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Posted: Sun Dec 16, 2007 7:28 am
xD That would be... disastrous, I imagine. o_o Grand Inquisitor FTW.
That's it. My next character is going to be way overzealous.
And alright. Hasta manana.
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Posted: Sun Dec 16, 2007 11:30 am
hmmm
I bet I'll be a halfling thief. Or maybe a gnomish bard.
Goddamn, no I won't. I'm overly tall. Though my personality...
Unfortunately, I know the PHB back to front, so I could 'load' the questions to come out to be pretty much anything I want. Some of them are so obvious as to the character trait... rolleyes I would heal the sick! Let me think...cleric?! rolleyes
As unloaded as I could do it:
WTF???
True Neutral Human Wizard/Sorcerer (1st/1st Level)
Ability Scores: Strength- 12 Dexterity- 12 Constitution- 12 Intelligence- 16 Wisdom- 17 Charisma- 12
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXX (14) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Lawful Neutral -- XXXXXXXXXXXXXXX (15) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Evil ----- XXXXXX (6) Neutral Evil ---- XXXXXXXXXXXXXXXXX (17) Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos: Law ----- XXX (3) Neutral - XXXXXXXXXXXXXX (14) Chaos --- XXXXXXXXXX (10)
Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXXXXX (12) Evil ---- XXX (3)
Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXX (9) Half-Orc - XX (2)
Class: Barbarian - (0) Bard ------ (0) Cleric ---- (0) Druid ----- XX (2) Fighter --- (-2) Monk ------ (-29) Paladin --- (-23) Ranger ---- XX (2) Rogue ----- (-4) Sorcerer -- XXXXXX (6) Wizard ---- XXXXXX (6)
Negative twenty three for a Paladin! Guess I'm not holy. Look at the monk too!
But lookat the race! Next two highest were Halfling and Gnome.
(BTW: my guesses were based on the two characters that I RP with, and do so very well. I lovers them, and they fit me so well. But I guess not apparently rolleyes )
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Posted: Sun Dec 16, 2007 11:38 am
Wow. For knowing the PHB front to back, you sure are low level. ;]
Yeah, I could have made the outcomes whatever I wanted them to be too. But what fun is that?
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Posted: Sun Dec 16, 2007 11:49 am
You Are A:
True Neutral Human Bard/Rogue (1st/1st Level)
Ability Scores: Strength- 9 Dexterity- 11 Constitution- 11 Intelligence- 13 Wisdom- 11 Charisma- 10
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXX (11) Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXXXXXXX (17) Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos: Law ----- XXXX (4) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXXXXXXX (9)
Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXXXXX (10) Evil ---- XXXXX (5)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2)
Class: Barbarian - (0) Bard ------ XXXXXX (6) Cleric ---- (-4) Druid ----- (-6) Fighter --- (-4) Monk ------ (-19) Paladin --- (-25) Ranger ---- (-6) Rogue ----- XXXXXX (6) Sorcerer -- XXXX (4) Wizard ---- XXXXXX (6)
Seems about right though I'm more rogue than Bard.
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Posted: Sun Dec 16, 2007 12:01 pm
Wherez all my chaotic bitches at? D:<
Am I really that different?
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Posted: Sun Dec 16, 2007 1:41 pm
*tries to keep a straight face* You're not different, DEOM, you're special. 4laugh
And that RP-party of ours would be... utterly disastrous... but in a helluvalot funny way. We must try this, I say!
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Posted: Sun Dec 16, 2007 1:43 pm
Well, we could do an online D&D campaign, o_O Gaia has a dice roller.
As do aim chatrooms. razz But I don't think you'll ever get me to play with you guys irl.
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Posted: Sun Dec 16, 2007 2:00 pm
Ffaux Pas Well, we could do an online D&D campaign, o_O Gaia has a dice roller.
As do aim chatrooms. razz But I don't think you'll ever get me to play with you guys irl. I know about the Dice, but it is a pain in the a** to use and also not really comparable to the real thing. But just for fun... why not try? So who's DM? wink
*snicker* Of course not. The accumulated self-righteousness of all the borderline-lawful good characters would choke you. Or one of the players would strangle you on grounds of snarkiness.
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Posted: Sun Dec 16, 2007 2:07 pm
talk2hand
Just cause I've read the PHB six zillion times it doesn't mean I didn't just start a campaign.
I was close to being a chaotic good, so nyah. Which is what I almost always play. O.o
DnD campaign? WHERE?!
Count me in. ^_^ Though I don't have aim.
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Posted: Sun Dec 16, 2007 2:12 pm
Haha, Yeah, you all would strangle me.
I'm not running. I don't have the time or creativity these days. >.>
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Posted: Sun Dec 16, 2007 5:16 pm
You Are A:
True Neutral Human Wizard (2nd Level)
Ability Scores: Strength- 9 Dexterity- 12 Constitution- 11 Intelligence- 15 Wisdom- 13 Charisma- 14
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Good ---- XXXXXXXXXX (10) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Neutral - XXXXXXXXXXXXXXXX (16) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- X (1)
Law & Chaos: Law ----- XXXXXXXXXX (10) Neutral - XXXXXXXXXX (10) Chaos --- X (1)
Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXXXXXXXXXXX (15) Evil ---- (0)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXX (8 ) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2)
Class: Barbarian - (-6) Bard ------ XXXX (4) Cleric ---- XXXXXX (6) Druid ----- (-4) Fighter --- (-6) Monk ------ (-19) Paladin --- (-17) Ranger ---- (-2) Rogue ----- (-4) Sorcerer -- (-2) Wizard ---- XXXXXXXX (8 )
I knew it! Though I used to be LN... I'll have to look into that.
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Posted: Sun Dec 16, 2007 11:49 pm
I'm happy to be TN. Everything else is so boring and cliche... I always tried for TN or CN when I played.
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Posted: Mon Dec 17, 2007 12:51 am
You Are A:
Chaotic Good Human Sorcerer (2nd Level)
Ability Scores: Strength- 12 Dexterity- 13 Constitution- 13 Intelligence- 16 Wisdom- 15 Charisma- 16
Alignment: Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spell casters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXX [16] Neutral Good ---- XXXXXXXXXXXXXXXXXXXX [20] Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX [24] Lawful Neutral -- XXXXXXXXXXXXXXX [15] True Neutral ---- XXXXXXXXXXXXXXXXXXX [19] Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX [23] Lawful Evil ----- XXXXXXXXXX [10] Neutral Evil ---- XXXXXXXXXXXXXX [14] Chaotic Evil ---- XXXXXXXXXXXXXXXXXX [18]
Law & Chaos: Law ----- XXXXX [5] Neutral - XXXXXXXXX [9] Chaos --- XXXXXXXXXXXXX [13]
Good & Evil: Good ---- XXXXXXXXXXX [11] Neutral - XXXXXXXXXX [10] Evil ---- XXXXX [5]
Race: Human ---- XXXXXXXXXXXXXX [14] Dwarf ---- XXXXXX [6] Elf ------ XXXXXXXXXXXX [12] Gnome ---- XXXXXXXX [8] Halfling - XXXXXXXXXX [10] Half-Elf - XXXXXXXXXXX [11] Half-Orc - XX [2]
Class: Barbarian - [0] Bard ------ [-4] Cleric ---- [-4] Druid ----- [-15] Fighter --- [0] Monk ------ [-19] Paladin --- [-25] Ranger ---- XX [2] Rogue ----- [-4] Sorcerer -- XXXXXX [6] Wizard ---- [0]
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Posted: Mon Dec 17, 2007 2:07 am
So we almost all ended up Sorcerers or Wizards. Thank goodness we have a rogue. Now we need a tank or at least another cleric save for my druid-half or it spells TPK on the first encounter. sweatdrop Hmm... I'd offer to run a test-campaign, but unfortunately, I'm still attached to the AD&D 2nd Edition rules.
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Posted: Mon Dec 17, 2007 7:01 am
Hey, I play a druid tank. You'll be our tank and healer. >.>
WOOT Someone else is chaotic. I won't be the only one strangled by the party.
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