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Posted: Wed Apr 18, 2012 11:00 am
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Posted: Thu Apr 19, 2012 8:11 am
idk if this is the spot but i would also like to add a extra weakness and strength to the both of them. Since they are lizards and cold blooded, i would like to add these:
strength: Fire does not work against barbosa and sparrow as they are lizards and thrive on heat. Barbosa's spikes will become superheated when hit with fire based attacks and will give burns to anyone who he strikes on top of normal damage from the spikes on his back
weakness: As they thrive on heat, any sort of cold jutsu will hurt them and cause their movements to be slowed drastically. also if hit repeatedly with cold-like attacks they will go into a state of hypothermia and will not be able to move. the only way to cure these is to heat them with a source of fire or a whole day's worth of bathing in the sun. If fire jutsu was used to heat them, the effects from being cold will linger for 1 post.
these will be added to the two pets i posted before if you approve
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Posted: Thu Apr 19, 2012 12:45 pm
zeth-sama idk if this is the spot but i would also like to add a extra weakness and strength to the both of them. Since they are lizards and cold blooded, i would like to add these: strength: Fire does not work against barbosa and sparrow as they are lizards and thrive on heat. Barbosa's spikes will become superheated when hit with fire based attacks and will give burns to anyone who he strikes on top of normal damage from the spikes on his back weakness: As they thrive on heat, any sort of cold jutsu will hurt them and cause their movements to be slowed drastically. also if hit repeatedly with cold-like attacks they will go into a state of hypothermia and will not be able to move. the only way to cure these is to heat them with a source of fire or a whole day's worth of bathing in the sun. If fire jutsu was used to heat them, the effects from being cold will linger for 1 post. these will be added to the two pets i posted before if you approve lizards over heat all the time and die because they can't get cool. Fire would not be a good thing for them honestly. But if it was big enough, I cold see how it could take in a large amount of fire
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Posted: Thu Apr 19, 2012 1:59 pm
lvl one zeth-sama idk if this is the spot but i would also like to add a extra weakness and strength to the both of them. Since they are lizards and cold blooded, i would like to add these: strength: Fire does not work against barbosa and sparrow as they are lizards and thrive on heat. Barbosa's spikes will become superheated when hit with fire based attacks and will give burns to anyone who he strikes on top of normal damage from the spikes on his back weakness: As they thrive on heat, any sort of cold jutsu will hurt them and cause their movements to be slowed drastically. also if hit repeatedly with cold-like attacks they will go into a state of hypothermia and will not be able to move. the only way to cure these is to heat them with a source of fire or a whole day's worth of bathing in the sun. If fire jutsu was used to heat them, the effects from being cold will linger for 1 post. these will be added to the two pets i posted before if you approve lizards over heat all the time and die because they can't get cool. Fire would not be a good thing for them honestly. But if it was big enough, I cold see how it could take in a large amount of fire well he like the size of a kamodo dragon, so he is pretty big. but how about this, i could have him only be able to take a limited amount of fire attacks before he overheats. idk what affects overheating would give them though besides death, but maybe it could give him the same effects as being dehydrated? confusion, massive headache/fever, dried out skin that can crack.
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Posted: Sat Aug 11, 2012 7:45 pm
Name of Summons: Cave Imps Rank: Genin Picture/Description of Summon: See picture Background of the Summon: Creatures born from mischief and powered by perverse and hateful thoughts, summoned imps come in a variety of shapes and backgrounds, but are almost always small, weak creatures. Cave imps make their home in crevices or cracks along mountainsides and hills of the Summoning World. To even be able to create a contract with these small, strange creatures, the summoner must be just as mischievous as the imps themselves. Salos learned the contract summon for Imps from a Tanuki posing as a travelling merchant. The circle of wayward mischief continues through Salos Toruna's hands. Description: "Tch. You guys think you're all that, huh? Have I got some news for you!" Salos cackled as he pulled himself off the ground. The last thug that belted him across the face really took him down a peg. As crazy as Salos was, the strike only pushed the psycho to act crazier than before. Biting his thumb, Salos held the bleeding appendage forward for all to see. When they stared at him with confused glances, he reared back, then forward, slamming his open palm on the ground in front of him. "Kuchiyose no Jutsu!" The smoke engulfed them a half-second after the seal was activated, blinding the attackers for a moment. Once it cleared, Salos stood like a scarecrow, his head ticked off to the right. The enemies were going to advance on him again, until they saw that his outspread arms held a dozen, tiny, blue-skinned creatures. They each had short, stout, hairless bodies save for their elongated tails that swished back and forth with each movement. In the bright light of the day, the creatures were squinting, trying to use their large, claws to cover their eyes. Salos spoke as his body was completely still. "You guys should be running." At that, every creature faced forward, their beady, little eyes boring murderous intent on the targets before them, no longer appearing fazed by the sun. The thugs shrank back, but before they could turn tail and run, the summoned imps took flight, a wingspan of 3 feet each clouding the frenzied group in a panic. The tiny imps cut and clawed at the thugs, putting tiny, non-life threatening cuts on their arms and faces as they ran to try and escape. Salos lowered his scarecrow stance, a wide grin spread from ear to ear. His eyes were hidden by the brown mask he wore, but his jubilant expression was plain as day. "Don't ever mess with a Toruna, you got that?!"
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Posted: Tue Aug 14, 2012 8:10 am
Name of Summon: Orinoma, The Metal Dragon Rank: S Rank Background of the Summon: He is the metal dragon. The imprenatrable dragon. He is pure defense. He will block a major attack. He has only one attack. Which once he is hit buy a Ninjutus. He absorbs it and shoots it back at whoever did it. He will not stand there and get hit multiple times. He is only usable once per day. Description: Size of the other dragons. His weakness is attacking. If he attacks he is not usable that well . He is also not that fast. He is only defense. He will block a major attack. He has only one attack. Which once he is hit buy a Ninjutus. He absorbs it and shoots it back at whoever did it. He will not stand there and get hit multiple times. He is only usable once per day. If he attacks his metals scales unhardened and are weaker. You cannot summon him to talk to him either. He is a insta summon. He is made of pure platinum. He cost's a reasonable amount of mana. You will be a little exhausted if you use him. The huge attacks he can block are of stuff as in Tailed Beast Ball. He can shoot it back. If you use him for a ability of that high of caliber you cannot use him for a week. Little ones like Rasengan he stays there a little while longer to consume others.
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