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Roleplaying and chat/discussion guild for Western comic book fans. 

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Wally_West
Captain

Familiar Phantom

PostPosted: Fri Nov 18, 2005 7:47 pm


My entry is up!
PostPosted: Sat Nov 19, 2005 12:54 am


I'm an idiot. I typed my entire story into this window so I wouldn't have to worry about formatting issues between MS Word and Gaia. I got mostly finished with it, and my damned computer froze. I'm not spending the next hour doing that again. So, I'm afraid I won't have the short story to go along with this.

Here are the characters for my description:

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Name: Queen Mary Carroll; the Red Queen(some say she's nicknamed this for her crimson attire; others claim the red is from the blood of her enemies).
Personality: Very confident, very powerful, very vicious. Fiercely protective of her own people, even if it means razing her closest neighbours to the ground.
Powers: A very powerful witch. Spent her talents enchanting weapons and armour to make her army an unstoppable force. Recently created four powerful golems to fight for her, thinking she could control them. They resisted, however, and fled the palace. Now, she spends her time trying to find the four so they will again serve as her weapons.

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The Golems:

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Name: Sleight.
History: Created by the Red Queen to serve in her army. He resisted the least of the four, and now looks to Arcane and Palmer for instructions, and spends most of his time in quiet contemplation. Can one whose only purpose is to kill be more than a weapon?
Powers: Sleight carries with him a deck of cards that he uses as a weapon. The cards have varying degrees of strength and ability. The higher the number on the card, the more potent it is. Diamonds are the hardest, Spades are the sharpest, Hearts are the truest to their mark, and Clubs are venomous. For instance, the two of Diamonds will likely merely bruise his opponent (assuming s/he is not armoured), the Ace of Hearts aims itself to the target's vitals, ensuring an immediate death among lightly-armoured foes. Sleight has the most control over his power.

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Name: Shuffle.
History: Created by the Red Queen to serve in her army. Shuffle is the most brazen member of the group and would frequently argue with the Queen before the rebellion. While the four now spend their time in hiding, Shuffle insists that they should take the fight to the Queen before she finds them. She is convinced that they are stronger than she, a matter on which she and Palmer often disagree.
Powers: Shuffle too carries a deck of cards, however hers is rather different than Sleight's. Rather than 52 cards, Shuffle carries 104 half-cards. When she attacks, the cards circle around her and she plucks two at random. She places them together to form a whole card and then the spell is activated. Hers is the power of the elements. Diamond cards correspond to the element of Wind. Hearts to Fire. Spades to Earth. Clubs to Water. By combining the cards, she creates other "elements." Fire and Wind combine to make Lightning. Fire and Earth combine to make Metal. Water and Wind combine to make Ice. Water and Earth combine to make Wood. The strength of the attack is judged by averaging the two halves. A ten of spades and a four of hearts would form Metal by seven--a moderate attack. If the cards are opposite elements, the difference is taken and applied with the higher element. A ten of spades and a four of diamonds, for instance, would yield Earth by six. Her cards are plucked completely at random.

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Name: Palmer.
History: Created by the Red Queen to serve in her army. Palmer is the most rational of the group, as well as the most cautious. He inspired the others to follow him out of the palace, and it is his telepathic ability which helps them to hide.
Powers: Palmer is a telepath. He can read minds and communicate mentally. He can also psychically attack, but this requires a different idea. He must simply concentrate to project himself or read someone's mind. To attack them, he must place the image of a card in that person's mind. The numeric value of the card determines the strength of his psychic assault. Palmer has yet to master this, and cannot control which card he places. His is as random as the others.

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Name: Arcana.
History: Created by the Red Queen to serve in her army. Arcana is a fiercely protective member of the group, throwing herself in danger to save her comrades. While Palmer is the most cautious of the group, it is Arcana who formulates their stratagems--designed with safety in mind, mind you. While she was the last of the golems to be made, her mind was developed to be the most mature.
Powers: Arcana has a deck of cards as well. When she throws out her cards, they arrange to form a force-field around her target. They line-up and emit strands of blue light, weaving a tight magical shield. The numerical value of the card determines the strength of this part of the shield. A two is relatively easy to penetrate while an Ace takes extraordinary power. Arcana shows the most promise with her power, and has already figured out how to arrange the cards to back eachother up--placing a two near an queen so the protection overlaps and re-inforces itself. She is not a master yet, however, and has yet to arrange all of her cards exactly--she can currently pick the locations of up to five cards.

George Sloane


Cassandra Sandsmark

Dangerous Sex Symbol

15,950 Points
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PostPosted: Sat Nov 19, 2005 3:57 am


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Name: David Benz/ Daven'tar/ Show-off
Powers: Flight, telekinisis, and strength
Personality: A party boy and a player, considers himself a ladie's man
Age: 23
History: When Daven'tar was 13 years old he was sent down to earth from his his homeplanet, Natero. It was a tradition on his planet for children at certain age to be sent off to other planets in order to learn more about other cultures. David's ship landed in a field and was discovered by a young scientist named Richard Benz. After touching Richard's hands Daven'tar was able to speak English just as well as Richard could and he explained to the young scientist why he was here. Intrigued by all of this Richard took Daven'tar into his home and gave him a new identity as David Benz and told everyone that he was his nephew.
Though Richard liked to observe David he was always kind to the boy and treated him like he was his own son. Three years later at age 16 Daven'tar was suppose to go back home, but he liked it on Earth and asked to stay. The council on his homeplanet agreed to let him stay provided that he help solve alot of the problems on Earth. Daven'tar agreed and then later created a persona as 'Show-off'. He called himself 'Show-off' because he had a huge ego and enjoyed showing off for other people.
David later went to college and got a degree in photography. Which helped him land his current job as a camera man for the 'Girl's Gone Naughty' videos. A job which he enjoys, he's also made his secret identity public. Why? Because it helps him get more chicks. David's not one for long, dark, serious stories. He likes to drink, have fun, and chill out with the ladies. He's frequentely in contact with his homeworld, Natero. David fights a never-ending battle against the evil that is angst.
PostPosted: Sat Nov 19, 2005 11:28 am


[ Message temporarily off-line ]  

Lucifer Morningstar
Crew


Richard Rider

Profitable Tycoon

3,700 Points
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PostPosted: Sun Nov 20, 2005 3:40 pm


I've decided to let those of you who haven't posted their entires yet to continue to do so. However, I've now changed the scoring to highest cumulative score. The people who got theirs in by the 19th will now have a advantage, but if you hurry, you may be able to pull a win out. Let the voting and guessing begin!

A review of the rules:

As all the entries are posted, everyone in the guild is allowed to vote on them (one vote per handler, please) on a scale of 1 to 5, PMed to me. The person with the highest cumulative score wins a November donation letter from yours truly.

As well as voting on the character entries, everyone in the guild, including the creators, can guess on who they think the characters were based on. One set of guesses per handler, PMed to me. The handler with the highest correct guesses wins a November letter.
PostPosted: Sun Nov 20, 2005 3:43 pm


I'm afraid you'll have to take me off the list, I've been a bit too caught up with other ideas I've had, both new ones and continuations of plotting older ones. And I've had trouble focusing on things, for some reason. Just ennui I guess.

Sorry, Rich.

John Constantine


Richard Rider

Profitable Tycoon

3,700 Points
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PostPosted: Sun Nov 27, 2005 2:39 pm


Just a reminder to all:

The Timeslip contest ends in a few days. I've only received one set of votes and a few guesses. This part of the contest is open to anyone in the guild, not just the original entrants. Just one set of votes, and one set of guesses per handler, PMed to me. You could win a yeti!
PostPosted: Tue Nov 29, 2005 10:29 am


Today's the last day of the monthly contest. There's still time to send me your votes and guesses!

Richard Rider

Profitable Tycoon

3,700 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200

Richard Rider

Profitable Tycoon

3,700 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200
PostPosted: Wed Nov 30, 2005 5:50 am


[ Message temporarily off-line ]  
PostPosted: Wed Nov 30, 2005 6:17 am


Wow. Thanks, everybody!

George Sloane

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Kapow! The Gaian Superhero Guild

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