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Posted: Fri Apr 21, 2006 10:19 pm
The "Hell Fire" Razorback
Point Cost 110
Armor: Front 12 Side 11 Rear 10
Weapons: The "Hell Fire" Razorback variant replaces it Twin linked Heavy Bolter with a twin linked rocket launcher. It always comes with a Hunter Killer missile.
Fire Points: 2
Special Rules: The "Hell Fire" has plus one point of armor in the front over the normal Razorback.
The Fire points can only fire bolters, flamers(As long as it didn't move in it's last turn), or plasma guns. Does not count as open top as long as Space Marines are in the crew.
The Hell Fire can carry a squad of five Marines not in terminator armor.
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Posted: Sat Apr 22, 2006 2:59 am
oooo.... Me likes the razor back. 3nodding
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Posted: Sat Apr 22, 2006 6:20 am
[ Message temporarily off-line ]
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Posted: Sat Apr 22, 2006 4:27 pm
[ Message temporarily off-line ]
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Posted: Sun Apr 23, 2006 1:30 pm
Isis take pics of your new tank !!! And one of your Helios !!!
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Posted: Tue May 09, 2006 4:31 am
[ Message temporarily off-line ]
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Posted: Tue May 09, 2006 4:52 am
See now thats the way it should be. I am going to work on my Dreadnought HQ idea.
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Posted: Wed May 10, 2006 6:43 pm
Cool can't wait to see it. But I really believe that Dreadnoughts should have a higher BS and WS. I mean they are Marines with thousands of years of experience behind them. And who knows what kind of targeting gear they can stick in there.
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Posted: Fri May 12, 2006 9:05 pm
Frontline Ethereal: Ethereal 75pt WS5 BS3 S3 T3 W2 I4 A4 Ld10 Sv4+
Equipment- Pair of close-combat weapons (+1 attack) which can be exchanged for an honour blade for 10 points He may select equipment from the Infantry Armoury
Unit Type- Jump Infantry (jet pack)
SPECIAL RULES Independant Character- As usual Apprentice Guard- The Ethereal may be accompanied by his apprentices in the art of war. They are usually 'vre in battlesuits (at an additional cost of 8pt) or fire warriors (at an additional cost of 3pt). All apprentices gain +1 Weapon Skill but otherwise have the same unit size, weapons and options. Inspiring Presence- See Codex: Tau Empire Price of Failure- See Codex: Tau Empire
Like him? I made up some rules for some commanders that aren't in battlesuits but Iwasn't really happy with them so Iwon't bother posting them.
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Posted: Mon May 15, 2006 5:10 am
Well he is a little expensive, but all around solid work.
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Posted: Mon May 15, 2006 10:49 am
[ Message temporarily off-line ]
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Posted: Tue May 16, 2006 7:51 pm
Well actually, my Mars training might be failing me now, but I think Dreads have the weaker back armor because their reactor core is back there or whatever engine they use.
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Posted: Tue May 16, 2006 8:18 pm
Probably so, I just thought if the engin keeps'em running and you know it's a target why not give it better protection ? Other wise I'd run him the whole game with his command squad behind him to litterally protect his butt. xd
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Posted: Fri May 19, 2006 2:24 am
Fire Warrior Special Weapons Team
Shas'la 10 WS2 BS3 S3 T3 W1 I2 A1 Ld7 Sv4+ Shas'ui +10 WS2 BS3 S3 T3 W1 I2 A2 Ld8 Sv4+
Team: The team consists of 6-12 Fire Warrriors. Unit Type: Infantry. Equipment: Pulse rifle.
Options: Any number of the Fire Warriors in the team may exchange their pulse rifle for a pulse carbine at no extra cost. The team may carry photon grenades at an additional points cost of +1 point per model and EMP grenades at an additional cost of +3 points per model. Up to five Fire Warriors may be armed with a weapon from the following list: flamer at +5 pts; burst cannon or rail rifle at +10 pts; missile launcher at +12 pts; fusion blaster at +15 pts; plasma rifle at +25 pts.
Character: One Fire Warrior Shas'la may be upgraded to a Shas'ui team leader at +10 points, and may select items from the Infantry Wargear list. A Shas'ui team leader may also purchase a markerlight at an additional 10 points.
Transport: If it numbers twelve models or less (including drones), the team may be mounted in a Devilfish troop carrier.
Plasma Rifle 24" S6 AP2 Rapid Fire
Flamer Template S4 AP5 Assault 1
Burst Cannon 18" S5 AP5 Assault 3
Missile Launcher 36" S7 AP4 Heavy 1
Fusion Blaster 12" S8 AP1 Melta, Assault 1
Rail Rifle 36" S6 AP3 Heavy 1, Pinning
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Posted: Sat May 20, 2006 4:06 am
What do you guys think? I wasn't too sure about the points-allocation so I'd like your input.
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