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Posted: Sun Oct 11, 2015 9:33 pm
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Posted: Sun Oct 11, 2015 9:35 pm
Phantoms are in essence ghosts that have been around for a long time. Over the years, a ghost will gain the ability to turn themselves into a solid. This restores a lot of that they were when living. They can be seen, they can feel, they can speak audibly, and they retain their telekinetic ability. They also continue to relive their death once a moon cycle. Phantoms can be trapped by enchanted containers. A phantom will continue to exist until they are ready for the afterlife.  Phoenixes are ancient, rare, and very powerful birds of fire. They take on the form of a human to keep hidden from those that might want them for their power. Phoenix's are fairly strong, both in bird form and human. Both sight and hearing are heightened for them. All Phoenix's have a musical sound and quality to their voice, something that is hard to hide or cover up. While most Phoenix's bird forms take on more fiery colors, it hasn't been unheard of for them to be varied or multicolored. They are very elegant looking creatures, all having long feathers and necks. Abilities: • Phoenix's are twice as strong as normal humans. This increases with age, and varies depending on gender and build. • They can control the element of fire with ease. Taking control of fire that others might cast or conjure is easy as well. • No matter the form, they're tears have the ability to heal even the gravest of wounds and venom. It will not, however, work if the victim has died. • Most have the ability to use magic, much like a witch. They tend to keep it to the side and not use it much unless it’s needed, as they prefer their fire. • Older and experienced Phoenixes can change the appearance of their human form, which is set from the day they are born. It’s much like a Shape shifter, but they learn it naturally and through the pain of practice and patience. • They can summon large wings to their backs, much like angels in size so that they can fly in human form, but they will resemble the wings of their bird form. Weaknesses: • Water, Ice, and Cold can inhibit their ability to use fire and slows them down as they are warm creatures. • The downfall of any Phoenix is to block their magic, which leaves them completely defenseless in whichever form they are when the block happens. This can be accomplished with either a powerful spell or by forcing them to wear Onyx. Trapping them as a human is recommended by Vampires for their powerful blood, others might trap them as their bird form to keep as a pet and to show off. • Onyx. The black gem, to them, is cold and symbolizes permanent death. It will effectively block their connection to magic. Proximity can effect them as well, but instead of blocking, it weakens it. Though Phoenix's can live a very long time, they are not invincible and can be killed by heavy wounds and magic alike. They age similar to humans up until they become adults, then their physical age will slow dramatically. They do need to 'die' every hundred or so years. When they near this time, they will show their age more physically and wear down. At the time of 'death', they will burn into ashes, and from those ashes they will be reborn. They keep all their abilities and powers through each 're-birthing'. It is necessary that a Phoenix find another supernatural with a long lifespan that they can trust, as when they are reborn, they will need someone to take care of them when they are young and defenseless.
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Posted: Sun Oct 11, 2015 9:36 pm
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Posted: Sun Oct 11, 2015 9:37 pm
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Posted: Sun Oct 11, 2015 9:39 pm
Satyr are similar in many ways to their quadrupedal counterparts, Centaurs. However, they are bipedal with the lower body of a horse or goat and the upper body of a human. Typically, descendants of goats tend to have horns. They are seen as tricksters and general public nuisances. Due to the normal ostracization, the race tends to live outside of cities in caravans and as herds. They are exceptional hunters but are also common prey. Satyrs are nimble and are commonly found to favor bows and daggers.
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Posted: Sun Oct 11, 2015 9:40 pm
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Posted: Sun Oct 11, 2015 9:41 pm
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Posted: Sun Oct 11, 2015 9:44 pm
  Valkyrie are an immortal race. Their souls are hand chosen by the gods Freya and Odin. They are ruthless warrior women that are known for their fierceness in battle and their beauty. A valkyrie is twice as strong as a human male. They are fast and highly skilled with weapons of all kinds. A valkyrie's most notorious ability is over lightening. They can shoot it off into whichever direction they like, but it takes quite a bit of energy. Too many blasts, and a valkyrie will be left weakened. If a valkyrie is wearing anything metal and they try to use this ability, it will backfire, shocking the valkyrie. Their senses are elevated. They can see, hear, and smell better than a human. They have good night vision but they cannot see in complete darkness. Valkyrie are somewhat materialistic and can be mesmerized by rare gems. This comes from their mother's affinity for gemstones. A valkyrie can train themselves not to fall into this trap, but it takes years to do so. Their eyes will flash silver when feeling emotion. Their ears are pointed, like an elves. They have tiny fangs but don't use them for anything. These fangs aren't really noticeable unless one is looking for them. A valkyrie is created when a strong woman dies in battle. The gods strike the female with their immortal lightening and rescue her. The woman is then made into a valkyrie, an immortal daughter of the gods. Valkyrie can procreate, but their children will either be a valkyrie or the race of their mate. Even then, the child must be female to be a valkyrie. There is a one fourth chance of getting a valkyrie from a valkyrie pregnancy. Though valkyrie are immortal, they can be killed. Most mortal wounds will kill one but a valkyrie is much more durable than a human. Valkyrie are notorious for hating vampires and will never bend to them. Not one valkyrie is loyal to a vampire.  Vampires are an ancient race that is both revered and feared. They generally drink blood for sustenance. A vampire’s senses are many times more powerful than a humans, except for sight in daylight. Vampires see the best in complete darkness and do not need a light source. They can hear things that most humans cannot, like someone’s heartbeat, voices from a distance away, and things that would otherwise go unregistered by human ears. The reflexes of a vampire are several times faster than a human’s. Their sense of smell is also heightened. They can also distinguish one person from another by scent. Abilities: • A vampire is about three times stronger than a human. This increases with age. • A vampire can move at a speed that is usually undetectable by humans. They can appear to almost teleport to someone who is none the wiser. • A vampire’s blood has a healing agent that works on humans. • A vampire can acquire their victim’s life memories if they kill them by drinking from them. Otherwise, a vampire can only acquire snippets from someone who is still alive. Through a bite, a vampire can search through the memories of their victims and acquire the ones that they want. Older, more skilled vampires can sometimes alter memories or plant new ones. If their victim resists, it is more difficult for them to find what they want. If a vampire has too many memories from too many people, they will go insane. • Older vampires might develop one unique ability such as pyromancy, pain manipulation, and shapeshifting. This can be just about anything. Weaknesses: • Turquoise is poisonous to vampires. The gem causes severe irritation if physical contact is made. It is weakening, but will not kill a vampire. Depending on the individual’s threshold of pain, a vampire can resist the effects of the gem. The more turquoise used, the greater the effect on the vampire. If a human or other supernatural has turquoise on them, a vampire cannot gain their memories. In ancient cultures, turquoise was often worn to ward off evils. Now, these myths are thought to have stemmed from the vampire’s aversion to the gem. • Vampires burn in the sun. They can withstand a little sunlight but not for long. The older the vampire, the more time one can spend in the sun but this only ever amounts to a few minutes. Upon being shaded, a vampire, under normal circumstances, will swiftly heal. It is not unheard of for a vampire to have an enchanted item that allows them to be in the sunlight for a time. This requires a willing witch which is not easily found. • A vampire will die if decapitated, staked in the heart, or burned by the sun. All other wounds will regenerate. A vampire cannot regenerate from wounds that still have wood or turquoise embedded in them. • Fire will desiccate a vampire if the exposure is prolonged. In a desiccated state, a vampire’s body will turn grey and rigid and only be awoken when someone feeds them blood. A vampire can also become desiccated if they are starved. This usually takes quite a long time and in most cases, turns the vampire insane. Diet: • A vampire must consume blood every day in order to stay healthy. Some types of blood are more sustaining than others. For example, a vampire would need less of a supernatural’s blood than a human’s. Often when feeding from humans, the human dies due to losing too much blood. A vampire may favor one blood type over another, especially when it comes to other supernatural races. A vampire can be sustained by vampire blood though it has an unpleasant taste. A vampire’s bite is in most cases painful, but when the victim has an attraction to the vampire, the bite will be pleasurable. Vampire’s possess a venom that can act like a light anesthetic. It weakens their victim and makes escape more difficult. Sire Bonds: • When a vampire turns someone, the new vampire will remain susceptible to their creator’s abilities, but not to another vampire’s abilities. Both vampires will be able to feel when the other dies as if it happened to them. The survivor may or may now be injured by the other's death but will not die. Creators can feel with their fledglings are in danger. They are alerted by an acute feeling of dread. This feeling is ignorable if the creator has no attachment to their fledglings, which is common. A creator can release a fledgling from this bond by verbally telling them that they are released. For the fledgling, this is a painful experience but it will free them. Turning: • A vampire can turn any human and most supernatural races into a vampire. For the transition to work, the victim must die with vampire blood in their system either through ingestion, injection, or other means. The outcome of turning a supernatural is sometimes messy and unpredictable. Because of this, it is against vampire law to turn supernaturals into another kind. (discuss with Loops your ideas before this happens) Other: Vampires do not have the need for sleep though they can fall asleep during the day.
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Posted: Sun Oct 11, 2015 9:45 pm
  These are people that have the ability to turn into a beast. They are much stronger than humans and even vampires. A were creature can be of any animal. Some of the most common weres (greater-were) are wolves, tigers, lions, bears, dogs, and fox.Greater-weres are physically stronger than every other race excluding the draconian. Females are as strong as male vampires (about 3x human strength) and the males are about four times as strong as a human. Greater-were's animal form is larger than the non-were version of that animal, so a wolf may be the size of a horse. All were creatures are highly allergic to silver. The metal will burn their skin, irritate their respiratory system, and weaken them. They can turn into their animal form at will and must turn into their animal form during the full moon. Turning uses a lot of energy. A were cannot change back and forth too many times in a short period or they risk exhausting themselves and passing out. (more than once an hour is pushing it.) Were creatures can procreate as well as turn others into their kind. Natural birth is considered more legitimate. More are made through biting though. Their venom will infect their victim much like a violent illness. The victim is first struck by a vicious fever. Dizziness, dry throat, and chills come soon after. The process takes about a day, ending with death. Not all victims awake afterward but the ones that do will forever be a slave to the animal that is now inside of them. After the transformation, a were's internal temperature will be warmer than a human's. Were creatures live indefinitely though they will die of starvation, illness, or mortal wounds. They can regenerate, but some wounds cannot be regenerated fast enough, letting the were die. Were creatures when human almost always reflect the creature inside of them though characteristics unique to that animal. For example, a wolf may have a need to be part of a group led by an alpha, or a lion may be quick to agitate. When feeling strong emotion, their eyes may flash the color they are in their animal form and whoever witnesses this might catch a glimpse of the animal that is inside of them. Were creatures are often from a pack of their kind, called the proper term for a group of their animal form. For example, a group of wolves would be called a pack, birds would be called a flock, and lions would be called a pride. Some animals form very tight knit groups while others are more solitary. Less common (Lesser-weres) are birds, deer, rabbit, and other small creatures. Lesser weres are characterized by being herbivores or smaller creatures. Lesser weres vary greatly in strength. Larger animals such as a horse can almost rival a greater were while the wererabbit is only about as strong as a human. Witches are the most talented in the arcane arts. Their magic can range from white to black to even elemental. Male witches can also be called sorcerers. Witches can use magic from any category. But their magic is more potent if they stick to one type of magic. The types are white, black, elemental, and chaos. • White magic is selfless. It deals with healing, casting good luck charms, seeing the future, finding lost things, and other spells of that nature. • Black magic has to do with torment and death. It is used for raising the dead, communicating with the dead, placing curses, and generally being unkind. • Elemental magic is self explanatory. In addition to using the element of their choice, they can also bind this element to objects and give them a bit of an elemental flair when used. One witch can only control up to two elements that counter each other. • Chaos magic is very dangerous. It is the combination of white and black magic. Often those that attempt to use both magics go insane due to constantly being pulled in two different directions by their arcane energies. • In addition to these, every witch can use basic magic. These are the spells that are not good or bad. They are just there. These spells are along the lines of making things levitate, locking and unlocking things, making appliances work on their own, etc. Witches can only chose one path to follow with their magic with the exception of chaos, but very few can successfully use chaos effectively. All witches can enchant objects. The kind of enchantment depends on their path. Witches are limited by their endurance. They do not have unlimited energy and need to watch themselves. If they overwork themselves, they may pass out from exhaustion. Witches are only as strong as humans physically, but certainly there are spells to remedy that temporarily. Some like to stay in groups or be a part of a circle. Others like to live and work completely on their own. Witches lifespans vary. Having a vast amount of spells and magics at ones disposal kind of makes it easier to bend the rules. Some witches use dark magic to steal years of life from others. There are several ways to add to ones lifespan. This magic though is highly advances and not every witch lives long enough to achieve it. When they do the witch is already elderly. Left alone, a witch will live to be about the age of a hundred.
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Posted: Sun Oct 11, 2015 9:46 pm
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Posted: Sun Oct 11, 2015 9:47 pm
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Posted: Sun Oct 11, 2015 9:48 pm
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