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Shrikesong
Crew

PostPosted: Thu Mar 23, 2006 6:47 pm


Yeah, this deck had already been proven to be a bit lackluster to me, I just had to try it one more time, yannow?

If you do want to try again, I have a Kybarite deck I was fooling around with, it could use a playtest to poke holes in it wink
OfTheDark rolled 3 10-sided dice: 3, 2, 3 Total: 8 (3-30)
PostPosted: Thu Mar 23, 2006 7:39 pm


Sounds good...

You want to go 1st or 2nd? Or there's a die roll too...

OfTheDark

Shrikesong rolled 3 10-sided dice: 7, 1, 8 Total: 16 (3-30)

Shrikesong
Crew

PostPosted: Fri Mar 24, 2006 6:48 am


Might as well do the die roll, I'm not expecting much out of this deck, because it's so new, but let's see what we end up with.

I'll go first, flip Kazm

First "energize" to fifteen
get starting- Giant Baldar and roar
draw three

PRS1-Climbing staff (0)

Play creatures- Giant Baldar (9)- activates Climbing staff's Higher ground

Skip rest of turn, draw two, all you

Kazm- 7
Giant Baldar-9
Hand-5
PostPosted: Fri Mar 24, 2006 11:20 am


Ack...Bad memories of Kazm... stressed ...used to be one of my friend's favorite Magi...and when he got to go first in our 5 player games? *shudder*

Hehe...Anyway...

Flip Arawan. Reveal Scarletsong Hwit, Ghazran and Robe of Petals. Draw two and energize up to 17.

PRS: Play Robe of Petals (C0)
Warp Driven from Arawan (C1), Reveal Mydra.

Attack: Nothing

Creatures: Ghazran (C10,E11)
Mydra (C4,E5, Kazam +3 sweatdrop )

PRS2: Nothing.

Draw 2 and you go.

Arawan: 2
Ghazran: 11
Mydra: 5
Robe of Petals
Hand: 5

OfTheDark


Shrikesong
Crew

PostPosted: Fri Mar 24, 2006 2:48 pm


alright, heh

Kazm energizes from 10 to 15

PRS1- Roar cast on Giant Baldar (2)

Attack step- Giant Baldar attacks your Ghazran, takes 18 energy off, loses 10 itself, poof

Play creatures step- Playing Cragnoc (10); activates climbing staff's Higher ground (1 energy back)

PRS step 2- Nothing


Draw two, next up?

Kazm-4
Cragnoc-10
Climbing staff
Hand=5
PostPosted: Fri Mar 24, 2006 10:40 pm


hmmm.....

Okay Energize up to 8.

PRS: Warpdriven to fetch a Vine Hyren

Attack: None

Creatures: None

PRS2: None

Draw 2 and go.

Arawan: 7
Mydra: 4
Hand: 8

OfTheDark


Shrikesong
Crew

PostPosted: Sat Mar 25, 2006 6:46 am


Okay, Kazm energizes to nine

PRS- Crushing stones on your Mydra (4) squishes the annoying beastie ^_^ and gives my Cragnoc an extra energy

attack- Cragnoc swings at Arawan for 11

Play creatures-Nada

PRS2-Emec's Forge (2)

draw 2, your turn

Kazm-3
Cragnoc-11
Climbing staff
Emec's forge
Hand-6
PostPosted: Sun Mar 26, 2006 1:09 am


See I never know how to deal w/ Kazm...I could dump creatures up the wazzo but I shudder to think what you could do w/ the energy stressed

Okay flip Boria who energizes up to 21 and gets me a Jungle Hyren and Tropical rain...

PRS: Play Robe of petals (C0)

Attack: Nothing

Okay let's try the tons of creatures strategy xd
Creatures: Vine Hyren (C5,E6)
Tropical Hyren (C4,E5)
Mydra (C5,E6)
Poison Baloo Root (C2,E3)
Scarletsong Hwit (C3,E4)

Thats Vine Hyren +4, Kazm +15 gonk

PRS2: None

Boria: 3
Vine Hyren: 10
Tropical Hyren: 5
Mydra: 6
Root: 3
Hwit: 4
Robe of Petals
Hand: 6

Okay now you know I have a Tropical Rain so how do I use it (an Boria's Dreamwarp for that matter)? Is it just going to slow things down like you having to declare attacks (or play creatures) one at a time and give me a chance to use it? Or do I declare it in my next turn (which would give me a big advantage I'm afraid)?
It'd be nice to figure it out cause I have a Weave deck too, this is just a couple spells and abilities but the 'Weave' effect? sweatdrop

OfTheDark

Shrikesong rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)

Shrikesong
Crew

PostPosted: Sun Mar 26, 2006 11:36 am


First thing, you know you don't get your magi's starting cards for your second and third magi, yes?

After that, Dreamwarp has always confused me, I haven't the foggiest idea how to use it, or why it's useful. Tropical rain, you just declare when I make an attack on a creature, if it suicides my creature, oh well, that's the way it is supposed to work in that situation, as far as I know. Dream warp you use when a creature is played, and it lasts for the turn. Like with Boria, I can play a creature for..say..seven, and you can use her ability to make me pay eight for itto make me pay six for it, but make it weaker.

Kazm 18-23

PRS1-Emec's Forge (2), Ascend (2)

Attack- Nothing, Ascend stopped it

Play creatures- Greater Gargagnor (10) which gives me 1 back through the climbing staff

PRS2- Cragnoc uses lend a hand..adds the above energy to Kazm
Garganor Unearths a crushing stones back to my hand

draw two, and end

Kazm-18 (17 if you dreamwarped my Gargagnor up)
Greater Gargagnor (10/9)
Cragnoc (6)
Emec's Forge
Climbing staff
Ascend
PostPosted: Sun Mar 26, 2006 12:02 pm


Actually I didnt...the rulebook I have says that 2nd and 3rd magi get their cards...new errata maybe (the only errata I've seen is the card errata lists)?

Yeah the dreamwarp isnt much of an issue w/ Kazm but it can mess my opponent up if they've carefully counted out the costs and all of a sudden a creature costs one more xd

Anyway: Boria Energizes to 8, Tropical Hyren to 6.

PRS: Poison Baloo Root uses Wither removing 1 energy from both your Creatures.

Attack: None

Creatures: None

PRS2: None

Draw 2 and you go.

Boria: 8
Vine Hyren: 10
Tropical Hyren: 6
Mydra: 6
Root: 2
Hwit: 4
Robe of petals
Hand: 8

OfTheDark


Shrikesong
Crew

PostPosted: Sun Mar 26, 2006 5:09 pm


No, actually, you are quite right, and my brain is just suffering from a momentary blank, feel free to ignore that above..I'm sorry!

Kazm-18 to 23

PRS1- Crushing Stones on your Hwit, to squish it and add one energy to both my critters.

Attack step- Sending the wounded Cragnoc at your Vine Hyren, dropping it from 10 to 4.

Play creatures- Akkar (6) gaining one energy via Climbing staff

PRS2- Dewstone (2) and retrieving a Cragnoc via Unearth

Draw two, have fun

Kazm- 12
Gargagnor-10
Akkar-6
Climbing staff
Emec's Forge
Dewstone

Hand-4
PostPosted: Mon Mar 27, 2006 1:14 pm


Heh heh...no problem...I've definetly been there xd

In this case Boria will Dreamwarp Akkar down one, so Kazm has one more and Akkar is at 5, going up to 6 w/ the stones (hey it is useful after all biggrin )

Boria Energizes to 13, Tropical Hyren to 7.

PRS: The Root shall Wither again leaving him at 1.

Attack: None

Creatures: Jungle Hyren (C7, E8 )
N'Kala (C4, E5)

That's Vine Hyren +1, Kazm +0 xp

PRS2: Dewstone (C2, I'm a copycat I know xd )
N'Kala Will Support Boria.

Draw two and you go

Boria: 1
Vine Hyren: 5
Tropical Hyren: 7
Root: 1
Mydra: 6
Jungle Hyren: 8
N'Kala: 5
Dewstone
Robe of Petals
Hand: 7

OfTheDark


Shrikesong
Crew

PostPosted: Mon Mar 27, 2006 3:14 pm


Actually, Kazm does get 1 for the N'kala. You dropped Akkar's power to 5 until the end of the turn, so when your turn started he was at 6 and when you withered he was at 5, with your N'kala at 4, which means you played something smaller than my smallest wink


Kazm- 12 +1 +5 +2=20

PSR1- Gargagnor uses unearth to pull a crushing stones from my discard (put a Crag Quor in discard, realized I should probably be telling you what I'm discarding, as you should be able to see it)
Playing Relic, and using Relic Shard of the Great fossil (2 +2) on Greater Garganor

Attack step - Akkar steamrolls over your root, losing nothing and gaining me one energy
The immune Greater Gargagnor sits on the Jungle Hyren, removing 9 and losing none and gaining me one energy

Play Creatures- Playing a Stone Quor for eight, which gains me one energy via Climbing staff

PSR2- Stone Quor uses squeeze on your Tropical Hyren, taking 4 energy from it and giving to Kazm
Kazm uses that four energy he just gained to play a Crushing Stones on your Tropical Hyren, and kill it, giving one energy to all my creatures

Kazm-11
Akkar-6
Greater Gargagnor-10
Stone Quor-4
Shard of the great fossil
Emec's Forge
Climbing staff
Dewstone

Hand-4
PostPosted: Tue Mar 28, 2006 7:16 pm


Ick...I'm in a bad spot crying

Small matter but Kazm doesn't get the 1 energy from me bringing out the N'Kala...the 4 was just the cost...it came out as a 5 energy creature and the robe brought it down by one...

Okie...Boria Energizes up to 6

PRS: N'Kala Supports Boria
I Play Beam of Light (C4) On The Shard and Forge

Attack: None

Creatures: None

PRS2: None

Drw 2 and you go.

Boria: 3
Vine Hyren: 5
Mydra: 6
N'Kala: 5
Dewstone
Robe of Petals

Hand: 8

OfTheDark


Shrikesong
Crew

PostPosted: Tue Mar 28, 2006 8:23 pm


You're quite right, sorry about that. This deck is still a concept in the making, it's at 45 cards right now, which I don't like...you're helping me decide what to slim out of it

Kazm energizes from 10! to 17

PRS 1

Greater Garganor unearths my Shard
Play Shard for 2, using Shard's shield to make my Greater Garg immune

Attack- Stone Quor suicides into your N'kala, leaving it at 1
the immune Greater Garg smashes into your Vine Hyren, removing 5 and losing none.
The Akkar hits your crippled N'kala, losing none via Invulnerability, and killing it, gaining me one.

Play Creatures: Cragnoc for 10, gaining me 1 via Climbing Staff

PRS: skipped


draw two, yours

Kazm- 6
Greater Garg-10
Akkar- 6
Cragnoc-10
Shard of the Great fossil
Dewstone
Climbing staff
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