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Ryuke Dragon
Crew

Dangerous Trader

PostPosted: Thu Sep 23, 2004 10:13 pm


User Image
This is the new work diary of the Darkforce Project. I'm currently looking for any links to GBA dev materials. Banner has been photoshopped together.

9/24 1:43 AM: Created the thread, photoshopped the banner together.
PostPosted: Fri Sep 24, 2004 4:13 am


9/24 7:03am First Response

Nifty.

hexdragon


Tel Janin

PostPosted: Fri Sep 24, 2004 9:13 am


Sounds awesome.
PostPosted: Sat Sep 25, 2004 7:18 am


There's a lot of PD GBA Roms out there. Some of them might have a website attached to them.

DopplerZero


Tel Janin

PostPosted: Sat Sep 25, 2004 8:28 am


I need to get a flash cart for my GBA SP, so I can put videos and stuff on it. Eventually this game.
PostPosted: Sat Sep 25, 2004 8:47 am


Tel Janin
I need to get a flash cart for my GBA SP, so I can put videos and stuff on it. Eventually this game.


Yeah, I was trying to see on how you would get videos onto a GBA.

Tweong


Ryuke Dragon
Crew

Dangerous Trader

PostPosted: Sun Sep 26, 2004 3:02 am


I'm going to start drawing a kind of sketchcomic and uploading the pics.

Starts off as any Zelda game has, Link for some reason starts off to go stop the evil. Cut to "1 year later". No word of Link has reached the castle of Hyrule, nor any of the towns in the land. So you, Ranth, set off in search of Link.
PostPosted: Wed Sep 29, 2004 5:23 pm


Link has to be sleeping at the beginning of the game, that is what truly makes a Zelda game.

Tel Janin


RedShirt
Crew

PostPosted: Tue Jan 04, 2005 3:12 am


Ryuke has come into the possession of a real GBA.
PostPosted: Tue Jan 04, 2005 4:40 am


Is this still in dvelopment or what?

Crazylink


Saint

PostPosted: Tue Jan 04, 2005 1:06 pm


FraX was very helpful back when I started learning the ways of the GBA, you might want to look for him... Anyhow.

First things first (pimping my own projects), I made a tilemap creator a while back, it's somewhat flexible, but developed specifically for creating GBA tilemaps, and comes with exporting tools for it. You can create tiles with built-in painting tools, import them from BMPs or automatically break down screenshots (or any images, actually) into tiles and maps. If you think that's something you might need, Just ask and I'll post it somewhere wink

... You'll find links to most of what's needed at http://www.gbadev.org ... The forum's pretty great, too.

Starter tutorials are pretty easy to come by, I started learning from Gamedev:
http://www.gamedev.net/reference/programming/features/gba1/

Though my favourite is probably the PERN project:
http://www.thepernproject.com/

... And if you want to do it the assembly way:
http://k2pts.home.comcast.net/gbaguy/gbaasm.htm

This here is a crappy book someone tried to get published. It's horribly bad, but at least it provides the basics for a lot of things:
http://www.jharbour.com/gameboy/default.aspx

Here are the register spec:
http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm

If you want to write sound code yourself...
http://belogic.com/gba/index.php
and
http://www.gamedev.net/reference/articles/article1823.asp

VisualHAM is a pretty good IDE (avoid hamlib, though)
http://www.console-dev.de/visualham/
PostPosted: Thu Jan 06, 2005 8:15 am


Crazylink
Is this still in dvelopment or what?


Very... VERY far back in development.

RedShirt
Crew


Ryuke Dragon
Crew

Dangerous Trader

PostPosted: Thu Jan 06, 2005 9:27 am


I really liked the Link to the Past style graphics, So I'll be going with that. Once I stop sucking at programming (and get a job to feed myself), I'll be doing this in my spare time. I'll draw up a storybook for the thread.
PostPosted: Thu Jan 06, 2005 2:52 pm


Don't forget the GBATek specs at: http://nocash.emubase.de/gbatek.htm , they WILL become your best friend if you are going to do any GBA coding.

You also want to look at the GBA section at http://www.devrs.com , it has alot of links to compilers, docs, tutorials, example code and whatnot.

Edit:

If you are going to want to run code on real hardware, then you will either need to build something like the Xboo cable, http://nocash.emubase.de/gba-xboo.htm , or buy a flash cart. I have had good luck with one of these, http://www.gameboy-advance.net/flash_card/ez-flash-2-powerstar.htm . I have one of the 256 Mbit models.

FraX

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