Welcome to Gaia! ::

Naruto: Rise of the Akatsuki [GRAND OPENING!]

Back to Guilds

Naruto role-play guild based in an alternate universe. Will you rise up the challenge and become the ultimate ninja? 

Tags: Naruto, Role Play, Shinobi, Akatsuki, Ninja 

Reply Techniques [All Shinobi Techniques Available]
Taijutsu Styles! Goto Page: [] [<] 1 2

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Le Trainer

Brainy Guildswoman

PostPosted: Wed May 02, 2012 1:54 pm


Mirror Image
Replicates acting as original


User Image


___Description:
A very diverse Taijutsu style that makes heavy use of chakra in order to create material afterimages for additional damage. Because of its odd origins and method, this style is not often learned by typical Taijutsu shinobi, rather by Ninjutsu shinobi who wish to make use of their massive chakra pools.
The style focuses on releasing chakra to create an afterimage-clone during movements. These afterimage-clones mimic the actions of the user, resulting in follow through combinations, and additional stun.
Because of their pure chakra composition, the afterimage-clones cannot be destroyed, rather, they fade after the allotted action has been performed. Successful or not.


___Notes:
• There are three types of afterimages- [ Solid, ] [ Transparent, ] and [ Partial. ]
• Solid: An afterimage with mass. Able to make contact with objects or people.
• Transparent: An afterimage without mass. Able to phase through, or have things phase through it.
• Partial: An afterimage with mass. Comes out of the user’s body, and is typically only a single limb.


___S t a g e O n e [1]
Side Image
Complex :: Rank E
Transparent afterimage. The user will sidestep an attack, leaving an afterimage to take the blow. Because the move will whiff through the image, the attacker will likely be confused or offset. This technique is most effective against Taijutsu or weak, close range, Ninjutsu.


___S t a g e T w o [2]
Delayed Punch
Complex :: Rank D
Solid afterimage. The user will throw a punch at his target, missing intentionally. After missing, the user will duck, or sidestep, allowing an afterimage to make contact with the target. The damage dealt is no different than if the original user were to make contact.


___S t a g e T h r e e [3]
Triple Kick
Complex :: Rank C
Solid afterimage. The user will throw a kick while moving, attempting to make contact, but still keep the target in place. After making contact, a pair of afterimages will appear from the original’s movement trail, attempting to land an additional two kicks.

Counter Clone
Complex :: Rank C
Partial afterimage. While defending, the user will release a portion of an afterimage-clone from his upper or lower body. This afterimage-clone will attempt to punch or kick the attacker, depending on its actual spawn point. Because of its method, this technique is really only effective against Taijutsu.

Falling Punch
Complex :: Rank C
Solid afterimage. The user will manipulate falling momentum in order to deliver a heavy overhead punch. As the punch makes contact with the target, an afterimage will provide a follow through hit.


___S t a g e F o u r [4]
Rising Barrage
Complex :: Rank B
Solid Afterimage. The user delivers an uppercut which is then followed by a trio of afterimages. The original punch sends an opponent off of their feet, and the trailing afterimages hit them further into the air.

Knee Combination
Complex :: Rank B
Partial afterimage. The user drives their knee upward, attempting to strike an opponent in the stomach. As the user makes contact, a trio of partial afterimages will split from the user’s leg in order to deliver three more knees.

After-Wall
Complex :: Rank B
Solid afterimage. The user will hop backwards before a projectile or some other attack makes contact. In this brief moment, the user creates a sturdy afterimage to take most of the impact of said attack.
• Absorbs the impact of any attack up to Rank B.

Shadow’s Dash
Complex :: Rank B
Transparent afterimage. The user will produce up to five afterimages during a quick movement. Four of these afterimages will trail, while the fifth ties closely to original. If something should intercept the user during his run, he will quickly escape, leaving the fifth afterimage to take the blow. However, rather than erupt, the afterimage will phase through whatever intercepted the original. Because of this, it is likely the opponent will be confused or offset.

False Cyclone
Complex :: Rank B
Transparent afterimage. The user will attempt to confuse their opponent by running circles around them, while simultaneously releasing afterimages. Because of the motion and multiple afterimages, this is an excellent way to make someone dizzy while evading at the same time.


___S t a g e F i v e [5]
Cyclone Breach
Simple :: Rank A
During [ False Cyclone ], the user will abuse their speed, seemingly vanishing and reappearing next to the opponent- typically behind them. Because of the attack this branches from, this is a perfect way to deliver a sneaky, fatal, attack.

Unknown Attacker
Complex :: Rank A
Transparent afterimage. The user will rush their opponent, typically before they are able to attack, or during their handsign formation. The user will then proceed by throwing a flurry of punches, each accompanied by at least two afterimages in order to confuse the opponent, and prevent them from blocking actual attacks.


___S t a g e S i x [6]
Spider’s Red Flurry
Complex :: Rank S
Partial afterimage. The user will release a barrage of punches and kicks, each accompanied by partial afterimages splitting from any point on the arms or legs. Because of the amount of chakra used to perform this technique, the user can spawn up to 100 additional limbs.

-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-
 
PostPosted: Wed May 02, 2012 1:56 pm


Great Justice!
The method of a Hero!


User Image


___Description:
From all across the universe, the power of justice has shown bright- as if the flames of a phoenix! But only few possess the heart to hold such a blaze within their grasp. Those who have managed to tame these powers of virtue are known as Heroes. The fighting style known by these Heroes is a reflection of their innermost flame. The source of their power. It presents grace, speed, and sheer power. The basic techniques are performed with a starting pose, that erupt into powerful and speedy taijutsu smack downs.
It is a fighting style beloved by the pure, and held in contempt by the wicked!

___Notes:
• Practitioners cannot have evil intent.

___S t a g e O n e [1]
Judgment Chop
Simple :: Rank E
The user will throw his right or left arm across his chest, flatten his hand, then let loose a horizontal karate chop of justice!


___S t a g e T w o [2]
Heartfelt Knee
Simple :: Rank D
From any position, the user will drive up his knee at incredible speed, delivering a very close range blow of beauty!

Emergence Rolling
Simple :: Rank D
A Hero's entrance! With just a light amount of momentum, the user will curl into a ball while in the air and spin at wild speeds. This technique does not have much battle purpose, but boy is it flashy!


___S t a g e T h r e e [3]
Honor Raising
Simple :: Rank C
With a bit of momentum, the user will leap up, extend a leg, and let loose a jump kick of virtue!

Couple's Debut
Simple :: Rank C
With a bit of momentum, the user will leap up, limbs tucked, and when the moment seems right- extend both legs in a lovely bone crushing double kick!

Righteous Right
Complex :: Rank C
With a surge of chakra, the user will throw an extremely fast right hook to their wicked target!


___S t a g e F o u r [4]
Bright Star Falling
Simple :: Rank B
The user begins by throwing both of his arms skyward, then, with a quick adjustment to footing, he will drop both with enough force to shatter boulders. The end result being a fine dust of dignity!

Crossing Tackle
Simple :: Rank B
The user will throw his arms across his chest, forming an 'X', he will then gain momentum in any way possible and pound into his target with the bone breaking might of honest hard work!

Cross Hair Flip
Complex :: Rank B
The user will flow his chakra into his legs, tightening his muscles whether they want to or not, the chakra is then let loose in a powerful surge. As thus, it causes the user to spin-flip in any direction of his choosing at a speed that can only be described as magnificent!


___S t a g e F i v e [5]
Symphonic Flash
Simple :: Rank A
The trademark Hero technique! The user will cross his left arm to his right shoulder, and hold his right arm straight out, both palms flat. When the opportunity arises, he will bolt forward in a rapid movement- leaving a maximum trail of three afterimages -in an attempt to bring his right hand to his target's chest or stomach. If the attack makes contact, the Hero will successfully have delivered a massive structural puncture. Within a few moments, the hit area will sear and burn, as though it were just cut through by the blade of epicness!
• Can only be used twice per battle.

Blitz of Honor
Complex :: Rank A
An advanced form of [ Honor Raising ].
Performing the same jump kick motion, the user will torrent a large amount of chakra around their leg- sparking an elemental reaction. Depending on the element used, the effects will differ, but the end result is always the same. Pure. Smiting. Force!


Mark of the Hero
Complex :: Rank A
The user will begin by charging chakra all throughout his body, then, in a burst, expel it in an aura from his body. This aura takes the shape of any piece of clothing the user desires. Literally anything from a pair of gloves to a full body suit. As long as this aura glows, the Hero will be filled with an unending desire to do what he sees right. His endurance and stamina increase drastically and it seems like nothing can bring him down.
In addition to this incredible boost of will power, he will immit afterimages whenever he runs or performs any technique of Great Justice!

• Can only be used once per battle.
• Lasts [8] posts.


___S t a g e S i x [6]
Last Resort! Hyper Symphonic Flash Alpha!
Complex :: Rank S
The final technique known by all those who have hearts ablaze with eternal fire! The user will begin by crossing his arms across his chest, he will then swing his left arm sky high, and c**k back his right. In this one swift motion he will channel an incredible amount of chakra into his arms. After his arms have begun to shine with his wondrous power, the user will dash at his target, (or close the gap in some other way) leaving a solid trail of astral color, and place both of his arms, completely straightened to one side, as if he were holding a sword. When the opportune arises, he will attempt to bring both of his hands, in a slicing motion, to his target's chest or stomach. If the attack makes contact, the Hero will successfully have delivered an incredible amount of structural damage to his target. Within a few moments, the hit area will sear, and burn, as though it were just punctured by the blade of epicness!
A few moments after this sensation is felt, the afflicted area will burst▬ an explosion of justice in its greatest form!



-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-
 

Le Trainer

Brainy Guildswoman


Le Trainer

Brainy Guildswoman

PostPosted: Wed May 02, 2012 1:57 pm


Xinyi Liuhe Quan
Mind and body together in great harmony

User Image


___Description:
Xinyi Liuhe Quan is a style that focuses on the usage of the practitioner's chakra in a very specific way: Rather than attempting to use chakra in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense chakras into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.

___Notes:
• In order to advance beyond Stage Two [2], you must defeat (real fight or spar) an opponent of your rank or higher using only taijutsu.
• In order to advance beyond Stage Four [4], you must defeat (real fight or spar) an opponent of your rank or higher using only techniques from this style.
• For each stage of this style learned, the practitioner's agility is slightly increased.
• Xinyi Liuhe Quan contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner.
• "Training" techniques are learned as if Complex techniques of the same rank.

___S t a g e O n e [1]
Shishi Ashi [ Lion Paw ]
Simple :: Rank E
An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.

Tora no Kobushi [ Tiger Fists ]
Simple :: Rank: D
A simple volley of fast fists aimed at no particular sect of the enemy.

Ryū Kiba [ Dragon Fang ]
Simple :: Rank D
From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.

Gurīndesutinī [ Crouching Tiger ]
Simple :: Rank D
A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )

Gaō Tetsushi [ Roaring Iron Finger ]
Simple :: Rank: D
The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.


___S t a g e T w o [2]
Soudou Shō [ Double Pulsating Palms ]
Simple :: Rank: D
A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.

Bibu no Mouko [ Tail of the Fierce Tiger ]
Simple :: Rank C
The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.

Fukumigoe no Sho-ro [ Cry of a Muffled Voice ]
Complex :: Rank C
An extension performed midway through Roaring Iron Finger.
While the finger is still piercing the target, the user will burst the chakra in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.


___S t a g e T h r e e [3]
Uraate [ Backing ]
Training :: Rank C
The act of shifting chakra into a focused form, either surrounding or extended from a limb. Unlike most chakra gathering and focusing techniques, Uraate needs the chakra to be collected in a rotational force. By gathering the chakra while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion.
Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring chakra.

• Techniques powered up that are above rank C require an additional [10] chakra.

Unari o Diashi Tai [ Roar on Mount Tai ]
Complex :: Rank: C
A technique which makes use of Uraate control to release a bolt of chakra from a stiff-shoulder attack. The chakra bolt is roughly the same size as the shoulder and upper arm portion of the user.

Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ]
Simple :: Rank: B
A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck. Those without a speed rank lower than the user cannot see or react to the first strike.

Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ]
Simple :: Rank B
From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other taijutsu users.

___S t a g e F o u r [4]
Tategami no Shishi [ Mane of the Lion ]
Simple :: Rank C
The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.

Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ]
Simple :: Rank B
Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.

Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ]
Complex :: Rank B
This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style chakra throughout the impact zone. When performed at maximum range (2 meters), the wave of chakra can be enough to send someone off their feet. When performed so that contact is actually made, the chakra can distort the cardiac order of the target.

Shin'dou no Heian [ Tranquility of Body and Mind ]
Simple :: Rank A
The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] chakra every post.

___S t a g e F i v e [5]
Toumon Ketsu Hashisou [ Still Gate Collapsing, Cave Finger Strike ]
Simple :: Rank A
Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area.

Shin'dou, Shiwa: Kongoutaihou [ Heart and Mind, Four Harmonies: Tempered Body ]
Complex :: Rank A
The user concentrates a large amount of chakra, via Uraate, to a certain section of the body to make it become as hard as chakra forged steel ( roughly one limb per usage. ) This provides a momentary nearly indestructible defense ( negates heavy impact damage to the concentrated area. )
• For every usage after the first, this costs an additional [15] chakra.

Shin'dou, Gowa: Chuutetsu Ryu [ Heart and Mind, Five Harmonies: Cast Iron Dragon ]
Complex :: Rank A
Manipulating Uraate to a high degree, the user will gather circular-motion chakra into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning chakra to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user.


___S t a g e S i x [6]
Shin'dou, Muwa: Enten Tsuin Ryu Hira [ Body and Mind, Six Harmonies: Blazing Heat Twin Dragon Palm ]
Complex :: Rank S
A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate chakra to both hands. However, rather than immediately casting off the technique, they will further add chakra and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching chakra torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user.

Ryuhari Funzento no Arashi [ Dragon Needle in a Storm of Rage ]
Complex :: Rank S
A single needle is produced via the Uraate technique. This needle of swirling and cloudy chakra is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send chakra all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's chakra feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 7th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering.
 
Reply
Techniques [All Shinobi Techniques Available]

Goto Page: [] [<] 1 2
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//