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Posted: Mon May 15, 2006 9:24 am
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Posted: Tue May 16, 2006 12:53 am
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Posted: Wed May 17, 2006 8:55 am
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Posted: Thu May 18, 2006 1:40 am
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Posted: Thu May 18, 2006 2:16 am
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Posted: Thu May 18, 2006 6:17 am
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Posted: Thu May 18, 2006 6:24 am
Daemon Hunters also have access to orbital strikes, though the Witch Hunters have an attack directed against psykers, while the Daemon Hunters have the barrage bomb.
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Posted: Thu May 18, 2006 6:47 am
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Posted: Sat May 20, 2006 2:09 am
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Posted: Sat May 20, 2006 9:34 am
Brother_Kain I need to make a 1500pt army for a campaign me and a group of friends are doing and for an upcoming turnament. Im playing as Ultamarines. This is what I have to use. Librarian Chaplin Command Squad Honor Guard Veteran Sergeant w/ Power Fist and Boltpistol 4x Sergeants 3x Missile Launchers 2x Flamers Lascannon Plasma Cannon Heavy Bolter Plasmagun Meltagun 2x Rino APCs Predator (Made it so it can support both types) (Heavy Bolter sponsons) Landspeeder 4x Bikes (plasmagun & Meltagun) 24x Bolters 2x Scout Snipers 2x Scout Bolters Scout Heavy Bolter 2x Scout CCWs 2x Scout Shotguns Scout Sergeant Vindicare Assassin Can someone help me construct a fast melee army moved from removed thread. And to add a mod bit to this You may make him a list. That is not againt our rules. As long as you only post overall points and not points per model or peice of wargear. Listing the points of a full unit plus wargear is ok
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Posted: Sat May 20, 2006 10:17 am
cant post points and stuff as dont know the actually specifics of the marines lists but for models i would try to have in the list i would have:
chaplin command squad (only as a second HQ)
scouts with bolters, hvy bolter and snipers (if your allowed that combo) 10 marines in rhino with plasma and sargent 10 marines in rhino with melta and sargent 10 marines with hvy bolter
land speder
pred with las cannons devs with las, plasma cannon and 2 missile
feel free to completly ignore me on this but with this you have 2 fast units that can deal with mid armour and combat (rhino squads), 2 units (inc scouts) that can deal with inft and then 2 dedicated anti tank units (pred and devs) and then you have your command squad to gaurd aggainst charges in your own lines
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Posted: Sat May 20, 2006 10:37 am
menoftanith cant post points and stuff as dont know the actually specifics of the marines lists but for models i would try to have in the list i would have: chaplin command squad (only as a second HQ) scouts with bolters, hvy bolter and snipers (if your allowed that combo) 10 marines in rhino with plasma and sargent 10 marines in rhino with melta and sargent 10 marines with hvy bolter land speder pred with las cannons devs with las, plasma cannon and 2 missile feel free to completly ignore me on this but with this you have 2 fast units that can deal with mid armour and combat (rhino squads), 2 units (inc scouts) that can deal with inft and then 2 dedicated anti tank units (pred and devs) and then you have your command squad to gaurd aggainst charges in your own lines Give that Chaplain a jump pack, and stick him in a squad with some Assault Marines.
You can re-roll any failed "to hit" rolls this way, and they are also fearless, so they'll not fall back.
Page 28 of the codex.
-Mykal
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Posted: Sat May 20, 2006 12:04 pm
i didnt see assault marines on his list other wise i would of suggested that if he has them then do that if not then id lump him with the command squad to wander to where they are needed
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Posted: Sat May 20, 2006 12:07 pm
menoftanith i didnt see assault marines on his list other wise i would of suggested that if he has them then do that if not then id lump him with the command squad to wander to where they are needed If he wants a good army, spares won't do.
-Mykal
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Posted: Sat May 20, 2006 12:40 pm
i wouldnt call them spares they are gap fillers, if something big is comming your way and you need some extra omph to shift it thats wheer the command squad wanders over to also if both combat units are in rhinos as i put then you want something to hold your own line which would fall under the command squad
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