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Posted: Thu Mar 23, 2006 6:47 pm
Yeah, this deck had already been proven to be a bit lackluster to me, I just had to try it one more time, yannow?
If you do want to try again, I have a Kybarite deck I was fooling around with, it could use a playtest to poke holes in it wink
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OfTheDark rolled 3 10-sided dice:
3, 2, 3
Total: 8 (3-30)
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Posted: Thu Mar 23, 2006 7:39 pm
Sounds good...
You want to go 1st or 2nd? Or there's a die roll too...
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Shrikesong rolled 3 10-sided dice:
7, 1, 8
Total: 16 (3-30)
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Posted: Fri Mar 24, 2006 6:48 am
Might as well do the die roll, I'm not expecting much out of this deck, because it's so new, but let's see what we end up with.
I'll go first, flip Kazm
First "energize" to fifteen get starting- Giant Baldar and roar draw three
PRS1-Climbing staff (0)
Play creatures- Giant Baldar (9)- activates Climbing staff's Higher ground
Skip rest of turn, draw two, all you
Kazm- 7 Giant Baldar-9 Hand-5
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Posted: Fri Mar 24, 2006 11:20 am
Ack...Bad memories of Kazm... stressed ...used to be one of my friend's favorite Magi...and when he got to go first in our 5 player games? *shudder*
Hehe...Anyway...
Flip Arawan. Reveal Scarletsong Hwit, Ghazran and Robe of Petals. Draw two and energize up to 17.
PRS: Play Robe of Petals (C0) Warp Driven from Arawan (C1), Reveal Mydra.
Attack: Nothing
Creatures: Ghazran (C10,E11) Mydra (C4,E5, Kazam +3 sweatdrop )
PRS2: Nothing.
Draw 2 and you go.
Arawan: 2 Ghazran: 11 Mydra: 5 Robe of Petals Hand: 5
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Posted: Fri Mar 24, 2006 2:48 pm
alright, heh
Kazm energizes from 10 to 15
PRS1- Roar cast on Giant Baldar (2)
Attack step- Giant Baldar attacks your Ghazran, takes 18 energy off, loses 10 itself, poof
Play creatures step- Playing Cragnoc (10); activates climbing staff's Higher ground (1 energy back)
PRS step 2- Nothing
Draw two, next up?
Kazm-4 Cragnoc-10 Climbing staff Hand=5
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Posted: Fri Mar 24, 2006 10:40 pm
hmmm.....
Okay Energize up to 8.
PRS: Warpdriven to fetch a Vine Hyren
Attack: None
Creatures: None
PRS2: None
Draw 2 and go.
Arawan: 7 Mydra: 4 Hand: 8
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Posted: Sat Mar 25, 2006 6:46 am
Okay, Kazm energizes to nine
PRS- Crushing stones on your Mydra (4) squishes the annoying beastie ^_^ and gives my Cragnoc an extra energy
attack- Cragnoc swings at Arawan for 11
Play creatures-Nada
PRS2-Emec's Forge (2)
draw 2, your turn
Kazm-3 Cragnoc-11 Climbing staff Emec's forge Hand-6
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Posted: Sun Mar 26, 2006 1:09 am
See I never know how to deal w/ Kazm...I could dump creatures up the wazzo but I shudder to think what you could do w/ the energy stressed
Okay flip Boria who energizes up to 21 and gets me a Jungle Hyren and Tropical rain...
PRS: Play Robe of petals (C0)
Attack: Nothing
Okay let's try the tons of creatures strategy xd Creatures: Vine Hyren (C5,E6) Tropical Hyren (C4,E5) Mydra (C5,E6) Poison Baloo Root (C2,E3) Scarletsong Hwit (C3,E4)
Thats Vine Hyren +4, Kazm +15 gonk
PRS2: None
Boria: 3 Vine Hyren: 10 Tropical Hyren: 5 Mydra: 6 Root: 3 Hwit: 4 Robe of Petals Hand: 6
Okay now you know I have a Tropical Rain so how do I use it (an Boria's Dreamwarp for that matter)? Is it just going to slow things down like you having to declare attacks (or play creatures) one at a time and give me a chance to use it? Or do I declare it in my next turn (which would give me a big advantage I'm afraid)? It'd be nice to figure it out cause I have a Weave deck too, this is just a couple spells and abilities but the 'Weave' effect? sweatdrop
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Shrikesong rolled 2 6-sided dice:
6, 2
Total: 8 (2-12)
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Posted: Sun Mar 26, 2006 11:36 am
First thing, you know you don't get your magi's starting cards for your second and third magi, yes?
After that, Dreamwarp has always confused me, I haven't the foggiest idea how to use it, or why it's useful. Tropical rain, you just declare when I make an attack on a creature, if it suicides my creature, oh well, that's the way it is supposed to work in that situation, as far as I know. Dream warp you use when a creature is played, and it lasts for the turn. Like with Boria, I can play a creature for..say..seven, and you can use her ability to make me pay eight for itto make me pay six for it, but make it weaker.
Kazm 18-23
PRS1-Emec's Forge (2), Ascend (2)
Attack- Nothing, Ascend stopped it
Play creatures- Greater Gargagnor (10) which gives me 1 back through the climbing staff
PRS2- Cragnoc uses lend a hand..adds the above energy to Kazm Garganor Unearths a crushing stones back to my hand
draw two, and end
Kazm-18 (17 if you dreamwarped my Gargagnor up) Greater Gargagnor (10/9) Cragnoc (6) Emec's Forge Climbing staff Ascend
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Posted: Sun Mar 26, 2006 12:02 pm
Actually I didnt...the rulebook I have says that 2nd and 3rd magi get their cards...new errata maybe (the only errata I've seen is the card errata lists)?
Yeah the dreamwarp isnt much of an issue w/ Kazm but it can mess my opponent up if they've carefully counted out the costs and all of a sudden a creature costs one more xd
Anyway: Boria Energizes to 8, Tropical Hyren to 6.
PRS: Poison Baloo Root uses Wither removing 1 energy from both your Creatures.
Attack: None
Creatures: None
PRS2: None
Draw 2 and you go.
Boria: 8 Vine Hyren: 10 Tropical Hyren: 6 Mydra: 6 Root: 2 Hwit: 4 Robe of petals Hand: 8
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Posted: Sun Mar 26, 2006 5:09 pm
No, actually, you are quite right, and my brain is just suffering from a momentary blank, feel free to ignore that above..I'm sorry!
Kazm-18 to 23
PRS1- Crushing Stones on your Hwit, to squish it and add one energy to both my critters.
Attack step- Sending the wounded Cragnoc at your Vine Hyren, dropping it from 10 to 4.
Play creatures- Akkar (6) gaining one energy via Climbing staff
PRS2- Dewstone (2) and retrieving a Cragnoc via Unearth
Draw two, have fun
Kazm- 12 Gargagnor-10 Akkar-6 Climbing staff Emec's Forge Dewstone
Hand-4
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Posted: Mon Mar 27, 2006 1:14 pm
Heh heh...no problem...I've definetly been there xd
In this case Boria will Dreamwarp Akkar down one, so Kazm has one more and Akkar is at 5, going up to 6 w/ the stones (hey it is useful after all biggrin )
Boria Energizes to 13, Tropical Hyren to 7.
PRS: The Root shall Wither again leaving him at 1.
Attack: None
Creatures: Jungle Hyren (C7, E8 ) N'Kala (C4, E5)
That's Vine Hyren +1, Kazm +0 xp
PRS2: Dewstone (C2, I'm a copycat I know xd ) N'Kala Will Support Boria.
Draw two and you go
Boria: 1 Vine Hyren: 5 Tropical Hyren: 7 Root: 1 Mydra: 6 Jungle Hyren: 8 N'Kala: 5 Dewstone Robe of Petals Hand: 7
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Posted: Mon Mar 27, 2006 3:14 pm
Actually, Kazm does get 1 for the N'kala. You dropped Akkar's power to 5 until the end of the turn, so when your turn started he was at 6 and when you withered he was at 5, with your N'kala at 4, which means you played something smaller than my smallest wink
Kazm- 12 +1 +5 +2=20
PSR1- Gargagnor uses unearth to pull a crushing stones from my discard (put a Crag Quor in discard, realized I should probably be telling you what I'm discarding, as you should be able to see it) Playing Relic, and using Relic Shard of the Great fossil (2 +2) on Greater Garganor
Attack step - Akkar steamrolls over your root, losing nothing and gaining me one energy The immune Greater Gargagnor sits on the Jungle Hyren, removing 9 and losing none and gaining me one energy
Play Creatures- Playing a Stone Quor for eight, which gains me one energy via Climbing staff
PSR2- Stone Quor uses squeeze on your Tropical Hyren, taking 4 energy from it and giving to Kazm Kazm uses that four energy he just gained to play a Crushing Stones on your Tropical Hyren, and kill it, giving one energy to all my creatures
Kazm-11 Akkar-6 Greater Gargagnor-10 Stone Quor-4 Shard of the great fossil Emec's Forge Climbing staff Dewstone
Hand-4
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Posted: Tue Mar 28, 2006 7:16 pm
Ick...I'm in a bad spot crying
Small matter but Kazm doesn't get the 1 energy from me bringing out the N'Kala...the 4 was just the cost...it came out as a 5 energy creature and the robe brought it down by one...
Okie...Boria Energizes up to 6
PRS: N'Kala Supports Boria I Play Beam of Light (C4) On The Shard and Forge
Attack: None
Creatures: None
PRS2: None
Drw 2 and you go.
Boria: 3 Vine Hyren: 5 Mydra: 6 N'Kala: 5 Dewstone Robe of Petals
Hand: 8
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Posted: Tue Mar 28, 2006 8:23 pm
You're quite right, sorry about that. This deck is still a concept in the making, it's at 45 cards right now, which I don't like...you're helping me decide what to slim out of it
Kazm energizes from 10! to 17
PRS 1
Greater Garganor unearths my Shard Play Shard for 2, using Shard's shield to make my Greater Garg immune
Attack- Stone Quor suicides into your N'kala, leaving it at 1 the immune Greater Garg smashes into your Vine Hyren, removing 5 and losing none. The Akkar hits your crippled N'kala, losing none via Invulnerability, and killing it, gaining me one.
Play Creatures: Cragnoc for 10, gaining me 1 via Climbing Staff
PRS: skipped
draw two, yours
Kazm- 6 Greater Garg-10 Akkar- 6 Cragnoc-10 Shard of the Great fossil Dewstone Climbing staff
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