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Scarlet Jile
Captain

PostPosted: Sat Apr 23, 2005 11:27 am


Now for my precious:

Hyren Deck

Magi:
Yerthe
Celebrated Hero
Myka (Alteration!)

Creatures:
x1 Cave Hyren
x2 Sandstone Hyren
x2 Rock Hyren
x1 Monarch Hyren
x1 Weave Hyren
x1 Grass Hyren
x1 Snow Hyren
x1 Thunder Hyren
x2 Mushroom Hyren
x1 Mist Hyren
x1 Magma Hyren
x1 Ice Hyren
x1 Ormagon (odd-ball!)

Spells:
x1 Hyren's Call
x1 Storm Cloud
x1 Flood of Energy
x1 Harmony
x1 The Hunt
x1 Cleansing
x2 Shockwave
x1 Thunderquake
x3 Burrow
x1 Equilibrate
x2 Bottomless Pit
x1 Impact
x1 Crushing Fungus
x1 Focus
x1 Beam of Light
x1 Maelstrom
x1 Ummm... NO!
x1 Flame Geyser
x1 Aglo

Relics:
x2 Staff of Hyren
x2 Digging Goggles
x2 Strag's Claws

Note: Out of fifty-some bazillion games, this deck has lost once, and only once. (To my other damn deck...)

New Revelation: This deck is miserable against discarding spell/power decks, and is good against creature-swarm, and Cawh/Mist Hyren-type monstrous creature decks. The only of the former I've played was against my Paradwyn/Cald deck, and my Hyren deck lost in three turns. crying
PostPosted: Sun Apr 24, 2005 11:28 am


Zacharra
Now for my precious:

Hyren Deck

Magi:
Yerthe
Celebrated Hero
Gyrg (Alteration!)

Creatures:
x1 Cave Hyren
x2 Sandstone Hyren
x2 Rock Hyren
x1 Monarch Hyren
x1 Weave Hyren
x1 Grass Hyren
x1 Snow Hyren
x1 Thunder Hyren
x2 Mushroom Hyren
x1 Mist Hyren
x1 Magma Hyren
x1 Ice Hyren
x1 Ormagon (odd-ball!)

Spells:
x1 Hyren's Call
x1 Storm Cloud
x1 Flood of Energy
x1 Harmony
x1 The Hunt
x1 Cleansing
x2 Shockwave
x1 Thunderquake
x3 Burrow
x1 Equilibrate
x2 Bottomless Pit
x1 Impact
x1 Crushing Fungus
x1 Focus
x1 Beam of Light
x1 Maelstrom
x1 Ummm... NO!
x1 Flame Geyser
x1 Aglo

Relics:
x2 Staff of Hyren
x2 Digging Goggles
x2 Strag's Claws

Note: Out of fifty-some bazillion games, this deck has lost once, and only once. (To my other damn deck...)


Hmm... I think I'm going to have to test that claim.

Technomagus


Technomagus

PostPosted: Mon Apr 25, 2005 3:04 pm


Eh, just to inject a little life into this thread, I present to you my Geyser deck, which can still use a few tweaks.

Magi - 3
Warrada (Tomes of the Great Library, Warrada's Ring)
Eryss (Fog Hyren)
Jalex (Shadow Bones)

Creatures - 8
3x Zungg
1x Garganor
2x Core Grag
2x Fog Hyren

Relics - 11
1x Abraxin's Crown
1x Baloo Root
1x Book of Ages
1x Mirror Pendant
1x Robes of the Ages
2x Secrets of the Book
1x Shadow Bones
1x Shadow Cloak
1x Warrada's Ring
1x Tomes of the Great Library

Spells - 21
1x Spirit of Bograth
3x Awakening
3x Vortex of Knowledge
3x Flood of Energy
3x Tradewinds
1x Naroom Shadow Geyser
1x Underneath Shadow Geyser
1x Cald Shadow Geyser
1x Orothe Shadow Gesyser
1x Arderial Shadow Geyser
3x Dream Rift

This is the deck I need the Fog Hyren and Flood of Energy for (just need one of each and it'll be complete!)
PostPosted: Mon Apr 25, 2005 6:42 pm


i have a flood of energy

Trunnk


Kain Odius

PostPosted: Tue Apr 26, 2005 5:57 am


eek I am in desperation for a Wence the Wanderer right now... anyone that can help? eek
PostPosted: Tue Apr 26, 2005 6:10 am


Kira Dwenna
Does anyone have any suggestions for the creation of a deck completely built off of Universal Magi? biggrin

I've had the idea for some time now, but only one Rayje, Tony Jones and Tuku. Any suggestions for the creation of a deck from the ground up with these three? xd


go three Rayje's use Lore for first Rayje then use Willy on second and then you can use Rejuvenate every turn Helps with big Creatures. I would also use Keepers Staff to cut down on cost of Creatures. Hyren Call a Monarch Hyren is nice too. 7 for 9 isn't bad. Until TR comes out Universal Magi aren't very good...two words Crushing Will....

Trunnk


Scarlet Jile
Captain

PostPosted: Tue Apr 26, 2005 6:58 am


Thast
eek I am in desperation for a Wence the Wanderer right now... anyone that can help? eek


Hee hee hee... no! I heart my Wence the Wanderer! And this is in the wrong forum, stupid!
PostPosted: Tue Apr 26, 2005 9:11 am


Zacharra
Thast
eek I am in desperation for a Wence the Wanderer right now... anyone that can help? eek


Hee hee hee... no! I heart my Wence the Wanderer! And this is in the wrong forum, stupid!


Heheh, sorry 'bout that. I didn't have enough time to post all that I had to say. So, I'll just conclude that it has to do with a Naroom/Weave deck. I'll put that thing up later... but I'm too lazy right now.

Kain Odius


Scarlet Jile
Captain

PostPosted: Sat Apr 30, 2005 7:28 am


It seems that your avatar is under mass construction... again. xd

For probably the thirteenth time.
PostPosted: Sat Apr 30, 2005 7:52 am


How do you think an Orothe / Paradwyn deck would turn out? I'm wondering if it would accompany Paradwyn better than my current Cald, and I'm having doubts, since it works so well...

I think I might put Valkan or Amanax to replace Magam, despite her undisputed coolness factor. xp

Scarlet Jile
Captain


Technomagus

PostPosted: Tue May 03, 2005 9:53 am


Here's a fun Shaper's Apprentice deck I built. It was based off a combo I got from Insiider. See if you can spot it.

Magi - 3
Kazm (Giant Baldar, Cleansing)
Shaper's Apprentice (Greater Garganor, Sea Barl)
Wessig (Jagged Rocks)

Creatures - 9
3x Sea Barl
3x Reef Hyren
1x Giant Baldar
2x Greater Garganor

Relics - 20
2x Agram's Plaything
3x Climbing Staff
3x Kybar's Scroll
3x Secrets of the Book
2x Gogor's Spade
3x Barqua's Bubble
3x Dewstone
1x Ritual Spear

Spells - 11
2x Cleansing
3x Jagged Rocks
3x Crushing Stones
3x Crushing Surf

If you can't see the combo, here it is: Kazm grabs Cleansing and Greater Garganor, cleanses Agram's Plaything to Kybar's Teeth, then harasses the hell out of the opponent. Then Whall flips up with his Garganor and Barl. Play the Garganor, when it dies, GOOD. Play Agram's Plaything, animate it into a 1E creature (for free), then use Whall's power to swap it with the Garganor! Suddenly you get a 10E beating stick for only 4E, and then you can use the Garganor's "Unearth" ability to get back the Plaything, allowing you to do it again next turn!

Wessig is the fallback plan, incase Whall drops, she shows up, grabs her starter, then Ritual Spears back to Whall, blowing up the board in the process.

Another interesting combo I found out by accident when playtesting against my Bograth/Core deck, the Garganor's only use isn't just recurring beatdown. If Whall is out of options, Dream Twist the Garganor back into play, Ritual Spear to Wessig, Unearth the Ritual Spear, and then Ritual Spear back to Kazm! Suddenly, it's Kazm with a one-turn Greater Garganor vs a creatureless opponent.
PostPosted: Tue May 03, 2005 1:24 pm


Very clever, Technomagus.

I've come to expect nothing less. wink

Scarlet Jile
Captain


Technomagus

PostPosted: Tue May 03, 2005 7:53 pm


This is what you get when you take a guy who's played wacky combo decks in Magic for 10 years and introduce him to a game designed for wacky combo interaction.
PostPosted: Wed May 04, 2005 7:02 am


Of course.

I played very little Magic, I found it kind of boring, since all of my friends had somewhere abouts a thousand cards, and I had... about fifty. xd

Needless to say, it mattered not how well I arranged the cards into a deck, I almost always lost.

So I chucked em'!

Scarlet Jile
Captain


Trunnk

PostPosted: Wed May 04, 2005 12:38 pm


Technomagus always has very nice decks
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