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Eloquent Conversationalist
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Posted: Tue Oct 18, 2011 2:52 pm
Better idea.
Assassination attempt is attempted AT the tournament by one of the combatants. Boss Battle ensues while the heroes move to stop the person responsible.
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Posted: Tue Oct 18, 2011 2:56 pm
Ryugi Kazamaru Better idea. Assassination attempt is attempted AT the tournament by one of the combatants. Boss Battle ensues while the heroes move to stop the person responsible. Flint Group(s): Excellent! Add the best of both worlds!
suggestion razz resumably one of Leonidas' top men is the crowd favorite in the tournament, and during the tournament, when fighting one of the PCs, moves them out of the way to attempt to kill the King. From there the other PCs (note that'd be four to eight (If eight we could possibly have it be a Tag-Team event so it'd be two on two originally then two battles of One vrs Four. or Two Vrs Eight.) of them take them on, and either lose or are locked in a stalemate (it's not like everyone's starting super powerful!) where the 'lieutenant'(s) soon disappear(s)...
...then maybe someone important to the king gets kidnapped later that night.
Original Post: Updated with recent completions, status updates, ideas, ETC.
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Solid Snake in the Box Vice Captain
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Posted: Tue Oct 18, 2011 9:27 pm
I had originally meant that the assassination would be 'during' the tournament, if not exactly right in the middle of a match so to speak. The situation would put most all PCs on the defensive in contrast to the other proposed ideas, but regardless, any of those work.
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Posted: Wed Oct 19, 2011 11:40 am
I'm just-a throwing out-a ideas. Anywho...forgot what I was going to say. ._.
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Solid Snake in the Box Vice Captain
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Eloquent Conversationalist
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Posted: Wed Oct 19, 2011 1:53 pm
If there's anything I've learned from years of wasting my life doing combat-oriented RPs, it's that people hate being put in a passive or defensive situation.
By making the assassin a combatant, it serves a few logical purposes.
1) It allows them to get close to their target, without the need for stealth.
2) They can do so with all of their weapons intact.
3) They can do so publicly to cause an uproar and chaos within the city, and cause people to think that their government isn't as stable as they might believe.
4) It allows any players in the tournament to instantly band together to stop it from happening (Boss Battle against the assassin), which forges them into a team instantaneously, and the combat that follows allows them to show off what they can do.
Ultimately all those things are why I suggested it in the way that I did. By separating the combatants from the assassination, as in your suggestion Keid, you effectively alienate them from the actual plot, and then force them to deal with a lousy situation. In effect, it's like punishing them for being "the main characters." Main characters are supposed to be in the thick of things. It's why they're the main characters. Your style might be good later on down the line for some other plot development, but for the initial event, it doesn't make much sense to alienate them. Let the heroes be heroes, and quickly in the beginning.
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Posted: Wed Oct 19, 2011 5:11 pm
I see the logic in Kied's idea though, and I really think it could be a great situation if any of the other groups go to/ return to that region of Weyard. Due to the panic in the Flint area over the attempt assassination/kidnapping, any outsiders (and even insiders) are thouroughly interrogated, searched, denied entry, jailed, or worse. Adds to the tense feel of things happening down later in line.
But I like the idea of being able to get them into things immediately, which is why I also suggested the kidnapping afterwards. That way we can set them up with a clear purpose of stopping the assassination and finding them if they escape/stop their leader if they are captured, and/or finding the kidnapped person...then as time goes by and there's no progress things get tenser and tenser before war breaks out.
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Solid Snake in the Box Vice Captain
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Eloquent Conversationalist
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Posted: Wed Oct 19, 2011 8:37 pm
The kidnapping after the fact might be alright, however, by kidnapping the person, they'd have to be able to accomplish the same goal as killing the king, otherwise why do it, you know?
It's easier to kill than kidnap.
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Posted: Thu Oct 20, 2011 6:06 pm
But if you kill a character, you can't use them anymore, whereas in kidnapping you can use them again.
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Posted: Thu Oct 20, 2011 8:20 pm
Ryugi Kazamaru If there's anything I've learned from years of wasting my life doing combat-oriented RPs, it's that people hate being put in a passive or defensive situation. By making the assassin a combatant, it serves a few logical purposes. 1) It allows them to get close to their target, without the need for stealth. 2) They can do so with all of their weapons intact. 3) They can do so publicly to cause an uproar and chaos within the city, and cause people to think that their government isn't as stable as they might believe. 4) It allows any players in the tournament to instantly band together to stop it from happening (Boss Battle against the assassin), which forges them into a team instantaneously, and the combat that follows allows them to show off what they can do. Duly noted. However at least only so far as point number 4 goes though, the situation strongly encourages/allows PCs only with a particularly personality: courageous, lawful, and with a forward way of thinking, and alienates the possibility for major characters who's first instinct might not be to jump into the fray (Jali's character Mirian for instance). In a survival scenario, there's room for a creativity that can be expressed from multiple approaches, and it also allows more flexibility of ethical decisions that might otherwise immediately ostracize a character when everyone's focused on doing only "good." Quote: Ultimately all those things are why I suggested it in the way that I did. By separating the combatants from the assassination, as in your suggestion Keid, you effectively alienate them from the actual plot, and then force them to deal with a lousy situation. In effect, it's like punishing them for being "the main characters." Main characters are supposed to be in the thick of things. It's why they're the main characters. Your style might be good later on down the line for some other plot development, but for the initial event, it doesn't make much sense to alienate them. Let the heroes be heroes, and quickly in the beginning. Not necessarily. In the situation I created, adepts under attack would be drawn to one another, like you might see in a story about a zombie apocalypse. Any 'group' that survives the chaotic streets of Ankohl here would be very strongly bonded together as a result, even after the danger is past. That said, I do understand that the conditions and thus the required effort and creativity on the part of the PCs, in the situation I've painted might be somewhat... demanding, so if more people prefer Ryugi's idea, I won't oppose it any further. Though, at this point, I'm working under the assumption that each group will have at least one 'crew' member from among us and I trust any of you present would be able to operate within this story and bring together the other PCs through it. Perhaps consider it a challenge to do so if you wish. Jennyss: A killed character can still have an important impact on a story though, be it a legacy, a curse, or to create a motive for action on any number of cases by any number of people depending on the relationship with the deceased. Leonardo Decaprio's wife in Inception as an extreme example. In our case, a kidnapping would likely fit better into Ryugi's scenario, giving protagonists further purpose and goal in chasing after the core events in Ankhol, but far less chaos on the streets, and the protagonists far less likely to have to deal with much on the streets anyway if government recognizes their heroic attempt to save the king (or perhaps misconstrue it as aiding the kidnapper though either way there's less to do with the city's average citizens). In contrast a murder would be more appropriate in the situation I proposed, as it maximizes the grudge of the people against the protagonists, and thus intensifies the whole scenario.
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Posted: Fri Oct 21, 2011 2:55 pm
Trying to agree... though I do think this is all very complicated...
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Posted: Sun Oct 23, 2011 4:55 pm
I think this is getting complicated too. What's going on here again?
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Posted: Sun Oct 23, 2011 4:57 pm
We've hit a snag in trying to decide how to mobile other groups in the Flint-Takaou region, in regards to the tournament. Meanwhile I'm eating popsicles and trying to come up with story ideas and what all else.
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Solid Snake in the Box Vice Captain
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Posted: Thu Oct 27, 2011 5:22 pm
There I go, making things more complicated than they need to be.
Anyway, i'm working on a short story that should hopefully help illustrate the technology since that seemed to be a problem before.
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Posted: Thu Oct 27, 2011 6:04 pm
Kiedera There Rayl goes, making things more complicated than they need to be. Fix'd.
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Solid Snake in the Box Vice Captain
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Solid Snake in the Box Vice Captain
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Posted: Wed Nov 02, 2011 11:12 am
Changed some things to complete or Complete/WIP on the list.
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