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This is Ballentine's journal, which means nobody should be posting here without her express permission. If you would like to learn more about The Realm, please visit the main shop

>12/06/04 - Jason's fluke training with the candle has boosted hi hyloka skills by 5%. His problem solving skills and responsability are also showing improvement. (+4% to intelligence)
>10/19/04 - Jason's transformation has lifted, he's a child!
>10/11/04 - Received Jason

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Personality:He's extremely possessive of the things that belong to him. He's also been known to attack and bite you just to get it back. If it's his it's wise to either not touch it or ask before you do.

Jay is quiet but not shy. He will say what is on his mind if he wants to, and he definitely doesn't care if it's offensive or hurtful. He doesn't care what others think of him since he doesn't really care about them. If he takes a liking to you he'll be a bit more civil. Though if he has nothing to say, then chances are he won't say anything at all. He doesn't do the talking behind someone's back but he'll gladly listen to gossip for kicks.


Stats
strength - 23%
dexterity - 47%
charm - 40%
toughness - 30%
speed - 36%
intelligence - 66%
creativity - 55%

Arts
isray - 10%
vickay - 38%
stray - 23%

Magic Skills
evisa - 7%
hyloka - 15%
lengu spu - 13%
wickmastery - 1%
portals - 3%

Wheezing Fatcat

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P a g e O n e

post 01. Mer's Post
post 02. Navigation
post 03. Rules
post 04. Photos
post 05. Profile
post 06. Family
post 07. Friends
post 08. Toy Chest
post 09. Links
post 10. Credits
post 11. Reserved
post 12. Reserved
post 13. Reserved
post 14. Reserved
post 15. Reserved

P a g e T w o

Journal Entries Begin


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Wheezing Fatcat

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O b e y - o r - P h 3 4 r

rule 01. All Realm owners are allowed to Post.
rule 02. Even YOU are allowed to post!
rule 03. Spam, Flames or Hate posts.
rule 04. Be Nice or I will Bite. Hard.
rule 05. My word is LAW
rule 06. Enjoy your stay.
rule 07. >.>;


Just a side note. Ballentine always types in Black.
When it's Jay's P.O.V. or he's talking it'll be in Dark Blue.
Other Characters Jay RP's with in the thread, if I make a post with the RP in it
(like 2nd post on page 2) the talk will be Dark Red.


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Wheezing Fatcat

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F i r s t - S t a g e

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S e c o n d - S t a g e
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T h i r d - S t a g e
n/a




- L a r g e r - I m a g e s -
First [ X ] : Second [ X ] : Third [ X ]

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Wheezing Fatcat

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<img src="http://img.photobucket.com/albums/v115/ballentine/jay/jason_bird.jpg" align="left">J a y 's - L i n g o
He's been watching Ballie's Monty Python and the Flying Circus dvds and has started to pick up the Brittish slang of things. >.>; Not only that but slang from other countries.

Here's a dictionary where you can find some of the words he uses if you get confused. Like Ballie does.

English slang used in the United Kingdom

P e r s o n a l i t y
Jason's personality is definitely unique.

He's extremely possessive of the things that belong to him. He's also been known to attack and bite you just to get it back. If it's his it's wise to either not touch it or ask before you do.

Jay is quiet but not shy. He will say what is on his mind if he wants to, and he definitely doesn't care if it's offensive or hurtful. He doesn't care what others think of him since he doesn't really care about them. If he takes a liking to you he'll be a bit more civil. Though if he has nothing to say, then chances are he won't say anything at all. He doesn't do the talking behind someone's back but he'll gladly listen to gossip for kicks.

He absolutely loves sunflower seeds. If you do want to get on his good side then pass along a few of those to him and you'll definitely chip some ice off the ice burg.

<img src="http://img.photobucket.com/albums/v115/ballentine/jay/jason_kid.jpg" align="right">

J a s o n - l i k e s : sunflower seeds, strawberries, quietness, j-rock music, men, exploring on his own and reading.

He doesn't make friends easily since he fears rejection for what he is. It isn't easy and it was definitely a devastating turn in his life when he realized he was gay. But it's not like he could help it and he's learned to deal. He won't come out in the open anymore after a horrific ordeal in the past, and now shuts that part of himself off to everyone, though he doesn't mind giving a cute guy the once over.

What he fears more than rejection and discriminated for being gay, is girls. It's an acute phobia of his. He can be in there presence but if one gets to close to his personal space he'll back away silently. He doesn't like girls much, but if you're a guy he'll open up to you a lot easier.

J a s o n - d i s l i k e s : being touched, girls, annoying girls, cats, classical music and of course, girls.

H o b b i e s : avoiding certain people, getting into trouble and snooping in things he's not meant to.

L o v e - I n t e r e s t : No one as of yet has been able to tickle his fancy.

As Ballentine discovers more about Jason this post will be updated.



C e l d a r - I n f o
Bird Mages. Makers of music and Songs of Power. Generall cunning and quick-witted. Their music has the ability to create or destroy, to open portals to other worlds, and to transport humans unwilingly to the Realm. After the War of Westering, the Cledar were transformed into birds of all shapes and sizes.

Distinguishing Features: Wings

Arno Waltiri is the leader of the Cledar, though his humanoid form is long since gone, and he remains locked semi-permanently in his bird form, a large raven with a yellow bill and red-rimmed eyes.



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Wheezing Fatcat

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<img src="http://img.photobucket.com/albums/v115/ballentine/jay/ballie.png" align="left">

N a m e : Ballentine
N i c k n a m e s : Ballie, Ball
A g e : 19
d . o . b . : 12.20.1984
P e t - W i s h l i s t : Legend of the Tale
S h o p s : zodicals, suenos : guardian angels, mariposa
L i k e s : blue, celestial stuff, cats, giraffes, suikoden <3, yaoi, yuri
D i s l i k e s : annoying people, swearing, thunder storms, mosquitos, insects in general
O b s e s s i o n s : dir en grey, fullmetal alchemist, IM RP, prince of tennis, angel wings
C a t c h - P h r a s e : "I porked your mom!" ---- "I'm going to beat you with a pool floaty." (more so inside jokes then anything)


J a s o n ' s - T h o u g h t s - O n - B a l l i e :
Why the hell does she touch me so much?! Bloody woman. If it 'ain't one thing with 'em it's another.

She's always doing stuff on her computer. What I could care less. I'm only there to be given the occasional sunflower seed. Mm those are delish!

As of now I can't stand her. But she feeds me so I guess I'll have to get used to her. Stupid woman.






<center>( more to come later )



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Wheezing Fatcat

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<img src="http://img.photobucket.com/albums/v115/ballentine/jay/leah_seeno.png" align="left">
Seeno and Leah's Jornal
J a y ' s - T h o u g h t s - o n - L e a h :
Updated Oct. 16.
Not only a girl, but a loud and obnoxious old hag!

I mean come on! How can one person SQUWAK so much. So annoying. Rumors of her are of a witch, well I'd like to say switch the "w" with a "b" and that's what she is!

I definetly don't like her. ~.~


J a y ' s - T h o u g h t s - o n - S e e n o :
Tch. How can he stand that girl.





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Kit and Lona's Journal
J a y ' s - T h o u g h t s - o n - L o n a :
Could she possibly be breakfast? Lunch? Or perhaps that after dinner mint.. 'Ew' Snort. 'What the hell is up with all the females around here?! Their bloody everywhere!'


J a y ' s - T h o u g h t s - o n - K i t :
Another bloody female! Their all over. ><*
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<center>( More to come later, updates will happen to each person as Jay meets them )
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Wheezing Fatcat

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Jay is... Weird. >.>; He likes to collect cute things. Something is definetly weird with this boy.

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He wants things from these plaecs:
Zen Crafters [ X ] - Koi Plushes, All lanterns, Kokeshi Dolls, Globes 2, 6 & 11, Windchime 7, All greenery
Cute Irresistible Adoptables [ X ] - Jack Skellington Limited, other cute things.


- S a i y u k i - P l u s h i e s -
( gifts from Ballentine )
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- C h i b i - F i g u r e s -
( gifts from Ballentine )
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- M i s c -
( gifts from Ballentine )
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- K o i - F i s h -
( gifts from Mau )
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Wheezing Fatcat

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Screw it. I don't feel like doing links yet. Bite me >P</center>



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Wheezing Fatcat

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For my protection and yours, Use...

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T R O J A N - M A N !

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xp

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Concept and art is (c) to merangue.
Tag & Banners for Journal (c) Ballentine
Some concepts are (c) Greg Bear

I stole the bird I used in the banner from somewhere :O And the condom images. Lots-o-love to those people. XD

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Wheezing Fatcat

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Wheezing Fatcat

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Wheezing Fatcat

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Wheezing Fatcat

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Wheezing Fatcat

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Eh.. this is really here just for my reference XD quoted off the main page but I hate scrolling around a lot so I'll place it here for when I need it if I do :O which I have recently >>


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Arts

All the arts go hand-in-hand. If you wish to master the magic skills, you must first have a grasp of the arts that build their foundations.

Stray
The preparation of the mind. Concentration, blocking someone's probing mind, hiding away your deepest thoughts so they cannot be used against you, recognizing the structure of the Realm so that you may change it to your benefit if need be. This art is neccessary if you wish to master any of the magic skills. It is taught by the Crane Woman Nare, who lives in Halftown.

Isray
Physical combat; how to hit the viatl areas, how to land blow son speedy opponents, how to block, how to stay standing when being attacked, and how to nticipate your oponent's movements. All very important in a battle, even a Grand Battle where one uses mostly magic and the powers of the mind will have some use for isray. It is taught by the Crane Woman Coom, who lives in Halftown.

Vickay
The avoidance of battle as a means of victory. Basically, how to run away. It is an essential skill if you find that your powers are not what you hoped they were, and you are facing an opponent or situation which would decimate you in short order. This skill is neccessary for using evisa and portal magic skills. It is taught by the Crane Woman Spart, who lives in Halftown.


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Magic Skills

Evisa
Or Out-Seeing. It's the skill of shadow-casting, or throwing a shadow, in which the user casts off a double of his or herself to distract a persuer or enemy, and then flees in the oposite direction. Think 'doppleganger', like Naruto's shadow clone jutsu. It is more difficult for humans to learn this skill, but not impossible. One advantage over the Sidhe that humans possess in this skill's respect is that they can cast off living shadows that will actually die in place of their caster. It is done by concentrating on the aspect of yourself that you least like, then forcibly shunting it away from yourself. It's an odd sensation, but quite useful when your oponent is capable of telling shadow from self.

Hyloka
The drawing of heat from the center. With discipline, one can learn to tap the body's own heat source, effectively keeping warm in cold weather, and keeping dry in the rain. With concentration and practice, it can be developed into an external heat, so that you can light fires with a breath, or a pointed finger, or even create enough heat to scoop out a hollow in a boulder with your bare hands.

Portal Magic
Used to literally tear open the fabric of space, grabbing at nothing and yet when you pull, it opens as if you were opening a door to another world, or simply another place in the Realm. Takes much discipline.

Wickmastery
The ability to weild a wick in battle and out of battle, chanelling your strength and mind through the wick to change it's shape, form, and use. Example: changing your wick from a simple stick to a sharp-pointed pike in the blink of an eye.

Lengu Spu
Or out-seeing. A form of telepathy, it's used a lot by Breeds and Sidhe to gain language skills, and it's why it is so easy for them to learn the different languages like Cascar, Nerb, and even the human's English so quickly. Humans are less adept at it than Breeds, who are less adept at it than Sidhe, but all canlearn with practice and concentration. It is a skill also used to probe the minds of foes, or to gain access to the Cord of Discipline in an enemy and sever it, rendering them almost powerless. Also, it can be used to do wide-range sweeps of your surroundings, locating minds who are nearby, or locating specific people.


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Races:

Antros
Humans. Simple as that. They live mostly in Euterpe, the capital of the Pact Lands. Humans and Sidhe are mortal enemies, having fought many Great Wars against eachother. The Sidhe seek to destroy Man, and Man seeks freedom from the tyranny imposed upon them after the Isomage's defeat

Changed into animals after the War of Westering, they re-evolved over millions of years into the humans we have today. Sly and cunning, they contain vast pools of potential, brought forth in times of crisis or despair. Humans are also, with discipline, capable of Grand Magic such as that performed by the Sidhe. They can throw shadows, but unlike the Sidhe, shadows thrown by humans can be solid and real, and will die to allow the caster to escape. When a human has shed all of it's 'other selves' in this fashion, it becomes almost a supreme being, as strong in magic as the Sidhe and Mages, if not stronger. The Sidhe have convinced the humans, over the years, that they are not capable of magic, and most have forgotten the war and the destruction, eating once again of the flesh of the animals. When a human finally realizes it can perform magic, it is usually quite by accident.

Michael Perrin and Kristine are the leaders of the Humans, though most would rather live with what little they have than risk losing it all in a revolt against their Sidhe jailers.

Sidhe
The mortal enemies of Man, the Sidhe were stripped of their souls in the War of Westering, then gained their revenge by changing all the humans into animals. After the star-marches that bred dissent among them, and the Grand Combat that brought Elme to power, the Sidhe created the Realm, and left all of Earth behind.

Most of the female Sidhe live in Inyas Trai, City of the Sidhe, which lies beyond the Blasted Plain. Almost all of the male Sidhe belong to one order or another, and rarely stay in the same vicinity as the female Sidhe, as it builds a kind of magical dependance which can only be escaped by killing or changing the female. For this reason, Sidhe males are incapable of love, as it would make the dependance unbreakable.

Tall and lean, they once shared roots with humans. They sometimes amuse themselves by portraying the human Gods, leading the humans to glory or demise. The Sidhe have their own Mages and Councils and Orders, all with great power, and all with some level of corruption. Some of the strongest Sidhe are the Wickmasters, who can channel their magic through staffs, changing the shape of the wood into a weapon or a shield of power. They are capable of most magics, including temporal magic, opening gateways between one place and another, peeling back a slice of air to create a doorway. The Sidhe are also capable of 'throwing shadows', creating temporary doubles of oneself, so that the original can escape.

The Sidhe abhor the eating of meat, as all animals are descendants of man, so in their minds, it is like eating the flesh of man. They view those who eat meat as heathens, and worshippers of The Serpent.

Adonna is the 'God' of the Sidhe and creator of the Realm.

The Ban of Hours is effectively a leader of most of the Sidhe, the others follow the Will of Adonna.


Cledar
The Bird Mages. Makers of music and Songs of Power. Generall cunning and quick-witted. Their music has the ability to create or destroy, to open portals to other worlds, and to transport humans unwilingly to the Realm. After the War of Westering, the Cledar were transformed into birds of all shapes and sizes.

Distinguishing Features: Wings

Arno Waltiri is the leader of the Cledar, though his humanoid form is long since gone, and he remains locked semi-permanently in his bird form, a large raven with a yellow bill and red-rimmed eyes.

Urges
The Insect Mages. These are the Mages who breathe life into the world, who create something from nothing. They have the power to bring forth life from the darkness of death, and are responsible for all the flaura and fauna one sees in the Realm, and a lot of the like on Earth. After the War of Westering, they were shaterred and transformed into insects.

Distinguishing Features: Multiple arms

The leader of the Urges is not known at this point, and is beleived to have perished. Due to the nature of their powers, Urges are not very common.

Spryggla
The builders. They create the faery cities, the towers that seem to come from nothing and extend to the clouds, buildings that seem improbably or downright impossible. They live to build. After the War of Westering, they were transformed into the mammals of the sea, creatures with no hands, and thus no ability to build. They have limited magic, encompassing mostly the ability to affect everything within a certain radius, changing it's color,f orstalling seasons, and of course, building great dwellings and tools and such out of virtually nothing. It is dangerous to wander into the territory of a Spryggla, as their magic also induces a kind of forgetfulness and a desire to stay there forever, reguardless of what quest or journey one might allready be on.

Distinguishing Features: none. The Spryggla have no real distinguishing features apart from their small stature. Most are shorter than 5' at full-growth.

Serpents
the Serpent Mages are perhaps the most powerful of all. Few in number and forever cursed, they are the ones who stripped the Sidhe of their souls, and changed Man into Beast, thus damning themselves in the process. Ranging from large, water dwelling serpents (like the one dwelling in the lochs of Ireland and such) to smaller, less menacing varieties. The serpents are filled with power, but with the power, comes darkness, a foulness of the mind, an inescapable evil that drives one to madness

Distinguising Features: Slitted eyes and scale-like skin. Some Serpents are unfortunate enough to not be able to fully break the animal curse, and remain with snake-like lower bodies.

Mannus is the leader of the Serpent Mages. He remains in beast form, an enormous, water-dwelling serpent, travelling around the world through hidden waterways, and growing ever-stronger, but incapable of using much of his power. He has the ability to project himself into other bodies, but it tends to drive the recipient of his massive power quite insane in short order. His curse, written in glowing script along his underside reads 'as long as the Sidhe know darkness, what is without, within, what is within, without'.


All Mages were once Human, which is why they were affected by the animal fall of the War of Westering, even the Serpent Mage, who wrought the dark magic spell to seal them all, could not escape it.

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