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1001328
Captain

PostPosted: Wed Aug 15, 2007 5:19 pm


Sorry I went out for a while. Now I have to go wash a car and cook dinner, but when I'm done with all of that, I'll be back and I'll get right to work on updating the classes.
PostPosted: Wed Aug 15, 2007 10:24 pm


Alright guys, serious question. Should all of the class groups have two upgrades?


I mean like: Mage - Elementalists - Archmage.


EDIT: Should their be special attacks? Should we make these or should we let the players make them for themselves? >,>

1001328
Captain


1001328
Captain

PostPosted: Wed Aug 15, 2007 10:55 pm


Meh....I dunno what you guys want so I'll post what I have right now. I can add some things, change somethings...if anyone has any questions don't hesitate to ask.



Quote:
Class List ver 3.0


Lord - ???

Knight - Great Knight - Holy Knight ( Western Exclusive )
-------- Calvalier - Paladin ( Western Exclusive )

Samurai - Kensei ( Sword Saint ) ( Eastern Exclusive )

Archer - Sniper - Ranger

Minstrel - Enchanter / Enchantress

Mage - Elementalists - Archmage
------ Sage - Sorcerer / Sorceress

Shaman - Druid - Necromancer

Pickpocket - Thief - Rogue
-------------------- Assassin ( Western Exclusive )
-------------------- Ninja ( Eastern Exclusive )

Acolyte - Bishop / Cleric - High Priest ( Western Exclusive )
--------- Monk - Champion ( Easter Exclusive )
PostPosted: Thu Aug 16, 2007 12:06 am


[.kuroi.tenshi.]
Alright guys, serious question. Should all of the class groups have two upgrades?


I mean like: Mage - Elementalists - Archmage.


EDIT: Should their be special attacks? Should we make these or should we let the players make them for themselves? >,>
Yes, yes, and no, you must tell people what they can do, or it's likely that they'll be like 'At level one, I can blind people with light and burn their skin off from the heat of my light beam!'. Also, we should all start out at level one. But how do we figure out if we level up or not? neutral

Firoi


Gunnery Sgt. Dimitri

PostPosted: Thu Aug 16, 2007 7:27 am


A Holy Knight and paladin are essentially the same. You should change the Holy Knight to War Champion or something powerful like that. Or we could start out like:

Infantryman---->Knight---->Great Knight.
Infantryman---->Calvalier---> Paladin.

Yeah, I think we should let them figure their albilities out, but limit their imagination. We can't have an infantryman have like raining fire. Though we could have a Paladin sending powerful light beams at their enemies. Though we should have a cooldown system for those albilities. The Paladin could also pass off as a hybrid, having it heal. Google "Define: Paladin" to see where I got this from.
PostPosted: Thu Aug 16, 2007 8:26 am


Hrm you should probably create a list of spells and let them choose two, and no one can have the same combination or the same two spells. That way it's different but not everyone is like uber powerful.

Reno_Tokino


1001328
Captain

PostPosted: Thu Aug 16, 2007 11:34 am


Hrm....I'm going to have to sit back and think before I make a decision on those things...but here is the format I'm using as of right now:


Infantryman - Knight - Great Knight ( Western Exclusive )
------------- Cavalier - Paladin ( Western Exclusive )


Available Weapons:
Strengths:
Weaknesses:
PostPosted: Thu Aug 16, 2007 12:29 pm


I see what you mean Dimitri.


Paladin will have healing abilities then. The changes you suggest have been made to the chart.


I think that we'll have the people make up their own abilities, but we'll have to judge what they make harshly. Like you said, no raining fire, and like Fiori said, we can't have people melting others at level one.


Leveling, I suggest, be done in conjunction with progress. At certain points in the story, we'll let people change classes, and give them the opportunity to rework their special attack list. It gives them freedom while being fair to the others as well.

1001328
Captain


1001328
Captain

PostPosted: Thu Aug 16, 2007 2:57 pm


In the midst of preparing this for you all to sample, I decided to include weapons in the class description. You can expect something like this for every class, though some may take longer than others because I need to do some research.


===========================================


[ Only those of the western discipline may attain these titles. ]


Infantryman - Knight - Great Knight
---------------- Cavalier - Paladin


There are many who cherish the noble warriors who keep the peace and lay their lives on the line for the sake of justice. It is the dream of many children to be just like their chivalrous role models to protect their homes and their honor.


Their training begins as a lowly infantryman, armed with only a shield and their choice of a lance or a broadsword. Their armor is light, for the sake of mobility, as they are the first to charge into a battle. With much training, the infantryman has a choice of becoming a full fledged knight or a cavalier.


As a knight, their armor is heavier which increases their defense and resistance while at the same time eating away at their speed and evasion capabilities. The Knight is able to wield both the sword and the lance in battle, the sword worn at the hip, the lance carried in one hand, and their trusty shield in the other. Further training allows the knight to attain the highest status of the great knight. In essence, they become walking tanks. Their armor gives them further defense and resistance, while they lose even more speed and mobility. In addition to the sword and the lance, the great knight is capable of wielding axes. The knight them self is, at this point, very strong with or without their armor. Their power is not to be taken lightly. They are a fearsome foe for any to face.


If they choose to walk the path of the cavalier, the knight is given a steed on which to battle. Though they aren't limited to engaging in combat only on their horses, however, they aren't capable of leaving their horses out of battle. Their armor remains lighter than that of a knights while being thicker and more protective of their wearer than the armor of an infantry man. They are capable of wielding both the lance and the sword in battle. Their mobility is their strong point in battle, allowing these powerful fighters to move great distances to engage in combat of their foes. At the pinnacle of their training, the cavalier receives the title of paladin. Their armor becomes just a bit thicker so that they don't sacrifice their mobility. Such warriors are capable of using lances, swords, or axes. What really separates them from knights, other than their lighter armor and horses, is their ability to use healing magic to assist their allies in battle.


Strengths

Infantrymen: Mobile in battle, and their have formidable strength. Because of the low class, they are usually found in groups.

Knights / Great Knights: They posses immense power and defensive capabilities, and have the ability to use several weapons.

Cavalier / Paladin: Along with their ability to use several types of weapons, they are powerful fighters, mobile, and able to use healing magic.


Weaknesses

Infantrymen: Their defensive capabilities are only par, and their magic capabilities are low.

Knights / Great Knights: Their resistance is higher than that of the infantrymen and cavaliers, however, they still aren't able to withstand magic well. Water and electrical magic most specifically. Their speed is very low, and their evasion is even lower. Abysmal magical capabilities.

Cavalier / Paladin: Even though their magical capabilities are higher than that of their counterparts, their resistance is still on the lower end of the spectrum. Their defense is only above average.
PostPosted: Thu Aug 16, 2007 3:08 pm


And before I forget, here is version 4.1 of the classes chart, featuring one all knew branch of classes, a revision of two sections, and the addition of some new classes.


================================================



Quote:
Infantryman - Knight - Great Knight ( Western Exclusive )
------------- Cavalier - Paladin ( Western Exclusive )

Ashigaru ( Foot Soldiers ) - Samurai - Kensei ( Sword Saint ) ( Eastern Exclusive )
---------------------------- Ninja - Shinobi / Kunoichi ( Eastern Exclusive )

Archer - Sniper - Ranger

Minstrel - Dancer - Enchanter / Enchantress

Mage - Elementalists - Archmage
------ Sage - Sorcerer / Sorceress

Shaman - Druid - Necromancer

Pickpocket - Thief - Rogue
-------------------- Assassin ( Western Exclusive )

Acolyte - Bishop / Cleric - High Priest ( Western Exclusive )
--------- Monk - Champion ( Eastern Exclusive )

Mercenary - Barbarian - Berserker
--------- Swordsman - Hero

1001328
Captain


Gunnery Sgt. Dimitri

PostPosted: Thu Aug 16, 2007 9:39 pm


1k that alot of people are going to choose mercenary for the Hero class. xD.

Other than that, well done!
PostPosted: Fri Aug 17, 2007 2:29 am


I think I'll probably take Acolyte. surprised
I don't see what is up with people and heroes.

Firoi


1001328
Captain

PostPosted: Fri Aug 17, 2007 7:47 am


Heroes aren't all that. I don't think we'll have too many of them.
PostPosted: Fri Aug 17, 2007 1:36 pm


I'd like a bit of clarification with the classes.
If I wanted to become an assassin do I go pickpocket>theif>rogue>assassin?
If not. How does it work?
The layout seems a bit confusing to me. User Image - Blocked by "Display Image" Settings. Click to show.

[Hyrule]


Gunnery Sgt. Dimitri

PostPosted: Fri Aug 17, 2007 2:03 pm


Yeah, I know. The heroes are just a jack-of-all-trades-master-of-none. Well, that's how the fire emblem one works.
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