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Posted: Thu Jun 19, 2014 9:33 am
You must use the form below for your character's profile. You may post in this thread or message it to me, but I must approve it first before you may post in the main RP thread. You may add any other information to your character sheet that you feel is relevant. Character SheetCharacter Name: Race: Guilds, Factions, or any other relevant associations (optional): Appearance: (picture or description) History: Major Skills: ** Choose up to two major skills and three minor skills from the list below. I am in no way trying to say that if you do not select a skill that you cannot use it in the RP. I am only asking that you limit your character's abilities and specializations. After all, we can't all be good at everything, unless you're the Dragonborn. wink Minor Skills:[b]Character Name:[/b] [b]Race:[/b] [b]Guilds, Factions, or any other relevant associations[/b] (optional): [b]Appearance:[/b] (picture or description) [b]History:[/b] [b]Major Skills:[/b] [b]Minor Skills:[/b] 

Mages are those that devote their lives to the study and practice of the Arcane arts. An experienced mage can be a deadly force to reckon with. (in-game description)
Alteration Conjuration Destruction Illusion Restoration Enchanting


Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. (in-game description)
Archery Block Heavy Armor One Handed Two Handed Smithing


Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords. (in-game description)
Alchemy Light Armor Lockpicking Pickpocket Sneak Speech
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Posted: Thu Jun 19, 2014 12:25 pm
Character Name: Sarith Indoril Race: Dark Elf Guilds, Factions, or any other relevant associations (optional): Thieves Guild Appearance: SarithHistory: Though once a great and influential house across Morrowind, being an Indoril meant little after the eruption of the Red Mountain, plunging the Dunmer's homeworld in ashes. Sarith's noble blood meant nothing where she was born; the Grey Quarter of Windhelm, a cramped slum where many other Dunmer refugees had hoped to find shelter, but only found poverty and discrimination. Her father, once a respected temple ordinator now toiled at the docks for pitiful wages, and with six children there was never enough to go around. Sarith often gave up her own share, believing the pain of an empty stomach was easier to endure than hearing her younger siblings cry out in hunger. Times became even harder when her sister bore twins to a man who jilted her, and Sarith resorted to petty thievery. When she was old enough to work, she was lucky to find a job at a tavern in the other side of town after the Nordic owners took pity on the scrawny girl in rags. She was treated well and the innkeeper's son even began to teach Sarith how to read. Many of the guests kept their distance from her, some were openly hostile, but there was one patron who was particularly cruel, blaming the state of the city on the Dark Elves and throwing insults and epithets at her every night, all of which she ignored. Infuriated by her silence, he finally grew violent, and Sarith retaliated by stabbing him. The man was injured and put out of work for a week, which he blamed on Sarith and insisted before the court that she pay for damages. With no gold to her name and the innkeepers refusing to testify on her behalf after discovering gold missing from the strongbox, she was sent to the dungeons. While in jail, Sarith had a mysterious visitor. He wore a dark hood which covered his face, and only gave her the word "Nightingale" as a name. He freed the girl from her cell, even returning her beloved ebony dagger, a family heirloom that the guards had confiscated from her. He told her that he knew she was responsible for the recent thefts which the commoners had amusingly blamed on a resurgence of the Thieves Guild, and gave her an opportunity at a new life. Sarith agreed to travel to Riften in exchange for her family receiving a generous stipend courtesy of the Thieves Guild, an amount which she was expected to pay back through her "work." The Nightingale brought her to the headquarters of the Thieves Guild in Riften, along the way teaching her a few tricks, and left, never to be seen by her again. Under the care of the guild, her specialties were honed and she began doing odd jobs, earning more than enough to pay back her debt to the guild. After a few years time she returned to Windhelm, never telling her family about her second life, and promises them that the money will keep coming as long as they don't ask questions. As for the Nightingale, if she ever sees him again she is unsure if she wants to thank him for saving her family from destitution, or kill him for seducing a young girl into a life of crime. But based on all the rumors and myths she learned about Nightingales from her fellow thieves (who still don't believe she actually met one), it is unlikely that she will ever see the elusive Nightingale again. Major Skills: Sneak, Lockpicking Minor Skills: Alchemy (poisons), Illusion, One-handed
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Posted: Sun Jun 22, 2014 1:14 pm
Character Name: Rydian Stormheart Race: Imperial Guilds, Factions, or any other relevant associations: Thieves Guild Appearance: RydianHistory:Rydian had lived on the streets of the imperial city for most of his life. Growing up with no parents had been hard. But luckily he'd been an only child so he'd never had to worry about looking out for anyone but himself. Cyrodil had been easy pickings for a nimble fingers and a silver tongue and he had both in an ample supply. Always one step ahead of the gane he'd managed to stay in the laws good books and off the radar for years. Then the war happened. Now the Thalmor strutted about like they owned the place and their was little if any work for an honest thief to be had. So instead of sticking around Rydian decided to pack up shop and leave. Skyrim was about as far away from the capital as he could get, and he figured that nords, with their slower wits, would be far easier to work with. Using his contacts in the guild he made his way to Riften only to find the place a shambles and the guild in decline. Determined to bring it back to it's former glory he decided to stick around and do what he could. Preferring his words over his weapons Rydian has been very effective in bringing contracts in for the guild and is considered a very valuable member as a result. Now the second-in-command of the guild he oversees things when Sarith is too busy to handle business herself. Major Skills: Stealth, Speech Minor Skills: Lock-picking, Light Armour, Pickpocketing
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Posted: Sun Jun 22, 2014 10:19 pm
Character Name:Tolvar IronheartRace:NordGuilds, Factions, or any other relevant associations (optional): Companions, loose ties with the Dawn Guard and Storm Cloaks. Appearance: History: A native of Helgen and son to the town blacksmith, his youth was spent working the forges and learning his fathers craft to one day become the forge master. He joined the Falkreath guard when he was a teenager for a period of four years like the rest of the males in his town. During his time in the guard he encountered a group of companions fighting their way out of a giants camp and intervened. The combined effort of the companions and Tolvar they bested the giants and the companions were able to complete their contract. Grateful for his assistants he was offered a place in the order should he ever tire of the life of a guard and soldier of Falkreath. He accepted the offer once he had completed his time in the guard, his father was overjoyed that his eldest boy was going to be one of the legendary heroes of Jorrvaskr. His life has been an adventure ever since, never quite knowing where the next quest would lead them. Major Skills:Heavy Armor Two-handed Minor Skills: Smithing, Block, enchantment
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Posted: Mon Jun 23, 2014 10:04 am
 Character Name: Rodr Jormun Race: Imperial by Blood, Norse by Birthplace. Guilds, Factions, or any other relevant associations: None History: Rodr was born and raised in Markarth. He was born, as most in that city are, to a family of Blacksmiths. Rodr was raised with a hammer in his hand and an anvil before him. He learned smithing before he learned reading. It's sad, but true. He can read, and finds himself as something of a scholar, but his main profession is his smithing. After his father died in a Forsworn raid, and his mother simply killed herself after her love had been taken from her. That was when Rodr was about thirteen. So, Rodr did what any boy with his family taken from him would do, he traveled. Rodr traveled on something of a pilgrimage throughout Tamriel. For the next ten years, Rodr traveled throughout Tamriel, learning the smithing ways of the other races. He learned from all of the races, even the secretive Argonians. Though, that took some coaxing and trust building. But, now, Rodr has returned to his family home, opening a smithy in Markarth. Now twenty-three, Rodr is a well-known smith in Markarth, selling masterful wares to any and all with the money to purchase. Major Skills: One Handed, Smithing Minor Skills: Heavy Armor, Light Armor, Speech
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Posted: Tue Jun 24, 2014 2:40 am
Character Name: Kaitte Luseard Race: Breton Guilds, Factions, or any other relevant associations: Ties to Knights of the Rose Appearance: KaitteHistory: The daughter of one of the Knights of the Rose Kaitte grew up in the city of Wayrest. She is an extremely naiive girl and trusts others a little too easily. After a near death experience when she was a teen her father taught her how to wield a blade in secret, teaching her to defend herself. At the age of 16 her family discovered that she was an adept at magic and she was destined to become a great mage. However with the treaty of the White Gold Concordat, and the effects of the Oblivion Crisis, the mages guilds of Tamriel were shut down one by one. Hearing that the mages college in Winterhold had escaped this fate she made her preparations and travelled to Skyrim in the hopes that she could learn there. Unfortunately soon after she'd arrived the war broke out and the Stormcloaks, Empire and natural inhabitants of Skyrim made journeying almost impossible. As it stands Kaitte is stranded in Whiterun until further notice, and has taken up the job of assistant to Farengar Secret-Fire, in the Jarls palace of Dragonsreach, until travelling conditions become better. Major Skills: Destruction, Illusion Minor Skills: Restoration, Conjuration, One handed
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Posted: Sun Jun 29, 2014 7:41 pm
Character Name: Dunistair Hawkford Race: Breton Guilds, Factions, or any other relevant associations: No Affiliations Appearance: History: Dunistair was born in Daggerfall, one of the main city states of High Rock. He was born into a moderate family with two other siblings, him being the youngest. The eldest was his brother, Dunistair's brother was strong and aggressive, while his sister, the second oldest was both cunning and charming. Dunistair, he lacked these traits, but he gained what they lacked, a strong affinity for magic. Breton's themselves always has had an affinity for magic, but it seemed to come more naturally to him. Well it only seemed that way when he burned down a stable outside of the City. But this is where his real story begins. Because outside with them to witness this moment was one of the well to do Mage-Lords saw this event. While such an event would have had the Dunistair thrown in jail, even though at the time he was a child. The Mage-Lord paid off the dept. and took the boy on as his apprentice. It was fine for about ten years, when Dunistair turned sixteen, he had a dream where he had a dinner date with the Mad God, Sheogorath. In the dream there was nothing but cheese. And the Mad God some of the most strangest questions that anyone could hear. In the morning, he went to tell the Mage-Lord of his dream only to find that the Mage-Lord had quiet literally been turned into a statue of cheese. News of it this traveled quickly, soon the whole city state knew that over night, a Mage-Lord has turned into cheese. Because the former Mage-Lord never choose an heir before his death, his son quickly muscled in and threw Dunistair outside the city before he could make any claims. It was at that moment that Dunistair decided to travel since he had no where else to go. Major Skills: One Handed, Destruction Minor Skills: Restoration, Light Armor, Alteration
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Posted: Thu Jul 10, 2014 4:02 pm
Character Name: Keevan Lark Race: Redguard Guilds, Factions, or any other relevant associations: Formerly served in the Imperial Legion. Has connections in the Thieves Guild and East Empire Company. Appearance: KeevanHistory: Having grown up in Rihad, a prosperous port city in Hammerfell, the sea had always been an important part of Keevan's life. "As long as you can taste the salty air and feel the wind against your face, you'll know that you're home," his father always said. But as much as he loved the sea, the young man wanted something greater than continuing his father's trade as a humble fisherman. He traveled south to Cyrodiil and enlisted in the Imperial Legion's naval branch. It paid decently and gave him the opportunity to explore Tamriel and sail the vast ocean, but he did not renew his contract after serving his five years, even though he could have been promoted to Captain if he stayed a while longer. The truth was Keevan had discovered a ludicrous opportunity while stationed in Skyrim and wanted to be a part of it. With civil war breaking out and Stormcloak cities like Dawnstar and Windhelm cut off from the Empire's trade routes, Keevan knew he could make a fortune as a smuggler. He got off to a rocky start, joining a disorganized group that lost more cargo to pirates than they could afford, but his persistence paid off in the end. Smuggling turned out to be so profitable that within a year he was able to purchase his own ship, the Eye of Fair Vanna. He visits most frequently the port cities dotting the Sea of Ghosts: Dawnstar, Winterhold, and Windhelm (and can often be found at their respective taverns), and deals clandestinely with the East Empire Company headquarters in Solitude for his supply. Major Skills: One-handed, Light Armor Minor Skills: Archery, Restoration, Speech
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Posted: Fri Aug 01, 2014 10:34 pm
Character Name: Abigail Ventrugen Race: Imperial Guilds, Factions, or any other relevant associations (optional):Thieves Guild Appearance: History: Despite her blood and family Abigail was born in Solitude were she spent most of her days playing with the other children and helping her parents with their work. Often she was pressured into joining the Imperial Legion but that wasn't where her heart laid. As she got older she began to steal from anyone she could. Often she was caught and brought back to her parents who would have to pay her fines till she was old enough to be considered an adult. By that point in time, however, Abligail had left her home and traveled to Riften. Knowing very well that she would probably get killed for being an imperial she came up with a new identity but kept her name. She was no longer Abigail Ventrugen, an imperial, born in Solitude. She was now Abigail Ventrugen, a nord, born in a small cabin out in the woods. She maid up her whole story and lived in Riften working at the Inn and stealing on her spare time. As her skills increased she was caught less and less then one day she had caught the eye of a member of the thieves guild who quickly brought her in and taught her, showing her how to improve her skill and where to sell her goods. It wasn't long till she was a full fledged member of the Thieves Guild. Major Skills: One-handed, Sneak Minor Skills: Archery, Pickpocket, Light Armor
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Posted: Mon Aug 04, 2014 8:48 pm
Character Name: Lyriel of Rivenore Race: Wood Elf (vampire) Guilds, Factions, or any other relevant associations: Priesthood of the Divines, Vigilants of Stendarr, Dawnguard (former) Appearance: Lyriel / At NightHistory: Lyriel was born in Rivenore, a small village in northern Valenwood, one of the few remaining isolated communities that had not yet fallen under Aldmeri control. Unfortunately, when she was just a girl the village became nothing more than a memory. Lyriel remembers little of that fateful night aside from the smell of burning flesh and the towering flames that light up the night sky consuming Rivenore and the lush forest surrounding it. She managed to run far away, crossing the border into Cyrodiil where she was saved by a group of Daedra hunters, the Vigilants of Stendarr. Upon breathlessly explaining what had happened at her village, the Vigilants were convinced that none but the Daedra and their followers were capable of such cruelty. One of the Vigilants, a kindly Nord woman, escorted Lyriel to the Imperial City and left her in the care of the Temple of the Divines where she knew she would be safe. Though Lyriel begged to be allowed to come with and help them fight Daedra, the woman laughed and told her that when she was older, she could find her at the Hall of the Vigilant in Skyrim. Growing up in the temple the meek, quiet little girl was taught to heal the sick and injured, and above all show kindness and compassion to those who need it. Eventually she was able to put her troubled past behind as she lived a priestess's life of peace and devotion, but she would never forget the Vigilants of Stendarr. When she was ready she traveled north to Skyrim, arriving just hours too late to find the Hall of the Vigilant in flames from a devastating vampire attack. The situation was all too familiar to her, and as she was not a helpless little girl anymore Lyriel joined the Dawnguard to exact revenge by killing as many vampires as she could. While on a scouting mission Lyriel was taken prisoner by a clan of vampires. Rather than killing her outright, the vampire lord had taken a fancy to the pretty young Bosmer and decided that they would keep her alive. Lyriel, knowing that she would rather die than become cattle for vampires, drank a bottle of poison. The vampire lord found out, and he made the decision to turn her rather than allow her to die. Lyriel killed him as soon as she had the chance and escaped. She wandered Skyrim alone for months, staying far away from civilization out of fear of harming anyone. She only fed on animals but it was not enough to satisfy the lust she tried to suppress. Growing mad from isolation and blood-starvation she nearly succumbed to her vampiric nature, but was saved once again by the Divines after a strange encounter compelled her to take up the cloth of the priesthood again. Despite facing persecution due to recent political events, Sister Lyriel currently resides in the Temple of Mara in Riften. She is known as a kind young woman quick with a healing spell or salve, or soft words to ease the suffering of the dying, but some begin to wonder why they never see the wood elf eat, or why she never joins them for walks during the day. Some also wonder why they wake with strange bites after spending the night in the temple, but Lyriel continues to apologize about the recent spider infestation and insists that they are still looking for the nest. Major Skills: Archery, Restoration Minor Skills: Alchemy, Sneak, Enchant
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Posted: Mon Aug 18, 2014 11:17 pm
Character Name: Faemon Jorour Race: Altmer (High Elf) Guilds, Factions, or any other relevant associations: Calcelmo (NPC) - Court Wizard of Markarth Appearance: Pale even by Altmer standards, the time Faemon has spent reading books by magelight is instantly apparent. History: A scholar by trade, Faemon journeys Skyrim in the hopes of uncovering the lost secrets of the once proud Snow Elf race. Recent events (particularly with the Thalmor) have caused him to struggle in the face of persecution, and his research has had far more setbacks than he hitherto had expected. He may need to find adventurers for help... (Work in progress - more coming soon!) Major Skills: Restoration, Conjuration Minor Skills: Alteration, Enchanting
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Posted: Wed Aug 20, 2014 11:44 pm
Character Name:Kotori Dragonsbane Race:Breton Guilds, Factions, or any other relevant associationsN/A: Appearance:History: Kotori was born a Breton but raised in Skyrim by her parents who moved there from High-rock to escape the politics. A girl who'd always taken to the outdoors, she loved the forests and grasslands of lowland Skyrim and would often venture out alone, much to the dismay of her parents. Unfortunately they were both killed during the power struggle between the Stormcloaks and the Empire. She never found out which side caused their deaths and hates both vehemently. Now in her early twenties she works as a hunter near Riften, bringing in animals for skins and meats. She leads a solitary life, never getting too close to anyone, and has no real friends. Major Skills: Archery and Destruction Minor Skills: Restoration, Light Armor and One-Handed
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Posted: Sun Aug 31, 2014 11:36 pm
Character Name: Dalrog Gro-Largashbur Race: Orsimer, Orc Guilds, Factions, or any other relevant associations (optional): Tribal Orcs, Dark Brotherhood, loose ties with the Thieves guild, as well as the bards college Appearance: History: After hearing the voice of Malacath after the death of Yamarz, the ban on leaving their stronghold was lifted. Dalrog ventured out into the world for the first time in many years, and quickly put all of the skills he learned defending the stronghold to use in the real world. ((Drawing a blank on what else to add at the moment)) Major Skills: Sneak, Archery Minor Skills: One handed, conjuration, illusion
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Posted: Tue Nov 04, 2014 11:27 am
Character Name: Zellahlindindivinzins Vyronna - Zella for Short Race: Avinarians (A-vE-nar-ens) Major Skills: Destruction, Conjuration Minor Skills:Speech (Persuasion), One handed, Enchanting History: Zella, born in the land of Drachen as a Avinarian, she join the Elemental Council at a young age of 15, mainly because she possessed magical abilities of the Destruction class magic. She had a unique but unbalanced form of magic, unlike other users she can cast stronger forms of magic quickly, but she cannot balance them, and after years of training, she was given a staff, the jewel within the staff helps her balance the powers within and thus allows her to easily cast powerful form of magic.
Now at the age of 29, she stands 5'6 and has mastered the abilities of Destruction magic and has been learning a lot of Conjuration, not yet a master, more of a Adept level, but she is learning it quickly. Also getting into the other classes of magic and learning Enchanting, though enchanting and Illusion is her hardest classes of learning magic.
The Avinarians is a avian-like race who live in the lands of Avarians (A-vR-ens) a land of endless mountains covered in snow and forests. Their cities are built into the sides of mountains or at the peaks of them. Their race is mainly magic users and archers. Few are skilled with two handed weaponry and use of heavy armor but their talented craft in light armor can easily be compared to Elven armor, eye catching looks, light, and uttermost expensive.
Political wise, they are the type to welcome the common travel with open arms. They are a calm and peaceful race, though, only fools cross them. With their peaceful looks and charming words, when it comes to war, they are one of the most skilled warriors and sharpest of archers. If anything, no one dares to cross them, for they will end a war before the enemy king can move out his troops. They are peaceful however, they are also very persuasive, so when it does come to war, most of them are ended by words than physical voice. When it comes to Trading the Avinarians offer large amounts of gold and silver found within their mountains, and they also live a very Aztec-like Lifestyle. Having large stone temples and buildings, fine made cloths, and royally decorated Jewelry. Their schools strive with smart and very wise students, teachers, bards, and mages, many races come to their universities to learn, though, with a great price, great knowledge does not come free from them. They are indeed a elegant, beautiful, and peaceful race.
Character Name:Garrison Grimlock - Garris or General Grimlock Race: Dracosis (drA-caw-sis) Major Skills: Two Handed Weapons,Smiting Minor Skills: Archery, Alchemy, Locking Picking (In a way, he just breaks doors down if he has too(Also not including this)), Speech (Intimidation)
History: This, is General Garrison Grimlock from the Dracosis race. Being born and surrounded by war and death, he was fighting the front lines as a 12 year old boy who was given a sword, and now, 30 years later, he's fighting armies with a handful or an army of elite soldiers as a General. His nation was and is still at war with the Nords, Bretons, and Reguards on the Drachen Nation, Orcs were also part of it but they are no longer an issue for all orcs have been rid from Lendorsto by the Dracosis, Avinarians, Valdrens (A Shark-Like Race), Argonians, and native Khajits.
Learning from a man named Durisnic Vel Sicinis, a Valdren General, master of the Hammer and who wears armor so heavy the earth will tremble at his foot step. Both of them would develop a Father and Son relationship of the years, but Garris learned form him for 13 years, and even today, he is still learning more. Once he took the battlefield after his training, battle after battle, he easily won each one, and the borders of Drachen were growing within the continent of Lendorsto and by the time he was 39, after fighting for 14 years, Drachen has grown nearly Four Times as big. He was a hero to his people, the way he is seen among the Dracosis is how the Nords see Talos, as a god. Battle after Battle, Garris was leading his race to a easy victory, and the Bretons have already surrendered, leaving only the Reguards and Nords fighting this war, which is seen to soon end, not in their favor.
The Dracosis race is believed to be descended from the Dragons, and ever since the war with the Dragon thousands of years ago, the Dracosis have not set foot in Temriel for the people of Tamriel have banned the Dracosis, believed they were involved with the war.
The Dracosis however, live in their homeland of Drachen within Lendorsto. They are a strong and ruling race, normally ruled by one king, and all of their kings have showed things in common, strength, courage, and honor. Drachen also is a tolerant nation, but also stubborn, they refuse to change their ways and would rather die for their beliefs than change, even if they know they will lose. They also don't take any threats kindly, for they have a saying "Throw words of violence at me, I will simply avoid it. Throw words of violence at my people, I will throw a spear through you're heart." And of course when it comes time to war, their armies are normally small, but skilled. Most of their warriors are skilled in heavy armor, and either armed with a shield, sword, or axe, or a two handed axe or hammer. They are a strong and very deadly race.
Political wise, they are simple, "We obey the laws of your nation, we keep to ourselves. We only ask the same from you." They do not live a strict life style and most of the people live happily. The Dracosis are popularly known for three things, Smithing, Scrolls, and Security. Drachen is known for its strong walls and soldier, if someone needed shelter, Drachen was the place to be. The best forges and blacksmithers are born and created here, the best teachers who have hundreds of years of experience strive in hand made forges they personally created, and the best of armor and swords are created by their hands, equally as brilliant and durable as the craft of the Dunmer. But, not all is violent and military related, the Colleges and Universities hold some of the wisest and smartest of all people. Their scrolls hold information from even before Tamriel and Lendorsto, even those that Divines themselves have written, the knowledge they hold is unlimited, and, they welcome anyone to learn, free of charge. The Dracosis have a set of rules, follow them and you will be happily welcomed, cross them, you will not have time to even think about the meaning of regret.
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Posted: Sun Jan 25, 2015 10:03 pm
Character Name: Ignatious Race: Imperial Faction: Riverwood Town Guard Appearance: My Avatar works fine for an appearance. Ignatious is not a large barbarian-ish fighter. He is quick and uses a rapier, more focused on striking vital points rather than swinging a heavy axe. History: Ignatious was born and raised in Riverwood. The civil war ending he has came back to Riverwood to join in the Town Guard in order to keep the peace with his knowledge of combat through the recent events of war. Major Skills: One Handed, Block Minor Skills: Archery, Heavy Armor, Speech
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