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Posted: Sat Dec 12, 2009 11:05 pm
Yeps. I'm cool with it, having gone through and taken a much closer look. Now... three other people. -looks at clannies expectantly-
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Posted: Sat Dec 12, 2009 11:45 pm
Hmm... Maybe advertise in the other D&D guilds? Maybe advertise in TTG...
*sigh*
OK everyone.... if you don't play, I will have to beat you. Hard.
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Posted: Sun Dec 13, 2009 6:29 am
Hmmm.... I'll have to find a pdf copy of Pathfinder, otherwise I'd have to go with my library of DnD books. I have several characters that I would like to play, first that comes to mind is a Changeling [Races of Eberron/Monster Manual 3] Rogue. ------ On another note, I'm currently working on a campaign of my own, that has been attempted on the forums and guilds of Gaia several times before dying from inactive players. I'll be ressurecting it here in an attempt to help get more games running. I'll post more info later but here is the bare bones.
Players: Min of 4, Max of 8 (If I can't get enough players, I can allow players to play multiple characters) Content: 3.5 books, and splatbooks are allowed, but I'd perfer if you keep a log on where you find certain material {ex: Able Learner feat-Races of Destiny} and if I'm not familiar with it, the info for the material {ex: Req: Race: Human or Doppleganger, Benefit: All cross-class skills require only 1 skill point for a full rank, rather then 2 skill points for a full rank. Still can only have half as many ranks in cross-class skills.}. I might allow certain homebrew material, but again I'd have to review material. Races: Allowing anything without HD, anything with a lvl adjust of +1 or lower can be used, and still considered 1st level. {ex: Goliath Fighter, normally a starting lvl 2 @ 1st lvl, is now a starting lvl of 1 @ 1st lvl. Some templates will also be allowed. Classes: DnD classes are all basically the same. Some changes are as follows... -Bards: Gain Sneak Attack damage based on half a Rogue's level. {ex: Rogue gets Sneak Attack 1d6 @ 1st, Bard gets it at 2nd, etc} -Barbarians: Gain same Animal Companions like Rangers, at same level. -Cleric: Any Pathelon (series of deities from any resource) is allowed. The world is vast, and filled with different religions. Has to have same alignment as deity. -Paladins: Paladins don't have to be LG in my world. If you have the "Unearthed Arcana" you can choose between a normal Paladin, Paladin of Freedom, Paladin of Slaughter, or Paladin of Tyranny. (LG, CG, CE, LE in order) If you don't have said book, I can give you more info later. -Rogue: Gains Poison Use ability at 4th level. Edit: Stats: Going to be giving the choice of either point buy (base of 8, 34 points to distribute) or dice rolling (4d6x7 drop lowest for each set of four and lowest of the seven. If the modifiers for all stats added together equal +3 or lower [including racial], reroll stats that range below 13). For example: Rolled total stats of 12 (+1), 14 (+2), 16 (+3), 10 (+0), 9 (-1), 6 (-2), 10 (+0)= After dropping 6 total +5 modifier. Doesn't need to reroll.
You have just joined a legendary "treasure-hunting" guild called "Dowsing Rod", and they have choosen a handful of members to make another attempt at hunting down a legendary relic known only as "Bassilgard, World Desstroyer or Creator". It is said this relic has immense power, capable of shaping the world however the wielder chooses. But a mysterious organization, incorporating various means of undead creatures to aid them in their search, has started looking as well. It isn't known why, or who this organization is, but if they use undead it can't be good news.
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Posted: Sun Dec 13, 2009 9:38 am
I'll look at the Changeling and see if anything needs to be altered.
And give me a minute... I'll write up a character for your game later today.
EDIT Actually, the Changeling doesn't need any changes except for the part where Pathfinder treats Favored Classes differently, so it is clear for play.
EDIT EDIT Okay, so now there is a thread for it. See the Campaign sub-forum.
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Posted: Tue Dec 15, 2009 2:16 pm
I'm looking for games.... I'd be willing to join either of these groups, or both.
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Posted: Thu Dec 31, 2009 11:12 pm
I've been tossing around ideas for a Grim-n-Gritty (v3.3) Pathfinder (feats, and skills [this part is optional]) Midnight game. My only problem is... -Keeping a story together -Getting players who know Pathfinder [although optional], and Midnight -Surviving in Midnight under the GnG rules
But, I may or may not add the GnG rules, and run it under purely Midnight for the first run. Thoughts?
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Posted: Fri Jan 01, 2010 6:13 pm
Well, I did finally get my hands on the Pathfinder core rulebook, and I very much like it. I'm not familiar with these "Midnight" and "Grim-n-gritty" rules you refer to, though.
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Posted: Fri Jan 01, 2010 6:35 pm
Google Grim-n-Gritty, it'll be the second from the top option. I'll be functioning under the free 3.3 rules. Midnight is out of publication, but I'm sure with a bit of searching you could find it, along with the Dawnforge setting.
I can't post a link for the latter [thank the ToS], but for the former, I might. But I'm not completely sure. So, I just hyperlinked a LMGTFY.
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Posted: Sat Aug 11, 2012 3:14 pm
Wanting to start up an AD&D 1E campaign
PM me if interested
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