|
|
|
|
|
|
|
|
|
Posted: Wed Mar 15, 2006 9:52 am
RANDOM INFO on most jobs exept puppetmaster... :
Warrior They notice that most warriors only use a few of the available weapons. They want to add in more ways to use the existing weapons so there is an actual benefit to it. They also want to add benefits to using subjobs other than Ninja. Finally, they announced a potential new job ability allowing the Warrior to throw his Axe.
Monk Currently, Monk is strictly an engage and beat on the mob kind of job. They want to add more skills so there are other uses for the job in a party. One potential idea is allowing the Monk to transfer some of his massive HP to party members.
White Mage They want to make White Mages more specialized so there is more reason to invite a White Mage instead of a Summoner, Red Mage, or even Black Mage as a healer. They want to give more options than just cure botting. They gave two ideas for ability modifications. First, adding an ability to transfer HP and MP to party members. The other was enhancing Benediction so it cures status effects as well as healing HP.
Black Mage They started out by recognizing how ungodly powerful Black Mages are. There are plans to make Manaburns less powerful. They want to make it so having more than one Black Mage in a party makes them less effective, or redundant maybe. There will be new spells, but they will not be announced. They did mention that we will definitely know when they are put in.
Red Mage They also mentioned this is a pretty powerful job. They did not, however, say anything about reducing the power of this job. They mentioned new Red Mage only spells, but will not mention what they are.
Thief They made mention of how technical this job is, in terms of positioning. I did not get the idea that this would be change, but they *did* mention making abilities distributed among the party. They mentioned altering steal so it steals things other than items. (dot dot dot) Also, they mentioned improving the two-hour so it is useful for more than just running away. One possibility is making so when the two-hour is active, the thief does more damage from behind the mob.
Paladin They made mention of how Paladin has been taking a distinct second seat to Ninja lately. They definitely want this to be changed, so they are on more even footing. Some possibile new abilities are Auto-Refresh, enhancing uses for shields, and gaining TP when the Paladin makes a succesful Shield Block.
Dark Knight They notice that Dark Knights seem to forgo their Scythes to use mainly Great Sword. They want to make Scythe more effective so it is more desirable. They also mentioned adding more reasons to use absorb spells by adding effects to them.
Beast master They have definitely heard the complaints about how the MPK change affected Beastmaster. They feel this change is fine as Beastmaster still has the potential to be incredibly powerful. They will not change it back, but they are looking into adding new abilities to the job to help it out.
Bard They made mention that they know Bards tend to use the same few songs over and over again. They want to make it so there is more variety to the songs. They also mentioned a lower level spell to "increase player speed." This is most likely a Mazurka as there is already a low level Haste song.
Ranger They are trying to make more people pleased with the current distance requirements for ranged attacks. One potential modification is sharpshot removes the accuracy adjustment with range. They also mentioned adding more quiverable arrows.
Samurai Since the main thing about Samurai is building TP, they want to add more ways for Samurai to use their TP. They also mentioned adding a trait so Samurai attacks lower the monster's TP.
Ninja "The Ninja is very strong." This is an exact quote from the Monster Planner. They did make it very clear that they will not make the job weaker. This is one of their biggest problems in front of them and they are still trying to figure out what to do about it.
Dragoon They are still examining the effects of current changes, so nothing is planned in the near future for this job.
Summoner They do not like that Avatars are summoned only for BPs. They want there to be more incentive to keep Avatars out during battle. They also said there are changes planned to make the strength and duration of BPs affected by summoning skill. They are looking into adding more avatars, but they made it very clear that Bahamut is not one of them. The main reason is he is very powerful and they would have to make him less powerful to preserve game balance.
Blue Mage Acquisition of Spells
Can only get new abilities with Blue Mage as main Must Defeat enemy before ability can be learned Must be able to get XP from a mob to learn a spell from it Can't learn it if you die Must be within a certain distance of the monster
Setting Spells
Must 'Set' a learned spell Blue Mage has 'set-up' points, based on level Each spell costs a certain number of 'set-up' points In addition to 'set-up' points, a maximum number of spells can be set
All Blue Magic depends on monster types. If you learn a Bird Spell, you use it on monsters weak to Birds. Some abilities will be skillchainable and burst-able. Not all monster abilities will be available, but many will. More will be added with future patches.
Corsair Main Abilities
Random cards, 1 - 6, affects self or monster One card is chosen, an effect happens, next card is chosen, an effect happens, and then the two numbers are added. It is like blackjack with the break point being 11. Cards adding to 11 gives a best effect, a Bust gives a penalty
Other Traits/Abilities
Will give bonuses based on other jobs in the party. Examples given include a Warrior present gives everyone a double attack bonus, or a Blm present gives everyone a Magic Attack Bonus, etc. Card Shot - use a card to enhance a shot from the gun Increase potency of debuffs on monsters, such as Dia Lower recast timers of party members
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 15, 2006 9:54 am
Looks like ammo for Corsair is cards Bluemage is limited... that kinda sucks.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 15, 2006 12:21 pm
I'm looking forward to the new jobs! XD I wanna lvl COR for the pink af and I wanna lvl puppet because I like the idea of having my own little person to tail after me. XD BLU doesn't appeal to me at all.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 15, 2006 1:29 pm
Horney_Lil_Boy Looks like ammo for Corsair is cards Bluemage is limited... that kinda sucks. well ya to me i think its gambler and some sorta gun mage lol, odd mix i must say.
|
 |
 |
|
|
|
Sheori_Baxton Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 15, 2006 4:46 pm
I like PUP the most so far, those puppets look awsom. And i like the AF of it for some reason. o.O
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 15, 2006 9:15 pm
With that new info on hand, Corsair just seems even more appealing to me. X3
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 16, 2006 11:24 am
Puppetmaster Two Hour Job Ability
"Pinocchio"
While positioned behind the mob, "Pinocchio" directs the puppet to tell a lie, causing its nose to suddenly and swiftly grow and thrust forwa--
Nevermind.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 16, 2006 11:12 pm
Horney_Lil_Boy Puppetmaster Two Hour Job Ability "Pinocchio" While positioned behind the mob, "Pinocchio" directs the puppet to tell a lie, causing its nose to suddenly and swiftly grow and thrust forwa-- Nevermind. Puppet up Mithra hole, Do you need it?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 18, 2006 5:03 am
Ok from all the bits of info ive seen. this new expansion pack is only on X-box 360! Which is making me panic coz it better be on PC or im guna DIE... several times... then go out drinking ^_^
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 18, 2006 4:02 pm
erm uh nuu its not
http://www.amazon.com/exec/obidos/tg/detail/-/B000ENW5X8/sr=8-2/qid=1142726411/ref=pd_bbs_2/103-7270005-1604616?_encoding=UTF8&v=glance <--ps2
http://www.ebgames.com/ebx/product/261115.asp <-- PC
|
 |
 |
|
|
|
Sheori_Baxton Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 19, 2006 3:12 am
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 22, 2006 12:22 am
DoomNeko With that new info on hand, Corsair just seems even more appealing to me. X3 XD I agree. Giving the whole party a job trait is useful. ..I wonder if more summoners will get invites when a COR is in the party. BOOM Autorefresh for all. n__n (CoughPiratexninja=hot. <3)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 28, 2006 10:49 am
like... OMFG!!!
http://play.com/play247.asp?pa=srmr&page=title&r=PC&title=922310
and http://www.amazon.co.uk/exec/obidos/ASIN/B000F5C0SU/qid=1143571725/sr=8-2/ref=sr_8_xs_ap_i2_xgl/203-2966363-4066327
20th APRIL FOR A UK RELEASE!!!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 28, 2006 9:54 pm
"Only the weak speak loudly." After a video I saw, BLU/WHM and PPM/MNK(or WAR) is gunna be the best choices for subs.
ninja
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 29, 2006 7:57 am
wooo 20th April =p thats like
SOOO Un far away xd
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|