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Posted: Mon Apr 30, 2007 7:06 pm
Rejivak (Male) Farreal Magi (12) Energize (6) Starting: brainfry, erratic energy, kgloth Power-Anurism of Genius: Discard two cards from your hand. Roll a six sided die and draw that many cards. "Tairry pas-die! Tairry pas-die!"
Nlordka (Hermaphrodite) Farreal Magi (13) Energize (5) Starting: Erratic Energy, Utter Pyramid, Fumious Bandersnatch Effect: Emit timE Every turn, reverse the order of all steps for your turn of play. (Reversing the steps means drawing cards first, going on to powers spells and relics, play new creatures, attack, powers spells relics, then energize. Because this is reversed each turn, every other turn you go back to the normal order of events.) !niaga praw emit eht od s'teL
Bandersnatch Reagent Farreal Creature (5) Effect-Bandersnatch Might: Whenever a bandersnatch comes into play, roll a six-sided die, subtract two, and add that much energy to bandersnatch reagent. (Adding a negative number is the same as subtracting a positive number, so adding negative one energy means discarding one energy). "I'll gyre and gimble your wabe!" -Nlordka.
Kannon Balamant Farreal Creature (6) Effect-Hesitant Charge: whenever cannon balamant attacks a non-underneath, non-arderial creature, add one energy to it before energy is removed. Power-Kaos Kannon(4): choose a creature or magi. Roll two six-sided dice and discard that much energy from the creature or magi. Farreal shadow magi may play Kannon Balamant. "Boom boom, boom boom!
Fortune Cutter Ludge Relic (0) Power-shredding scry: look at the top four cards of your deck. You may put up to three of them in your discard pile. There are those who make the future, and those who break it.
Winged Ghoul Ludge Dream Creature (4) Effect-dream drinker: whenever winged ghoul attacks a creature or magi, you may take a dream creature from that player's discard pile and put them on the bottom of his, her, or its deck. If you do, add one energy to winged ghoul after energy is removed. Effect: Arial Charge: whenever winged ghoul attacks an underneath, core, or bograth creature, add two energy two it before energy is removed. Ardereal magi may play winged ghoul at no regional penalty. Wings of a vulture, body of a dead man, maw and gullet of shark.
Wretched Ghoul (3) Power-necrovore: remove up to two cards from any discard pile and put them on the bottom of their owner's deck. For each dream creature removed in this way, add one energy to wretched ghoul. Effect-Weakness: whenever wretched ghoul attacks or is attacked, discard two energy from it before energy is removed. Those who cause fear are often those who are most cowardly. Such is the moral in this dream of self-loathing.
Canibalistic Ghoul Ludge Dream Creature (4) Effect-hunger: whenever cannibalistic ghoul attacks a ghoul or dredge, add two energy to it. Power-Necrovore: you may take up to two creature cards from a single player's discard pile and put them on the bottom of their owner's deck. For each creature put in the deck in this manner, add one energy to cannibalistic ghoul. For each ghoul put in the deck in this manner, add two additional energy. Ludge shadow magi may play cannibalistic ghoul. The fungus rots. The undertaker passes away. The dead eat the dead.
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Posted: Mon Apr 30, 2007 11:50 pm
Spellshard Hyren Drudge Dream Creature (5) Power-arcane bolt(3): take two spells from your discard pile and shuffle them into your deck. Discard two energy from a creature and two energy from its magi.
Tome of Forgotten...Something Drudge Relic (3) power-consult(2): take five spells from your discard pile. Put one of them in your hand. Your opponent choses another one and puts it into your hand. Shuffle the rest into your deck. You may not use this power twice in a row. "Bibbity, bobbity-what was I saying?"
Merrial (14)(female) Drudge Magi/Ardereal Magi Energize: (5) Starting: Winged Ghoul, greybone flask, lightning bolt Power-Siekick Shockwave(1): choose a creature or magi, then reveal a card at random from your hand. If that card is an ardereal, universal, or drudge dream creature, discard three energy from the creature or magi. Otherwise, discard one energy from the creature or magi.
She is the overcast afternoon, the weak breeze on a summer day, the loamy smell when there are dead worms on the sidewalk, the rain that is merely mist with a slight weight problem.
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Posted: Sun Jan 25, 2009 2:30 pm
Xynthos Farreral Magi (13) (male) (Xynthos has a muscular bare chest, devoid of nipples or naval. His eyes are solid purple, his skin is powder blue, his tongue is sixteen inches long. Energize (6) Starting: Brainfry, Vial of Chaos, Kannon Balamant Effect: Identity Crisis Each turn roll a six-sided die. On a one, two, or three, Xynthos cannot play spells next turn because he thinks he is a little girl. On a four or five, Xynthos cannot play relics because he believes that he is a walrus. On a six, Xynthos has delusions of sanity. "Beleive me kid, you can become anything you want when you grow up. People laughed when I said I wanted to be a beautiful butterfly, and look at me now!" -Xynthos's advice to Tony.
Sootsie, Ludge Magi/Cald Magi (female) 12 Energize 5 (Sootsie is a squat old woman, hair singed, covered in a permanent layer of soot, nose dribbling with grey mucus.) Starting: Compost Conflagration, deathshead balamant, fireball Power: methane scorch(1)-shuffle a card from your discard pile into your deck in order to discard two energy from any creature or magi. "Pull my finger, if you dare."
Rotfodder, Ludge Shadow Magi (male) (13) Energize 5 (Rotfodder has a thin, wiry body, pale green skin, and slick black hair. His goth-boy good looks are slightly marred by the the dripping socket where his right eye should be and mushrooms growing on him.) Starting: Thirst for Life, rain of shadows, Cannibalistic Ghoul Effect: body count: Rotfodder's energize is increased by 1 and draws 1 additional card each turn as long as there are 13 or more cards in your discard pile. "Wise or foolish, strong or weak, in the end we're all wormfood. The prize goes to the best-looking worm."
Metrion, farreal magi (hermaphrodite) (12) (Metrion has full feminine hips and chest, strong biceps, and an attractive 'stache. It's four eyes are always winking suggestively, and its mouth is pouting and full-lipped. A few borderline-offensive tentacles writhe under its tight leather outfit.) Starting: Vial of Chaos, Fumious Bandersnatch, Unergize Effect-Mind like a...thingy, you strain pasta with it, lotsa holes, oh whatever: During your energize phase, discard a card. Effect-Intersex appeal.: At the end of your turn, roll a six-sided die. On a one, two, or three, creatures may not directly attack Metrion this turn. On a four or five, the opposing magi may not target Metrion with spells or powers. On a six, the opposing magi skips his draw step. "He..she...that thing gives me strange feelings I don't want to explore." -Anyone who's ever seen Metrion.
Brain-sautee Farreal Spell (3) Look at target player's hand, then discard a card from it. If that player's magi is not a farreal or farreal shadow magi, then this spell deals 1 damage to them and they may not use their powers or the powers of relics next turn. Farreal shadow magi may play brain-sautee. "You will never break me! My heroic willpower can overcome anything to turn the face purple! The happy and the mundane world vent their anger! Bwahahahaha!"
Necrotelekomnecon Farreal Relic (0) Power-dark knowledge: Roll a six-sided die. On a six, five, or four, draw a card. On a three or two, draw an extra card during your draw step. On a one, discard your hand and skip your draw step this turn. Farreal shadow magi may play Necrotelekomnecon. For that which is not dead, may eternal lie, and with strange eons, well, you know the rest.
Hexycle Farreal Dream Creature [3] (The Hexycle looks like the offspring of a bicycle and an octopus.) Effect-charge: whenever Hexcycle attacks, add one energy to it before energy is removed. Effect-all terrain vehicle: Hexcycle may attack magi directly. Farreal shadow magi may play hexcycle.
Face of Madness Core Dream Creature [4] (looks like a giant leering face with tentacles for hair and a twisted skull behind it) Power-mind melt (2): look at target players hand. Discard one non-core, non-farreal card from it. Farreal magi may play Face of Madness.
Abraxus (10) (female) Farreal Shadow Magi Energize: 4 (Abraxus has two sharp-toothed mouths, but no other facial features. Her hair is rigid and chitinous. She has one eye on each palm. Her hands and feet are clawed. Her pudgey stomach has an eye instead of a naval.) Starting: Face of Madness, Hexcycle, Necrotelekomnicon, Rain of Shadows. Effect-sadistic appetite-before your energize phase, discard the creature you control with the lowest amount of energy. If two or more creatures are tied for lowest, you may choose among them. Power-Cannibalistic Repast: Choose a magi. That magi chooses and discards a card. Draw a card and move one energy from that magi to abraxus. You may only play this power once per turn. "Guess who I'm having for dinner?"
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