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Posted: Mon Sep 19, 2011 9:17 pm
ok here is what i suggest (and will approve) xx ap xx mp cost= min damage (total of ap and mp cost) max (min damage x2)
low min, and high max. there is a big window for damage in there, but as if the same with real grenades, you might get a few scratches, you might have your torso severed. It think the damage reflected by the grenades with low min and high max,is a good representation of the real effect of grenades. Later you will have stronger grenades, higher ap and much higher damage, but those will also have much higher requirements to create.
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Posted: Mon Sep 19, 2011 10:46 pm
river is going to just have to be happy with that I see no issues For the reg nades xD River's throwing a fit but w/e so :nods: ok at least this deals with the issue, will talk about rank once she can make em.
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