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Infernal incinerator is the worst card ever?
yes
22%
 22%  [ 2 ]
no
55%
 55%  [ 5 ]
Death to friendship Crap
22%
 22%  [ 2 ]
Total Votes : 9


Gambitx13

PostPosted: Thu Dec 01, 2005 9:44 pm


Apeiron King of Light
Gambitx13
Apeiron King of Light
Wrath666
Well you could just use Card Destruction...last time I checked the rules said the discarding wasn't a cost so maybe....

yes card destruction I found is pretty close to a staple in any dark world deck (but I already knew that xd )

gambix13>maybe it does, and maybe it doesn't...there's sometimes a use for destroying your own monsters. I think it will start to shine with [SOI]. A lot of cards require the same card in the graveyard, and this has some mass destroying from your own. So, like get a couple hero kids out, then play this. And then play mirarcle kids and blow away some creature on the field by decreasing it by 1200. Or maybe try and summon devil doser. Or chaos magician.


no, you can't work that card into any deck shceme that would be decent enough to play.

by decent to play casually, but not tournament...

I could seriously see a deck around him, I mean make it around like a exchange of the spirit deck or something like that to get your graveyard high enough and then deck them easily.

But ya, tourney deck I couldn't see play since he's to slow to play.


their is way better cards out their, he is horrible in comparison.
PostPosted: Fri Dec 02, 2005 4:12 am


Gambitx13
Apeiron King of Light
Gambitx13
Apeiron King of Light
Wrath666
Well you could just use Card Destruction...last time I checked the rules said the discarding wasn't a cost so maybe....

yes card destruction I found is pretty close to a staple in any dark world deck (but I already knew that xd )

gambix13>maybe it does, and maybe it doesn't...there's sometimes a use for destroying your own monsters. I think it will start to shine with [SOI]. A lot of cards require the same card in the graveyard, and this has some mass destroying from your own. So, like get a couple hero kids out, then play this. And then play mirarcle kids and blow away some creature on the field by decreasing it by 1200. Or maybe try and summon devil doser. Or chaos magician.


no, you can't work that card into any deck shceme that would be decent enough to play.

by decent to play casually, but not tournament...

I could seriously see a deck around him, I mean make it around like a exchange of the spirit deck or something like that to get your graveyard high enough and then deck them easily.

But ya, tourney deck I couldn't see play since he's to slow to play.


their is way better cards out their, he is horrible in comparison.

maybe...but he also has more possibilities then most bad cards. If used right, he can be pretty good. I mean, play a forced requisition + him, and you got a nice discarding card. Play him and keep him while stuff like sangan and other flip effects/abilities that activate when destroyed, and you don't have to have your opponent make the move and prevents removal.

Another thing is that his effect only works if he is normal summoned or set, well...if we were playing traditional, get some way into the graveyard (like painful choice or something like it) and then play monster reborn (or any reborn card for that matter), and you got a nice 2800+/- for free.

Also, maybe play ojama trio, and get like a fairy meteor crush or something like it, then start attacking for 3200 or more and have it trample over to your opponents Life points.

I think he is best used for when you have nothing left. So, mainly as a trump card in case your fiends get wiped out, then play this guy and some nice combo along with it, and he could do something serious.

I'd also consider playing mystic plasma zone. This makes him playable by normal summon.

So, he's playable and better then most cards if used right. It's just that you might need to have a deck be revolved around him to have these situations happen more frequently. But, I don't think a I.I. deck will work so well due to the fact his stats is so high, I don't think any searcher can get this card out in time (unless your playing traiditional, then you won't have to worry about that...just play painful choice).

So...he's not the WORST card ever, he's just a regular card with lots of ups and downs. Just got to find a way to use the ups and downs for you ^^

Apeiron King of Light
Crew


Gambitx13

PostPosted: Sat Dec 03, 2005 11:10 am


Apeiron King of Light
Gambitx13
Apeiron King of Light
Gambitx13
Apeiron King of Light
Wrath666
Well you could just use Card Destruction...last time I checked the rules said the discarding wasn't a cost so maybe....

yes card destruction I found is pretty close to a staple in any dark world deck (but I already knew that xd )

gambix13>maybe it does, and maybe it doesn't...there's sometimes a use for destroying your own monsters. I think it will start to shine with [SOI]. A lot of cards require the same card in the graveyard, and this has some mass destroying from your own. So, like get a couple hero kids out, then play this. And then play mirarcle kids and blow away some creature on the field by decreasing it by 1200. Or maybe try and summon devil doser. Or chaos magician.


no, you can't work that card into any deck shceme that would be decent enough to play.

by decent to play casually, but not tournament...

I could seriously see a deck around him, I mean make it around like a exchange of the spirit deck or something like that to get your graveyard high enough and then deck them easily.

But ya, tourney deck I couldn't see play since he's to slow to play.


their is way better cards out their, he is horrible in comparison.

maybe...but he also has more possibilities then most bad cards. If used right, he can be pretty good. I mean, play a forced requisition + him, and you got a nice discarding card. Play him and keep him while stuff like sangan and other flip effects/abilities that activate when destroyed, and you don't have to have your opponent make the move and prevents removal.

Another thing is that his effect only works if he is normal summoned or set, well...if we were playing traditional, get some way into the graveyard (like painful choice or something like it) and then play monster reborn (or any reborn card for that matter), and you got a nice 2800+/- for free.

Also, maybe play ojama trio, and get like a fairy meteor crush or something like it, then start attacking for 3200 or more and have it trample over to your opponents Life points.

I think he is best used for when you have nothing left. So, mainly as a trump card in case your fiends get wiped out, then play this guy and some nice combo along with it, and he could do something serious.

I'd also consider playing mystic plasma zone. This makes him playable by normal summon.

So, he's playable and better then most cards if used right. It's just that you might need to have a deck be revolved around him to have these situations happen more frequently. But, I don't think a I.I. deck will work so well due to the fact his stats is so high, I don't think any searcher can get this card out in time (unless your playing traiditional, then you won't have to worry about that...just play painful choice).

So...he's not the WORST card ever, he's just a regular card with lots of ups and downs. Just got to find a way to use the ups and downs for you ^^


look, the 200+atk monster tribute and giving up your hand isn't worth anything....
PostPosted: Sat Dec 03, 2005 4:23 pm


Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.

Apeiron King of Light
Crew


Midnight_Nightmare
Crew

PostPosted: Sat Dec 03, 2005 5:43 pm


Apeiron King of Light
Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.


plus in addition to the force requisition part about him, you could throw down magic thorns now he just made your opponent their entire and/or almost entire hand and take some good amount of damage with it ... my 2 cents...
PostPosted: Sat Dec 03, 2005 6:40 pm


Midnight_Nightmare
Apeiron King of Light
Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.


plus in addition to the force requisition part about him, you could throw down magic thorns now he just made your opponent their entire and/or almost entire hand and take some good amount of damage with it ... my 2 cents...


it doesnt matter how well you can use him, you have to give up you hand!!!!!!!

Gambitx13


Apeiron King of Light
Crew

PostPosted: Sat Dec 03, 2005 7:30 pm


Gambitx13
Midnight_Nightmare
Apeiron King of Light
Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.


plus in addition to the force requisition part about him, you could throw down magic thorns now he just made your opponent their entire and/or almost entire hand and take some good amount of damage with it ... my 2 cents...


it doesnt matter how well you can use him, you have to give up you hand!!!!!!!

yes...but by giving up your hand + forced req. + majgic thorn = a lot of hurt with both control and burn ^^

it places the opponent in both a card disadvantage (cause he/she didn't plan on them discarding so many cards, plus a LP loss...and it's always nice to take off a small chunck here and there ^^)
PostPosted: Sun Dec 04, 2005 5:41 pm


Infernal Incinerator>Mushroom man #2  

Dr.Cresent


Apeiron King of Light
Crew

PostPosted: Sun Dec 04, 2005 7:26 pm


Cresent TE
Infernal Incinerator>Mushroom man #2

lol, true....and I'm very lost at how mm #2 is a warrior stare

there might be ways to make mm #2 fiesable in a deck, but not as much as I.I. is ^^
PostPosted: Sun Dec 04, 2005 8:57 pm


Apeiron King of Light
Gambitx13
Midnight_Nightmare
Apeiron King of Light
Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.


plus in addition to the force requisition part about him, you could throw down magic thorns now he just made your opponent their entire and/or almost entire hand and take some good amount of damage with it ... my 2 cents...


it doesnt matter how well you can use him, you have to give up you hand!!!!!!!

yes...but by giving up your hand + forced req. + majgic thorn = a lot of hurt with both control and burn ^^

it places the opponent in both a card disadvantage (cause he/she didn't plan on them discarding so many cards, plus a LP loss...and it's always nice to take off a small chunck here and there ^^)


and besides them just losing there hand you got a what 2800 monster on the field... so now you probably have the bigest monster (hopefully) and they have to rely on their maybe...

Midnight_Nightmare
Crew


Gambitx13

PostPosted: Tue Dec 06, 2005 8:54 pm


Midnight_Nightmare
Apeiron King of Light
Gambitx13
Midnight_Nightmare
Apeiron King of Light
Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.


plus in addition to the force requisition part about him, you could throw down magic thorns now he just made your opponent their entire and/or almost entire hand and take some good amount of damage with it ... my 2 cents...


it doesnt matter how well you can use him, you have to give up you hand!!!!!!!

yes...but by giving up your hand + forced req. + majgic thorn = a lot of hurt with both control and burn ^^

it places the opponent in both a card disadvantage (cause he/she didn't plan on them discarding so many cards, plus a LP loss...and it's always nice to take off a small chunck here and there ^^)


no 2300, and that is when you only have it on the field.

and besides them just losing there hand you got a what 2800 monster on the field... so now you probably have the bigest monster (hopefully) and they have to rely on their maybe...
PostPosted: Thu Dec 08, 2005 6:33 am


If you have no cards in your hand and a Berserk Gorilla (it doesn't have to be a Berserk Gorilla, just a creature with 2000 ATK or more) on the field it's kick.

Immortal Suicide King


Apeiron King of Light
Crew

PostPosted: Thu Dec 08, 2005 10:17 am


Rath62 The Master Duelist
If you have no cards in your hand and a Berserk Gorilla (it doesn't have to be a Berserk Gorilla, just a creature with 2000 ATK or more) on the field it's kick.

no I found out that you need atleast one card in your hand to summon this card. So, just save something you want to throw away and just reborn it or something through premature burial.

and berserk gorilla is not a fiend, this needs a fiend, that's why that card....(i forgot the name lol) but it raises the atk of all dark by 500, so almost any lvl 4 fiend is playable for this card.
PostPosted: Wed Dec 28, 2005 6:51 am


Gambitx13
Infernal incinerator.
infernal is a kick butt card i am running him right now and he kicks butt but i guess it only good if a player plays him right

kaiou_michiru69

Hunter

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Gambitx13

PostPosted: Wed Dec 28, 2005 9:19 am


Apeiron King of Light
Gambitx13

look, the 200+atk monster tribute and giving up your hand isn't worth anything....

...lol, time to start a new chain of quotes xd


alright, comment on your 200+ atk, well start off, you can play ojama trio on your opponents side, that gives him 3200, and is pretty nice when you play him on turn 2 or that.

next his 500- atk can also be countered through skill drain, and can come in handy as well for anyone against a control deck.

giving up your hand also can be good, if you have stuff like forced requisition out in play. Then your opponent discards the same number you just did (and if you played like turn 2, that's like atleast 4 cards both you discard...and that can really hurt your opponent in early game...and seeing that you got a 2800 on the field as well)


he's good...his range of effects really make him a fun card to play around with. I'm now fiddling around on making a deck around him... I don't expect it to be godly, but make him playable non the less.


so let me get this straight, to summon this, your willing to do top decking?
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