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Posted: Thu Aug 03, 2006 3:30 pm
Ah. Sorry. Like I said, I was half asleep at the time. I like all of the elements being able to heal. Have you gotten the Psynergy costs down as well? I know, I ask too many questions. But when it's on a subject like this, I can't help it. xp
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Posted: Thu Aug 03, 2006 6:32 pm
If they all can heal, wouldn't it be...too easy?
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Posted: Fri Aug 04, 2006 12:19 pm
DoomGaze If they all can heal, wouldn't it be...too easy? You don't know the final bosses I have in store! ^-^ Let's just say, even WITH all that healing power, the bosses will be difficult at level 60. ^-^ And I shall make it to where you loathe and despise the words "Shining Aura" and "Djinn Trap"! ^-^ Yes, the Alchemy and Twilight Dragons will be very difficult, and they aren't the obligatory harder-than-final optional boss. Plus, you have to defeat the summons that use more than 4 djinn in order to be able to summon them. Yes, you have to fight Iris and Charon (now Light/Dark level 8 summons)! ^-^
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Posted: Fri Aug 04, 2006 12:35 pm
Shadows_Darkness Ah. Sorry. Like I said, I was half asleep at the time. I like all of the elements being able to heal. Have you gotten the Psynergy costs down as well? I know, I ask too many questions. But when it's on a subject like this, I can't help it. xp Honestly, no. At this point, the project is about... 11 days old, was it? Something like that... But as usual, field psynergy will be cheap.
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Posted: Sat Aug 05, 2006 12:38 pm
Oh, and Move is now Earth based, like it was supposed to be.
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Posted: Tue Aug 08, 2006 3:27 pm
Base Healing stats:
Ply --> 100 hp heal (single) Breath --> 80 hp heal (single) Cure --> 70 hp heal (single) Warm --> 60 hp heal (single)
Wish --> 80 hp heal (all) Breeze --> 70 hp heal (all) Heal --> 60 hp heal (all) Aura --> 50 hp heal (all)
Earth is still the only one that can revive via non-item classes.
Beastiary Planned (thanks to ColonelMcMonocle) Lore System Planned (aka Glossary)
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Posted: Tue Aug 08, 2006 4:27 pm
Enki-chan Base Healing stats: Ply --> 100 hp heal (single) Breath --> 80 hp heal (single) Cure --> 70 hp heal (single) Warm --> 60 hp heal (single) Wish --> 80 hp heal (all) Breeze --> 70 hp heal (all) Heal --> 60 hp heal (all) Aura --> 50 hp heal (all) Earth is still the only one that can revive via non-item classes. Beastiary Planned (thanks to ColonelMcMonocle) Lore System Planned (aka Glossary) wait, *runs to room to check some golden sun things* after talking over this topic with some other golden sun fanatics and looking into my guide for the second game. I have found out that you got some of thoes healing psynergy skills messed up.... (goes on to talk about what is wrong) and thats what i think. Edit: Ok rigth in the middle of writing this i thought of somthing. "Maybe she made these up" so right now i feel stupid for writing this. (which is why i did not write out the talk about what was wrong.) Edit2: yes none of the stuff i just wrote makes sence
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Posted: Tue Aug 08, 2006 8:47 pm
I still don't like the idea of everyone being able to heal still...Perhaps by equipping an accessory which allows them to use a certain psyenergy, but otherwise, I'm still against the idea. Oh well.
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Posted: Wed Aug 09, 2006 11:39 am
Not everyone can heal! Only some of them will be able to use healing in their base classes, the others will be gotten via djinn mixing. There will probably only be four or five people who can heal out of the ten, one of which is Alexi (Cure series, Heal series, Revive), since she's a HEALER. Keeya won't be able to do that.
Edit: Sorry, got kicked off the computer at the library sinse it got busy, so I couldn't finish my post. Now then, to finish it:
All I'm saying is that all the elements can heal, but more than likely not all at once. There will probably be two base healers per group of five, as opposed to GS2's five healers for eight characters.
Look at it this way: There will be two(-ish) people healing per group we will call them Light and Dark. Light has Keeya (earth), fire, wind, water, and light. Dark has Alexi (wood), lava, bolt, ice, and darkness. Wood is treated as earth, lava as fire, bolt as wind, and ice as water. This means that all the wood based attacks that Alexi uses are Earth elemental. However, she gets power from both Earth AND Water, so keep that in mind when customizing djinn. Giving her all earth will divert her from her base class, as will giving her all water. Her best setup is with 5 x earth, 4 x water. Ack, I just went on a tangent...
Now, with that said, we have Alexi as a healer, with both single and multi healing. Lava is planned as offensive mage type female at this point. See below for other details. Bolt is more than likely not going to heal. Ice, probably. Maybe something like Piers, offensive base + single healing. Darkness, no.
For light, Keeya's already going to be a NO for the whole healing thing. She's pure offense. Fire is warrior type like Garet. Wind will most likely be the have single healing abilities. Water, probably something like Mia, just without all the ice. Stuff like the Douse series, and one class specific series yet to be made. Probably some kind of geyser type think. Like Alex, I guess. Light, no.
Got it?
Okay then, here's some more planning:
Earth Adept: Keeya -- Pure offensive fighter type. Female. Fire Adept: ??? --- Offensive/Supportive fighter type. Male. Wind Adept: ??? --- Offensive/Healing mage type. Male Water Adept: ??? --- Primary Healer type. Female. Light Adept: ??? --- Offensive/Supportive fighter type. Male.
Wood Adept: Alexi -- Primary Healer type. Female. Lava Adept: ??? -- Pure Offensive mage type. Female. Bolt Adept: ??? -- Offensive/Supportive fighter type. Male. Ice Adept: ??? -- Offensive/Healing fighter type. Male. Dark Adept: ??? -- Offensive/Supportive fighter type. Female.
I am open to suggestions and comments. Feel free to make them.
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Posted: Wed Aug 09, 2006 12:52 pm
Geh, I'd better make it to where water can revive too, so there's a person who can revive fallen allies on both sets...
I shall call the ability...
Life.
I guess.
No, wait, that won't work. It needs a different name.
Vivify?
What do y'all think?
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Posted: Sat Aug 12, 2006 2:20 pm
*pokes* I luufles!
...I totally forgot I was in this guild.
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Posted: Sat Aug 12, 2006 8:56 pm
Ressurection. No. Awakening. No. Necromancy. Haha...no. Life Pulse. That's not a bad name, but having another psyenergy with the word life seems a bit repetitive.
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Posted: Mon Aug 14, 2006 11:02 am
Enki-chan You don't know the final bosses I have in store! ^-^ Let's just say, even WITH all that healing power, the bosses will be difficult at level 60. ^-^ And I shall make it to where you loathe and despise the words "Shining Aura" and "Djinn Trap"! ^-^ Yes, the Alchemy and Twilight Dragons will be very difficult, and they aren't the obligatory harder-than-final optional boss. Plus, you have to defeat the summons that use more than 4 djinn in order to be able to summon them. Yes, you have to fight Iris and Charon (now Light/Dark level 8 summons)! ^-^ So you're taking some things right out of the Final Fantasy Book...
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Posted: Wed Aug 16, 2006 3:04 pm
Cloud-Strife777 Enki-chan You don't know the final bosses I have in store! ^-^ Let's just say, even WITH all that healing power, the bosses will be difficult at level 60. ^-^ And I shall make it to where you loathe and despise the words "Shining Aura" and "Djinn Trap"! ^-^ Yes, the Alchemy and Twilight Dragons will be very difficult, and they aren't the obligatory harder-than-final optional boss. Plus, you have to defeat the summons that use more than 4 djinn in order to be able to summon them. Yes, you have to fight Iris and Charon (now Light/Dark level 8 summons)! ^-^ So you're taking some things right out of the Final Fantasy Book... Final Fantasy? No, I was thinking Tales of series... Or were you talking about the need to be high level for the boss?
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Posted: Wed Aug 16, 2006 3:05 pm
The_Phantom_Penguin *pokes* I luufles! ...I totally forgot I was in this guild. It it weren't for her, this wouldn't exist. This all started because of a PM RP between Pengy and myself. She gets as much credit as I do for this. ^-^
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