█HAIR ▬Sassy has dark cerulean blue. It is long and straight, stopping at her lower back. She keeps pretty ribbon clips on the sides of her hair and were her mothers back to when she was Sassy's age. The only time she ever puts it up is at anything formal. █CLOTHING ▬ Sassy likes to wear dark colored clothing. Her main outfit for combat is a dark blue patterned battle garb that perfectly fits over a pair of dark beige pants and dark blue boots. Under the battle garment she wears a dark blue to black small top. For casual Sassy is more of a shorts and jeans kind of girl, with boots and short sleeved tops to match. For formal she enjoys to wear silver and shite adorned dresses with different patterns for a change of pace. █ACCESSORIES ▬ Sassys main accessory are a pair of dark blue, silver, and white-lined decorative flower clips. They belonged to her mother and were passed down to her as a family heirloom. Her second choice of accessory is a pair of silver gloves and elbow guards, that she mainly wears to somewhat protect from the blades of her glaive. Mostly they are for decoration to adorn a touch of lighter color. The final accessory is a belt she carries around her waist and its main purpose is to hold her ammunition. █EYES ▬ red █BUILD ▬ Slim, C cupped, has subtle curves. She comes off as a possible porcelain doll to some. █TATTOOS ▬none █SCARS ▬none █MARKINGS/FAUNUS TRAITS ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █ Primary Talent ▬ Mid-ranged combat- Sassy's skill relies on the middle line between near and far. Because of possessing a long weapon just over her height, it has taken years of practise for to be well handed to watch going to close or to far. █ Faunus Trait/Bonus Talent ▬ Eidetic Memory, █ Other Talents:▬ Aerial Maneuverability - Whenever Sasselia is ever mid air in combat via thrown, or with use of semblance, she is able to maintain herself with better control of her body, and able to use the air resistance and descending gravity to a better advantage. -Baking █LEARNT ABILITIES █ Strongest Skill ▬ first aid Support- trained by her father at an early age, Sassy has built a sturdy knowledge of first aid tactics and treatments. She knows a lot of basic solutions and continues to grow at a steady pace. It is because of this she has rather depthed hands to be able to treat a person/faunus with delicate care. █ Weakest Skill ▬ Physical contact - Unused to the body heat of others, and with the lack of affection her remaining family holds, physical contact with others can result in her losing her composure, catching her off guard, or potentially fainting. This is due to foreign body heat touching her skin,or that body heat being felt through light clothing. This does not apply to grimm, as their cold, soulless bodies do not carry human emotion. █ Other Skills ▬ Teamwork skills: Due to her semblance and her natural growth, Sassy excels at following orders and keeping good graces to be an excellent teammate. The closer she is to someone and their teamwork, the more willing she is to risk her own energy using semblance for them. She is also excellent with the contributing ideas of others, and combining them with ideas of her own to form better strategies, and hopefully, increase the odds of victory. ▬ Natural Medicinal knowledge
█LIKES █ ▬ Sightseeing █ ▬ Long list of food choices: Coffee, Chamomile tea, chicken sauteed in honey garlic, potatoes, fish cooked, oats, trail mix, bread, meat!!!, cake. █ ▬ Reading, libraries, plushed animal toys, dolls, action figures, walking barefoot through the beach, romance novels █ ▬ Her brother Husky (as family,) new people she is able to become friends with, her team █ ▬ shiny bracelets, hair ornaments, rainy weathers █ ▬ Birds, fish, dogs, cats █DISLIKES █ ▬ Stupid people, bullies, hot weather, pranksters, thieves, majority of her family, the arranged marriages her father continues to try and set up █ ▬ Broccoli, shrimp, pineapple █ ▬ Dullness, the cold, secrets, neglection █ ▬ Bears, scorpions, deathstalkers █ ▬ Smoke, fire █PERSONALITY TRAITS █Nature ▬ Sasselia is a shy, but responsible individual who focuses on testing herself to improve her sense of life one day at a time. She is truly a caring type of person but does not wish for others to be over worrisome of her. Sassy can also be somewhat elusive, and once in a while, a little hard to approach, depending on first impression. Once someone grows on her though, she is a lot more talkative, and draws a friendlier approach once certain about friend or foe. It is her silence that approaches, in truth whenever silent she is only watching...And observing for inspiration or something good to pick up on.
█Vernacular ▬ Sasselia has a naturally soft spoken voice, and for the most part comes out in stammers from her shyness. Though soft it contains a natural charming vibe to it, as she is the type to speak polite for the most part. Her voice range is just above a mezzo-soprano, with hints of a Vacuo accent in it's vocal edges. █Positive Traits ▬ Loyalty- Sassy is the type to be loyal towards people she considers a good part of her life. In a team she knows loyalty is a main trait, and has manage to uphold her own of it. Backstabbing is a coward's option. ▬Observant: Being around new terrain, people, or combat, or combat, to be observant has become a habitual trait. Whether she is watching the body language or actions of others, it slowly teaches to her own satisfaction about behavior and variety. ▬persevered/determined: In the heat of battle perseverance and determination to win pick up for her quick. Can also be mistaken for stubbornness. █Negative Traits ▬Naive: Because of the fact she is not used to too many people, and even though she observes.. Sassy is a little naive, and sometimes falls to the wrath of lies and jokes or sometimes danger if she is not careful enough. ▬Stubborn: Though determined, sometimes she overdoes to a point where she is utterly stubborn to a fault. "Stubborn as a mule" does not compare. ▬ Over flustered in close combat: Not a fan of having to many in her personal space, close combat is something she tries to keep limited unless necessary. She flusters when someone is too close and it tends to ruin her focus. ▬ Shyness: Due to her lack of socialization to strangers she is easily shy and has problems vocalizing from time to time." Compliments and/or contact she has a tendency to faint or hit "Shy" mode.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born in the forests of Vacuo to a family of nine, Sassy was the youngest. She was born under the success of a retired hunter and huntress, with 7 older sextuplets above her. By order of the youngest to the oldest twins: Hokus, Jorey, Jensen, Sylvester, Darwin, Horus, and Husky. She lost her mother when she was 2, to a small horde of deathstalkers that had tried to take over their land from an underground den. Protecting Sasselia in her final hours after a day of Sass digging a hole with a toy shovel, the brothers blame Sasselia for their mother’s death. During the destruction of Vacuo the Argenia's had to leave, their home overwhelmed by Grimm. They lost Jorey and Darwin to the horde, leaving seven to become five brothers. She herself had only survived, only because she had been rescued by a boy a few years older than she. The fire, destruction, and the death of her mother before her eyes, had her about to become another corpse for the Grimm. Was it not for a rescue team, and for the young boy who had saved her, she would never have existed present day? Sasselia of course, remains to this day to having a nightmare about golden eyes in darkness, morphing into light green eyes, and golden hair. The face remaining a shadow in the back of her mind. She has no true recollection of her savior, but little does she know, they are closer in Vale than anyone could ever hope to guess. Growing up under them made things difficult, over protection limiting her horizons. To help pass the time her father taught her the ways of the glaive, and midrange combat, hoping to use it to satiate her appetite for wanting to be a huntress. He went as far as to teaching her from the basics of first aid, firing a shotgun, and properly using the Gravity flux, the weapon that had belonged to her mother. Getting to Vale change some of that for the better. He merely did all of this for emergency purposes only, but he had no idea with all of this training Sasselia had been seeking more than just a normal life. Her whole goal growing up has been to become a full-time huntress and save those from losing loved ones as she had lost those she cherished. Now residing in Vale with her father and brothers, they were against her trying to pick up the small family legacy over fear of losing her like her mother. Of course, to their dismay she had enrolled anyways. Both her, and the remaining brothers are now part of the academy, overseeing for the future. Unfortunately for her, Sasselia's father, refuses to see her become a huntress like her mother. Out of over-worry in losing Sass like he had her mother; he more wishes to see her be a normal human woman away from the life of hunting and fighting Grimm. Behind the scenes and very much to her dismay, her father has been searching for a proper male to arrange Sasselia to retire her life of hunting for. Trying to decide the woman's fate, Sasselia's father believes with her constitution and personality she will only be walking into her own death, one day hoping to get her out of that school by arranged marriage, and force her to step down from the life she is trying to make of herself. Of course, Sasselia fights this consistently among the majority of her spiteful brothers, only one a benefactor to believing she has what it takes.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Glavityflux █ ▬ A 2-3 meter double edged pole blade, with built in double barrel shotguns built into both sides under the decorative spike protruding from both ends. The bullets are fired by her sending aura through the weapon itself. █Melee Form ▬ Glaive █Ranged Form ▬ Shotgun █Other Form(s) ▬ double axes (when the pole of the glaive is split into two. █Ammo Type ▬ 20 Regular shotgun bullets & 8 dust bullets. █ Drawback▬ Sasselia has to manually change the shotgun bullets. It takes half of one post to reload.
█OTHER WEAPONS █ ▬ a small blade of her father's she keeps close inside her right boot. █ ▬ █ ▬ █ITEMS █ ▬ Sassy carries a pouch strapped to the back of her outfit that contains first aid supplies. Contents include: bandages, secret ointment created by her mother that she herself has the ability to make (used for scratches and burns to soothe pain, but can also be used for sore muscles and joints.) rubbing alcohol in a small phial with a dropper, mint leaves in a tiny jar used to help those in panic (small inhales only, one person at a time.) █ ▬ Two rings with the Argenia symbol. They represent her two dead brothers. She keeps them in the pouch as well. █ ▬ Shotgun bullets she keeps around in a belt around her waist. It can hold up to 20 bullets.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Gravity field manipulation █*AURA COLOR ▬ Royal Blue █*DESCRIPTION Gravity field manipulation is the point of fielding items or people close together or farther apart with positive and negative spatial boundaries. In Sassy's case she is able to produce negative spacing to keep boundaries from crossing paths, or using positive spacing to connect paths and boundaries. Her negative spacing is useful for defending long ranged fighters from close combat and her positive spacing is useful for bringing comrades together in combat and defending even by using inanimate objects to intervene attacks. Her semblance effectiveness in battle is not meant to be offensive, but rather yet, be a battle position shifter.
█ ▬ (General Description: In the 4 following bullets please describe how your semblance improves over levels) █*LEVEL 0 ▬ (0-99 posts) By physical hand contact, Sasselia is able to use herself, with one other variable source of object or person, and control by keeping them close to her, or by pushing them away from her. She can push small objects away up to 10 meters. She can keep the distancing hold or close uphold for up to 3 posts, with a 2-post cooldown. █*LEVEL 1▬ (100-199 posts) By physical hand contact, Sasselia is able to use herself, with 2 other variable sources of object or person, and control by keeping them close to her, or by pushing them away from her. She can push small objects and people away up to 15 meters from her. She can keep the distancing hold or close uphold for up to 4 posts, with a 3-post cooldown. Sasselia is also able to summon one glyph up to meters away from her, and push those in the glyph farther away, or bring them closer, by another 10 meters. the glyph only works for one post, with a 2-post cooldown. The glyph is a small diameter of 1.5-meter circumference.
█*LEVEL 2▬ (200-299 posts) By level 2, Sasselia's able to summon out 3 glyphs into battle, and can use herself, with 2 other variable source of object or person, by physically contact, and control by keeping them close to her, or by pushing them away from her. She can push small objects and people away up to 15 meters from her. She is able to keep the glyphs on the battlefield for 2 posts, or by control of her hands for 4 posts. The glyphs are a small diameter of 1.5-meter circumference.
█*LEVEL 3 ▬ ((300-399 posts) By level 3, Sasselia's glyph usage mutates itself away from physical contact onto everything but between her weapon and herself, into allowing her more glyphs. The mutation allows the control to shift people and objects left and right by 15 meters in either direction, . She is able to fire out 6 glyphs, up to 20 meters, or use her hands with contact, and is able to keep them on the battlefield for 2 posts, or by control of her hands for 4 posts. The cooldown is for 4 posts. She is able to shift the movement of only half the glyphs, for up to 5 meters from the other glyphs. The glyphs are a small diameter of 1.5-meter circumference. █*DRAWBACKS ▬ Extra Aura Usage and possible signs of paralysis of the nerves to herself only. It is a rigid type of paralysis that makes her immovable for 2 posts when it kicks in. This takes effect after every semblance usage for two posts. ▬ When using glyphs, she must use her weapon as a beacon, to help her point and aim her glyphs for summoning. ▬ She cannot make diagonal direction. ▬ The glyphs cannot move when created until level 3. ▬ She cannot move objects exceedingly over 600 pounds.
Hello again! ^^ Thank you for the changes, and I hope you are doing well. Now we can move on to the semblance. Now, I will tell you this, I asked for help from crew and they were very helpful.
*Optional edits/Curiosities*
► Nothing to Add.
*Must Edits/Clarifications*
► Primary Weapon • N/A ► Semblance: • Language needs to be simplified and clearer. "Sass is able to use gravity to attract or repel people/objects/Grimm if they make contact with one of her glyphs, or the glyph is on them." • A question that came up was: Is it possible to dodge the creation of glyphs, or destroy the glyphs at the higher levels where it lasts for more than a post? • There are two routes she can go about the semblance: 1) Keep it ranged where she can direct/ point it, but there has to be a way for someone to dodge it. As it stands, without one, it's a bit of an auto-hit since it is point and a glyph appears on the person. 2) It remains as touch (herself and weapons held) throughout. But we would allow the glyphs to last longer than it is right now. So it can remain inert like a trap where she can choose when to activate it. Like maybe it can remain 3 posts inactive where at any point she can activate it, and when she does, she is able to use it for a few posts. This means if she fired a bullet from her weapons, she could have a glyph on the bullet. So wherever the bullet hit, a glyph would appear (or she just augments the bullet itself with gravity if she liked). • Rather than say size of objects per level, it should be weight. Like how she has a max of 600 lbs in drawbacks. Which should stay the max, but maybe each level is weight she can manipulate as it'll allow Sass grab larger objects as well as she progresses. Like: - Level 0 - 150lb - Level 1 - 300lb - Level 2 - 450lb - Level 3 - 600lb • Also what happens if she pushes someone and they go out of range she can manipulate the glyph? Does the connection sever then, where even if she got close she couldn't use it and would have to get a glyph on them again? Or is it that she just needs to get in range then to manipulate gravity?
*Reminder*
► N/A
Posted: Sun May 24, 2020 9:02 pm
eijiberry
[Eijiberry]
█ █ ╫ C O R E ╫
█*NAME ▬ Sasselia Argenia █Age ▬ 17 █*FACTION ▬ Originally from Vaccuo but now in Vale █*Role ▬ student █*Gender ▬ female █*Species ▬ human
█HAIR ▬Sassy has dark cerulean blue. It is long and straight, stopping at her lower back. She keeps pretty ribbon clips on the sides of her hair and were her mothers back to when she was Sassy's age. The only time she ever puts it up is at anything formal. █CLOTHING ▬ Sassy likes to wear dark colored clothing. Her main outfit for combat is a dark blue patterned battle garb that perfectly fits over a pair of dark beige pants and dark blue boots. Under the battle garment she wears a dark blue to black small top. For casual Sassy is more of a shorts and jeans kind of girl, with boots and short sleeved tops to match. For formal she enjoys to wear silver and shite adorned dresses with different patterns for a change of pace. █ACCESSORIES ▬ Sassys main accessory are a pair of dark blue, silver, and white-lined decorative flower clips. They belonged to her mother and were passed down to her as a family heirloom. Her second choice of accessory is a pair of silver gloves and elbow guards, that she mainly wears to somewhat protect from the blades of her glaive. Mostly they are for decoration to adorn a touch of lighter color. The final accessory is a belt she carries around her waist and its main purpose is to hold her ammunition. █EYES ▬ red █BUILD ▬ Slim, C cupped, has subtle curves. She comes off as a possible porcelain doll to some. █TATTOOS ▬none █SCARS ▬none █MARKINGS/FAUNUS TRAITS ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █ Primary Talent ▬ Mid-ranged combat- Sassy's skill relies on the middle line between near and far. Because of possessing a long weapon just over her height, it has taken years of practise for to be well handed to watch going to close or to far. █ Faunus Trait/Bonus Talent ▬ Eidetic Memory, █ Other Talents:▬ Aerial Maneuverability - Whenever Sasselia is ever mid air in combat via thrown, or with use of semblance, she is able to maintain herself with better control of her body, and able to use the air resistance and descending gravity to a better advantage. -Baking █LEARNT ABILITIES █ Strongest Skill ▬ first aid Support- trained by her father at an early age, Sassy has built a sturdy knowledge of first aid tactics and treatments. She knows a lot of basic solutions and continues to grow at a steady pace. It is because of this she has rather depthed hands to be able to treat a person/faunus with delicate care. █ Weakest Skill ▬ Physical contact - Unused to the body heat of others, and with the lack of affection her remaining family holds, physical contact with others can result in her losing her composure, catching her off guard, or potentially fainting. This is due to foreign body heat touching her skin,or that body heat being felt through light clothing. This does not apply to grimm, as their cold, soulless bodies do not carry human emotion. █ Other Skills ▬ Teamwork skills: Due to her semblance and her natural growth, Sassy excels at following orders and keeping good graces to be an excellent teammate. The closer she is to someone and their teamwork, the more willing she is to risk her own energy using semblance for them. She is also excellent with the contributing ideas of others, and combining them with ideas of her own to form better strategies, and hopefully, increase the odds of victory. ▬ Natural Medicinal knowledge
█LIKES █ ▬ Sightseeing █ ▬ Long list of food choices: Coffee, Chamomile tea, chicken sauteed in honey garlic, potatoes, fish cooked, oats, trail mix, bread, meat!!!, cake. █ ▬ Reading, libraries, plushed animal toys, dolls, action figures, walking barefoot through the beach, romance novels █ ▬ Her brother Husky (as family,) new people she is able to become friends with, her team █ ▬ shiny bracelets, hair ornaments, rainy weathers █ ▬ Birds, fish, dogs, cats █DISLIKES █ ▬ Stupid people, bullies, hot weather, pranksters, thieves, majority of her family, the arranged marriages her father continues to try and set up █ ▬ Broccoli, shrimp, pineapple █ ▬ Dullness, the cold, secrets, neglection █ ▬ Bears, scorpions, deathstalkers █ ▬ Smoke, fire █PERSONALITY TRAITS █Nature ▬ Sasselia is a shy, but responsible individual who focuses on testing herself to improve her sense of life one day at a time. She is truly a caring type of person but does not wish for others to be over worrisome of her. Sassy can also be somewhat elusive, and once in a while, a little hard to approach, depending on first impression. Once someone grows on her though, she is a lot more talkative, and draws a friendlier approach once certain about friend or foe. It is her silence that approaches, in truth whenever silent she is only watching...And observing for inspiration or something good to pick up on.
█Vernacular ▬ Sasselia has a naturally soft spoken voice, and for the most part comes out in stammers from her shyness. Though soft it contains a natural charming vibe to it, as she is the type to speak polite for the most part. Her voice range is just above a mezzo-soprano, with hints of a Vacuo accent in it's vocal edges. █Positive Traits ▬ Loyalty- Sassy is the type to be loyal towards people she considers a good part of her life. In a team she knows loyalty is a main trait, and has manage to uphold her own of it. Backstabbing is a coward's option. ▬Observant: Being around new terrain, people, or combat, or combat, to be observant has become a habitual trait. Whether she is watching the body language or actions of others, it slowly teaches to her own satisfaction about behavior and variety. ▬persevered/determined: In the heat of battle perseverance and determination to win pick up for her quick. Can also be mistaken for stubbornness. █Negative Traits ▬Naive: Because of the fact she is not used to too many people, and even though she observes.. Sassy is a little naive, and sometimes falls to the wrath of lies and jokes or sometimes danger if she is not careful enough. ▬Stubborn: Though determined, sometimes she overdoes to a point where she is utterly stubborn to a fault. "Stubborn as a mule" does not compare. ▬ Over flustered in close combat: Not a fan of having to many in her personal space, close combat is something she tries to keep limited unless necessary. She flusters when someone is too close and it tends to ruin her focus. ▬ Shyness: Due to her lack of socialization to strangers she is easily shy and has problems vocalizing from time to time." Compliments and/or contact she has a tendency to faint or hit "Shy" mode.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born in the forests of Vacuo to a family of nine, Sassy was the youngest. She was born under the success of a retired hunter and huntress, with 7 older sextuplets above her. By order of the youngest to the oldest twins: Hokus, Jorey, Jensen, Sylvester, Darwin, Horus, and Husky. She lost her mother when she was 2, to a small horde of deathstalkers that had tried to take over their land from an underground den. Protecting Sasselia in her final hours after a day of Sass digging a hole with a toy shovel, the brothers blame Sasselia for their mother’s death. During the destruction of Vacuo the Argenia's had to leave, their home overwhelmed by Grimm. They lost Jorey and Darwin to the horde, leaving seven to become five brothers. She herself had only survived, only because she had been rescued by a boy a few years older than she. The fire, destruction, and the death of her mother before her eyes, had her about to become another corpse for the Grimm. Was it not for a rescue team, and for the young boy who had saved her, she would never have existed present day? Sasselia of course, remains to this day to having a nightmare about golden eyes in darkness, morphing into light green eyes, and golden hair. The face remaining a shadow in the back of her mind. She has no true recollection of her savior, but little does she know, they are closer in Vale than anyone could ever hope to guess. Growing up under them made things difficult, over protection limiting her horizons. To help pass the time her father taught her the ways of the glaive, and midrange combat, hoping to use it to satiate her appetite for wanting to be a huntress. He went as far as to teaching her from the basics of first aid, firing a shotgun, and properly using the Gravity flux, the weapon that had belonged to her mother. Getting to Vale change some of that for the better. He merely did all of this for emergency purposes only, but he had no idea with all of this training Sasselia had been seeking more than just a normal life. Her whole goal growing up has been to become a full-time huntress and save those from losing loved ones as she had lost those she cherished. Now residing in Vale with her father and brothers, they were against her trying to pick up the small family legacy over fear of losing her like her mother. Of course, to their dismay she had enrolled anyways. Both her, and the remaining brothers are now part of the academy, overseeing for the future. Unfortunately for her, Sasselia's father, refuses to see her become a huntress like her mother. Out of over-worry in losing Sass like he had her mother; he more wishes to see her be a normal human woman away from the life of hunting and fighting Grimm. Behind the scenes and very much to her dismay, her father has been searching for a proper male to arrange Sasselia to retire her life of hunting for. Trying to decide the woman's fate, Sasselia's father believes with her constitution and personality she will only be walking into her own death, one day hoping to get her out of that school by arranged marriage, and force her to step down from the life she is trying to make of herself. Of course, Sasselia fights this consistently among the majority of her spiteful brothers, only one a benefactor to believing she has what it takes.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Glavityflux █ ▬ A 2-3 meter double edged pole blade, with built in double barrel shotguns built into both sides under the decorative spike protruding from both ends. The bullets are fired by her sending aura through the weapon itself. █Melee Form ▬ Glaive █Ranged Form ▬ Shotgun █Other Form(s) ▬ double axes (when the pole of the glaive is split into two. █Ammo Type ▬ 20 Regular shotgun bullets & 8 dust bullets. █ Drawback▬ Sasselia has to manually change the shotgun bullets. It takes half of one post to reload.
█OTHER WEAPONS █ ▬ a small blade of her father's she keeps close inside her right boot. █ ▬ █ ▬ █ITEMS █ ▬ Sassy carries a pouch strapped to the back of her outfit that contains first aid supplies. Contents include: bandages, secret ointment created by her mother that she herself has the ability to make (used for scratches and burns to soothe pain, but can also be used for sore muscles and joints.) rubbing alcohol in a small phial with a dropper, mint leaves in a tiny jar used to help those in panic (small inhales only, one person at a time.) █ ▬ Two rings with the Argenia symbol. They represent her two dead brothers. She keeps them in the pouch as well. █ ▬ Shotgun bullets she keeps around in a belt around her waist. It can hold up to 20 bullets.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Gravity Entrapment █*AURA COLOR ▬ Royal Blue █*DESCRIPTION Sasselia's semblance is a gravity and anti-gravity element by way of glyphs. She is able to flip the gravitational pull within the area of her glyphs to either lift things and allow them to float, or make things heavier, by way of making the gravitational pull increase in weight. It is a perfect semblance for trapping Grimm and enemies, though in order to make the glyphs, she must make physical contact with either her hand or her weapon, which allows her to channel her semblance through her bullets or glaive. When her glyphs are laid onto the battlefield, it takes one post for the glyph to be set: the glyphs white on first appearance. The glyph is activated the moment it turns dark blue in color. Starting at level 0, she can make up to four glyphs, that are 5 meters (15ft) in diameter. Each level, the number of glyphs she can make, and set are increased but the sizes remain the same. Her glyphs are not invincible, as they can be taken down by humans a level or more stronger than her, or by those who exceed the 600-pound limit. The pressure of weight for each level is shown: - Level 0 - 150lb - Level 1 - 300lb - Level 2 - 450lb - Level 3 - 600lb
█ ▬ (General Description: In the 4 following bullets please describe how your semblance improves over levels) █*LEVEL 0 ▬ (0-99 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out four traps that last for four posts, unless broken early on. There is a two post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 150 lbs worth of pressure onto objects or enemies. (Cannot hold anyone or objects over 150 lbs) Anti-gravity: Lift objects, grimm, or people up to 15 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 1▬ (100-199 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out six traps that last for four posts, unless broken early on. There is a three post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 300 lbs worth of pressure onto objects or enemies.(Cannot hold anyone or objects over 300 lbs) Anti-gravity: Lift objects, grimm, or people up to 20 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 2▬ (200-299 posts) The glyphs are a diameter 15ft wide.(Five meters) Sasselia is able to lay out eight traps that last for four posts, unless broken early on. There is a Four post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 450 lbs worth of pressure onto objects or enemies..(Cannot hold anyone or objects over 450 lbs) Anti-gravity: Lift objects, grimm, or people up to 25 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 3 ▬ ((300-399 posts) The glyphs are a diameter 15ft wide.(five meters) Sasselia is able to lay out ten traps that last for four posts, unless broken early on. There is a five post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 600 lbs worth of pressure onto objects or enemies. .(Cannot hold anyone or objects over 600 lbs) Anti-gravity: Lift objects, grimm, or people up to 30 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*DRAWBACKS ▬ Nerve paralysis kickback on a art of her body. It is a rigid type of paralysis that makes her immovable for 2 posts when it kicks in. This takes effect after every semblance usage for two posts. ▬ When using glyphs, she must use her weapon as a beacon, or fire a bullet with her semblance channeled onto it to help her point and aim her glyphs for summoning. ▬ The glyphs cannot be moved when created until level 3. ▬ She cannot move objects exceedingly over 600 pounds. ▬ Her glyphs can be neutralized or destroyed by any enemy exceeding 600 pounds, or by enemies one level above herself. --- Sasselia has to choose the effect on whether there is going to be gravity or antigravity set in the glyph before firing. ------- To break her glyphs, those above her current level can easily use their aura to break the glyph. Those on Sasselia's level or lower, it takes 2 posts of focusing aura to break the effects effects. Those with enhanced, or above average strength in skill have a more high resistance.
Okay, so almost there. There's just one more thing and then you're all good to go lovey-dovey!! <3
*Optional edits/Curiosities*
► N/A
*Must Edits/Clarifications*
► Okay, so one thing I missed that others have pointed out is Positive Traits - Observant: As it is currently written, rather than seeming like a Positive Trait, it comes off like a skill and/or talent, just because Observant more means picking up on details other people wouldn't type deal. So maybe change it to something else (maybe change the wording to something like people watching) and take out all mentions about terrain and all of that unless you want to make it a skill (since you do have one more skill slot)? ► Primary Weapon • N/A ► Semblance: • N/A
*Reminder*
• N/A
Aeval_Silvertongue
Timid Hunter
Offline
Deadly_Tiger Crew
Eloquent Conversationalist
Offline
Posted: Sat May 30, 2020 6:52 pm
eijiberry
[Eijiberry]
█ █ ╫ C O R E ╫
█*NAME ▬ Sasselia Argenia █Age ▬ 17 █*FACTION ▬ Originally from Vaccuo but now in Vale █*Role ▬ student █*Gender ▬ female █*Species ▬ human
█HAIR ▬Sassy has dark cerulean blue. It is long and straight, stopping at her lower back. She keeps pretty ribbon clips on the sides of her hair and were her mothers back to when she was Sassy's age. The only time she ever puts it up is at anything formal. █CLOTHING ▬ Sassy likes to wear dark colored clothing. Her main outfit for combat is a dark blue patterned battle garb that perfectly fits over a pair of dark beige pants and dark blue boots. Under the battle garment she wears a dark blue to black small top. For casual Sassy is more of a shorts and jeans kind of girl, with boots and short sleeved tops to match. For formal she enjoys to wear silver and shite adorned dresses with different patterns for a change of pace. █ACCESSORIES ▬ Sassys main accessory are a pair of dark blue, silver, and white-lined decorative flower clips. They belonged to her mother and were passed down to her as a family heirloom. Her second choice of accessory is a pair of silver gloves and elbow guards, that she mainly wears to somewhat protect from the blades of her glaive. Mostly they are for decoration to adorn a touch of lighter color. The final accessory is a belt she carries around her waist and its main purpose is to hold her ammunition. █EYES ▬ red █BUILD ▬ Slim, C cupped, has subtle curves. She comes off as a possible porcelain doll to some. █TATTOOS ▬none █SCARS ▬none █MARKINGS/FAUNUS TRAITS ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █ Primary Talent ▬ Mid-ranged combat- Sassy's skill relies on the middle line between near and far. Because of possessing a long weapon just over her height, it has taken years of practise for to be well handed to watch going to close or to far. █ Faunus Trait/Bonus Talent ▬ Eidetic Memory, █ Other Talents:▬ Aerial Maneuverability - Whenever Sasselia is ever mid air in combat via thrown, or with use of semblance, she is able to maintain herself with better control of her body, and able to use the air resistance and descending gravity to a better advantage. -Baking █LEARNT ABILITIES █ Strongest Skill ▬ first aid Support- trained by her father at an early age, Sassy has built a sturdy knowledge of first aid tactics and treatments. She knows a lot of basic solutions and continues to grow at a steady pace. It is because of this she has rather depthed hands to be able to treat a person/faunus with delicate care. █ Weakest Skill ▬ Physical contact - Unused to the body heat of others, and with the lack of affection her remaining family holds, physical contact with others can result in her losing her composure, catching her off guard, or potentially fainting. This is due to foreign body heat touching her skin,or that body heat being felt through light clothing. This does not apply to grimm, as their cold, soulless bodies do not carry human emotion. █ Other Skills ▬ Teamwork skills: Due to her semblance and her natural growth, Sassy excels at following orders and keeping good graces to be an excellent teammate. The closer she is to someone and their teamwork, the more willing she is to risk her own energy using semblance for them. She is also excellent with the contributing ideas of others, and combining them with ideas of her own to form better strategies, and hopefully, increase the odds of victory. ▬ Natural Medicinal knowledge
▬ enhanced observancy to terrain
█LIKES █ ▬ Sightseeing █ ▬ Long list of food choices: Coffee, Chamomile tea, chicken sauteed in honey garlic, potatoes, fish cooked, oats, trail mix, bread, meat!!!, cake. █ ▬ Reading, libraries, plushed animal toys, dolls, action figures, walking barefoot through the beach, romance novels █ ▬ Her brother Husky (as family,) new people she is able to become friends with, her team █ ▬ shiny bracelets, hair ornaments, rainy weathers █ ▬ Birds, fish, dogs, cats █DISLIKES █ ▬ Stupid people, bullies, hot weather, pranksters, thieves, majority of her family, the arranged marriages her father continues to try and set up █ ▬ Broccoli, shrimp, pineapple █ ▬ Dullness, the cold, secrets, neglection █ ▬ Bears, scorpions, deathstalkers █ ▬ Smoke, fire █PERSONALITY TRAITS █Nature ▬ Sasselia is a shy, but responsible individual who focuses on testing herself to improve her sense of life one day at a time. She is truly a caring type of person but does not wish for others to be over worrisome of her. Sassy can also be somewhat elusive, and once in a while, a little hard to approach, depending on first impression. Once someone grows on her though, she is a lot more talkative, and draws a friendlier approach once certain about friend or foe. It is her silence that approaches, in truth whenever silent she is only watching...And observing for inspiration or something good to pick up on.
█Vernacular ▬ Sasselia has a naturally soft spoken voice, and for the most part comes out in stammers from her shyness. Though soft it contains a natural charming vibe to it, as she is the type to speak polite for the most part. Her voice range is just above a mezzo-soprano, with hints of a Vacuo accent in it's vocal edges. █Positive Traits ▬ Loyalty- Sassy is the type to be loyal towards people she considers a good part of her life. In a team she knows loyalty is a main trait, and has manage to uphold her own of it. Backstabbing is a coward's option. ▬Kind ▬ Well-mannered ▬ Considerate ▬persevered/determined: In the heat of battle perseverance and determination to win pick up for her quick. Can also be mistaken for stubbornness. █Negative Traits ▬Social Naivety: Because of the fact she is not used to too many people, and even though she observes.. Sassy is a little naive, and sometimes falls to the wrath of lies and jokes or sometimes danger if she is not careful enough. ▬Stubborn: Though determined, sometimes she overdoes to a point where she is utterly stubborn to a fault. "Stubborn as a mule" does not compare. ▬ Over flustered in close combat: Not a fan of having to many in her personal space, close combat is something she tries to keep limited unless necessary. She flusters when someone is too close and it tends to ruin her focus. ▬ Shyness: Due to her lack of socialization to strangers she is easily shy and has problems vocalizing from time to time." Compliments and/or contact she has a tendency to faint or hit "Shy" mode.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born in the forests of Vacuo to a family of nine, Sassy was the youngest. She was born under the success of a retired hunter and huntress, with 7 older sextuplets above her. By order of the youngest to the oldest twins: Hokus, Jorey, Jensen, Sylvester, Darwin, Horus, and Husky. She lost her mother when she was 2, to a small horde of deathstalkers that had tried to take over their land from an underground den. Protecting Sasselia in her final hours after a day of Sass digging a hole with a toy shovel, the brothers blame Sasselia for their mother’s death. During the destruction of Vacuo the Argenia's had to leave, their home overwhelmed by Grimm. They lost Jorey and Darwin to the horde, leaving seven to become five brothers. She herself had only survived, only because she had been rescued by a boy a few years older than she. The fire, destruction, and the death of her mother before her eyes, had her about to become another corpse for the Grimm. Was it not for a rescue team, and for the young boy who had saved her, she would never have existed present day? Sasselia of course, remains to this day to having a nightmare about golden eyes in darkness, morphing into light green eyes, and golden hair. The face remaining a shadow in the back of her mind. She has no true recollection of her savior, but little does she know, they are closer in Vale than anyone could ever hope to guess. Growing up under them made things difficult, over protection limiting her horizons. To help pass the time her father taught her the ways of the glaive, and midrange combat, hoping to use it to satiate her appetite for wanting to be a huntress. He went as far as to teaching her from the basics of first aid, firing a shotgun, and properly using the Gravity flux, the weapon that had belonged to her mother. Getting to Vale change some of that for the better. He merely did all of this for emergency purposes only, but he had no idea with all of this training Sasselia had been seeking more than just a normal life. Her whole goal growing up has been to become a full-time huntress and save those from losing loved ones as she had lost those she cherished. Now residing in Vale with her father and brothers, they were against her trying to pick up the small family legacy over fear of losing her like her mother. Of course, to their dismay she had enrolled anyways. Both her, and the remaining brothers are now part of the academy, overseeing for the future. Unfortunately for her, Sasselia's father, refuses to see her become a huntress like her mother. Out of over-worry in losing Sass like he had her mother; he more wishes to see her be a normal human woman away from the life of hunting and fighting Grimm. Behind the scenes and very much to her dismay, her father has been searching for a proper male to arrange Sasselia to retire her life of hunting for. Trying to decide the woman's fate, Sasselia's father believes with her constitution and personality she will only be walking into her own death, one day hoping to get her out of that school by arranged marriage, and force her to step down from the life she is trying to make of herself. Of course, Sasselia fights this consistently among the majority of her spiteful brothers, only one a benefactor to believing she has what it takes.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Glavityflux █ ▬ A 2-3 meter double edged pole blade, with built in double barrel shotguns built into both sides under the decorative spike protruding from both ends. The bullets are fired by her sending aura through the weapon itself. █Melee Form ▬ Glaive █Ranged Form ▬ Shotgun █Other Form(s) ▬ double axes (when the pole of the glaive is split into two. █Ammo Type ▬ 20 Regular shotgun bullets & 8 dust bullets. █ Drawback▬ Sasselia has to manually change the shotgun bullets. It takes half of one post to reload.
█OTHER WEAPONS █ ▬ a small blade of her father's she keeps close inside her right boot. █ ▬ █ ▬ █ITEMS █ ▬ Sassy carries a pouch strapped to the back of her outfit that contains first aid supplies. Contents include: bandages, secret ointment created by her mother that she herself has the ability to make (used for scratches and burns to soothe pain, but can also be used for sore muscles and joints.) rubbing alcohol in a small phial with a dropper, mint leaves in a tiny jar used to help those in panic (small inhales only, one person at a time.) █ ▬ Two rings with the Argenia symbol. They represent her two dead brothers. She keeps them in the pouch as well. █ ▬ Shotgun bullets she keeps around in a belt around her waist. It can hold up to 20 bullets.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Gravity Entrapment █*AURA COLOR ▬ Royal Blue █*DESCRIPTION Sasselia's semblance is a gravity and anti-gravity element by way of glyphs. She is able to flip the gravitational pull within the area of her glyphs to either lift things and allow them to float, or make things heavier, by way of making the gravitational pull increase in weight. It is a perfect semblance for trapping Grimm and enemies, though in order to make the glyphs, she must make physical contact with either her hand or her weapon, which allows her to channel her semblance through her bullets or glaive. When her glyphs are laid onto the battlefield, it takes one post for the glyph to be set: the glyphs white on first appearance. The glyph is activated the moment it turns dark blue in color. Starting at level 0, she can make up to four glyphs, that are 5 meters (15ft) in diameter. Each level, the number of glyphs she can make, and set are increased but the sizes remain the same. Her glyphs are not invincible, as they can be taken down by humans a level or more stronger than her, or by those who exceed the 600-pound limit. The pressure of weight for each level is shown: - Level 0 - 150lb - Level 1 - 300lb - Level 2 - 450lb - Level 3 - 600lb
█ ▬ (General Description: In the 4 following bullets please describe how your semblance improves over levels) █*LEVEL 0 ▬ (0-99 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out four traps that last for four posts, unless broken early on. There is a two post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 150 lbs worth of pressure onto objects or enemies. (Cannot hold anyone or objects over 150 lbs) Anti-gravity: Lift objects, grimm, or people up to 15 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 1▬ (100-199 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out six traps that last for four posts, unless broken early on. There is a three post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 300 lbs worth of pressure onto objects or enemies.(Cannot hold anyone or objects over 300 lbs) Anti-gravity: Lift objects, grimm, or people up to 20 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 2▬ (200-299 posts) The glyphs are a diameter 15ft wide.(Five meters) Sasselia is able to lay out eight traps that last for four posts, unless broken early on. There is a Four post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 450 lbs worth of pressure onto objects or enemies..(Cannot hold anyone or objects over 450 lbs) Anti-gravity: Lift objects, grimm, or people up to 25 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 3 ▬ ((300-399 posts) The glyphs are a diameter 15ft wide.(five meters) Sasselia is able to lay out ten traps that last for four posts, unless broken early on. There is a five post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 600 lbs worth of pressure onto objects or enemies. .(Cannot hold anyone or objects over 600 lbs) Anti-gravity: Lift objects, grimm, or people up to 30 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*DRAWBACKS ▬ Nerve paralysis kickback on a art of her body. It is a rigid type of paralysis that makes her immovable for 2 posts when it kicks in. This takes effect after every semblance usage for two posts. ▬ When using glyphs, she must use her weapon as a beacon, or fire a bullet with her semblance channeled onto it to help her point and aim her glyphs for summoning. ▬ The glyphs cannot be moved when created until level 3. ▬ She cannot move objects exceedingly over 600 pounds. ▬ Her glyphs can be neutralized or destroyed by any enemy exceeding 600 pounds, or by enemies one level above herself. --- Sasselia has to choose the effect on whether there is going to be gravity or antigravity set in the glyph before firing. ------- To break her glyphs, those above her current level can easily use their aura to break the glyph. Those on Sasselia's level or lower, it takes 2 posts of focusing aura to break the effects effects. Those with enhanced, or above average strength in skill have a more high resistance.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Eddy_Soul5
Aeval_Silvertongue
Approved!
Posted: Thu Oct 15, 2020 1:18 pm
eijiberry
[Eijiberry]
█ █ ╫ C O R E ╫
█*NAME ▬ Sasselia Argenia █Age ▬ 17 █*FACTION ▬ Originally from Vaccuo but now in Vale █*Role ▬ student █*Gender ▬ female █*Species ▬ human
█*Team ▬ SKRA █Teammates ▬ Inari Kazama, Rosa Sandford Tessa Ailbhe, █NICKNAME(S) ▬ Sassy, Sess (only her family calls her this), Knight of the Cerulean Sky (A nickname bestowed from Tessa's tribesman) █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'4 █WEIGHT ▬ 149lbs
█HAIR ▬Sassy has dark cerulean blue. It is long and straight, stopping at her lower back. She keeps pretty ribbon clips on the sides of her hair and were her mothers back to when she was Sassy's age. The only time she ever puts it up is at anything formal. █CLOTHING ▬ Sassy likes to wear dark colored clothing. Her main outfit for combat is a dark blue patterned battle garb that perfectly fits over a pair of dark beige pants and dark blue boots. Under the battle garment she wears a dark blue to black small top. For casual Sassy is more of a shorts and jeans kind of girl, with boots and short sleeved tops to match. For formal she enjoys to wear silver and shite adorned dresses with different patterns for a change of pace. █ACCESSORIES ▬ Sassys main accessory are a pair of dark blue, silver, and white-lined decorative flower clips. They belonged to her mother and were passed down to her as a family heirloom. Her second choice of accessory is a pair of silver gloves and elbow guards, that she mainly wears to somewhat protect from the blades of her glaive. Mostly they are for decoration to adorn a touch of lighter color. The final accessory is a belt she carries around her waist and its main purpose is to hold her ammunition. █EYES ▬ red █BUILD ▬ Slim, C cupped, has subtle curves. She comes off as a possible porcelain doll to some. █TATTOOS ▬none █SCARS ▬none █MARKINGS/FAUNUS TRAITS ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █ Primary Talent ▬ Mid-ranged combat- Sassy's skill relies on the middle line between near and far. Because of possessing a long weapon just over her height, it has taken years of practise for to be well handed to watch going to close or to far. █ Faunus Trait/Bonus Talent ▬ Eidetic Memory, █ Other Talents:▬ Aerial Maneuverability - Whenever Sasselia is ever mid air in combat via thrown, or with use of semblance, she is able to maintain herself with better control of her body, and able to use the air resistance and descending gravity to a better advantage. -Baking █LEARNT ABILITIES █ Strongest Skill ▬ first aid Support- trained by her father at an early age, Sassy has built a sturdy knowledge of first aid tactics and treatments. She knows a lot of basic solutions and continues to grow at a steady pace. It is because of this she has rather depthed hands to be able to treat a person/faunus with delicate care. █ Weakest Skill ▬ Physical contact - Unused to the body heat of others, and with the lack of affection her remaining family holds, physical contact with others can result in her losing her composure, catching her off guard, or potentially fainting. This is due to foreign body heat touching her skin,or that body heat being felt through light clothing. This does not apply to grimm, as their cold, soulless bodies do not carry human emotion. █ Other Skills ▬ Teamwork skills: Due to her semblance and her natural growth, Sassy excels at following orders and keeping good graces to be an excellent teammate. The closer she is to someone and their teamwork, the more willing she is to risk her own energy using semblance for them. She is also excellent with the contributing ideas of others, and combining them with ideas of her own to form better strategies, and hopefully, increase the odds of victory. ▬ Natural Medicinal knowledge
▬ enhanced observancy to terrain
█LIKES █ ▬ Sightseeing █ ▬ Long list of food choices: Coffee, Chamomile tea, chicken sauteed in honey garlic, potatoes, fish cooked, oats, trail mix, bread, meat!!!, cake. █ ▬ Reading, libraries, plushed animal toys, dolls, action figures, walking barefoot through the beach, romance novels █ ▬ Her brother Husky (as family,) new people she is able to become friends with, her team █ ▬ shiny bracelets, hair ornaments, rainy weathers █ ▬ Birds, fish, dogs, cats █DISLIKES █ ▬ Stupid people, bullies, hot weather, pranksters, thieves, majority of her family, the arranged marriages her father continues to try and set up █ ▬ Broccoli, shrimp, pineapple █ ▬ Dullness, the cold, secrets, neglection █ ▬ Bears, scorpions, deathstalkers █ ▬ Smoke, fire █PERSONALITY TRAITS █Nature ▬ Sasselia is a shy, but responsible individual who focuses on testing herself to improve her sense of life one day at a time. She is truly a caring type of person but does not wish for others to be over worrisome of her. Sassy can also be somewhat elusive, and once in a while, a little hard to approach, depending on first impression. Once someone grows on her though, she is a lot more talkative, and draws a friendlier approach once certain about friend or foe. It is her silence that approaches, in truth whenever silent she is only watching...And observing for inspiration or something good to pick up on.
█Vernacular ▬ Sasselia has a naturally soft spoken voice, and for the most part comes out in stammers from her shyness. Though soft it contains a natural charming vibe to it, as she is the type to speak polite for the most part. Her voice range is just above a mezzo-soprano, with hints of a Vacuo accent in it's vocal edges. █Positive Traits ▬ Loyalty- Sassy is the type to be loyal towards people she considers a good part of her life. In a team she knows loyalty is a main trait, and has manage to uphold her own of it. Backstabbing is a coward's option. ▬Kind ▬ Well-mannered ▬ Considerate ▬persevered/determined: In the heat of battle perseverance and determination to win pick up for her quick. Can also be mistaken for stubbornness. █Negative Traits ▬Social Naivety: Because of the fact she is not used to too many people, and even though she observes.. Sassy is a little naive, and sometimes falls to the wrath of lies and jokes or sometimes danger if she is not careful enough. ▬Stubborn: Though determined, sometimes she overdoes to a point where she is utterly stubborn to a fault. "Stubborn as a mule" does not compare. ▬ Over flustered in close combat: Not a fan of having to many in her personal space, close combat is something she tries to keep limited unless necessary. She flusters when someone is too close and it tends to ruin her focus. ▬ Shyness: Due to her lack of socialization to strangers she is easily shy and has problems vocalizing from time to time." Compliments and/or contact she has a tendency to faint or hit "Shy" mode.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born in the forests of Vacuo to a family of nine, Sassy was the youngest. She was born under the success of a retired hunter and huntress, with 7 older sextuplets above her. By order of the youngest to the oldest twins: Hokus, Jorey, Jensen, Sylvester, Darwin, Horus, and Husky. She lost her mother when she was 2, to a small horde of deathstalkers that had tried to take over their land from an underground den. Protecting Sasselia in her final hours after a day of Sass digging a hole with a toy shovel, the brothers blame Sasselia for their mother’s death. During the destruction of Vacuo the Argenia's had to leave, their home overwhelmed by Grimm. They lost Jorey and Darwin to the horde, leaving seven to become five brothers. She herself had only survived, only because she had been rescued by a boy a few years older than she. The fire, destruction, and the death of her mother before her eyes, had her about to become another corpse for the Grimm. Was it not for a rescue team, and for the young boy who had saved her, she would never have existed present day? Sasselia of course, remains to this day to having a nightmare about golden eyes in darkness, morphing into light green eyes, and golden hair. The face remaining a shadow in the back of her mind. She has no true recollection of her savior, but little does she know, they are closer in Vale than anyone could ever hope to guess. Growing up under them made things difficult, over protection limiting her horizons. To help pass the time her father taught her the ways of the glaive, and midrange combat, hoping to use it to satiate her appetite for wanting to be a huntress. He went as far as to teaching her from the basics of first aid, firing a shotgun, and properly using the Gravity flux, the weapon that had belonged to her mother. Getting to Vale change some of that for the better. He merely did all of this for emergency purposes only, but he had no idea with all of this training Sasselia had been seeking more than just a normal life. Her whole goal growing up has been to become a full-time huntress and save those from losing loved ones as she had lost those she cherished. Now residing in Vale with her father and brothers, they were against her trying to pick up the small family legacy over fear of losing her like her mother. Of course, to their dismay she had enrolled anyways. Both her, and the remaining brothers are now part of the academy, overseeing for the future. Unfortunately for her, Sasselia's father, refuses to see her become a huntress like her mother. Out of over-worry in losing Sass like he had her mother; he more wishes to see her be a normal human woman away from the life of hunting and fighting Grimm. Behind the scenes and very much to her dismay, her father has been searching for a proper male to arrange Sasselia to retire her life of hunting for. Trying to decide the woman's fate, Sasselia's father believes with her constitution and personality she will only be walking into her own death, one day hoping to get her out of that school by arranged marriage, and force her to step down from the life she is trying to make of herself. Of course, Sasselia fights this consistently among the majority of her spiteful brothers, only one a benefactor to believing she has what it takes.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Glavityflux █ ▬ A 2-3 meter double edged pole blade, with built in double barrel shotguns built into both sides under the decorative spike protruding from both ends. The bullets are fired by her sending aura through the weapon itself. █Melee Form ▬ Glaive █Ranged Form ▬ Shotgun █Other Form(s) ▬ double axes (when the pole of the glaive is split into two. █Ammo Type ▬ 20 Regular shotgun bullets & 8 dust bullets. █ Drawback▬ Sasselia has to manually change the shotgun bullets. It takes half of one post to reload.
█OTHER WEAPONS █ ▬ a small blade of her father's she keeps close inside her right boot. █ ▬ █ ▬ █ITEMS █ ▬ Sassy carries a pouch strapped to the back of her outfit that contains first aid supplies. Contents include: bandages, secret ointment created by her mother that she herself has the ability to make (used for scratches and burns to soothe pain, but can also be used for sore muscles and joints.) rubbing alcohol in a small phial with a dropper, mint leaves in a tiny jar used to help those in panic (small inhales only, one person at a time.) █ ▬ Two rings with the Argenia symbol. They represent her two dead brothers. She keeps them in the pouch as well. █ ▬ Shotgun bullets she keeps around in a belt around her waist. It can hold up to 20 bullets.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Gravity Entrapment █*AURA COLOR ▬ Royal Blue █*DESCRIPTION Sasselia's semblance is a gravity and anti-gravity element by way of glyphs. She is able to flip the gravitational pull within the area of her glyphs to either lift things and allow them to float, or make things heavier, by way of making the gravitational pull increase in weight. It is a perfect semblance for trapping Grimm and enemies, though in order to make the glyphs, she must make physical contact with either her hand or her weapon, which allows her to channel her semblance through her bullets or glaive. When her glyphs are laid onto the battlefield, it takes one post for the glyph to be set: the glyphs white on first appearance. The glyph is activated the moment it turns dark blue in color. Starting at level 0, she can make up to four glyphs, that are 5 meters (15ft) in diameter. Each level, the number of glyphs she can make, and set are increased but the sizes remain the same. Her glyphs are not invincible, as they can be taken down by humans a level or more stronger than her, or by those who exceed the 600-pound limit. The pressure of weight for each level is shown: - Level 0 - 150lb - Level 1 - 300lb - Level 2 - 450lb - Level 3 - 600lb
█ ▬ (General Description: In the 4 following bullets please describe how your semblance improves over levels) █*LEVEL 0 ▬ (0-99 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out four traps that last for four posts, unless broken early on. There is a two post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 150 lbs worth of pressure onto objects or enemies. (Cannot hold anyone or objects over 150 lbs) Anti-gravity: Lift objects, grimm, or people up to 15 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 1▬ (100-199 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out six traps that last for four posts, unless broken early on. There is a three post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 300 lbs worth of pressure onto objects or enemies.(Cannot hold anyone or objects over 300 lbs) Anti-gravity: Lift objects, grimm, or people up to 20 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 2▬ (200-299 posts) The glyphs are a diameter 15ft wide.(Five meters) Sasselia is able to lay out eight traps that last for four posts, unless broken early on. There is a Four post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 450 lbs worth of pressure onto objects or enemies..(Cannot hold anyone or objects over 450 lbs) Anti-gravity: Lift objects, grimm, or people up to 25 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 3 ▬ ((300-399 posts) The glyphs are a diameter 15ft wide.(five meters) Sasselia is able to lay out ten traps that last for four posts, unless broken early on. There is a five post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 600 lbs worth of pressure onto objects or enemies. .(Cannot hold anyone or objects over 600 lbs) Anti-gravity: Lift objects, grimm, or people up to 30 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*DRAWBACKS ▬ Nerve paralysis kickback on a art of her body. It is a rigid type of paralysis that makes her immovable for 2 posts when it kicks in. This takes effect after every semblance usage for two posts. ▬ When using glyphs, she must use her weapon as a beacon, or fire a bullet with her semblance channeled onto it to help her point and aim her glyphs for summoning. ▬ The glyphs cannot be moved when created until level 3. ▬ She cannot move objects exceedingly over 600 pounds. ▬ Her glyphs can be neutralized or destroyed by any enemy exceeding 600 pounds, or by enemies one level above herself. --- Sasselia has to choose the effect on whether there is going to be gravity or antigravity set in the glyph before firing. ------- To break her glyphs, those above her current level can easily use their aura to break the glyph. Those on Sasselia's level or lower, it takes 2 posts of focusing aura to break the effects effects. Those with enhanced, or above average strength in skill have a more high resistance.
█*NAME ▬ Sasselia Argenia █Age ▬ 18 █*FACTION ▬ Originally from Vaccuo but now in Vale █*Role ▬ student █*Gender ▬ female █*Species ▬ human
█*Team ▬ SKRA █Teammates ▬ Inari Kazama, Rosa Sandford Tessa Ailbhe, █NICKNAME(S) ▬ Sassy, Sess (only her family calls her this), Knight of the Cerulean Sky (A nickname bestowed from Tessa's tribesman) █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'4 █WEIGHT ▬ 149lbs
█HAIR ▬Sassy has dark cerulean blue. It is long and straight, stopping at her lower back. She keeps pretty ribbon clips on the sides of her hair and were her mothers back to when she was Sassy's age. The only time she ever puts it up is at anything formal. █CLOTHING ▬ Sassy likes to wear dark colored clothing. Her main outfit for combat is a dark blue patterned battle garb that perfectly fits over a pair of dark beige pants and dark blue boots. Under the battle garment she wears a dark blue to black small top. For casual Sassy is more of a shorts and jeans kind of girl, with boots and short sleeved tops to match. For formal she enjoys to wear silver and shite adorned dresses with different patterns for a change of pace. █ACCESSORIES ▬ Sassys main accessory are a pair of dark blue, silver, and white-lined decorative flower clips. They belonged to her mother and were passed down to her as a family heirloom. Her second choice of accessory is a pair of silver gloves and elbow guards, that she mainly wears to somewhat protect from the blades of her glaive. Mostly they are for decoration to adorn a touch of lighter color. The final accessory is a belt she carries around her waist and its main purpose is to hold her ammunition. █EYES ▬ red █BUILD ▬ Slim, C cupped, has subtle curves. She comes off as a possible porcelain doll to some. █TATTOOS ▬none █SCARS ▬none █MARKINGS/FAUNUS TRAITS ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █ Primary Talent ▬ Mid-ranged combat- Sassy's skill relies on the middle line between near and far. Because of possessing a long weapon just over her height, it has taken years of practise for to be well handed to watch going to close or to far. █ Faunus Trait/Bonus Talent ▬ Eidetic Memory, █ Other Talents:▬ Aerial Maneuverability - Whenever Sasselia is ever mid air in combat via thrown, or with use of semblance, she is able to maintain herself with better control of her body, and able to use the air resistance and descending gravity to a better advantage. -Baking █LEARNT ABILITIES █ Strongest Skill ▬ first aid Support- trained by her father at an early age, Sassy has built a sturdy knowledge of first aid tactics and treatments. She knows a lot of basic solutions and continues to grow at a steady pace. It is because of this she has rather depthed hands to be able to treat a person/faunus with delicate care. █ Weakest Skill ▬ Physical contact - Unused to the body heat of others, and with the lack of affection her remaining family holds, physical contact with others can result in her losing her composure, catching her off guard, or potentially fainting. This is due to foreign body heat touching her skin,or that body heat being felt through light clothing. This does not apply to grimm, as their cold, soulless bodies do not carry human emotion. █ Other Skills ▬ Teamwork skills: Due to her semblance and her natural growth, Sassy excels at following orders and keeping good graces to be an excellent teammate. The closer she is to someone and their teamwork, the more willing she is to risk her own energy using semblance for them. She is also excellent with the contributing ideas of others, and combining them with ideas of her own to form better strategies, and hopefully, increase the odds of victory. ▬ Natural Medicinal knowledge
▬ enhanced observancy to terrain
█LIKES █ ▬ Sightseeing █ ▬ Long list of food choices: Coffee, Chamomile tea, chicken sauteed in honey garlic, potatoes, fish cooked, oats, trail mix, bread, meat!!!, cake. █ ▬ Reading, libraries, plushed animal toys, dolls, action figures, walking barefoot through the beach, romance novels █ ▬ Her brother Husky (as family,) new people she is able to become friends with, her team █ ▬ shiny bracelets, hair ornaments, rainy weathers █ ▬ Birds, fish, dogs, cats █DISLIKES █ ▬ Stupid people, bullies, hot weather, pranksters, thieves, majority of her family, the arranged marriages her father continues to try and set up █ ▬ Broccoli, shrimp, pineapple █ ▬ Dullness, the cold, secrets, neglection █ ▬ Bears, scorpions, deathstalkers █ ▬ Smoke, fire █PERSONALITY TRAITS █Nature ▬ Sasselia is a shy, but responsible individual who focuses on testing herself to improve her sense of life one day at a time. She is truly a caring type of person but does not wish for others to be over worrisome of her. Sassy can also be somewhat elusive, and once in a while, a little hard to approach, depending on first impression. Once someone grows on her though, she is a lot more talkative, and draws a friendlier approach once certain about friend or foe. It is her silence that approaches, in truth whenever silent she is only watching...And observing for inspiration or something good to pick up on.
█Vernacular ▬ Sasselia has a naturally soft spoken voice, and for the most part comes out in stammers from her shyness. Though soft it contains a natural charming vibe to it, as she is the type to speak polite for the most part. Her voice range is just above a mezzo-soprano, with hints of a Vacuo accent in it's vocal edges. █Positive Traits ▬ Loyalty- Sassy is the type to be loyal towards people she considers a good part of her life. In a team she knows loyalty is a main trait, and has manage to uphold her own of it. Backstabbing is a coward's option. ▬Kind ▬ Well-mannered ▬ Considerate ▬persevered/determined: In the heat of battle perseverance and determination to win pick up for her quick. Can also be mistaken for stubbornness. █Negative Traits ▬Social Naivety: Because of the fact she is not used to too many people, and even though she observes.. Sassy is a little naive, and sometimes falls to the wrath of lies and jokes or sometimes danger if she is not careful enough. ▬Stubborn: Though determined, sometimes she overdoes to a point where she is utterly stubborn to a fault. "Stubborn as a mule" does not compare. ▬ Over flustered in close combat: Not a fan of having to many in her personal space, close combat is something she tries to keep limited unless necessary. She flusters when someone is too close and it tends to ruin her focus. ▬ Shyness: Due to her lack of socialization to strangers she is easily shy and has problems vocalizing from time to time." Compliments and/or contact she has a tendency to faint or hit "Shy" mode.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born in the forests of Vacuo to a family of nine, Sassy was the youngest. She was born under the success of a retired hunter and huntress, with 7 older sextuplets above her. By order of the youngest to the oldest twins: Hokus, Jorey, Jensen, Sylvester, Darwin, Horus, and Husky. She lost her mother when she was 2, to a small horde of deathstalkers that had tried to take over their land from an underground den. Protecting Sasselia in her final hours after a day of Sass digging a hole with a toy shovel, the brothers blame Sasselia for their mother’s death. During the destruction of Vacuo the Argenia's had to leave, their home overwhelmed by Grimm. They lost Jorey and Darwin to the horde, leaving seven to become five brothers. She herself had only survived, only because she had been rescued by a boy a few years older than she. The fire, destruction, and the death of her mother before her eyes, had her about to become another corpse for the Grimm. Was it not for a rescue team, and for the young boy who had saved her, she would never have existed present day? Sasselia of course, remains to this day to having a nightmare about golden eyes in darkness, morphing into light green eyes, and golden hair. The face remaining a shadow in the back of her mind. She has no true recollection of her savior, but little does she know, they are closer in Vale than anyone could ever hope to guess. Growing up under them made things difficult, over protection limiting her horizons. To help pass the time her father taught her the ways of the glaive, and midrange combat, hoping to use it to satiate her appetite for wanting to be a huntress. He went as far as to teaching her from the basics of first aid, firing a shotgun, and properly using the Gravity flux, the weapon that had belonged to her mother. Getting to Vale change some of that for the better. He merely did all of this for emergency purposes only, but he had no idea with all of this training Sasselia had been seeking more than just a normal life. Her whole goal growing up has been to become a full-time huntress and save those from losing loved ones as she had lost those she cherished. Now residing in Vale with her father and brothers, they were against her trying to pick up the small family legacy over fear of losing her like her mother. Of course, to their dismay she had enrolled anyways. Both her, and the remaining brothers are now part of the academy, overseeing for the future. Unfortunately for her, Sasselia's father, refuses to see her become a huntress like her mother. Out of over-worry in losing Sass like he had her mother; he more wishes to see her be a normal human woman away from the life of hunting and fighting Grimm. Behind the scenes and very much to her dismay, her father has been searching for a proper male to arrange Sasselia to retire her life of hunting for. Trying to decide the woman's fate, Sasselia's father believes with her constitution and personality she will only be walking into her own death, one day hoping to get her out of that school by arranged marriage, and force her to step down from the life she is trying to make of herself. Of course, Sasselia fights this consistently among the majority of her spiteful brothers, only one a benefactor to believing she has what it takes.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Glavityflux █ ▬ A 2-3 meter double edged pole blade, with built in double barrel shotguns built into both sides under the decorative spike protruding from both ends. The bullets are fired by her sending aura through the weapon itself. █Melee Form ▬ Glaive █Ranged Form ▬ Shotgun █Other Form(s) ▬ double axes (when the pole of the glaive is split into two. █Ammo Type ▬ 20 Regular shotgun bullets & 8 dust bullets. █ Drawback▬ Sasselia has to manually change the shotgun bullets. It takes half of one post to reload.
█OTHER WEAPONS █ ▬ a small blade of her father's she keeps close inside her right boot. █ ▬ █ ▬ █ITEMS █ ▬ Sassy carries a pouch strapped to the back of her outfit that contains first aid supplies. Contents include: bandages, secret ointment created by her mother that she herself has the ability to make (used for scratches and burns to soothe pain, but can also be used for sore muscles and joints.) rubbing alcohol in a small phial with a dropper, mint leaves in a tiny jar used to help those in panic (small inhales only, one person at a time.) █ ▬ Two rings with the Argenia symbol. They represent her two dead brothers. She keeps them in the pouch as well. █ ▬ Shotgun bullets she keeps around in a belt around her waist. It can hold up to 20 bullets.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Gravity Entrapment █*AURA COLOR ▬ Royal Blue █*DESCRIPTION Sasselia's semblance is a gravity and anti-gravity element by way of glyphs. She is able to flip the gravitational pull within the area of her glyphs to either lift things and allow them to float, or make things heavier, by way of making the gravitational pull increase in weight. It is a perfect semblance for trapping Grimm and enemies, though in order to make the glyphs, she must make physical contact with either her hand or her weapon, which allows her to channel her semblance through her bullets or glaive. When her glyphs are laid onto the battlefield, it takes one post for the glyph to be set: the glyphs white on first appearance. The glyph is activated the moment it turns dark blue in color. Starting at level 0, she can make up to four glyphs, that are 5 meters (15ft) in diameter. Each level, the number of glyphs she can make, and set are increased but the sizes remain the same. Her glyphs are not invincible, as they can be taken down by humans a level or more stronger than her, or by those who exceed the 600-pound limit. The pressure of weight for each level is shown: - Level 0 - 150lb - Level 1 - 300lb - Level 2 - 450lb - Level 3 - 600lb
█ ▬ (General Description: In the 4 following bullets please describe how your semblance improves over levels) █*LEVEL 0 ▬ (0-99 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out four traps that last for four posts, unless broken early on. There is a two post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 150 lbs worth of pressure onto objects or enemies. (Cannot hold anyone or objects over 150 lbs) Anti-gravity: Lift objects, grimm, or people up to 15 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 1▬ (100-199 posts) The glyphs are a diameter 15ft wide.(5 meters) Sasselia is able to lay out six traps that last for four posts, unless broken early on. There is a three post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 300 lbs worth of pressure onto objects or enemies.(Cannot hold anyone or objects over 300 lbs) Anti-gravity: Lift objects, grimm, or people up to 20 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 2▬ (200-299 posts) The glyphs are a diameter 15ft wide.(Five meters) Sasselia is able to lay out eight traps that last for four posts, unless broken early on. There is a Four post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 450 lbs worth of pressure onto objects or enemies..(Cannot hold anyone or objects over 450 lbs) Anti-gravity: Lift objects, grimm, or people up to 25 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*LEVEL 3 ▬ ((300-399 posts) The glyphs are a diameter 15ft wide.(five meters) Sasselia is able to lay out ten traps that last for four posts, unless broken early on. There is a five post cooldown once all her glyphs have been fired out. She cannot shoot out all glyphs in one go, but able to fire up to half the number of glyphs at a time. The glyphs can either: Gravity: Bring down 600 lbs worth of pressure onto objects or enemies. .(Cannot hold anyone or objects over 600 lbs) Anti-gravity: Lift objects, grimm, or people up to 30 meters up in the air within the circumference. When the semblance count ends, the person in the trap slowly descends near the end of the count. She is able to keep the glyphs apart from each other by up to 20 meters.
█*DRAWBACKS ▬ Nerve paralysis kickback on a art of her body. It is a rigid type of paralysis that makes her immovable for 2 posts when it kicks in. This takes effect after every semblance usage for two posts. ▬ When using glyphs, she must use her weapon as a beacon, or fire a bullet with her semblance channeled onto it to help her point and aim her glyphs for summoning. ▬ The glyphs cannot be moved when created until level 3. ▬ She cannot move objects exceedingly over 600 pounds. ▬ Her glyphs can be neutralized or destroyed by any enemy exceeding 600 pounds, or by enemies one level above herself. --- Sasselia has to choose the effect on whether there is going to be gravity or antigravity set in the glyph before firing. ------- To break her glyphs, those above her current level can easily use their aura to break the glyph. Those on Sasselia's level or lower, it takes 2 posts of focusing aura to break the effects effects. Those with enhanced, or above average strength in skill have a more high resistance.