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Posted: Sat May 12, 2012 9:13 pm
Tal'galar Ib'tuur jatne tuur ash'ad kyr'amur. Today is a good day for someone else to die. 
___Description: Tal'galar in Mando'a means to spill blood, and that is exactly what users of this style were taught to do. Users of this style were taught total war, a merciless and unregulated kind of fighting where there was no such thing as "no below the belt." Nothing was off-limits to exploit. They were taught to keep attacking until the opponent was dead or you were dead, no matter what the cost. This style was a combination of close quarters combat, grapples, and bludgeoning and is full of brutal and dangerous attacks. Because the weapon generally used with this style was so rare outside of the Mandalore system, this style is usually taught with vibroaxes. Some members of the Sith have used this form of combat and the Jedi have renounced it, calling the fighting style a teaching of the Dark Side, even after it was used by legend Jaina Solo to defeat the Dark Lord Darth Caedus centuries ago.
___Restrictions: • Must use beskad{e}, vobroaxe, or vibrosword • Jedi affiliated characters are not able to use this style unless they defect to Sith or Grey Jedi(do to philosophical reasons) • Any Body type can use this style, though some techniques are less effective for smaller, scrawnier people • ___S t a g e O n e [1] Nynir{To strike} Simple :: Rank E The Simple vertical, horizontal, or diagonal attack with the weapon.
Motir{To stand} Simple:: Rank D :: Training Now used to the weight of the blade, one can move and attack faster and easier with the weapon
Atin{Stubborn} Simple:: Rank E A simple, yet dangerously effective attack, the user rushes at his/her opponent as if to tackle them. Instead however, with the weapon tucked into one's torso, the user gets in close and stabs for the stomach. Though unexpected and easily countered, this technique can be devastating. •Heavier characters do more damage but are easier to counter due to their size, and smaller people do less damage but are harder to hit and can get away easier from this bladed grapple.
Inside Sweep Simple:: Rank E A simple, quick slide or dash, pushing one's self deep into the opponent's personal bubble. A risky move against users of longer ranged melee weapons, this sets up for most attacks in the style. •Usually utilizing the strength of one's armor one can execute this with little chance of severe damage to one's body.
___S t a g e T w o [2] Aranar{Defend} Complex :: Rank D Getting into an opponent's bubble is no easy task. This technique is usually used in conjunction with Inside Sweep. Using the flat side of the weapon, one can parry an opponent's attack while pushing him or herself closer to the opponent.
A'den{Rage} Simple :: Rank D A heavier attack than Nynir, this is still a basic slash in any one direction. This is usually used in conjunction with Nynir as a follow up attack.
Haili Cetare!{Fill Your Boots} Complex :: Rank D Executed with your back to the opponent, the user spins around like a windmill and attacks with a closed fist back hand followed up by a diagonal cut at the mouth or cheek. The attack is deceivingly elegant and designed for extreme close quarters combat if you somehow get this close to your opponent. One can also follow up with an attack using the flat side of the blade to render the opponent unconscious.
Udesiir{To Relax} Complex :: Rank D :: Training The hard training with the heavy weapon has increased weapon stability, damage output, as well as the character no longer being hindered in any way shape of form by the weight of the blade. ___S t a g e T h r e e [3]
Ori{Extreme} Simple :: Rank C A third strike to the combo started by Nynir, this is usually a quick jab at the torso or other vital organs.
Abiik{Air} Simple :: Rank C :: Training The blade now feels light as a feather and the user is able to easily switch from the heavier, basic attack style to the more flexible style as well as being able to switch to a lighter weapon without being thrown off.
Mythosaur's Memory Complex :: Rank C :: Training The user has used his or her weapon so much that they have gained muscle strength and a small amount of muscle mass. Their new strength increases the destructive force of their blows.
Beskar Fist Simple :: Rank C A simple pommel strike designed to break or dislocate joints on the humanoid body.
___S t a g e F o u r [4] Bas Neral Simple :: Rank B Named after a coarse grain native to Mandalore, this technique is designed to take advantage of another weak point on the human body, the mouth. Similar in concept to the Beskar Fist, this attack is an uppercut from a standing or crouching position using the pommel of the user's weapon.
Jai'galaar{Shriek Hawk} Simple :: Rank B Named after the fearsome Shriek-hawk, this attack is a follow up to Ori. A clean cut straight up from wherever Ori was intended to land. Simple in execution, this attack was meant to break ribs and other bones in the torso area.
Keldabe Kiss Complex :: Rank B After getting in close with the other techniques in this style, the user can, if he or she has the quad to do so, smash their head into their opponent's in a classic headbutt. •Obviously will do more damage if user is wearing a helmet.
Tracinya{Flame} Simple :: Rank B A quick roundhouse kick to the head followed by a diagonal cut. The motion is fluid and quick, similar to Haili Cetare but from the front and much more powerful and devastating.
___S t a g e F i v e [5] Uj'ayl Complex :: Rank A Named after a sweet, sticky syrup commonly used on Mandalore, this brutal tactic to get into their opponent's "bubble" does its namesake proud. The user ducks under an opponent's attack and uses either their foot or their weapon to trap their opponent's foot by slamming or stabbing into the foot.
Tra{Starfield} Complex :: Rank A The final finish to the five strike combo, the user initiates a repeat of the past four attacks in a quick flourish. It will leave you seeing stars.
Orar{Thunder} Simple :: Rank A The user uses the flat side of the blade and slams it into his opponent's ear or face. This is usually used to get out of sticky situations or pins.
Gett{Nut} Complex :: Rank A Though it may seem a simple thing to throw a blade, this skill is honed to the point where a person could toss a nut and their blade soon after, cutting the nut cleanly in half. Usually a head shot this attack is one of the most brutal and crazy in its arsenal. • Accurate up to ten meters
___S t a g e S i x [6] Total War Complex :: S In Total War there are no discrepancy between what is right and what is wrong. There is only victory, no matter the cost. Total War is a flurry of combos to vulnerable places on the opponents body. Weather it be poking out their eyes, bitting their ear, or giving them a good thump in the family jewels. All of this of course is done with a razor sharp edge.
Kandosii{Indomitable} Complex :: S The most dangerous of all Tal'galar techniques, the user rushes head first into an attack, parrying the blow with the fore arms and tackles into the opponent, straddling his or her opponent. Using usually the opponents weapon, the user beats at their opponent until they counter.
Vhett{Farmer} Complex :: S Based on the original fighting style of the Mandillian Giants combined with the wide sweep used by farmers to reap their crops, Vhet is a wide arcing cut, followed by a brutal leaping strike from above.
K'atini!{Suck it up!} Somplex :: S :: Training Through countless beatings and duels, the user is not only able to swing his or her blade with ease, one can take a larger amount of punishment in battle.
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Posted: Mon May 14, 2012 10:11 am
Deathstalker The use of Gun and Sword at Once 
___Description: In the Modern era of warfare, a good blaster is as good as 100 of your best friends unarmed to back you up. Yet at close range, many people still prefer the good old metallic blade at one’s side that can, in a single slice, kill even the biggest S.O.B around. The Deathstalkers are a unique breed of warriors, who not only employ both weapons…they do it at the same time. Finding blade work to be a great defense, while supplying some offense, the good old blaster they carry offers all the range and firepower they will need.
___Restrictions: • The user of this style uses a blade in one hand, and a blaster in the other. • The blade can be a simple knife, to a one handed sword • The blaster can be from a hold out blaster to a heavy blaster (may not be a repeater blaster) ___S t a g e O n e [1] Slash Simple :: E The user takes their sword and uses a rather large motion, taking a step to add some weight to the attack, and drops a simple vertical slash at the opponent. Although simple, it is still greatly effective. Shoot Simple :: E The user aims their blaster for the center of mass of the opponent and pulls the trigger, sending a single bolt at the opponent.
Stance of Two Simple :: E :: Training The user holds one weapon in each hand, usually deciding to put the blaster in their dominant hand and the sword in the off hand. Eventually, someone can make their off hand their good hand. It is a basic stance designed for large sweeping motions and lots of open space.
Stab Simple :: E As the name suggests, the user takes a step and aims a one handed stab for the midsection of the opponent.
___S t a g e T w o [2] Three Sword Attack Simple :: D The user performs a forehand horizontal swing with their sword, then a back hand horizontal swing, then takes a step forward and performs a long stab into the midsection of the opponent. Triple Shot Simple :: D The user aims his blaster for a triangle on the midsection of the enemy. This is a rather simple technique, but when utilized properly it is more then effective. Side roll shoot Complex :: D The user suddenly rolls out to the side in a combat roll while swinging their blade. Upon completion of the roll, the user will stand or rise to one knee and begin to fire their blaster at the exposed side of a possibly injured target. Rise and Fire Complex :: D The user performs a rising vertical swing in an attempt to either cut the opponent or move their protection, then lay a quick and sneaky blaster shot for the opponent. Unfortunately, the use is not accurate without a full arm extension while shooting, thus opening their arm to attack.
___S t a g e T h r e e [3] Deathblok Complex :: C The user performs a hard one handed block into the enemies attack, stopping all momentum. Once the block is finished, the user fires their blaster at the enemy, catching them off guard. The revealer Simple :: C A pinnacle technique to the Deathstalkers, the user performs a backhanded horizontal slash while keeping their blaster close to their body, using their center line to aim for the target. The user can also swing back with a forehand strike, keeping the blaster trained on their target. At this distance, the sword acts as the defense/distraction while the blaster acts as the offense. Death comes runnin’ Complex :: C This is a very effective and efficient method of closing the distance on an unfortunate opponent. The user breaks out into an all out sprint, firing their blaster with every step to either pin down the opponent or attack multiple opponents. Once the distance is closed, the user can proceed to engage close combat. Close position Simple :: C :: Training Instead of needing a full arm extension to shoot accurately, the user can now hold the blaster in close to their body, just off their center line. This is a much more secure position, and allows the user to move more fluidly and in tighter spaces.
___S t a g e F o u r [4] Quick draw: Pistol Simple :: B The user must practice ferverishly to get their ability to get their weapon up and moving in case it is ever needed. Using their dominant hand, they practice continually drawing their weapon from wherever they conceal it, and bring it to close position. Quick Draw: Sword Simple :: B Once again practicing drawing their weapons in case they need it, the user reaches to wherever they keep it and draw it bringing it to a defensive position. This technique is used just incase they need to quickly have their weapons prepared. Number 5 Simple :: B The user aims the blaster at the opponent, and rips of a quick 5 shots at the opponents midsection, able to place all shots within the size of a softball. Slip and Stick Simple :: B The user jumps back a slight bit to just avoid the reach of the opponents strike, then shoots in with a low horizontal swing aiming to take the opponents legs out from under them. Then aiming their blaster for the opponent, aims a quick shot for a vulnerable target on the body.
___S t a g e F i v e [5] Circle of Death Complex :: A The user steps forward, continually spinning like they where dancing, and performs several horizontal slashes at multiple levels. While this is occurring, they are firing their blaster as they rotate, wither in extended or close position, making a full circle of fire power that acts as both offense and defense allowing the user to take on multiple opponents, keep them at bay, or focus all their attacks on one opponent. Shooting Death Simple :: A When the user engages into combat, they quickly draw their blaster and begin a barrage of blaster bolts on a single target, looking to finish them or pin them down. This is a perfect retreat tactic, or when the user has a friend around, it can aid in flanking and killing of the target. The user fires between 10-15 blaster bolts very quickly, making it difficult for anyone to be able to move position during this attack. Reverse Grip Simple :: A :: Training The user now is good enough with a sword or blade but they can hold it reverse gripped. Although looks slightly unwieldy in this stance, it does increase all the defensive capabilities of the user at the cost of using the sword for any real offensive purposes. Deadly timing Simple :: A :: Training Due to the nature of this style, the user’s body timing is greatly increased to allow them to be able to attack people with sword and blaster at close range, and have a significantly less chance of hitting themselves (crossing firing lanes and such.)
___S t a g e S i x [6] Death Combo Simple :: S The user performs a slash at the enemy, it be horizontal or vertical, and shoots at the same time. This offers the enemy a two prong attack that is deadly on both ends. Can only pull the trigger once during this attack. • Can only use this technique once a post
Deadly Defense Complex :: S The user is well versed in the art of using a sword and a gun at the same time that they can use their sword in an almost impenetrable defense, suing parrys and blocks while shooting their blaster at the enemy, either sending them back, killing them, or making them think twice about their attack. Can defend/shoot up to 10 attacks per use of this technique.
Swift Death Simple :: S :: Training In order to make this style effective in combat, the user needs to be able to move and change body position quickly, rapidly, and efficiently. The users movement speed is increased.
Strong Death Simple :: S :: Training The user has performed countless blocks, strikes, and defensive maneuvers with a single hand that their ability to defend against stronger, 2 handed strikes is greatly increased. Unfortunately, this style still holds the defensive weakness to strong, brute force, and penetrating strikes.
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Posted: Mon May 14, 2012 10:13 am
Free Spirit The body, mind and spirit…free to move as one 
___Description: Free spirit was a lightsaber form that was created by a few select Jedi who had traveled to the Shin Shixyii as Jedi Watchmen to help maintain the Peace and prosperity there. During their stay, they would assimilate and learn the culture of the people they were supposed to aid and protect. During their stay and their assimilation into culture, these Watchmen would learn and fight against the cultures main sword style “Basai Bagua.” Finding its movements and philosophy no different to that then a saber style, the Jedi began to practice and alter the form from its original single blade intent to the more multidirectional modern lightsabers they were so accustomed to carrying. The style was designed to be able to allow the user to flight multiple opponents, redirecting their strikes into each other and trip each other or even hit each other. The fluid movements were designed for speed, while some techniques lost the fluidity for sheer power.
Throughout the years sense then, and the many apprentices that came and went, the style made its way into the Force sensitive community, but was far from the mainstream, and many people chose not to use it as it was not “invented” for lightsaber combat and finding it just for combat instead of philosophical discovery. But for those who did learn the style they employed it with great skill and constitution, finding “freedom” in each movement. ___Restrictions: • The lightsaber must be able to be used with two hands or one hand. • User cannot be of a bulky, massive frame, or wear heavy armor • When entering a stance, the user then retains the bonuses and reductions of that stance until they take the time to alter it. ___S t a g e O n e [1] Vertical Slash Simple :: E The user keeps their arm relaxed, and swings the sword by moving their whole upper body, making a simple cut from the opponents shoulder to opposite hip. Simple as it is, it is highly effective and easily chained into other techniques. Full Horizontal Slash Simple :: E Prehaps the single most identifying technique in this style, this simple horizontal slash could keep multiple opponents at a distance, as cut an enemy in half. This technique could easily be followed other techniques, as the user uses their body and hips to generate the power of the attack, using the weightlessness of the blade for speed.
Flashing Pierce Complex :: E The user steps hard with their front leg while aiming a long extended stab motion for the enemy. This is to either keep enemies away, pierce them through, or to even gauge distance to multiple opponents.
Simple Circle Stepping Simple :: E :: Practice As per the training, the users were able to discern that they could use these style of movement to avoid most linear techniques, not even needing to block most attacks as they were simply not at the point of impact.
___S t a g e T w o [2] Rising Fangs Simple :: D The user takes a step forward and unleashes a quick same side upward vertical slash, then continues that momentum and performs a second slash on the opposite side. The first slash is usually used to make the enemy drop their blade to engage, and move their weapon away for the second one, or used to attack multiple opponents. Slither Simple :: D The user extends their lightsaber and utilizes a reverse horizontal cut (think tennis swing), then immedeatly drops low, continuing the momentum and aiming a horizontal slash for the opponents legs/ankles, aiming to attack their base and footing. This is usually used when trying to engage a single attacker, or dodge another opponents strike while continuing to engage multiple attacks. The first strike is to get them to defend high, and the second strike is to attack were they are not. Descending Crash Complex :: D The user vaults into the air while lifting their lightsaber high over their head and comes crashing down with all their weight with an over the head powerful vertical slash, followed by a clearing horizontal slash low to the legs to either attack an unguarded opponent or clear a weapon away. The user then ends with a big, long, extending thrusting stab to the midsection with enough force to push a defending opponent away into another, or even knock them down. This combo moves can easily alter targets (providing they are within range) and easily followed by other techniques. Flowing Ghost Simple :: D :: Training The user is now more adept at allowing the body to relax, even when striking strong and hard. The user now performs combination attacks faster.
___S t a g e T h r e e [3] Smack Deflection Simple :: C The user utilizes their training in circular footwork to avoid attacks, and now adds in a “slapping” like block to deflect the oncoming attack, and sometimes deflect it into another enemy. The user can then counter attack with a quick and fast horizontal or vertical strike either to the exposed attacker, or to an incoming unsuspecting opponent.
Flowing Sphere Complex :: C The user, usually when surrounded by multiple opponents, will begin to spin their lightsaber infront of them, turning their body as well as moving amongst the battle field. This multiple attack not only creates an impressive barrier that multiple targets will have problems breaching, but also creates a formidable offense that can easily hack limbs, move weapons, block blaster bolts, or even move other peoples attacks into each other.
Circle Walking Simple :: C :: Training The user is now more adept at using circle footwork that they can use it against multiple attackers, usually moving in and out between them, keeping them bumping into eachother or simply getting in each others way, taking away the numbers advantage. The users ability to slip, circle, dodge, dip, duck, dive, and…dodge is increased.
Returning Spirit Simple :: C :: Training The user has fought against several opponents, usually when he is out numbered. His ability to recognize the crucial moment where there is an opening, or when to change targets to attack an unsuspecting enemy allows him to be a more effective combatant. The users effectiveness and ability to counter attack is increased.
___S t a g e F o u r [4] Drilling Spirit Simple :: B The user jumps in the air and aims a powerful descending thrust for the center of his opponent. Pulling the blade back and away, the user makes a tight 360 circle with his circle footwork while keeping his weapon extended to attack all surrounding opponents while aiming a powerful horizontal strike at anywhere on the opponents body (high medium or low). Freeing Spirit Complex :: B The user is able to apply their slipping and circular foot work with their tight saber work to create a disarming strike. When the opponents attacks the user, usually with a linear attack, the user slips out to the side with circular footwork then aims a slash (upward, downward, angular) for the focal point on the enemies blade, or if the situation calls for it, the wrist or hands holding the blade: Either slash could easily disarm the opponent, and send the blade flying…sometimes into another opponent.
Free Spirit Stance Simple :: B :: Training The user stands in a front stance, their weapon in one hand by their hip, tip pointing at the center of the enemies chest. The users knees are slightly bent while they stay light on their toes, making movement faster and dodging easier making fighting multiple opponents not as difficult. However their ability to block or deflect “strong” and brute force techniques in this stance is severely diminished. • Techniques in this stance are traditionally done with only hand, leaving the other hand free to engage others, or even use it as a distraction.
Strong Spirit Stance Simple :: B :: Training The User stands in a front stance their weapon held with two hands down by their hip. Their stance is more linear this time, blading off their body slightly to offer the opponent as little openings as possible. The blade crosses over the users midline, with the tip pointing at the enemies forehead. The user’s feet are firmly planted, making their strikes, blocks, and deflections have more power and effectiveness. However, when adding stability, the user’s mobility is decreased and forces the user to focus more on their blade work, requiring them to block more instead of simply avoiding and dodging. In this stance however, the user can readily deflect and block “strong” and brute force strikes. • Techniques in this stance are used with two hands, adding more power and stability to defenses , deflections, and strikes.
___S t a g e F i v e [5] Hard Spirit Simple :: A A rather simple block in theory, but very effective when used properly. The user will step forward while circling away to the attack while forming a barrier with their blade between them and their attackers blade. When the blades are about to make contact, the user tightens their body, becoming “ice” so when the enemies attack hits their defense it not only doesn’t come through but it actually is bounced away, creating a great opening for the user to attack an exposed enemy with. This defense can interrupt combinations and even redirect incoming attacks for other opponent if there are multiple attackers. • Can be done in both stances, but retains the strengths and weaknesses of the stance used.
Dance of Free Spirits (attack Kata) Complex :: A The user goes on an all out attack that is able to completely destroy one attacker, and push back/injure multiple attackers. The user starts with a series of 8-10 attack, alternating between horizontal, vertical, forehand, backhand, circular and linear while at the same time moving. Coincidentally, it looks like the opponents feet and hands act separately, making this combo a very fast and aggressive while at the same time elusive, adding in spins and jumps whenever the user sees appropriate to set up an attack or create an opening.
Undefinable Spirit Complex :: A The user, when surrounded by multiple opponents, can use their fast and tight circular foot work to coincide with their fast and tight blade work to make himself become an almost untouchable opponent. Using blocks and tight deflections, it feels like the user is simply attaching and guiding the enemies strikes to have them aim for each other, causing them to stumble and fall as he overextends them, brings their attack to almost hit the attacker, as well as allowing the attacks to be aimed for opponents around him making him seem like he is a puppeteer controlling a marionette. • Can be Done in either stance, retaining the strength and weakness of stance used. In weak position stance, this can last for 4 posts. In strong, it only lasts for 2. This technique has a 2 post cool down after its use, and can only be used if fighting multiple opponents.
Zanshin Simple :: A :: Training The user has dealt with so many situations dealing with multiple attackers and being outnumbered that their spatial awareness and ability to keep track of multiple people is greatly increased.
___S t a g e S i x [6] Crashing Spirit Simple :: S The user deflects an oncoming strike, then presses forward into a fast and effective stab. Using tight circular footwork, the user continues the momentum and circles while jumping in the air, performing a powerful over the head vertacle slash. The speed in which the user performs this technique makes it difficult to defend in the weak stance, and in strong stance a defender has a problem not falling or loosing hold on their weapon. The user could be surrounded, and suddenly burst into the technique, making it not only surprising but effective
Stolen Spirit Complex :: S The user begins to perform a massive amount of tight stabs and cuts to a single, making it nearly impossible for the one unfortunate being to defend against them all. The user is so effective at performing these techniques he can accurately move his body to line the opponents up “like fish” making it to the point that they are always in the way of the others.
Spirit like the Moon Simple :: S :: Training The user is now so proficient at these slight movements and slight dodging that the enemy feels like they are trying to fight the “reflection of the moon,” something that is intangible and doesn’t exist. No matter how hard or how fast they try to cut and attack, the user seems to never be at the impact sight.
Strangers Spirit Simple :: S :: Training A master of this style is well versed in the art of movement and striking that he is more readily able to use his other stances and forms in combination with this form, literally “freeing his spirit.” The User gains the benefits and restrictions of the stances he takes as normal, but he is able to freely use any technique from any form In them, with them taking the restrictions and benefits of that stance.
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Posted: Mon May 14, 2012 10:15 am
No Ka ‘Oi To Become the Very Best 
___Description:
After the Amanoliliths began to join the Galaxy as a culture, their Force sensitives began to be found by both the Sith and the Jedi. Being of a large and intimidating nature, they mostly joined the former and not the later, the philosophy also agreeing more with their culture. Initially, these Force sensitives continued to use their rather large swords and the traditional lightsaber had a weightless blade, thus cutting down on the sheer momentum of the cultural form they where used to. Over the many generations, they were able to manipulate their form for the use of a lightsaber, using the size and sheer brute strength to make up for the lack of weight. Although their strikes were not able to push people back they were used to, they developed a system of breaching and crushing an opponents defense that left many enemies dead…usually cleaved in half. No Ka ‘Oi utilizes strength and physics mainly, attacking weaker points in the opponents guard with strong, deliberate, fully committed strikes to crack their defensive shell open, and especially tire out the bombarded victim. ___Restrictions: • Users cannot be of delicate body frames or small of stature. Users must already possess an increase in upper body strength, or utilize a “strong” fighting style. • Can utilize any lightsaber style as long as it is used with two hands. • For whatever stance you choose, your increases/decreases remain until you take the time to change your stance in combat.
Bonus: • For every stage your learn, the users combat endurance increases (due to the pure need for repeated strong attacks)
___S t a g e O n e [1] Basic Vertical Slash Simple :: E An overhead vertical strike meant as an offensive technique. Very basic, but it is a very powerful strike.
Basic Front Stab Simple :: E The basic stab used in most blade styles. It is a plain forward thrust with the blade, meant to pierce skin and cause damage to the main body.
Basic Block Simple :: E The set of basic upper- and lower-blocks. It works best on the basic offensive chops and slices.
Starter stance Stance Simple :: E :: training The user stands in a front stance and holds their weapon at the belly button level, with the tip of the blade pointing at their opponents throat. This is a simple, but aggressive stance.
___S t a g e T w o [2] Pivoting Defense Simple :: D The user pivots on the forward leg and deflects an incoming attack with their blade, setting them up for a highly effective counterattack. In addition, this movement sets the user up for a highly effective disarming technique, or even a throwing movement.
Simple Deflection Simple :: D In the early stages of an opponent’s combat or weapon attack, the user raises their lightsaber and impatcs the blade, quickly but effectively changing the direction of the enemies strike.
Simple Disarming Complex:: D The user aims for a point just beyond the focal point of the opponent’s attack, and then quickly aims a quick slash for it. The offset impact could send the opponents weapon flying out of their hands, or at least cause their wrists to snap away possibly having them harm themselves.
Forward Lock Simple :: D :: Training After blocking an incoming attack or after the opponent’s block ,the user is adept at grinding his or her blade toward the opponent on the blocked weapon. This movement closes the distance between the user and the opponent while forcing the target into a weapon deadlock.
___S t a g e T h r e e [3] Great Slash Simple :: C The user, from a weapon deadlock, performs a powerful front kick to the enemy to get them to an optimal, offensive distance. Taking a step with the back foot, the user collapses their lightsaber into them and while twisting and torqueing their body performs a very powerful full body horizontal strike (like a baseball swing) aiming to cut the enemy in two, it be at the head, torso, legs ect.
Great Crash Simple :: C The user lifts their blade high over their head, then crashes down with a massive vertical cleave, pressing their body into the impact sight to create the heaviness and momentum needed to collapse their guard or defense. From here, the user presses forward and thrusts their blade for their possibly exposed midsection. • A defensive technique must be a rank B or higher to defend this attack
The Great Rise Complex :: C The user drops their lightsaber to their side, the tip pointing towards the ground behind them with the handle at their hip. In a bursting motion, the user explodes forward while pressing with their legs, sending a wicked upward slash for the target, aiming to split him from hip to opposite shoulder. This technique is strong enough that even if the opponent defends the technique, it can send them flying. This is an offensive and defensive technique.
Solid Stance Simple :: C :: Practice The user moves their hilt a little out from their center of mass to the back leg side, having their blade cross over their body from hip to shoulder. This is a very strong defensive stance, When the user is on the ground they become incredibly difficult to throw off of his or her footing, or be pushed back. This stance increases the effectiveness of all defensive technique, but lowers the effectiveness of all offensive techniques.
___S t a g e F o u r [4] Best Disarm Simple :: B The user aims for the point just beyond the focal point of the opponent’s weapon of choice, be it metal or flesh, and swings strongly for that point. Once the user’s blade connects, the opponent’s blade is sent flying clear across the way, out of reach for a simple retrieval. If the opponent holds on to his or her blade too strongly, the bone fingers in the hand(s) holding on to the hilt can possibly crack. • Receives no increase or decrease benefits
The Great Misdirect Simple :: B In the early stages of an opponent’s combat or weapon attack, the user raises his or her blade and alters the course of the incoming attack with a strong impact so that it is rendered useless, allowing for a quick counterattack by the user.
The Great Collapse Complex :: B A series of quick cuts that display both impressive speed and depth, but are much more difficult to work with in terms of precision and accuracy. This fast cuts can overwhelm even a powerful defensive warrior, though these attacks are weaker in terms of brute force and momentum. • Maximum of seven cuts
Blitzing Greatness Complex :: B The user, with impressive speed and strength, makes a continual bombardment of overhead cuts on the opponents defense, actually making it impossible for the opponent to defend against this onslaught for any length of time. For the opponent it is moved or get cut. Works perfectly for a defensive opponent who is content to wait for an opening, as this will break open his guard.
___S t a g e F i v e [5] Crescent Block Simple :: A A circular block meant to serve as an all purpose defensive technique. By catching the incoming attack and carrying it in a circular path on the blade edge, the user gains a great amount of control over the opposing weapon, enough to be able to drive it in to the ground or to easily disarm the opponent without the need for extra techniques or movements. In addition, this technique has great cutting power against soft weapons such as arms and legs.
Deflection cut Simple :: A The user aims a fast primary cut, but not for the opponent. When the enemy begins their attack, the user aims their first slash for the opponents weapon, knocking it off of its course. With this small opening, the user redirects their blade aiming to cut up the primary arm holding the weapon.
Igniting Cut Complex :: A After a quick drawing of the lightsaber hilt the user continues to swing his arm while igniting the saber, performing a motion that operates as a slash that cuts enemies in half or knocks blades away. Opponents a rank lower than the user have problems even defending against this technique.
Great Attacking stance Simple :: A :: Practice The user stands with the feet in line, body bladed offering the smallest target to attacking enemies. They hold their weapon with the hilt by their back shoulder, parallel with the ground. This stance increases the effectiveness of all offensive technique, but decreases the effectiveness of all defensive techniques.
___S t a g e S i x [6] Furry of the Best Simple :: S A very powerful combo that encompasses the true essence of the style. The user pushes hard forward, moving a good 5-6 extra feet, and unleashes a devastating stab that can drive through and pierce multiple opponents if they are standing in a line. Even if this first attack is defended, the user then lifts their blade straight up and with such force that he can lift or move a defending blade while taking himself in the air. When decending, the user drops a powerful vertical cleave that can break mosts guards (even defending wrists) in an attempt to cut the opponent down the center. Then retreating back, the user lets their blade trail behind them in a small cut for the enemies legs as he retreats back to Attacking Shogun stance. • Technique has a 2 post cool down (meaning you use the technique, wait two posts, then can use it again)
Dynasty of the Greatest Simple :: S The user now has now used his brute force in countless situations, and understands when to apply pressure. From a weapon dead lock, the user uses his brute force to push the deadlock in his favor, circuling the blade away from him. After moving the blade out of the way, possibly even trapping it, the user then rockets a powerful punch with the intent to knock the opponent down, or at least knock them back. Flipping their blade, the user takes a step and descends to one knee, dropping their blade attempting to impale their fallen foe on their saber. If the opponent is only knocked back, then the user can simple drop the tip aiming to impale the opponents foot, causing damage/great pain, loss of footing, and mobility, • Technique has a 2 post cool down (meaning you use the technique, wait two posts, then can use it again)
9 Halls of the Greatest Complex :: S The user, begins to use their great strength to do full body horizontal strikes, aiming for a low, medium, or high strike (think baseball bat swing), while stepping and following their unfortunate victim They continue this for 9 consecutive strikes, able to easily change and even hide the level (low, middle, high) that they are aiming for to the last minute. These strong stikes carry great strength with them, and are also performed at a speed that would make most defenses crumble against having to continually defend against 9 consecutive powerful attacks as such. If the opponents tries to do too much defending, they have a very high possibility of breaking bones in their hand/wrist, causing the remanding strikes to destroy them completely.
To be the Very Best Simple :: S :: Training The user now has great endurance, but also understands that there is more to this form then simple application of brute strength. The user’s ability to break open guards, usually of more defense or finesse based opponents/forms is greatly increased.
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Posted: Tue May 15, 2012 1:13 pm
Spartus I am the Shield, and the Shield will never Falter 
___Description: Throughout the waves of time, weapons have changed, technology will become more advanced, and warfare will never be what it once was. Contrary to this change, there has been a single weapon that has stood the test of time: The shield. Technology has allowed these shields to be lighter, more durable, and even in certain aspects reflective.
___Restrictions: • The user can utilize either a solid shield, or an energy shield. • The shields can very in sizes, but for overall effectiveness they need to be movable and usually cover the whole body. • Physical shields are harder to move, but offer a very strong offensive attack. Energy shields are easier to move defensively, but with the lack of weight do not offer the same type of damage that a physical shield could. ___S t a g e O n e [1] Simple Cover Simple :: E The most basic of all techniques, the user places their shield infront of them, usually on the ground to cover their lower body, and crouches behind it to keep cover from fire or other attacks. Although effective defensivly, it almost negates all options of mobility or return fire, but is absolutely effective against ranged attackers. Vertical Melee Defense Simple :: E The user raises their shield above their head, making an easy defense against a vertical melee attack.
Forward Complex :: E When faced with an attack that is a continual onslaught, the user pushes forward with the strength of their legs into the attack moments before impact, causing it to occur prematurely and forcing the attacker out of position. From here, the user can lower their defense and expose themselves allowing for a form of counter attack to be put back at the enemy. •
Reflex block Complex :: E After being caught off guard or surprised, the user quickly raises their shield infront of them to defend against an attack, whatever form it may come from. Although effective, the user’s positioning is slightly off and can be pushed back or off balanced by sheer force attack. •
___S t a g e T w o [2] Defensive walk Simple :: D The user keeps their shield in front of them, raising it ever so slightly as to not have it drag on the ground • Defensive Circle Simple :: D Now slightly more adept at moving with their shield, the user is able to walk on an angle, but still perfectly eclipsing their body with their shield, allowing them to move with more freedom while keeping protected. This is a sheer defensive technique, offering little ability to counter attack physically, although ranged weapons are easier to handle but not very accurate. • Shield Bash Complex :: D The user, once in melee range, quickly pushes their shield forward into the opponent, aiming primarly for the upper body or face area. This is a quick attack that the user can use to push off an attack, off balance, or catch them by surprise as this technique can occur even if the user is on a complete defensive. • Defensive stance Simple :: D :: Training The user keeps their shield infront of them at all time, offering very little if any openings at all for the enemy to attack them at. Although useful in not getting the user hit, it reduces the chances and effectiveness of counter attacking at the cost of having an almost inpenetrable defensive shell. •
___S t a g e T h r e e [3] Defensive rush Simple :: C The user now holds their shield infront of them like a battering ram and quickly charges the enemy. This is extremely effective against long range attackers, especially if their fireing lanes and trajectories are confined to a single direction. If the user wishes, they can actually use their shield as a battering ram and bump/run over an enemy, either knocking them down or off balancing them. • If the user chooses to attack during this technique, it is used as a complex technique Shield Deflection Simple :: C The user, when faced with a melee attack, shifts into the attack and bashes the attack with their shield, arcing it in a direction away from the user while keeping his shield clear of return fire.
Shield Attack Complex :: C The user, at melee range, quickly arcs the side of their shield for the enemy by swinging their arm. The side of the shield will smash into the head, usually throat, of the enemy causing them extreme pain and damage while opening them ups for other counter attacks. Can be done in multiple successions at half the cost (after paying full cost first time.) • Maximum of three times a post. Moderate stance Simple :: C :: Training The user stands with their shiled eclipsing most of their body, but leaves their other arm slightly exposed to allow for a much more effective and efficient stance for counter attacking with multiple types of weapons. In this stance, the user is also more mobile then the defensive stance, but has less ability for absolute defense and cover. •
___S t a g e F o u r [4] Shield Running Simple :: B Usually in the moderate stance, the user is able to now full out run with their shield up. Their body is largely covered with only their legs and their other weapon arm and shoulder exposed. Although effective for attacking and retreating, their movements and akward weighting makes ranged attacking during this difficult. • Shield flip Complex :: B The user runs at their opponent, or hunkers down while they are running at him, and at the moment of impact bashes their shield at the opponent but gets it under them. Stepping in and under the opponent, the user raises their shield sending the opponent hurtling over them to the ground below. From here, the user has multiple counter attack options they can choose from. • Barrier of the Moving shield Complex :: B When faced with a fast melee opponent, the user is capable of moving their shield repeatedly while at the same time moving their feet to maintain the strongest defensive position while keeping mobility and allowing some, thought little, form of counter attack to be returned when the combination is done. • Minumum cost is a B rank. If the opponent uses a higher hank combination (A or S) then the user can pay the identical amount to make this technique effective. Only effective against one combination per usage. Speeding shield Simple :: B :: Training The user has now done so many defensive position with their shield that they are much faster at reacting, getting into a defensive position. Defensive technique speed increased. •
___S t a g e F i v e [5] Bunker shield Simple :: A A very simple but effective technique, the user ceases all motion and presses into their shield with their strong legs. This position, being a geometrically stable, is effective against resisting stronger types of attacks (concussion blasts, ect) and shockwaves (from bombs or thermal detonators) ruling in the shield can actually handle that much damage. • Returning Shield Complex :: A The user keeps themselves covered to take any damage or attack the opponent sends their way at bay, then quickly frees their shield from their body to allow more freedom of motion, making all forms of melee counter attacks extremely effective. Once it is done, the shield returns as fast it had left, keeping the body covered. • The user can do this 5 times per cost of this technique Repeated Bashing Complex :: A The user performs 5-7 continual bashings of their shield at either one or multiple enemies sending their attacks away from them allowing the user to counter attack. If the shield is aimed for the opponent, then great physical damage can be done, knocking the enemy down and even taking them off their feet. Strong Frame Simple :: A :: training The User has dealt through several strong attacks, with much of the physical momentum going through the shield into his body. After such repeated training and physical abuse, the user now has a greater understanding of their frame, of mechanics, and body structure to make their movements more precise and structurally strong. The users ability to cause physical damage with their shield as well as defend against strong attacks is increased.
___S t a g e S i x [6] Attack Attack Complex :: S The user waits for a moment of impact on their shield, and continues the contact with the melee weapon like a weapon lock. Stepping in to dominate the space, the user now has an ample amount of room and positioning to counter attack the opponent.
Army of Two Simple :: S The user enters a full defensive stance, without any capability of counter attack. However, this does not mean they cannot attack. They have a good body behind them to do it for them! The user acts as mobile cover for a friend to come in and “stack up” with them, allowing the user to defend both of them with the partner only revealing themselves when they are counter attacking. •
Aggressive Stance Simple :: S :: Training The user now thinks of their shield as more of a weapon then it is a shield, and also carries another weapon in their other hand! Their mobility and attacking ability is significantly increased, but their overall defensive capabilities are greatly lowered. However, with the use of pure energy and movement, they are capable of still their unbelievable defensive capabilities while now being a powerful offensive asset. • All simple defensive techniques utilized in this stance are treated as complex, but cost half their value. E ranks are free, D costs 5 energy, C costs 10 energy, ect.
Double Shield strike Complex :: S The user waits for an enemy to be in med melee attack when the suddenly drop low, slamming their shield into the foot of the attacking opponent, usually stopping the attack dead in its tracks. From here the user bursts forwards and raises their shield to clear the possible attack away before the slamming the but of the shield into the enemies throat, or bumping into them and knocking them to the ground. • This technique has a 1 post cool down. Can only be used once in a post.
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Posted: Tue May 15, 2012 4:06 pm
I see nothing wrong with them. Please add them to their locations.
If you want to edit anything in them that yous see as overpowering and etc please do so.
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Posted: Tue May 15, 2012 7:04 pm
Diablo en Musica 92 I see nothing wrong with them. Please add them to their locations. If you want to edit anything in them that yous see as overpowering and etc please do so. Posted
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