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Posted: Tue Aug 02, 2005 8:23 am
I call this one "The Nomad". Build a bunch of Supply Depots and defend them with a few Bunkers and Missle Launchers so that you have plenty of supplies to build units with. Then just take your Command Centers, Barracks, Engineering Bay, Factory, Starport, and other movable buildings, and keep moving your base around the map. Your enemy can't strike at your vital structures if they don't know where to find them!
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Posted: Sat Aug 20, 2005 9:42 am
Zin Okami I call this one "The Nomad". Build a bunch of Supply Depots and defend them with a few Bunkers and Missle Launchers so that you have plenty of supplies to build units with. Then just take your Command Centers, Barracks, Engineering Bay, Factory, Starport, and other movable buildings, and keep moving your base around the map. Your enemy can't strike at your vital structures if they don't know where to find them! One problem, well two actually. You won't be able to gather resources because you C.C is floating aroung. Two. You won't be able to build units to defend anything. Besides I see no way how you would be able to strike your enemy. Your idea is a defensive one, but I see no way of winning. sweatdrop . But it sounds ok. smile
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Posted: Sat Aug 20, 2005 11:12 pm
DarkTemplar96 Zin Okami I call this one "The Nomad". Build a bunch of Supply Depots and defend them with a few Bunkers and Missle Launchers so that you have plenty of supplies to build units with. Then just take your Command Centers, Barracks, Engineering Bay, Factory, Starport, and other movable buildings, and keep moving your base around the map. Your enemy can't strike at your vital structures if they don't know where to find them! One problem, well two actually. You won't be able to gather resources because you C.C is floating aroung. Two. You won't be able to build units to defend anything. Besides I see no way how you would be able to strike your enemy. Your idea is a defensive one, but I see no way of winning. sweatdrop . But it sounds ok. smile True, I'll admit it, I'm a "turtle". I focus on defense, letting my opponent's exhaust their resources and wear themselves out trying to attack me. sweatdrop
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Posted: Sun Aug 21, 2005 6:26 am
Building lots of defense... Especially with Teran... Is a really good Idea. The reason being that while they are focusion on the defense, you can be pumping out more units to combat them. You have the advantage that they have to travel all the way here with their reinforcements, whereas you get immediate support. And besides, if you build a REALLY good defens (I'ld say about 36-48 seige tanks at your bottleneck, then max supply with valkyres) then they can't do anything to touch you.
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Posted: Fri Aug 26, 2005 5:51 pm
kurikun Building lots of defense... Especially with Teran... Is a really good Idea. The reason being that while they are focusion on the defense, you can be pumping out more units to combat them. You have the advantage that they have to travel all the way here with their reinforcements, whereas you get immediate support. And besides, if you build a REALLY good defens (I'ld say about 36-48 seige tanks at your bottleneck, then max supply with valkyres) then they can't do anything to touch you. Bad idea. Valkyries are the most useless units next to Scouts. Also, I think 36-48 tanks as a defense is overkill. You can easily hallucinate some shuttles off the the side for P, or send some suicide ovies for z to lure the valks, then you send in some real arbiters/shuttles/overlords and bomb their tanks with lings, ultras, zlots, and whatever else you can think of. And clustered tanks get owned by d web. Terrans should focus more on their mobility and firefighting units.
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Posted: Sun Aug 28, 2005 7:06 am
Valkyres? Useless!? are you... HIGH!?
VAlkyries, en masse (appx 24-36) Will devistate ANY air assault, wether it be one unit or 50. (Scouts are very effective vs. air as well. they deal the most air damage short of scourge)
And that many tanks is vitally neccisary. You try stopping a coordinated assault of 100+ hyrda's with just 12 tanks. By coordinated i mean instead of comming in lines like they normally do, they actually use all the availible space. They'll get closer, closer, lose about 50, then be there smashing down your door. Same with lings. With my high number of tanks, the front row will kill off the ones just within range, the back row will kill off those who wander through the hole while the front are reloading, then the front will clear out back to where the whole thing started again. a cycle of impossibility.
And keep in mind, this is jsut the begging. you'll want your usual supply depot shield, with 2-3 bunkers of marines for every tank. And at least 1 medic per 2 tanks equiped with restoration (I learned that during a nuke war with my friends. god lockdown is a b***h) Also some missle turrets along the peremiter NEVER hurt. you could, i suppose, mix wraiths with the valkyries, wraiths for heavy damage aginst one air, valks for damage against all. but you need the mobility of air units for flying around if your enemy runs past you. Oh, and of course you'll want science vessels.
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Posted: Mon Aug 29, 2005 10:13 pm
kurikun Valkyres? Useless!? are you... HIGH!? VAlkyries, en masse (appx 24-36) Will devistate ANY air assault, wether it be one unit or 50. (Scouts are very effective vs. air as well. they deal the most air damage short of scourge) And that many tanks is vitally neccisary. You try stopping a coordinated assault of 100+ hyrda's with just 12 tanks. By coordinated i mean instead of comming in lines like they normally do, they actually use all the availible space. They'll get closer, closer, lose about 50, then be there smashing down your door. Same with lings. With my high number of tanks, the front row will kill off the ones just within range, the back row will kill off those who wander through the hole while the front are reloading, then the front will clear out back to where the whole thing started again. a cycle of impossibility. And keep in mind, this is jsut the begging. you'll want your usual supply depot shield, with 2-3 bunkers of marines for every tank. And at least 1 medic per 2 tanks equiped with restoration (I learned that during a nuke war with my friends. god lockdown is a b***h) Also some missle turrets along the peremiter NEVER hurt. you could, i suppose, mix wraiths with the valkyries, wraiths for heavy damage aginst one air, valks for damage against all. but you need the mobility of air units for flying around if your enemy runs past you. Oh, and of course you'll want science vessels. The price of 24 Valkyries: 6000 minerals///3000 vespene gas What are Valkyries good for? Anti-air. They do 6 damage each rocket and each wave consist of about 8 rockets. Battlecruisers have a base armor of 2. That's 32 damage per wave. But imagine if the bc has all armor ups. 5 armor. That means the 24 Valkyries will do 192 total per wave. Pretty useless huh? What can you get with 6000 minerals and 3000 vespene gas? 60 Goliaths. And guess what? Goliaths can damage ground as well. Their anti-air deals 10x2, and their anti-air fire rate rivals a stimmed Marine. Against a fully upped Battlecruiser, that's still 600 damage. You can also get a motherload of other units with such amount of money, but the point is given. Valkyries are not worth your money. Perhaps you can go ahead and get some in island maps, but otherwise, they're useless. And if your opponent sees you getting 36-48 Siege Tanks, I doubt anyone would go straight on Hydralisks against that. Also, that's a minimum of 72 supply. That's 128 supply left for your offensive forces. I could also go on talking about the cost-effectiveness of 36 tanks, but at least they're not as useless as Valkyries. You should think about the total amount of time and money that it'll take to set up such a defense. If you wanna go ahead and try put it to the test, how about we 1v1 someday?
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Posted: Wed Aug 31, 2005 3:18 pm
1v1? If it's a 1v1 you're asking for, then the above strategy is all but useless.
Against zerg? wraith rush against your poor likkle overloards, then cloak and molest worker units till firebats/medics/marines showed up.
Protoss? Say hello to firebats and medics out the wazoo! Of course with a marine or 2 in your base before you got zealots to diminish probe count. If I comsat you getting air... well... even marines can own scouts. The only fear would be carriers/arbiters. Then again, the thing to fear most would be the dark templar, but those would fall easily enough with a science vessel.
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Posted: Wed Aug 31, 2005 4:26 pm
kurikun Against zerg? wraith rush against your poor likkle overloards, then cloak and molest worker units till firebats/medics/marines showed up. Protoss? Say hello to firebats and medics out the wazoo! Of course with a marine or 2 in your base before you got zealots to diminish probe count. If I comsat you getting air... well... even marines can own scouts. The only fear would be carriers/arbiters. Then again, the thing to fear most would be the dark templar, but those would fall easily enough with a science vessel. Hydra tech goes faster than wraith rushes. Vs T, I think Hydra/lurker as my primary pump should be sufficient until I get d swarm. firebat/meds? Pretty much the majority of the toss players I know would say goon rush faster than terran players deciding whether to stay on infantry or go metal.
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Posted: Sun Sep 04, 2005 5:46 am
DoomGaze kurikun Against zerg? wraith rush against your poor likkle overloards, then cloak and molest worker units till firebats/medics/marines showed up. Protoss? Say hello to firebats and medics out the wazoo! Of course with a marine or 2 in your base before you got zealots to diminish probe count. If I comsat you getting air... well... even marines can own scouts. The only fear would be carriers/arbiters. Then again, the thing to fear most would be the dark templar, but those would fall easily enough with a science vessel. Hydra tech goes faster than wraith rushes. Vs T, I think Hydra/lurker as my primary pump should be sufficient until I get d swarm. firebat/meds? Pretty much the majority of the toss players I know would say goon rush faster than terran players deciding whether to stay on infantry or go metal. defintely start with the factory asap. Although the medics with infantry and firebats are ok, they really aren't sufficient. A mass enemy attack can wipe all those guys out and pick one off one by one, so your medics have it harder.
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Posted: Sun Sep 04, 2005 12:50 pm
DarkTemplar96 defintely start with the factory asap. Although the medics with infantry and firebats are ok, they really aren't sufficient. A mass enemy attack can wipe all those guys out and pick one off one by one, so your medics have it harder. Yea, it's pretty predictable that your opponent will vulture rush in most Terran games nowadays, but you still have the option of winning with infantry if you're quick in TvZ games.
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Posted: Sat Oct 22, 2005 4:05 pm
When I nuke I always send in a small army to another base so the player thinks the nuke is there and puts all his efforts into that base while the other one is being destoryed 3nodding (unless they are smart enough to do something)
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Posted: Sat Dec 17, 2005 8:13 am
this is a short strategy that i find really effective.i call it the "enigma rush". i build a bunch of strike teams of any unit (usually strike teams consisting of marines, firebats, goliaths, etc.) on stanby at places just outside of the enemy base. usually i use a put about 6-8 strike teams. i then send them all to attack to the middle of the base so that the opponents will have to be confused for a moment and then have to stretch their guys out.
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Posted: Mon Dec 19, 2005 5:21 pm
spader_101 this is a short strategy that i find really effective.i call it the "enigma rush". i build a bunch of strike teams of any unit (usually strike teams consisting of marines, firebats, goliaths, etc.) on stanby at places just outside of the enemy base. usually i use a put about 6-8 strike teams. i then send them all to attack to the middle of the base so that the opponents will have to be confused for a moment and then have to stretch their guys out. I don't think that's an ideal strat.
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Posted: Sun Apr 23, 2006 12:14 pm
Kuri, try postying a strategy for something other BGH-$$$. stare
Spader, do the words "Defeat in Detail" man anything to you? A player who scouts well will spot your attack, and pre-empt you, destroying at least some of you attack groups in detail before the rest can link up.
With terran it's actually a good idea to get dropships early, since almost almost all your units are ranged, and moving them to high ground really does help (on maps where there is high ground). also make sure to keep units on hand to "spot" for seige tanks.
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