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Volcruz_Namentrie
Captain

PostPosted: Tue Jan 23, 2007 6:47 pm


healing an such type spells will be tolerated, the spells that have been banned are resurection based spells. It's a long story but it deas with past events and fear of awaking a certain maverick sparrow. He is one of the most feared creatures in Farshia.
PostPosted: Tue Jan 23, 2007 7:27 pm


Shall I continue making the list of elemental spells that can't do the same things as others and then complie a list of those that can?

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Volcruz_Namentrie
Captain

PostPosted: Tue Jan 23, 2007 7:29 pm


Please don't feel held back, the more you create the more we can work with and make work with the storyline. Man, where were you like three months ago!!!
PostPosted: Tue Jan 23, 2007 7:44 pm


Umm.. Make a list of a hundred and fourty diffrent weapons for a friends guild? It was split up be tween english and japanese weapons...

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Volcruz_Namentrie
Captain

PostPosted: Tue Jan 23, 2007 7:51 pm


Well if you we can check that over ian post t in the Profile thread to help others out when creating a character.
PostPosted: Wed Jan 31, 2007 6:03 am


What, where and when, Generalized:

Direct Spells
Fast Damage Spells (Instant Cast stuff)
Indirect Spells (Over time spell)
AoE Spells (Damage Over Time unless combined)
Buff Spells
Healing
Snare Spells (Either Immobilize, Slow, Disorient or Stun)
Combos + (Type of combo)

For:
Fire / Water / Earth / Air / Dark / Light / Time

I underlined the first letter of each type of spell so I could do this:

Roughly 20 spells each.
I want roughly this many spells of the given type for:
Fire
D - 3, F - 3, I - 5, A - 2, B - 3, H - 2, S - 0, C - 2 (AoE Snare / Random)
Mostly damage and consuming stuff in flame over time. Buffs should include some sort of haste.

Water
D - 1, F - 2, I - 0, A - 1, B - 4, H - 5, S - 1, C - 6 (Indirect Heal, AoE Heal, 3 AoE Damage + Snare, 1 Random)
Mostly for slowing or freezing + heals. No specific needs for buffs.

Earth
D - 5, F - 2, I - 0, A - 2, B - 4, H - 1, S - 0, C - 6 (2 Indirect Heals, 2 Indirect + Snares, 1 AoE + Indirect + Direct + Snare, 1 AoE + Heal + Buff)
Buffs should focus on Strength and Survivability. Most Damage should be considered a direct approach.

Air
D - 1, F - 3, I - 2, A - 2, B - 4, H - 4, S - 1, C - 3 (1 Chain Lightning :p, 2 Random)
One buff should deal exclusively with Archery.

Dark
D - , F - , I - , A - , B - , H - , S - , C - ( )
Special case, apply as you see fit. One forbidden spell for severing a soul, disallowing ressurection (story of Adarowe vs Sparrow). Mostly Decay, Immortality and the undoing of spells, life, immortality.

Light
D - , F - , I - , A - , B - , H - , S - , C - ( )
Similar to dark, apply as you see fit. One complete ressurection able to bypass restrictions (story). Healing and damage, some buffs.

Time
D - , F - , I - , A - , B - , H - , S - , C - ( )
Time is a special Case, feel free to make as many as you want or as little as you want. Time is another rare element in Farshia as is Soul.

Soul
D - , F - , I - , A - , B - , H - , S - , C - ( )
Soul should have a few Litanies that allow the caster to temporarily assume another element. Mostly a buff / healing oriented element but possessing of strong damaging and fast AoEs. An AoE pulse dispel and an AoE Silence; both affecting the caster as well.



Also, if you can get the chance: A simulation rp with examples on how they could/would be used.

Silverronin
Vice Captain


Jynxed

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PostPosted: Sun Feb 11, 2007 5:21 pm


Volcruz_Namentrie
healing an such type spells will be tolerated, the spells that have been banned are resurection based spells. It's a long story but it deas with past events and fear of awaking a certain maverick sparrow. He is one of the most feared creatures in Farshia.
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"Death is more universal than life;
|(>'-')>|Oh, my. I daresay, I'd fear his return as well!|<('-'<)|

everyone dies but not everyone lives."-A. Sachs

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Name:Nova
PostPosted: Sun Feb 11, 2007 5:23 pm


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"Death is more universal than life;
|(>'-')>|I'm going to Florida for a week. I'll work on the spells since I'll have nothing better to do on the plane.|<('-'<)|

everyone dies but not everyone lives."-A. Sachs

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Fairy Color: Ruby
Name:Nova

Jynxed

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Jynxed

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PostPosted: Sun Feb 11, 2007 6:29 pm


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"Death is more universal than life;
|(>'-')>|I lied. I started doing the list now. The 30k is MINE! twisted Love to all!

~Jynxed
|<('-'<)|

everyone dies but not everyone lives."-A. Sachs

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Name:Nova
PostPosted: Sun Feb 11, 2007 7:44 pm


Fire:
Direct Spells;
~Spark- Very low energy required. Causes a spark which can catch anything flammable on fire. Close (0-10 ft) to Mid-range (10-20ft), loses accuracy at larger distances.

~Fire Balls- Medium energy requirement. Energy concentrated into a ball of fire. Mid- to Long-range (20-??).

~Hot Feet- Medium energy requirement. Ground beneath someone/ something heats up to about 200 degrees or more if more energy is used. All ranges.

Fast Damage Spells;
~Flash- Low energy requirement. A burst of light and heat temporary paralyzes enemy.

*~Inferno- Very High energy requirement. A pillar of fire is summoned. High damage (80% chance of KO), 50/50 accuracy. All-or-nothing attack.

~Mirage- Medium energy requirement. A simple hallucination that disappears if interaction is attempted.

Indirect Spells;
*~Funeral Pyre- High energy requirement. If not negated with water or dark spell within ten minutes victim will burst into flames taking 25% of victim's energy per second the fire is not put out with either a water spell or the dark spell for undoing spells.

~Mine- Energy requirement variant on strength of mine. Explodes when stepped on. Damage level variant on mine strength and fire resistance of victim.

~Fire Storm- High energy requirement. Summons fire that falls from the sky down to the ground. The smoke from the fire balls (ping-pong ball sized) creates a cloud of smoke overhead.

~Hallucination- Medium energy requirement. Creates an interactive false world for a set area for a set time, based on character's mastery of the spell/element. Average area: Radius of 10 feet; Average time: About ten minutes.

AoE Spells;
~Cage of Fire; High energy requirement. Set as a trap, triggered by caster from anywhere in a 60 foot radius of trap. Success rate is high, and 5% of original heath is taken away per minute trapped. Lasts until broken by a water spell or the dark spell for undoing spells.

Buff Spells;
~ Firewall- Medium energy requirement. A wall of fire surrounds an area with a 5 foot radius. Does damage to anyone outside the wall that touches the wall.

~Fists of Fire- Low energy requirement. User's fists are engulfed in flame. increases melee damage by about half original damage.

Healing;
*~Sear Shut- Low energy requirement. Summons a thin bit of fire on fingertip to run across a cut to seal the skin closed.

*~Liquid fire- Medium energy requirement. the essence of fire is turned into a liquid state so it can be drunk or injected** to burn poisons out of the system.

Snare Spells;
~None.

***Combo Spells;
~Mirage Firestorm- High energy requirement. Summons a small "Firestorm" with about half of the fire being real, the other half being a "Mirage". (Firestorm, Mirage)

~Holy Fire- Low energy requirement. A "Spark" is "Blessed (Purified)" ((see "Light" elemental spell list for "Bless (Purify)" spell)) to create "Holy Fire" which feeds off of a demon's energy. The stronger the demon, the longer it takes to burn, and therefore the more time the demon has to put out the fire. Must be negated by a dark healing spell or a water/dark combo spell. (Spark, Bless (Purify))

* Character must be an expert in this element or have a birthright of this element to use this spell.
** Can only done by those practiced in medicines and requires proper tools.
***All secondary spells, listed in parenthesis after the spell description, are required, as well as the combo spell itself, to preform Combo Spells.

{{Fire spells finished. Obviously not done yet, but it's a start!}}

Jynxed

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Jynxed

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PostPosted: Sun Feb 11, 2007 7:51 pm


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"Death is more universal than life;
|(>'-')>|I'll try to do an element a day, though I don't think that I'll be able to post one element a day, which may may it take a little longer to complete the list.

I hope you like my spells. If anyone has suggestions you could PM me, or say something here.
|<('-'<)|

everyone dies but not everyone lives."-A. Sachs

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Name:Nova
PostPosted: Mon Feb 12, 2007 5:39 pm


No need to get too technical on them, but it's a good start and once again should others join in, Direct Spells are the direct damage spells with a cast time, Fast Damage don't have the cast time and are either taxing or weak. Indirect Spells typically deal a controlled amount of damage over time or start out weak but pick up steam as they go. AoE, Area of Effect is usually an area indirect spell but keeps the caster stuck chanting. Buff spells generally do something non-damage related to either strength or deter (debuff). -Mirage would be a buff spell, if it doesn't do any damage. Healing's healing, bout it. Snare spells are a particular type of debuff that focus more on limiting others mobility or control.

Great start nonetheless, we just have no need for the percentages and numbers since there are no numbers involved in the roleplays themselves. The only real distinction should be verbal levels, minor, modest, massive, excruciating, stuff like that. Immolate, fire indirect, sets the victim ablaze and causes them to burn away slowly over time for a modest amount of time.

Silverronin
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Crowdia-Nightstar

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PostPosted: Wed Feb 14, 2007 12:34 am


Sorry I'm still working on them best I can but if she wants this she can have it.. I'm having to work fourty hours a week plus school for like 10 I have no time..
PostPosted: Wed Feb 14, 2007 5:16 am


Get a job where you can have unlimited computer access. Like a dispatcher job of some sort. I work forty hours, go to school 12, and enjoy a good 150 of fun stuff.

Silverronin
Vice Captain


Crowdia-Nightstar

Unbeatable Guildswoman

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PostPosted: Sun Feb 18, 2007 3:21 pm


Yeah but i'm asst mnger at my store..
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