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December 5th again
Well, it didn't take long before the staff decided to set up a Quest subforum in the guild. Check it out here.

December 5th
It has been brought to our attention that we do not have a questing section in our guild for potential windigo-questors to set up a thread.
Are any lurkers interested in questing for a windigo? Post in thread or pm nameless if you are, and want a section of the guild devoted to questing.

Also, the Extended Roleplay Information in the windigo guild has been updated with new information that should be helpful.

Dec 1st
Lera has arrived! pg. 253

Nov 13th
Welcome to our new owners Yuru, Kaleidoscopegrl, and Mhyr! :3
Also, a big welcome for our new rp manager Kaleidoscopegrl~!
Unfortunately, XiaoRen has given up Marisol. Her fate has yet to be decided.


OCT 22
- Custom Auction is here
- Flatsale will end in ONE WEEK.


OCT 21
-Fluorescein won the raffle!
-Yuru won the first auction!
-New Custom Auction thread being put up, will open tomorrow.
-Front page updates: Windigo section (certs linked), Reopening section (raffle closed, schedule updated)


OCT 16
- New flatsale information! Q&A as well as an entry format template. Enjoy~

OCT 15
- Reopening week has officially begun!
The schedule, and ALL inthread events, are on the last post of this page.
Exception - new certs and evolved windigo are in the windigo post.
RAFFLE is on the last post.
FLATSALE is on the last post.
FLATSALE PROMPTS are on the last post.
AUCTION is here


October 1 - Reopening Announced - More detailed information pending~


Sept 18
-does anyone else see the irony of our front page being a warm tone?
...maybe I'm just up too late.
Front page updated, all sections reopened, shop reopening close to being ready to fully announce.
Sorry this seems to be going so slowly >.>; CWL is working her a~~ off, we swear.

Sept 12 - began updating front page
-new banners
-new arrangement
-new windigo info

coming:
-new forms
-new certs
-reopening week

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"A twisted, flesh-eating breedable shop"
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1. READ ALL OF THE FRONT PAGE. PERIOD. Especially before asking a question.
2. NEVER IM or PM the shop owners. Send all pms to the shop account
3. No drama. Never. You will be kicked out of the thread and blacklisted.
4. Harass the owners and die. This includes frequent or illogical inquiries, aka nagging.
5. CWL's name is...CWL. Do not call her clockwork, clocky, lunatic, or whatever....it's CWL, thanks.

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Human Myth

In Algonquin mythology, the Wendigo (or Windigo) is a malevolent supernatural creature. It is noted for its fearsome cruelty and diet of human flesh.

The Windigo is the feared personification of both physical and spiritual famine. It can take the form of a half-phantom, half-beast that roams the forest, or a personality disorder or mental illness that causes its victim to become crazed and perform acts of cannibalism.

It is usually described as a giant with a heart of ice; sometimes it is thought to be entirely made of ice. It moves faster than the human eye could follow, and can blend into the trees and winds. To be bitten by one and to dream of one would lead to the transformation. Unlike the transformation of vampires and werewolves, the curse of the Windigo is irreversible.

However, our Windigo are slightly different....





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Windigo Origin Myth
How the Windigo See It

Written by: Perri Indiya
Note by Perri: I ferreted out some Algonquin words and slapped them in here. There's a glossary below.


Glossary:
Kisinaodey/kisina, "cold" odey, "heart"
Misenz - older sister
Shimenj - little daughter
Makwa - bear
Maigan - wolf
Wagosh - fox



Come and sit beside me, children, and I will tell you a tale that few before you have heard. It is a strange and wandering one, as we are. It is long lived and lonely in the human world, as we are. It is the story of our people, the Kisinaodey, or as the flesh men call us, the Windigo.
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In the long ago days, before the flesh men walked the Earth our mother, and we wore their skins and drank their blood, the Gods of Men were young and inexperienced. Their magic was hard for them to control, and when used it was often used unwisely. They created the first race of men simply to entertain themselves, and thought nothing of how one s creations must be reared and cared for. Much power was lost in those dark and early days, and the earth, our mother, grew tired of it. She decided to birth a people who could chastise and tame the young Gods, and remind them that they were meant to use their gifts for the benefit of others and not for themselves. For this purpose she began to secretly collect the energies that the Gods squandered, and in time she was able to gift these stolen magics on the Elder Ones, the Misenz.

The Misenz had no flesh, but were instead made of the screams and groans of all those creatures who may freeze to death in the bitterest winter night. Their hair was the wild whipping wind that lashes at the weary face of the wanderer so hard and chill as to draw blood. Their eyes were the dead cold stars that look down without mercy upon the starving, freezing child in his weeping mother's arms. They had the claws of the cougar, and the teeth of the wolf when both have empty bellies and set upon men. And their hearts were solid blocks of ice, taken from the ice walls that men had to follow to find their Gods and our mother's arms. Into these cold and deadly daughters our mother poured every last drop of power she had collected from the wayward Gods of Men, so that they glowed with a terrible light that would drive a man insane and even a God must hide his eyes from. Upon doing this they came alive, and the Earth, our mother, bid them go and rain their horrible wrath upon the Gods, that they might learn and change or die. To them, should they succeed, she would give them all the land and sea they could cover with their life-crushing sheets of ice, and they might have the soft new race of men the gods had created to amuse themselves.

The Misenz, wishing to heed their mother like all good daughters, and most of all wanting to cover the land and sea with walls of ice, fell down upon the Gods in a horrible fury, slashing and cutting and killing with all their might. Had they simply been born of the Earth, the Misenz would not have been able to harm the Gods at all, for they were great and powerful and immortal, but because of the Gods' foolishness the Elder Ice were filled to brim with the Gods' own gifts, and so wherever they sent Death, it went gladly upon the Gods and took them away. After this great battle was fought, almost all of the Gods lay dying or dead. The last of the Gods of Men went to our mother and fell on their knees before her, pleading with her to hide them from the sight of her terrible daughters. She agreed, but one on condition: that when they had mended their wounds they would go out into the world and defeat the Minsenz, and ever after guard the world and guide the race of man. To save their lives they agreed, and the Earth took them and hid them deep in her depths, below the surface, where her ice daughters could not go.
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Our mother, the Earth, then turned to the Minsenz and bade them take the prize she had promised. They did, with much glee, and brought the world in a still of white death where walls of ice covered most of the land and sea, and many animals and men died for lack of food and shelter. In this time they took special joy out of plaguing the lives of men, driving them insane by appearing before them, making them murder by whispering of food in another's belly into their ears, and making them feast on the flesh of their own, by making sure none else could be had. But the Minsenz spent so much time with the race of man that some of the daughters of the Earth took the sons of men into their cold embraces, and children were born. The men so embraced were left drained of color and life and souls, and left to wander the icy norths looking for blood and their beloved monsters. The children, however, were a strange and wonderful thing - so much so that when the other Minsenz would have fallen upon them to take thief lives our mother, The Earth, reached up and cradled them close, guarding them as she guarded the Gods of Men. The children, the Shimenj, were of neither flesh nor ice, but mostly soul and spirit. They could take the forms of men, if one would let them in, and wear the skins as their own. But the children still had much of their mother's powers in them, and so burned through their man-skins too quickly.

At this time the Earth grew tired of the ice and death that coated her, and she deemed the Gods of Men ready and sent them to fight the Minsenz. They did, and a great battle ensued, with much power and death leaking about. The sky remembers this battle and plays it over and over again in color and light on a cold dark night, if you look. In the end though, it was the daughters of the Earth that were weak - having consumed the souls of men by embracing them and so made mortal. They all fell before the knives of the Gods, although their stolen souls escaped and still haunt the forests of winter to this day. The elder ice defeated, the walls of ice fell, and life could once more return to the land. Still, the eternal summer that had once been the young Gods playground was no more, and winter still fell upon the Earth once a year. To the Gods the Earth gave men to watch and foster, and the soulless pale men who were the fathers of the Shimenj were banished across the sea, to a world of constant snow. Our mother then took the children of the Ice Hearts and took from them all but five drops of the power of the Gods they had been given by their mothers, and so made it so they could do all that they could before, but did not burn through their man-skins.

There were three of the Shimenj, however, the eldest children of the ice, who did not bow before the guiding will of our mother and chose to keep their power instead of gain form. They each set themselves to roam upon the land unseen as their mothers had done in the Great Winter, and be watchful over all the new and changed Shimenj. They took names for themselves so that each would be known from the other when they came to the new children of the Earth to teach them the old and proper ways. The first and eldest called herself Makwa, the Strong and Solitary One. Those who follow her way know that the man-skin they wear is only that, a skin, and the soul that was once inside has flown and means nothing. The second eldest called herself Maigan, the Wise and Watching One. Those who listen to her words know that a man-skin is necessary for them to live and so must be maintained, no matter what worth the soul may or may not have. The youngest called herself Wagosh, the Small and Burrowing One. She was the weakest of the three, and so reminds all who are like her that the soul within the man-skin is a living thing as surely as we are, and must not be harmed nor ignored. The three sisters, having chosen their paths and names, set themselves off into the great forests to await the time when the powerless ones would come and seek them out, to learn the proper ways of our people.

Finally, before naming them anew, for the Shimenj were now very much a new race from what they had been before, our mother, The Earth, gave each of them a different drop of her own power, that they might be forever tied to her and not just the Gods and men from which their strength and forms came. These first she called Daiou, and so they were, each of their different gifts their Redou. In time the spirits found ways to split and multiply, and sometimes the older recycled themselves into the new. But always there was the Redou, the group of holders of a certain drop of the Earth's gift, and the Daiou, she who led the Redou of her birth. And the Earth, our mother, named us Kisinaodey, cold-hearts, after the daughters she had made that had in turn made us. The flesh men, whose bodies we take and whose life we consume named us Windigo, the horrible sickness that makes men fall ravening upon the bellies of their comrades for a hot meal.

But remember, little auras, no matter what the men call us we are the daughters of the Earth, and meant for greater things. We are the Kisinaodey. The ice hearts. The Windigo.
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Makin these for the new changes...

brown - ancients
purple - windigo
blue - missing
green - aura
yellow - host

grey - hiatus or reclaimed.

All journals can be found in the guild.




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On Hiatus:
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New Windigo
Here are the newly evolved windigo:
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All full grown windigo can get a new cert, even if they aren't active, if they pm n a m e l e s s. Non-full grown windigo that are not active will not get a new cert.
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The Stages of Windigo
as shown by Demens.







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The first stage: Host
A human. A normal (relatively...) person with their own life, likes, dislikes, etc. Some have a tendency to show interest in the supernatural.
You can rp either as the host or as a friend/aquaitance/whatever of the host.





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The second stage: Aura
The host starts to feel paranoid - as if something is watching them. The aura, which is the essence of a windigo, slowly begins to influence the host and starts to reveal its presence in small ways (such as random images appearing in the host's mind, etc)

side note: the picture shown is what an aura looks like. the stage art, however, will contain both the aura and your host looking paranoid.





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The third stage: Missing
The aura reveals itself in full to the host, driving them into a psychotic episode. The host 'disappears' from its normal life. During this time the aura begins its takeover of the host.

note: actual stage will contain a missing persons poster




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The fourth stage: Windigo
The aura has now fully taken over the host. It is now a full blown windigo, having grown wraith-like and had a personality merge between aura and host.






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The fifth stage: Semi-Ancient
The windigo's magic has gotten too strong - it burned through it's human host. Now, it has acquired a supernatural host that has the ability to contain large amounts of power.








note: all stages are unique
User ImageEvolution
Gaining your windigo's next evolution will have some requirements. The standard requirements will be listed here. After each stage's requirements will be the request form to send to N a m e l e s s once you feel you've completed all the necessary objectives.


This is how stage changing will work:
1) You fulfill the stage requirements
2) You PM the relevant Stage Request Form to N a m e l e s s
3) You are accepted or denied
-accepted: You are sent an information form to fill out for character information for that stage. Fill it out, resend it to N a m e l e s s, and CWL will get started on your next stage.
-denied: There were some requirements that were missing. We will make a note of what needs to be worked on or changed. After you finish the changes, resend the form.



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Stage 1:
Congrats! You have a host. Of course, the first thing you need to do is create it's personality. You will need to send some personality information to the shop in order to keep your windigo. Fill out the form below and send it to N a m e l e s s. YOU MUST DO THIS WITHIN A WEEK OF GETTING YOUR WINDIGO, or we will revoke your ownership. You may send a revised form within two weeks after your first was sent.

Form
Stage 1 Information

Host Name:
Name your host. Keep in mind this name is not going to be the name of your windigo.
Personality Advantages:
x (advantage 1)
- you may add an advantage here if you add a third disadvantage
Personality Disadvantages:
x (disadvantage 1)
x (disadvantage 2)
- you may add a disadvantage here if you add a second advantage
Basic Personality:
Write a small paragraph/blurb about your host's personality.




[size=10][b]Stage 1 Information[/b][/size][size=9]

[b]Host Name[/b]:
Name your host. Keep in mind this name is not going to be the name of your windigo.
[b]Personality Advantages:[/b]
x (advantage 1)
- you may add an advantage here if you add a third disadvantage
[b]Personality Disadvantages:[/b]
x (disadvantage 1)
x (disadvantage 2)
- you may add a disadvantage here if you add a second advantage
[b]Basic Personality:[/b]
Write a small paragraph/blurb about your host's personality. [/size]



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Stage 2:
To acheive this next stage, you must have developed the personality of your host with at least 10 roleplaying and journal entries combined. You must also have in mind what it is about your host that will attract the aura, and have hinted or developed it in rp or journal entries.

Once you have done that, send in the evolution request form for this stage to N a m e l e s s. We retain the right to deny your request if we do not think you've adequately developed your host. If your request is denied we will tell you the reasons, and once you remedy them you can resend the form.


Form
Stage 2 Request

Journal Entries: combined with rp entries must total 10
x link
x link
x link
x link
x link
Roleplay Entries: combined with journal entries must total 10
x link
x link
x link
x link
x link
Host's Attraction to Windigo:
A short explanation of what it is about your host that will attract a certain aura to your host.


[size=10][b]Stage 2 Request[/b][/size][size=9]

[b]Journal Entries[/b]: combined with rp entries must total 10
x link
x link
x link
x link
x link
[b]Roleplay Entries:[/b] combined with journal entries must total 10
x link
x link
x link
x link
x link
[b]Host's Attraction to Windigo:[/b]
A short explanation of what it is about your host that will attract a certain aura to your host.
[/size]


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Stage 3:
To get to this stage, your host's personality must have become warped/paranoid due to the machinations of your aura. The aura must also have somehow convinced the host to run away and 'disappear'. The collective requirement for this stage is 8 rp or journal entries.


Form
Stage 3 Request

Journal Entries: combined with rp entries must total 8
x link
x link
x link
x link
Roleplay Entries: combined with journal entries must total 8
x link
x link
x link
x link


[size=10][b]Stage 3 Request[/b][/size][size=9]

[b]Journal Entries[/b]: combined with rp entries must total 8
x link
x link
x link
x link
[b]Roleplay Entries:[/b] combined with journal entries must total 8
x link
x link
x link
x link
[/size]


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Stage 4:
This is the base 'ending' stage for the windigo. From here, rp and shop activity can get you CWL fanart of your character and other things such as small updates to your windigo. Good roleplay will be rewarded. However, you CANNOT randomly ask for these things from CWL. She will be frequently browsing journals and rp, and if you catch her eye with something SHE will approach YOU. At this point, you will be able to enter any Windigo-oriented Metaplots that are occuring in the shop.


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Stage 5:
This stage, Semi-Ancient brings with it a boost in powers, a highly enhanced look, and much more sway in rp and metaplot. It is also a hard stage to achieve, and will not be given out to everyone.

In this stage, your windigo's power has regrown so much that it is beginning to burn through your human host. In order to counter this, you must meet with your ancestral Ancient, who will then guide you in obtaining a mystical host. These mystical hosts can be found throughout any culture, but cannot be a specific being (such as Dracula or Lilith) because their legend and personality can't be fully extinguished by a posession. The windigo will then burn through it's human host and ambush the new mystical host, turning it into a famined humanoid with attributes from it's mystical counterpart.

The requirements for this stage are as follows:
-consistently active rp
-high involvement in rp & plots
-commitment to future metaplots
-friendly OOC

Also, with this stage, you do not send in a request form. WE will pick YOU. You can let us know in shop that you are trying for it, but that does not mean we will give it to you.



IMPORTANT
Unless you are a special non-rp windigo, your aura can lose its host, and eventually be resold. It will revert to aura form if it has been a month with no activity and no hiatus announcement, or over five months of hiatus. At the fifth month mark, your windigo will be retired. If it has been retired for a month and you haven't reclaimed it, it will be resold.





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Here is some general information on the Windigo, and all of their stages. It is likely to be updated, and notices will be posted when it is.


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Windigo
x Windigo are the descendants of 'god killers' that the spirit of the earth, called Mother by the Windigo, created in order to punish the abusive and wasteful gods that descended upon her planet.

x Most of the ancient jargon revealed in the windigo myth is not used by the average windigo. It is only used by the three Ancients and their direct underlings.

x Though windigo are referred to as the descendants of the three Ancients Makwa, Maigan and Wagosh, this is technically not true. Many of them were created in a time when there were many more of the Ancients roaming the earth. However, after the decimation of the other Ancients, the windigo became auras that over time have decreased in memories and power as they lost their earthly bodies. To renew their substance, each windigo eventually aligned itself with one of the three Ancients. To seal their allegience, the Ancient would give the windigo a drop of their power - which allowed windigo to possess humans and once more gain their own bodies. Thus they became 'descendants' of an Ancient.

x Windigo are superstitious, and believe that their magic comes from the 'Other earth', the spiritual dimension that exists alongside this one. They believe the magic of the earth is stored in the Other earth, and also believe that this magic is amplified by the moon as it waxes and wanes.

x The lifespan of a Windigo is determined by it's host.
- A human host causes the windigo to live twice the host's natural lifespan.
All diseases that apply to humans carry over into the Windigo as well.
- A common supernatural host will live from 100-250 years (i.e. fairies, kappa, werewolves, etc)
- An uncommon supernatural host will live from 250-500 years (i.e. banshee, naga, selkie, kelpie etc)
- A rare supernatural host will live 1,000+ years (i.e. phoenix, kirin, demon, angel, etc)

Average Characteristics of a Windigo:
-enlarged, claw-like hands
-elongated limbs
-a gaunt/famined appearance in body
-all windigo have a softly glowing heart of pure ice
-all have an affiliation with an earthly aspect(s), through which they channel their power.
-all have an inborn urge to maintain some form of connection to their fellow windigo, an inner sense of 'banding together against an enemy'

-famined appeareance - this represents and was caused by the famine of the earth that stemmed from the gods carelessness.

-hearts of ice - some windigo absorb objects in their aura form that become a part of them in their earthly bodies. They are attatched to the heart by a thin string of tissue. In addition to visible hearts, Windigo also have a various number of visible ribs. The significance of this has yet to be revealed.


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Aura
x A floating wisp-like darkness with faint illumination. It is the weakened spirit of a windigo, and it fades away if it fails to possess a host for a certain amount of time known only to itself. An aura can tell when it's about to fade past recognition, and gets desperate at this point. This can lead to failed attempts at possession that usually leave the targeted host unfit for further attempts.


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Host
x Hosts are usually chosen because of a particular trait that they possess. Some Windigo prefer shallow, superficial hosts because they are especially easy to possess. Some prefer hosts with a small supernatural inclination, because they are able to absorb their host's abilities. And yet others choose to possess suicidal hosts because of their 'wasted flesh'. It all depends on the aura.

x If an aura attempts, but fails to possess a host they fall under the Windigo Psychosis. This means they are not actually Windigo, but attempt to mimic Windigo behavior and usually end up attempting to eat their fellow humans. They also end up quite insane.


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Powers:
x Must relate to your affinity. Your affinity is listed on your cert (ex. Pyralis - metal fire)
x NO GODMODDING POWERS. This will be checked by CWL and Sika-chan, and your windigo will be severely weakened if this happens.
x Your powers will increase with each stage. At aura level, they're more of an influence. At windigo, they are reasonably strong, and at the next stage they're undeniably strong, but NOT 'ze ultimate POWA'.
x Try not to use powers that already have been done. It is reasonable that some may overlap on a larger scale, but don't use them the same way if they do. Use some creativity when it comes to the application of them.
x Your windigo may have powers concerning elements that the Ancients do not have. This is because the windigo, in general, are NOT the children of the Ancients. They had different mothers with different abilities. All windigo will, however, have at least ONE power that related to their Ancient because of the power bond between them.
User ImageObtaining a Windigo

Flatsales:
+ Will always be rp flatsales. No exceptions.
+ Will begin with a posted prompt by WindigoList, and you will have 1-2 weeks to pm your entry.
+ Will cost 10k.
+ Editing your entries after you submit will not be allowed. Proofread your entry before you send it.
+ It must be your own writing...obviously.
+ Guilt-tripping will not get you a windigo.

+ What we look for in flatsales:
- ability to set up a scene
- interesting characters, plot
- believable characters, settings, etc.
- knowledge of shop histories and policies
- well written, stylized rp.


Other ways to acquire a windigo:
+ Concept Contest
- One of these will be held a little while after the reopening, more information pending
+ Auction
- These will not occur often, as we prefer rp proficiency and auctions don't guarantee that.
+ Pet Trade
- possibly, depending on extenuating circumstances


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Guild is here.

In guild is:
+ All windigo journals
+ CWL's house

In the guild soon:
+ Questor section?
+ Art gallery
+ Place for non-owners to mill about and rp (advantages to that will be posted)
+ Reference maps
+ etc (anything that is brought up that sounds like a good idea ;P)


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Current staff are as follows:

CWL + co-owner, artist, concept
Sika-chan + co-owner
Cruzle + guest lineartist
Kaleidoscopegrl + rp manager


Please be kind to our staff and respect any authority they may wield.



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Lists have been redone with the reopening, so all is clear. Well, except for CWL's favorites...

heart + Fluorescein, Perri Indiya
confused + ---
evil + ---

dramallama + ---
anyone who starts drama will go here, and be mocked endlessly for the rest of our attention span.


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If you would like to be our affiliate, please resend your link and request. We will be making new banners shortly, so for the time being just link us through text.

[url=http://www.gaiaonline.com/forum/viewtopic.php?t=5532062]Windigo Lair[/url]


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CWL's to-do list as of 12.05.06:
not necessarily in order of importance

art:
+ pyralis (sketching)
+ ifrit headshot (waiting for info)
+ anthony headshot (waiting for info)
+ shop art

guild:
+ new questors section?

recert:
+ none

type:
+ ongoing rp with pyralis (stage 5, part 1/2)

other:
+ concrete Ancient's abilities
+ reference maps
+ Kal debriefing

here's a little trivia for you -
did you know that CWL's house is located in a forest in Maine? Also, windigo gather in forests in maine and across southern canada. BETCHA DIN KNOW THAT! Cause I never told you, did I? HA!

I want to start reading up on windigo literature as well...like Algernon Blackwood's The Wendigo and Linda Hogan's Solar Storms. If only I had time to read :'<





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