Welcome to Gaia! ::

Bleach: The Roots Of Soul Society [Bleach Role-Playing Guild

Back to Guilds

 

 

Reply Guild Archived Threads I
Custom Kidou Approvals Goto Page: [] [<] 1 2 3 ... 8 9 10 11 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kenkaru
Crew

Aged Noob

PostPosted: Thu Nov 23, 2006 8:18 pm


Humbra
Name: Healing #15: Fifteenth Lesson Of Healing // Chiyu #15: Juugo a Chiyu
Art: Kidou (Subtype) Healing
Effect: [Note: Cannot be casted during combat and the patient must remain still for whole eight posts that the technique takes effect] The user, while in a non-combat position, places their hands on the midsection of their patient. They place their palms on the victim's stomach and place small amounts of their reiatsu into the wounds that were inflicted on the said patient. After eight posts while in this position, with the healing effect ('damage') occuring every post, the technique finishes.
Damage: [Healing] [20-50 + (Kidou Rank * 4 )] per healing post.
Reiatsu Cost: 4 * 8 posts = 34 reiatsu cost
Requirements:
# Kidou: 30
# Levels Variable: 11
# Intelligence: 22
Chant: "Wading ducklings, a mother's upright realm, shining white knights, lucifer removed, hedonistic repricings, Healing #15: Fifteenth Lesson Of Healing!"
Approved same with the formulas.
PostPosted: Thu Nov 23, 2006 8:20 pm


Name: Healing #11: Remove Poison // Chiyu #11: Gaidokuteiku
Art: Kidou (Subtype) Healing
Effect: User places both of their hands on the wound, puncture, or entrance of the poison. The user pushes a small amount of their reiatsu into the orifice and begins to pull out the poison from the patient. Takes one whol post, and this requires an Intelligence Check (see 'Poison Removal Check'). However, this jutsu will have no effect if the poison is from a person's Shikai/Bankai.
Damage: Removes Poison.
Reiatsu Cost: 10 Rp
Requirements:
# Kidou: 45
# Levels Variable: 7
# Intelligence: 20
Chant: "Healing #11: Remove Poison!"
Poison Removal Check: Intelligence Check [1d20 + Int Mod] against the Poisoner's Level + Required Rp Cost Of Poison Technique

Humbra


Kenkaru
Crew

Aged Noob

PostPosted: Thu Nov 23, 2006 8:22 pm


Humbra
Name: Healing #16: Good Will Sleep // Chiyu #16: Guddouxiru Suimin
Art: Kidou (Subtype) Healing
Effect: Primarily a sleep technique used for putting surgery patients asleep, this technique requires the usage of the user's hands on the victim's chest. The user stabs the lungs of the victim with a quick pinch of their reiatsu and sends a signal the brain of the patient for the body to become unconscious. Slightly painful on the patient's end, but allows for the patient to go through surgery without an inch of pain.

However, when used in combat, the user must land both hands (two melee accuracy 1d20 rolls) on their opponent's chest. Also, since the technique requires more dexterity than normal attacks, the user receives a penalty [1d20 Melee Accuracy - Victim's Agility = new accuracy] to their two accuracy rolls. Therefore, in combat, the technique is near useless.
Damage: Causes Incapacitation.
Reiatsu Cost: 15
Requirements:
# Kidou: 40
# Levels Variable: 12
# Intelligence: 25
Chant: "A rosed dove, a cracked pillow, a dreamer's rejoice, unahearing grave, unadhearing grace, Healing #16: Good Will Sleep"
Break: Strength or Awareness Check DC: 15 + User Reiatsu modifier + 4 Per point 10 points in kidou the caster have.
Approved.
PostPosted: Thu Nov 23, 2006 8:24 pm


Bishou Hunter
Name: Keppan (Seals of Blood)
Art: Not exactly sure where this would stand, but I would say Hadou.
Effect: Tattoos marking the initial seal's release, one on the undersides of the bearer's wrists. When cut at these points, they can be healed almost immediately, once the flesh has left the weapon, insuring that the user's life will not be lost when performing such an act.

(More or less a part of my character's abilities and story..)
Not approved.

Kenkaru
Crew

Aged Noob


Kenkaru
Crew

Aged Noob

PostPosted: Thu Nov 23, 2006 8:26 pm


The Paradox
Name: Hadou no Hachijuunana: Darukusan
Art: Destructive Art 87: Corruption Acid
Effect: This is a damage art. It uses acidic vapours to deal both acid and poison damage to a group of up to five individual man-sized targets. Duration is instantaneous. The attack form is in a burst that engulfs one to five chosen targets upon casting. It is nearly impossible to avoid this blast as it starts on the person rather than extends from the caster, though it is possible, if one knows it's coming, to leap out of the way. Damage from this attack will cause severe melting burns both on objects held, and flesh. Though mighty, the application of the Hadou is very simple. It is meant to utterly destroy.
Damage: 650-800 Per target, Reiatsu Mod +4 per Kidou rank of the caster
Reiatsu Cost: 350
Requirements:
# Kidou: 200 ranks
# Levels Variable: 56
# Intelligence: 70
Chant: Black Water, sins of man comprised in liquid form! Reagent of suffering, dissolver of hope and flesh! Summon forth to my hands and will the power to corrode all of body and soul. Aqua Regia, consume all as you twist through the maze of blood!
Approved.
PostPosted: Thu Nov 23, 2006 8:27 pm


The Paradox
Name: Hadou no Nanajuushi: Megamikaze
Art: Destructive Art 74: Goddess Wind

Effect: A strong Wind Hadou. When used, this affects an area with a cyclonic wind that rips and tears apart anything within the area of effect. Anything with a physical form is subject to this ripping and tearing. The Goddess Wind rends apart material objects such as clothing easily, and can even severely damage armor. The effect of the center of gravity created by the great wind is much like a tornado in its application; things outside are sucked into it, yet unlike a tornado which leaves much at its center unharmed, blades of air are moving in spiral patterns in the center, making the entire attack an abbatoir of invisible razorblades and swordblades. Damage is dealt to anything touching the outside, and caught on the inside, both from being sucked in, or being in the area of effect upon the casting. The area of effect in question is some fourty by fourty feet, in a circle, and the wind extends about three hundred yards upward. Since the wind blades jump constantly, invisibly from wall to wall of the cyclonic force, avoiding them if one is caught in the center, is near literally impossible, though one can exert force or Shunpou to leap out of the area after taking some, though not all, damage. The cyclonic wind lasts in its
area for six rounds.

In addition, there is a chilling effect, which causes numbness and coldness to any caught in the blades of air. Once blood flows a certain amount for those caught in the cycling air, they will find their blood and limbs chilled and numb. This persists for two rounds, and reduces all accuracy bonuses by five.

Damage: 350 flat per round, Reiatsu Mod +4 per Kidou rank of the caster
Reiatsu Cost: 225 RP
Requirements:
# Kidou: 150+ ranks
# Levels Variable: 50
# Intelligence: 65+
Incantation: North Wind, Daughter of Bishamon-ten, King of the Heavenly Direction! Icy Touch, Beauty's Frost, Golden hair like spun silk! Ten silver rings, five diamond tears, a gift of gilded platinum. Dress of dancing cloud,
a tribute to the Aether; Make still the hearts of man, as your voice and kiss rebuild seven heavens!
Approved.

Kenkaru
Crew

Aged Noob


Kenkaru
Crew

Aged Noob

PostPosted: Thu Nov 23, 2006 8:29 pm


The Paradox
Name: Hadou no Kyuujuugo: Kuroshuuha
Art: Destructive Art 95: Black Wave
Effect: One of the mightiest Hadou. this affects a single target, and is a 'wave' shaped attack, that starts as a cone, and tapers into a pointed tip where it will impact and pierce the victim. It extends from the hand of the caster, and strikes the target. While not unerring, the attack is very fast when it is released. When the victim is struck, not only is damage dealt, but there is a variable chance that a shinigami struck with this will, over the course of 1d8 weeks, develop a wasting sickness wherein their soul is blackened and twisted, and they will descend from a Shinigami to a Hollow. Note that Shinigami of level 35+ will not be subject to this, but they can still die a horrible death from the wasting reishi illness inflicted by the Black Wave. The chance of inflicting sickness is a % based on the victim's level subtracted from the caster's level (so a level 75 caster casting on a level 60 shinigami, there would be a 15% chance of sickness). The sickness can be cured, with Reishi healing arts, and bedrest equal to one day for each day under the sickness. If no sickness is incurred, then damage is simply dealt.

Damage: 3500-6000 Reiatsu Mod +4 Per Kidou rank the caster has
Reiatsu Cost: 800 RP
Requirements:
# Kidou: 300 ranks
# Levels Variable: 75+
# Intelligence: 90+
Incantation: Dying black lotus, upon a six-faced dragon. Agent of the Beast, burning blood in divine traitor's three mouths! Four corners, five aeons; the forgotten names; Claws of Scarmiglione, Fangs of Cagnazzo, Lust of Barbariccia, Accursed Flame of Rubicante! Let the black heart of Farfarello spiral within the twisted mind! Frozen Heart of Caina, lingering despair! Rise in the wicked breast, and send all of life into Purgatoria!
Approved.
PostPosted: Thu Nov 23, 2006 8:29 pm


The Paradox
Name: Bakudou no Kyuujuuhachi: Juu Shu Enjin
Art: Binding Art 98: Ten Lord Rings
Effect: A mighty sealing spell, the strongest next to Kin/Bankin Taihou. When invoked, ten rings appear on the target, one for each of the Lord Rings. They appear in the following areas. Throat, Forehead, Left Wrist, Right Wrist, Left Ankle, Right Ankle, Waist, Chest, Upper right arm, Upper left arm. The rings are a preventive measure. They do the following things. Note: The rings can be broken off of the body with sufficient concentrated reiatsu. For every round of concentration on beating the seal, two rings can be broken off, making a total of five rounds to remove all ten. Also note that the higher level the caster is in regards to the victim, the more reiatsu they have to expend. The difference is in the tens of levels, so a level 80 caster using this on a level 70 victim, the difference is negligible (1 Rp additional per). For each 10 levels removed, reiatsu expenditure per round is 1 RP higher. Base cost per round is 15, to a maximum of 26 per two rings (against a level 0 enemy). This is in addition to the save DC; Reiatsu is only spent if the DC is made, but the rings cannot be broken by will alone; it requires an 'offering' of Reiatsu to placate the power of the Ring Lord.

Throat Ring: Reduces Awareness by ten. Prevents the use of Hadou

Forehead Ring: Reduces Intelligence by ten. Prevents the use of Bakudou

Left Wrist Ring: Reduces Strength by five. Prevents the use of Bankai Release (if not already released when used)

Right Wrist Ring: Reduces Strength by five. Prevents the use of Shikai Release (if not already released when used)

Left Ankle Ring: Reduces Dodge by ten. Prevents the use of all types of Shunpou

Right Ankle Ring: Reduces Agility by ten. Prevents the use of non-art based Kidou abilities, such as Shunkou

Chest Ring: Reduces all abilities by another ten. Prevents the use of Bankai abilities

Waist Ring: Reduces all skills by ten. Prevents the use of Reiatsu in hand to hand attacks

Upper Right Arm Ring:Reduces Reiatsu by ten. Prevents the use of Shikai abilities

Upper Left Arm Ring: Reduces Vitality by ten. Prevents magical/ability/reishi based healing

Duration: one round per five levels of the caster
Reiatsu Cost: 100 RP
Requirements:
# Kidou: 100 ranks
# Levels Variable: 40+
# Intelligence: 60+
# Break: Reiatsu Check DC: 20+Caster Level+2 per kidou skill rank the caster has. A check is required for two rings at a time, a total of five times for all ten rings. Victim chooses which rings to break first. Note that breaking the rings also requires an expenditure of Reiatsu, as noted above.

Incantation: Face of Vadjouel, ten fingers of lordship! Cardinal directions, star of Chaos. Bring light to the ignorant in the form of enlightened thought! Let thy hand extend, thy rings collide, and absolution be gifted to the sinner that transgresses before thy throne! Penance be granted, thy will be done, ten rings to shackle the hands of injustice and purge away the sins of mankind!
Approved.

Kenkaru
Crew

Aged Noob


Kenkaru
Crew

Aged Noob

PostPosted: Thu Nov 23, 2006 8:32 pm


Humbra
Name: Healing #11: Remove Poison // Chiyu #11: Gaidokuteiku
Art: Kidou (Subtype) Healing
Effect: User places both of their hands on the wound, puncture, or entrance of the poison. The user pushes a small amount of their reiatsu into the orifice and begins to pull out the poison from the patient. Takes one whol post, and this requires an Intelligence Check (see 'Poison Removal Check'). However, this jutsu will have no effect if the poison is from a person's Shikai/Bankai.
Damage: Removes Poison.
Reiatsu Cost: 10 Rp
Requirements:
# Kidou: 45
# Levels Variable: 7
# Intelligence: 20
Chant: "Healing #11: Remove Poison!"
Poison Removal Check: Intelligence Check [1d20 + Int Mod] against the Poisoner's Level + Required Rp Cost Of Poison Technique
Approved.
PostPosted: Thu Nov 23, 2006 8:33 pm


crying
Done with the approvals.

Kenkaru
Crew

Aged Noob


Humbra

PostPosted: Thu Nov 23, 2006 8:40 pm


You missed one, Kenkaru-sama. "Dharmakai" is the name of the technique that ya' missed. :Sweat:
PostPosted: Thu Nov 23, 2006 8:46 pm


Humbra
Name: Healing #98: Dharma Release// Chiyu #98: Dharmakai
Art: Kidou (Subtype) Healing
Effect: User places both of their hands on the wound of their patient. They channel a certain amount of their spirit energy into their hands, then out into the wound of the hurt person. The spirit energy changes into pure healing chi and seals up the wounds caused to the to be healed person.

However, unlike other techniques, this higher level technique obliterates poison (none zanpakutou) and regrows the limbs of the hurt person.
Damage: [Healing] 5000-7000 + 12 per five points in Kidou [-1000 points of healing per limb regrown]
Reiatsu Cost: 250
Requirements:
# Kidou: 120
# Levels Variable: 45+
# Intelligence: 50
Chant: "Great wisdom of the gods, great budha. the eight paths, the endless reincarnation.. Healing #98: Dharma Release!"
Ehhh lower the min and max a little... increase the kidou ranks needed to 200. and approved. Also remember the formula >_<

Kenkaru
Crew

Aged Noob


Tsai Mule

PostPosted: Fri Nov 24, 2006 5:46 pm


Name: Healing #1: Basic Aid Kihontekikyuujo
Art: Healing
Effect: The most basic type of healing technique, this kidou is a requirement to know if you are in the fourth division and should be learned by most shinigami for it is basically basic first aid kit technique. The user, basically puts his hands on wherever the minor injury is and channels some reiatsu to repair the wound, this technique is efficient only when the wound is a minor wound.

Damage: [Healing] 0-5 + 1 Every 5 Kidou Ranks
Reiatsu Cost: 5
Requirements:
# Kidou: 10
# Levels Variable: 3
# Intelligence: 15
PostPosted: Fri Nov 24, 2006 7:04 pm


surprised
Hey hey !
Humbra already posted a #1 healing spell dude.

Kenkaru
Crew

Aged Noob


Tsai Mule

PostPosted: Fri Nov 24, 2006 7:59 pm


:O Uhh is there another low numba, like is two taken? confused
Reply
Guild Archived Threads I

Goto Page: [] [<] 1 2 3 ... 8 9 10 11 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//