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lief_7
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PostPosted: Wed Oct 14, 2015 7:13 am


Zadok the 28th
Add more difficulty in pokemon capture. Less pokemon given out at a time. Let getting a pokemon be a big deal to the trainers so they cherish it. Keep rotating list of capture options so that trainers have a decent chance of getting desired pokemon and not just ratatatas. I like limitingportals the best. I also like the original gym idea of protectors and what not, but it requires a larger user base. What if you do frontier based exploration/ adventurer guild based? Keep the idea of gems, but the players can create their own guild if they wish. After a guild reaches a certain amount of fame, an event will happen where the guild can capture a gem. This could be used to explain the movement of people to a new contingent, the establishment of cities, and you're based guns all at the same time. Additionally it allows natural expansion of the guild as members come in. One group may be sponsored by a cooperation, another by a religious sect, another by education systems, even just those who love adventurer port who want to establish a system of government ext. This way people can maker their own history.

I like that idea the more i think about it, having gems show up or be discovered as we go. maybe i'm trying to hard to give everything a reason.

Ok so we have the guilds or crews or whatever we want to call them. They have all come to this mostly uninhabited land because that is where the gems are said to be appearing. The guilds goal would be to get gems, grow in size, settle the land and as always catch Pokemon.

Each crew would have a leader and if the leader wants a second in command. When a new person comes to the land to become a trainer and a guild member the Various captains decide among themselves who gets the new person. This could be done a variety of ways from just talking about it, dibs, drawing lots or even a pokemon battle.

Once it is decided who guild the person will be in the captain of that guild gives them their first pokemon and he or she can either pick it for them or let them choose. The captains will have a list of starters that they give out and they can make the list whatever they want as long as it is approved by Me.

From there you travel do missions and other things for the guild to move up the ranks. If you get a Gem you can start your own Crew? Or you could stay with your current and make it stronger.

This idea i like, it's gonna take some restructuring and we will have to start characters over, sorry people. What do ya'll think? is this the way to go?
PostPosted: Wed Oct 21, 2015 10:58 pm


lief_7

The idea above sounds slightly similar to Pokemon Dungeon games--atleast to me sweatdrop -- but with characters being human and not talking pokemon and no gems. Siimply a comment ^^ I assume since the land is uninhabited meaning having never been explored or mapped by people, then there will be discovering new areas (creating new threads now and then) like what Dti does in rp right?

Anyway zadok's idea sounds cool. Maybe add mission board to the rp too, like the one in Fairy Tails? the missions could be something either the head of the guild come up with for their members to participate or rpers, who rp as the members, come up for their character.

Trying to be helpful. If not, sorry ( _ _);;;;

Xiatian Li

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Kizadek
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PostPosted: Thu Oct 22, 2015 1:48 am


I am a fan of my own idea. The question becones what is needed to start?

1 capture system.
How do we give a few out but keep the dream alive?
Level system also?
Art?
Mod specifically over this?

2 guild/crew system or guidelines.
Questions to answer...
How many people to start one,
how many allowed at first
When do we incorporate gems into a group
Do we regulate Acton by the crews
Can they fight one another?
Is there an in rp registry system, of exclusively out of character system
Should we introduce crew positions week serve specific functions?
Do we need application forms for new our recruiting crews?
Can people have more than one character?
Mod specifically over this?

Map/exploration
How small do we start?
Totally inhabited, indigenous people, or new settlements?
Could some people play out their harvest moon/pokemon crossover in the guild?
When and how do we release new areas
Pokemon based locations?
Do we want to make some dungeons our over arcing quest/narrative
Design a new map our use existing locations?
Time period?

Recruiting
When do we as people?
Mods that are people we have never met?
Is it something Gaians want to role play?
PostPosted: Thu Oct 22, 2015 6:44 am


Xiatian Li
lief_7

The idea above sounds slightly similar to Pokemon Dungeon games--atleast to me sweatdrop -- but with characters being human and not talking pokemon and no gems. Siimply a comment ^^ I assume since the land is uninhabited meaning having never been explored or mapped by people, then there will be discovering new areas (creating new threads now and then) like what Dti does in rp right?

Anyway zadok's idea sounds cool. Maybe add mission board to the rp too, like the one in Fairy Tails? the missions could be something either the head of the guild come up with for their members to participate or rpers, who rp as the members, come up for their character.

Trying to be helpful. If not, sorry ( _ _);;;;

I've honestly not played much of the dungeon games ( maybe like a quest or two) haha

We could possibly do an uninhabited, explore the island thing or we can have a few clubs pre-established with a few settlements already set up, like maybe a 1 or 2 years into it thing. Probably since we are starting from scratch it will be easier to have a little bit of preexisting stuff. but im down for from scratch all the way (the only thing with that is we have to come up with the reason the guilds started, if they were preexisting then we can just go with because that's how things are)

If we went totally from scratch meaning our characters were the first to arrive on the island i would do it like this;

Quote:
Welcome to (name to be entered), an unsettled island located among the tropical islands of Oceania. It was only recently that the island appeared and although scientist are baffled by how this has happened they are determined to figure it out. A few scouting teams have already been sent to (enter name) to explore a report back what they have found but they have all returned with no answer to why and reports that there are dangerous creatures that they have never seen on the island. One report insists that the creatures are Pokemon or at least resemble the creatures from the popular children's game.

That is the reason you have been invited to this place. We believe that your passion and knowledge of Pokemon will be key in exploring this island and finding the answers to why this large island suddenly rose out of the ocean containing a fully intact ecosystem.


Simple enough story, if we go with that it means this;

- We are in our world
- Pokemon did not exist as anything more than a card game/anime/game/manga ect. before this.
- Obviously the gems cause the island to appear
- I will probably go with something like when the gems activated (for unknown reasons) they brought to life one of the greatest wishes on the planet.
- Because this island has not been official claimed by any 1 country there were scouting groups and scientists from many large countries exploring the island.
- Although they have slowed their exploration while waiting for the trainers they will have camps located along the outskirts of the islands.
- For now you will join a group depending on the country you are coming from.
- Later when the governments decide to leave it in the trainers hands we will be able to form the guild (now we could start at this point)
- Initially the leaders of the groups will be Scientists or Military who have decided to stay and be explorers.
- The scientist have developed Pokeballs that work with pocket dimension technology (this has great application for further rp development) or would it be better if it turns organic things into digital data? Hum, help me think on this one.
- Defiantly new threads as we go and i will find/make a map of the island
- Pokemon hospitals are not a thing yet so be careful if you get a pokemon too injured or it might take a long time for them to recover
- none of the gems have been found yet.


When we get into the actual guilds/crew/factions phase of the rp we will defiantly have a mission board (before that we will probably get exp and rank from doing what the leader says and exploring as a unit)

So yes this is coming along, let me know what yall think of that.

Zadok the 28th

lief_7
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lief_7
Captain

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  • Guildmember 100
  • Gaian 50
PostPosted: Thu Oct 22, 2015 8:41 am


Zadok the 28th
I am a fan of my own idea. The question becones what is needed to start?

1 capture system.
How do we give a few out but keep the dream alive?
Level system also?
Art?
Mod specifically over this?

2 guild/crew system or guidelines.
Questions to answer...
How many people to start one,
how many allowed at first
When do we incorporate gems into a group
Do we regulate Acton by the crews
Can they fight one another?
Is there an in rp registry system, of exclusively out of character system
Should we introduce crew positions week serve specific functions?
Do we need application forms for new our recruiting crews?
Can people have more than one character?
Mod specifically over this?

Map/exploration
How small do we start?
Totally inhabited, indigenous people, or new settlements?
Could some people play out their harvest moon/pokemon crossover in the guild?
When and how do we release new areas
Pokemon based locations?
Do we want to make some dungeons our over arcing quest/narrative
Design a new map our use existing locations?
Time period?

Recruiting
When do we as people?
Mods that are people we have never met?
Is it something Gaians want to role play?


Me too, ok i'll take these as numbers

1. Capture system, so because pokeballs are a new technology they take a while to make and are expensive meaning the only reasonable way to get them so far is for them to be given to you by the government or the scientist ect. Your initial pokemon will come in a ball already (being one of the ones the group you are joining has managed to capture) After that you must earn pokeballs by proving yourself. Once you have a pokeball capturing a pokemon will be quite easy (question would we like a chance to fail at catching them? like if you don't roll x number or something you lose the ball? Or to be more fair should it be if you don't roll x number they run away and you keep the ball?) Either way what ever we decide this would be the capture system.

We would have a list of available Pokemon in each area, they would be assigned a grouping of rng numbers. To encounter a pokemon in that area you would first state you are attempting to capture a pokemon and quote whoever is incharge of that, could be me could be another crew member could be the leader of their crew or maybe a set artist. in that same post you will RNG and whatever number you generate will decide which pokemon you encounter. no deleting posts. you then rp out your battle and or capture of the pokemon. (if we want it to be an auto capture that would be it, if we want a chance of failure we would have a second post) If we decide there is a chance to fail the next post would be you rng a number between 1 and 100 and we could do something like if you get less then 50 the pokemon gets away or the ball breaks. we can work on the numbers more but that would be the idea.

now let me go back to the assigned rng numbers, because we want rare pokemon to stay rare what i would do with that system is similar to our breeding system. The pokemon would be split into tears (either using the existing ones which is fine or using like the smogen ones) so the more rare the less numbers they would have assigned to them (oh and for anyone reading this i don't mean our pokemon breeding system, we have a breeding system elsewhere and zadok knows what i mean) So here's an example of numbers based on our current tier system (not set in stone)

zubat 1-10
vulpix 11-16
pidgey 17-24
ekans 25-34
bulbasaur 35-36

Small example and as i look at it i know our tier list will be an issue because we have pokemon's whole lines on the same tier which is probably not the best. We can see about reworking it. anyways that would all happen in rp so there would not be a separate capture thread but we could do is have a claim thread where you post your proof and where you get your art before you can use it.

Level system i'm always open to ideas on this one, our old version was dependent on posts which i know can get out of hand but since i think we will be adding in mission and such to increase rank i think we need a new system for leveling up pokemon. My initial would be along with your getting trainer exp from missions you could also get Pokemon exp from mission and it could work sort of like skill points in an rpg where you can assign it to whichever pokemon you want (obviously that pokemon would have needed to be in your party for the mission) so from there we can figure out some fair numbers for all that. we all know what pokemon levels are for but i also want trainer levels like we had before. this will allow for ranking up within your crew and unlocking more freedoms for example i would like to limit a brand new trainer to just 1 pokemon until they rank up then maybe they can have 2 pokemon in their party (my reason for this is not only a re pokemon a new discovery but a new trainer needs to learn how to train and interact with 1 pokemon before getting a second. By the time you are an elite you will be able to have the 6 pokemon that we have all come to know as the standard. I'm thinking like 10 tiers or so. At a certain point you will be high enough level to start your own crew (with permission of course). We will also have to see if our scientist have figure out a box storage system or more than likely you will keep your extra pokemon (that can't fit in your party) in a locker or something at the base.

Definitely art, i think it's the best way to keep track of who has what, but it will be nice to have less art to make due to making pokemon harder to get. We will come up with a new card since the old pokemon will be going away.

2. there will be a guild system, guilds will get stronger through a verity of ways ( gems, possibly capturing areas of land, maybe even for being the first guild with a certain pokemon, winning guild faceoffs, many different ways really) Guilds will have a minimum member requirement for existing, only the leader(s) of the guild must be the require rank to start the guild but they need followers. The only guild that will not be shut down if their members are too low is the starting guild i make. We might also set a max member number that can increase with the guild rank. this is to encourage other guild to grow and not just have all members in one guild.

I would say 3 people to start one with a fourth require to join within a month and a max of 6 members at lvl 1

gems will come through events where the guild will compete against eachother.

The initial guilds like i stated above will probably be either military or scientifically driven. But as they break off i look forward to people motivation for having a guild weather it's to settle a certain part of land or just to study and befriend the pokemon.

Some action will be regulated ( like we can't let them just run around and say they are discovering all the land or the gems) but we want them to be able to grow and explore naturally so we will do regulation through slowly introducing those things. We will have events for gems and new lands (yes guilds can own lands/ threads} Now these things can also change hands but only during conflict or war events so like say my guild and your guild are rival guild and you own the south coast thread (i don't know go with it) you got it fair and square during the last land discovery event and have been reaping the benefits. Well know there is a land war event coming up and i have the opportunity to take it from you, if i succeed then it becomes my land and i get teh benefits but you would not lose the point you earned toward your guild level. The same thing can be done with gems, they can be stolen.

Now i'm coming up with most of this on the spot so feel free to give feed back but here is what i mean by benefits. a land could have any or none of these so here' s a list;

land benefits
- Increase catching chance for the owning guild.
- can stop guild from entering their land during non land grab times forcing them to go around
- can begin the process of settling the land or building a city
ect.

Gem benefits
- Pokemon of the corresponding type gain extra exp per week of gem owned.
- Pokemon of that type are more likely to appear in guild owned areas
- Pokemon of that type are captured easier
ect.

Im sure some of these are over powered but all out war sounds fun right.

Guilds can definitely fight during events, when it is not event time no full on guild battles but one on one battles would be fine while adventuring. Have not decided if you will gain exp for battle (thoughts?)

Quote:
Is there an in rp registry system, of exclusively out of character system

I'm not sure i understand the question but i there will be profile/character approval and there will probably not be any rper created NPCs outside of those create by the crew to flush out home bases. At least for the time being, maybe as the ladn becomes more settle then people will begin moving there.

Quote:
Should we introduce crew positions week serve specific functions?

You mean like guild jobs basically? probably a doable thing (are you thinking kinda like in one piece where you can have cooks and engineers ect?

I was thinking when a profile gets approved all the not full guilds could decide among themselves who gets the new person, if no decision is made them i will decide. I'm thinking the best way is that any crew who thinks the new person fits their guild's needs will says something and then all the guild who wants them will be entered into a rng and a number generated ( i also would have to power to pick one of them if i feel it helps balance the guild overall)

I am open to people having multiple character but they will need a profile for each and there will be rules against trading pokemon between those characters as well as keeping them from being in the same guilds.

For now i will probably be in charge of that entire situation, character approval, guild assignment ect. and like i said in my last post probably at first you will be assigned to the group from your country or one you are working for (since i don't want a group for every country)

3.I think we should start with just a handful of areas if we are starting from scratch, basically just the home base and one other area for each country/group we have. This is enough to do base stuff, mission and to explore some. the reason they will be given about not going further yet would be because past that area they need experienced pokemon trainers to be the muscle. As trainers/guilds get stronger they will be given opportunities to explore further, so that being said unless the areas are next to eachother guilds will not meet for a while probably.

no inhabitants except for pokemon due to reasons in the last post.

I don't see why not, you could defiantly decide to settle the new land, some might even build guilds centered around that aspect. especially since all you need to do to gain exp as a trainer is to do missions, (harvest carrots= mission) probably though we would need a city settler rank system for guilds as well, so they could focus on settling and setting up a city or exploring and claiming new areas and gems, both could be profitable.

events, definitely events for new areas. we will just explain how that works as we go but when a new area or possibly areas are ready to be discovered the guilds will race/fight/complete task to decide who owns it. Or if it is not own-able (some will be this way) they are free to explore it and might still be able to earn things for their guild for exploring.

I think each thread that has catch-able pokemon will have pokemon specific to that area as well as their will probably be low level pokemon that are easy to find in lots of locations. it would be cool if the landscape corresponded and being that this is a fantasy island it does not have to match with what the climate in those islands would normally be.

Just a note this island will need to eb freaking huge too or at least broken up into lots of forums. Reason being their are 18 gems if i remember correctly and not ever area is going to contain a gem, not every area is going to be possible to build a city on and not ever area is going to be possible to own. Probably what i will do is split our rp forums up into sections of the island, assign areas to those sectors and those areas will be what the threads are and what is explored. so probably at least 5 forum (possibly 9 if we want to do that) with at least 7-9 areas in each one. so just on the island we are looking at between 35-81 potential threads. this is a lot of space to spread out and explore but i would imagine most of the time people would stay near their base. also we would only get to this size if we get enough members and explore enough. the good thing is that it is scale-able, so at first we will probably all be in one forum (although the areas will already be split) i'll include an example of what i mean in another post but i need to get back to work soon.

We might do some narratives at some point but for now it's gonna be a little bit of contained freestyle with just ht e starting narrative to go off of. as for dungeons i would say it's a strong possibility but we will see. i mean at the end of the day this is an exploration rp.

new map withing existing locations, see above post.

now is fine honestly, it can be current day the way i set up the story.


4.
We want anyone we can get to join, i've got a feeling ti will attract a different set of people than your typical pokemon rpers so we need to be prepared for the possibility of having people who have not done pokemon rps before. We also need to watch out for those who are trying to mkae this like the show or whatever, because it is in no way shape or form like the show, now the show character can be mentions because in this rp it is exactly that a show, game, manga ect. this is a what if pokemon suddenly became real in our world situation.

I will not be handing mod status to people just because i know them or whatever, for now just Zadok and i are mods and we will add more as we go but these people will have to prove themselves by being active, helping when we need it (ie. making arts, answering questions, playing NPCs when asked to, making pretty thing for guild use ect. ) we might also take votes for crew but for now it will be zadok and i and we will slowly ask active and faithful members to do things for us. this is so we can make sure to get people who are devoted to this rp and this cause (there will probably also be a lvl requirement in rp)

I think so, it's molding together pokemon collecting with the exploration of onepiece, the guilds of fairytail, existing in our world and the possibility of even making your own city.
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Pokemon: RoG

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