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What do you think would be the two most common variations of both ability scores and skill points for each of the primary classes?
I have a pretty good idea of what would work well- let me tell you about them.
100%
 100%  [ 1 ]
I'm not entirely sure, but I'll take a shot at what I think might work.
0%
 0%  [ 0 ]
Sorry, but I honestly have no idea on this one.
0%
 0%  [ 0 ]
Total Votes : 1


CurioHeart

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PostPosted: Mon May 30, 2011 5:38 pm


A small amount of progress has been made on the project so far today. The progress isn't so much in the coding itself as it is in working towards being able to use a database to house all information regarding classes. The Changelog on the website has been updated accordingly, though the To-Do has yet to see the changes as of this posting. I will most likely fix that the next time I update my progress on the program.

EDIT: The poll has been removed, as the question has already been sufficiently answered. I have also included a link at the top of the first post for those of you who are unsure of what a template is and are curious to find out.
PostPosted: Fri Jun 03, 2011 2:27 am


Further work has been done on the class-related tables. Also, the To-Do List has been updated to reflect what I am currently working on as well as what I'm planning; certain parts of the To-Do List have also been updated to describe more fully what I am planning with it.

I have also put up a new poll, this time in relation to Psionic classes and races. Once again, I would appreciate any answers you might be able to give me, as well as a post describing your feelings on the topic (if possible).

CurioHeart

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Matasoga
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PostPosted: Fri Jun 03, 2011 9:41 am


Honestly, as much as I like the idea of magic being one thing and psychic abilities being another, I really dislike psionics, for two reasons.
The first is that I take issue stylistically. It used to be that magic was one thing and psionics another. They were two paths to two different goals. You couldn't raise the dead or throw fireballs. That was clearly magic (and not even the same type of magic that typically would be wielded by one caster) and not at all in the realm of psychic abilities. By the time I heard someone talking about their legitimate use of "Psionic Revivify" it was clear that the days of the two being two different paths to two different goals were over, forever.
The second is mechanically. There are so many bonuses from so many different sources, from my own reading that it seemed like something it would be easy to break. I have been assured, from various sources, that my beliefs were correct and that psionics were one of the most broken things in all of 3.5. Honestly, I would personally exclude them, because there are so many differences to their sheets. Unless you mean to adjust for the differences to include such divergent classes as the warlock and its ilk as well, I would exclude them.
I can see the need to serve as many diverse purposes as you can with your engine, so feel free to disregard my advice, but I thought that I would offer my opinion for whatever it may be worth to your efforts.
That said, I did vote in the poll. If psionics are going to be used, then I think that it shouldn't be restricted, racially.
PostPosted: Fri Jun 03, 2011 1:14 pm


There's no rule limiting psionic creatures to psionic classes, or prohibiting them from taking standard classes, nor is there anything against standard races taking levels in psionic classes. The Psionics Handbook lists sample starting packages for psionic classes for the standard races. In addition, the Monster Manuals give samples of psionic creatures with standard classes (for example, the illithid sorcerer in MM1, and the githyanki fighter/evoker in MM4).
That said, the sheets for psionic characters are quite a bit different from the standard sheet. I would imagine it'd be fairly difficult for you to include such classes in the generator. I think I would advise against including it. Though, if you feel you just can't leave it out, it seems like it might be easier to make a separate program for random psionic characters.

mourn_of_blades

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CurioHeart

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PostPosted: Fri Jun 03, 2011 2:47 pm


I, once again, appreciate both of you offering me some sort of feedback, both in what I was asking and the extra that was given. After realizing- with much frustration- that the digital copy I have of the Psionics Handbook is utterly lacking in a basic copy of the appropriate character sheet (or any character sheet or index, for that matter), I managed to get the class-based character sheets downloaded from WotC so that I could inspect them for myself.

Honestly, I don't really see many major differences between the standard character sheets and the psionic character sheets aside from additional and/or modified skills, the spell list being replaced by a powers list, and the psychic combat tables. While adding in Psionics to the generator wouldn't be terribly easy, it wouldn't be horribly difficult, either; despite the fact that I'm using one of the most basic programming languages in existence, the most difficult part about adding in the psionic races and classes will be learning the applicable rules so I don't screw up their implementation. However, it won't be until later in the program's development that I would be adding in the Psionic classes and races, and even then, it may only be due to a large enough volume of requests.

Unfortunately, though, it doesn't surprise me that the psionics system is as broken as it is; in fact, the primary reason that it doesn't surprise me is simply because it is so different from what is standard for D&D. As with many games, it is excruciatingly easy to "break" one class or set of classes while trying to balance them out, so for WotC to produce an overpowered set of classes- regardless of its basis- is, to me, about as surprising as black-and-white cattle.

Admittedly, I did enjoy the original Dark Sun game when I was old enough to understand how it worked a bit better, and I would enjoy playing it again if I could get my hands on a copy of it.
PostPosted: Fri Jun 03, 2011 5:07 pm


Eliae Darr
Honestly, I don't really see many major differences between the standard character sheets and the psionic character sheets

Yeah, I suppose you're right. I hadn't looked at it very closely before I posted, but now that I have, they are very similar to WotC's other class-specific sheets. I suppose the different layout threw me off the first time I looked at it.

mourn_of_blades

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CurioHeart

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PostPosted: Fri Jun 03, 2011 5:21 pm


mourn_of_blades
Eliae Darr
Honestly, I don't really see many major differences between the standard character sheets and the psionic character sheets

Yeah, I suppose you're right. I hadn't looked at it very closely before I posted, but now that I have, they are very similar to WotC's other class-specific sheets. I suppose the different layout threw me off the first time I looked at it.

Which is entirely understandable, as it probably would have thrown me off as well if I weren't looking at it specifically for comparison. The biggest change would be the addition of Psionic Combat, which would most likely require a new section to utilize if/when I decide to implement Psionics. As I said before, the biggest challenge for me will be in learning the Psionic rules to ensure that everything is properly added into the program.
PostPosted: Sat Jun 04, 2011 7:15 am


Further progress has been made on the Class table creation; as usual, the changelog has been updated to reflect this. Hopefully I'll be able to resume coding by tomorrow.

CurioHeart

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CurioHeart

Shirtless Raider

PostPosted: Sun Jun 05, 2011 12:10 am


A small amount of progress has been made, and the site's changelog has been updated according. I should be able to resume coding later today or tomorrow.
PostPosted: Tue Jun 07, 2011 12:24 am


Due to an unfortunate issue that has cropped up, development has been delayed- likely for a few days. Please see the website for details.

CurioHeart

Shirtless Raider


CurioHeart

Shirtless Raider

PostPosted: Sat Jun 18, 2011 5:20 pm


My... It's been a bit since I posted any updates here, hasn't it?

Well, for the past three-ish days, I've been re-working the entire project from the ground up and, in that time, have managed to do more with less coding- which means that, when I feel it's ready to be released for its first public version, it will take up less space on your computers (not that it'd be taking up much to begin with. I still have a bit of work to do before I'm entire caught up with everything that I'd done on the original version of the program, but it won't be like that for long.

As always, the site has all of the details regarding the work I've done so far.
PostPosted: Sun Jun 19, 2011 10:45 pm


Further progress has been made on the program, including finalizing the fact that the original form of coding is entirely obsolete. All functions from the original are now in what I have spent the last several days coding, and have finally really started to make some forward progress in coding everything. As usual, all progress can be found on the D&D Resource site.

With any luck, I should be able to release a version to the public around the end of this month or the start of next- provided I can find a good, free file-sharing website (if any of you know a decent one or three, please share!).

EDIT: I have officially taken down the second poll. The final tally was 3 votes for "Any race should be able to take any class unless their race has specific restrictions on class." None of the other options received a vote.

CurioHeart

Shirtless Raider


CurioHeart

Shirtless Raider

PostPosted: Mon Jun 20, 2011 8:38 pm


A bit more progress has been made again- see the website for details.

However, due to the particular content that I was working on, I felt it imperative to put up a new poll; I would, as usual, greatly appreciate any information you could offer me on the subject.

EDIT: I would like to add, for those of you who would rather not check to see what kind of work I've done regarding the question, that the character must meet both racial and alignment requirements (be within one "step" on either axis) of the deity in question, so currently neither a Lawful Good elf cannot select Corellon Larethian, nor can a Chaotic Neutral gnome select Garl Glittergold as their deity. Of course, these are simply two examples of this restriction, but I believe that it is important for me to be as accurate about the selection of deities as humanly possible.
PostPosted: Mon Jun 20, 2011 11:24 pm


Personally, I wouldn't restrict any (non-divine spellcasting) character from choosing whichever patron deity they wished, whatever their race or alignment (whether they're accepted by their chosen deity, however, is a different story). But as far as a random character generator is concerned, putting such limits on deity selection isn't a bad idea. Most characters, whether PCs or NPCs, only rarely take more than one step from their patron's alignment, or choose a deity associated with a race other than their own.

mourn_of_blades

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CurioHeart

Shirtless Raider

PostPosted: Tue Jun 21, 2011 3:17 am


mourn_of_blades
Personally, I wouldn't restrict any (non-divine spellcasting) character from choosing whichever patron deity they wished, whatever their race or alignment (whether they're accepted by their chosen deity, however, is a different story). But as far as a random character generator is concerned, putting such limits on deity selection isn't a bad idea. Most characters, whether PCs or NPCs, only rarely take more than one step from their patron's alignment, or choose a deity associated with a race other than their own.



Makes sense... I can only think of a few instances in which a racial deity would make a particular exception for someone not of their race- the primary reason being that said character grew up with the race, such as a human raised in an elvish family.
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