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Posted: Tue Sep 23, 2008 1:04 pm
b10n1cl3k1n6 I just realised this, I had forgotten it, but there should also be a default weapon upgrade. Maybe plus 2 to attack, or some other trait. Normal upgrade would involve attachments and defeating a certain ammount of monsters and crap, but with a boss there should be an automatic upgrade, but not a powerful one, due to lack of materials and stuff, you know? yup. with default weapons they automatically update to the next level. How it doe sthat is that you use better dice when you have it (so i'll give options once I've had a browse through some weapons and try and get an average for level 2 stuff :3)
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Posted: Tue Sep 23, 2008 3:45 pm
Do you think we should put monsters in classes like for the giant rat would be in bone and fur class. because thise are the items that you might get from them. And a Wyrm would be in the steel and Bone class. it would help cut down on what we have to come up with for items that you recive from monsters.
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Posted: Thu Sep 25, 2008 2:10 am
So far teh monsters are organise dinto classes based on levels (which is probably more efficient), but it'd certainly be a good idea to add more into on them about what they might hadn out (and what magic/weapons might be more effetive on them)
eg...
Water Dragon Weaknesses: Thunder, ice (+1 damage) Poss win items: bone,horns,blades, jewels, large money,scales,armor
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Posted: Thu Sep 25, 2008 9:52 pm
Yea thats how it should be
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Posted: Sun Sep 28, 2008 12:27 pm
opk i'm going to post up the level upgrades on teh ball page....
2 abilities and the wepaon upgrade- no problemo ^_~
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