time: Haste (My speed greatly matches anyone. If already matched, then I am made faster than my opponent.), Slow (Slows my target down to make them vulnerable to almost anything.), Stop (Stops them completely and makes the completely vulnerable for a turn... but has to be setup to work right.) Master Barrier: Barrier (Physical protection.), MBarrier (Magical protection.), Reflect (Reflects all normal elemental magic.), and Wall (Barrier and MBarrier together.). Master Sheild: Shield (Protects with a powerful shield. Gives the Shield status; Invincible to physical and elemental attacks for a turn.). Supporting Techniques:Materia List: Elemental Magic Counter Magic Absorb Magic Plus Sneak Attack UnderwaterSpecial Techniques: Limit Breaks:Level One:Healing Wind- Casts a healing breeze that heals my health a little. Seal Evil- Casts an unavoidable Silencing spell. Level Two:Breath of Earth- Beams of light raini down on myself and heal any status abnormality. Fury Brand- Causes a permanent Limit Break status allowing myself to use any of my Limits anytime for the rest of battle. But I can't use the same one in a row! Level Three:Planet Protector- Makes myself invincible for once move, and anyone joining my side. Pulse of Life- All around healing of every kind. Heals to full health, magical power, relieves any abnormal statuses, and even revives the dead allies of myself if I wish it. Level Four:Great Gospel- Heals everyone in my party or group, and makes them invincible to everything and anything for one move.
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Posted: Thu Sep 01, 2005 3:01 pm
Name: Kohaku Race: Human (Resurrected) Power Level
Fighter Tendencies:
Energy %: 20 Strength %: 30 Magic %: 15 Speed %: 35 Special Abilities:
After image (do to the power of the jewel shards) Heightened Senses (do to his training) Hatred of Sango (because of Naraku's control. And because, in the words of my favorite online character Doc, "It's really clear you're unpopular around here, and if I wanna make any headway, I can't be associated with you. I'm sure you understand") Techniques: Shards Strength: Kohaku was slain, but by placing a jewel shard in his back the demon Naraku brought him back to life. This has made him harder to kill, and much stronger from its power. Sacred Jewel Shards: Kohaku gets more powerful as he summons the power of the jewel shard embedded in his back. Shard Enhanced Punch: A powerful punch enhanced by the power of Jewel Shards. Shard Enhanced Kick: Kick with the same effect as a punch. Demon Control: Kohaku has the ability to summon one of Lord Naraku's many hordes of demons like a wave attack. Once they hit, their power combines and they explode against the opponent like a kamehameha, or many other powerful attacks in the guild. Demon Trap: Kohaku carries a sack of black powder in a pouch with him, used for the creating of explosive devices in the event he must use a trap. May also be thrown at the target, and made to explode by way of his Chain and Scythe.
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