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Posted: Thu May 17, 2007 3:29 pm
I have a couple of questions.
First, the shape-shifting powers for the Animorphics. Do they master the powers over the course of their lives (like, say, I start with a character who can morph into two animals, and I want her to learn how to morph into another two in the course of the RP), or are they pretty much born with the power to shift into their specific animals? If it's the first, would I be able to have a character learn it in a way I choose, or are there specific ways to learn? For the latter... no clarifying questions at this time. In the profiles, people were talking about mastering new animal forms, so I'm assuming that the first one is correct, but I'd just like to make sure.
About the powers for the assassins: Would the merging with elements (or however the phrase went, I can't repeat things word-for-word) be long-term or short-term? For short-term, would it be renewable daily (or whenever the period ends) or would there have to be a waiting period between uses, for recovery or some such thing like that?
I may have more later, but that's enough for now. n.n And it's all I can think of currently.
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Posted: Fri May 18, 2007 1:23 pm
Well, i suppose i can answer for the assassin part. Magic is mainly dependant on the stregnth the body has. The bigger or longer a spell is, the more energy it takes. The energy is renewed like our body is renewed: rest with small bursts of exercise. I would talk to Draug about the animorphics.
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Posted: Sat May 19, 2007 8:36 pm
all right, if i can get official permission, i will take on the task of making a world-all-clan-involved, rp thread....
BUT, if accepted, I will need the following things:
1) Information on current leaders of all Clan
a) Combat Abilities: magic, fighting, weapons, strengths, weaknesses, all that jazz b) Combat Prowess: a scale of 1 to 20, one being an untrained baby to twenty, unbeaten one of the most feared people in the entire world.
2) Detailed information on the defense AND offensive capabilities of the individual Clans
Note: This is much more flexible, so give me as much information as possible. AND IT MUST HAVE A DESCRIPTION OF THE GEOGRAPHY OF THE CLANS AREA!
3) Most active guilds, so I know who to include in the major plot events.
4) The information network between the guilds as well as out
a) How well is your guild at gaining intell on their own turf as well as in the outside world. And remember, no Clan is omnipresent.
b) Trade Lines between guilds (I'm assuming that there is an international market)
5) Permission to make up the terrain on which some of the event will take place. For example, making a desert place, or some huge city that all Clans know about/travel to and through.
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Posted: Sun May 20, 2007 10:45 am
You will need permission from all mods and leaders for this. Assassins: 1: Krystal Lyn's info can be found in the character bio. any questions can come to her via PM or me (i see her IRL) 2: defense; forest surrounds main city, large earthworks between forest and city. offense; guerrilla warfare or traditional battle, few long-distance equipment. both: supply chains easily forged, stealth capabilities, live off land 3: erm, not much as of now, but earlier on, Krystal fought former leader Gabriel, Mikiela fought with Creature of night member Ayame, Krystal's ...curse.... exposed to many 4: not very much, just what spies gather and pay for. 5: permission granted
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