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[center][img]http://i192.photobucket.com/albums/z3/ArtzTeim/Taurica/banner1.png[/img][/center] [size=11][i]Welcome, traveler, to Taurica Nesos. I am Adella, your caretaker for your retreat on our beautiful island. I will be ushering you to your luxury flats momentarily, after which you may take part in what the island has to offer at your leisure. However, I do ask that while you’re here, please stay within the boundaries of the barbed-wire gates. It is for your own safety, I assure you. Enjoy your stay... I’m certain it will develop into something extraordinary.[/i] [center][color=olive][[b] Directory [/b]] 1 : Intro (you are here) 2 : Announcements 3 : About the Island 4 : The Ritual 5 : Rules / How to Join 6 : Tickets to Taurica 7 : Current Taurians 8 : About the Kubri 9 : Links in and Out 10 : -Saved- 11 : -Saved- 12 : -Saved- 13 : -Saved- 14 : -Saved- 15 : Behind the Scenes[/color] [/size] [url=http://www.gaiaonline.com/guilds/index.php?gmode=index&guild_id=46751][size=24][b]The Taurica Nesos Guild[/b][/size] [size=13]- Membership is required to have a character! - [/size][/url][/center] [[ We're setting up! Because we plan to have construction running for a while, Adding me (Adella Kubri) to your friends list puts you on our mailing list, so you will be notified when we're open. ♥ ]]
[center][color=olive][size=18][ Announcements ][/size][/color][/center] [b] 7/12/07[/b] Shop thread opened! <3 Heavy construction commencing, but you're free to post or join the guild.
[center][color=olive][size=18][b][ About the Island ][/b][/size][/color][/center] [list][size=11]The Tauric Peninsula – or, as it is sometimes known, the Chersonesus Taurica – is a quiet place, in modern times. A small jut of land located on the coast of Ukraine, it is now called Crimea. In the island's past and mythology, however, it was known as Taurica. Once a mysterious portion of Ancient Greece, it was home to glorious temples and fantastic myths. One of these stories, [i]Iphigeneia in Tauris[/i], described how any foreigners who would stumble upon the island's shore were instantly condemned to human sacrifice. All of this was an infamous display to the Gods of Greece, in attempt to appease them and bring the mortals good fortune. Or, perhaps... It wasn't that simple. Welcome to reality. Those "human sacrifices", while appearing to have been presented to the Greek gods, were not what they seemed. In truth, they were the first step of bizarre, ancient human experiments conducted by a collective of priests known as the Kubri. These ancients had long ago tapped into an odd combination of science and magic, and were borne of those Egyptian priests who first developed the process of embalming for mummification. While mummification can be explained by science, however, the Kubri experiments were far more elusive. Let us go back to the birth of the Kubri. Back when civilization was new, and the now well-known Gods of Egypt were first envisioned, they were nothing but forces - powerful ideas, if you will. The sun was the God Sun, and death was the God Death. They did not have visual symbol-forms to speak of. Embalming was developed, as a means of giving the Soul a place to live before the body decayed. It was then that a small number of the priests of mummification began to delve into more mystical forces. The rogue priests' discoveries terrified the other members of their clan, and so they were shunned from their practice. Exiled, yet together, the Kubri had begun. They continued to practice the very thing that banished them from their previous art. This magic that was bestowed upon them included splicing the wild force of animals with the souls and form of humans. It took many years, but eventually the Kubri perfected their work. In one evening, in a grand display of magic and power, the gods were finally given faces and names – in living, breathing form. By techniques as mysterious as the outcomes, the head of a jackal and the body of a man became the living god, Anubis. By merging animal and human, new, fantastic creatures were proclaimed to be the source of previously unexplained forces. Suddenly, gods such as Horus, Bast, Thoth, Sekhmet, and Sobek reigned on high in a secretly man-made immortality. Where the gods went, or if their bodies were actually mortal, is unknown. Their personalities and images obviously continued throughout the eons. The secret society of god-creating priests, however, continued on - undetected. Through the ages, their clan traveled to all the great empires of history, introducing new, half-animal, half-human deities and creatures to whatever area they dwelt in. Eventually, the travels of their lineage brought them to Greece, and the peninsula of Taurica. In the flood of Greek myths and stories of the time, Taurica became known for its story of Iphigeneia in Tauris, which, actually, was partially true - that of the human sacrifices of foreigners. This island in particular became a hub for the Kubri, in which many of their rituals took place. The "sacrifices", all of which were promptly cleared away from the public, were actually the first incisions in the experiments of the priests. It was on Taurica that legendary creatures such as satyrs and centaurs came to be, the "taur" in centaur being a little-known allusion to the island. Eventually, Greece and the later empire of Rome fell from power; the priests realized that they were reaching an age that did not as readily accept their creations as gods. It was this that caused their permanent inhabitance of the Tauric Peninsula - always living in secret, conducting their experimentations underground and hidden from the public. Perhaps it is imbedded into the modern human’s nature, but the priests’ fascination with the marvels of ancient Greece never truly died out. Two of the Kubri's previous successes in particular - those of the centaur and satyr - continued in theme in their later experiments. The concept of combining the strong upper half of a human - the half containing the unmatched intelligence of the human brain, dexterous arms and artistic hands, and the Greek-worshiped features of the human torso - with the strong, wildly powerful, hunter-half of the wild beast, fascinated them greatly. Their endeavors continued on, this time with the goal of not creating gods, but of creating a perfect human. They were, in essence, aiming for a being that had all the intelligence and progressive abilities that modern man possessed, combined with the instincts and powerful body of the wild animal. Ideally, this "neo-sapiens" would contain as much "beast" in the subject as possible, while still keeping the essence of "man". This goal was, they believed, the only thing that would ensure the further success of the human race. Time wore on, as the Kubri reached closer and closer to attaining their perfect species. As modern human expansion progressed around them at what seemed the speed of light, the clan realized they needed a place of their own. Luckily, they were not without locations – Greece alone contains 1400 islands, of which only 227 are inhabited today. Of these, only 78 actually have a population of over 100. With the massive amounts of money they had collected by being in the business of creating gods for centuries, the Kubri traveled back to their old country of Greece, and bought a small island far from the shores of Crete. There, they established the state-of the art facilities they use today, and named the place Taurica Nesos (for it means Taurica Island in Greek). The island is enclosed, guarded, and armed to the teeth. The numbers of those who enter are few, and those who leave are even fewer... for anyone who enters the [i]new[/i] island of Taurica is destined to be a Taurian forever...[/size][/list]
[center][color=olive][size=18][b][ The Ritual ][/b][/size][/color][/center] [imgleft]http://i192.photobucket.com/albums/z3/ArtzTeim/Taurica/emrys_part1.png[/imgleft] [size=11][ Step 1 ][list] Upon arrival, the traveler is simply a normal human. Carrying all the anecdotal quirks, fears, likes, dislikes, and aspects of personality any person could, they are fundamentally no different from any other human inhabitant of modern Earth. This traveler in particular is Emrys – who you can learn more about in the "About the Kubri" section. <3[/list] [imgright]http://i192.photobucket.com/albums/z3/ArtzTeim/Taurica/emrys_part2.png[/imgright] [ Step 2 ] After the Kubri are done dealing with them, the traveler is literally cut in two, and bound in place to a wild beast’s body, their waist at its neck. Through the baffling powers of the Kubri technique, both bodies are kept alive and functional, their internal organs joined to work as one. The human half now has total control over the animal half – although they do have to teach themselves how to manipulate their lower quarters, which takes varying lengths of time, depending on the individual. As side-effects of the transition, the human goes through a period of “expulsion”. This includes ejection of unnecessary internal tissue as the bodies slowly merge, through coughing, vomiting, etc. Violent spasms are also prone to occur in some cases, as the nerve endings of the two forms become accustomed to one another. The new Taurian also has to be very careful in day-to-day life. Any fast or violent gestures can cause the tender conjoined tissue to rupture, resulting in bleeding and excruciating pain. All in all, it’s not a fun phase. [imgleft]http://i192.photobucket.com/albums/z3/ArtzTeim/Taurica/emrys_part3.png[/imgleft] [ Step 3 ] From what can be weeks to months later, the initial conjoining has finally healed, and the sutures have been removed. At this point, an unexplained magic of the procedure takes over; the human body begins to assume the features of its lower half. Muzzles will extend, fur, feathers, or scales may bloom, and new limbs may even start to appear. This all depends entirely upon the animal species they were originally affixed to. [imgright]http://i192.photobucket.com/albums/z3/ArtzTeim/Taurica/emrys_part4.png[/imgright] After a long period of transformation, the human body now barely resembles a human. It has reached its full capabilities of adaptation, and according to the Kubri, "is at the pinnacle of existence; it possesses all the glorious beauty and intelligence of the human form, with every feature that has made the wild beast successful in all that it does naturally". The Taurian can now hunt or forage with the skill of its animal half, possess the wit and reasoning of their original human mind, and move with comfort over any climate – be it man-made ground or wild land. Whether or not they gladly accept these abilities, however, depends on how the individual reacted mentally to the transformation. [/size]
[color=olive][size=18][b][Guild & Shop Rules][/b][/size][/color] [list] [*][b]Respect all players and visitors.[/b] Despite what you may think of someone, keep a friendly climate inside the guild AND shop thread. If someone has a tendency to cause repeated conflict, either OOC or while in role play, I can and will terminate their character, and halt any further progress of their character's transformation. [*][b]Abide by the Gaia [url=http://www.gaiaonline.com/info/index.php?mode=tos]Terms of Service[/url][/b] while posting in the guild or shop. [*][color=red][b]Guild members who do not own a Taurian are [u]ONLY[/u] allowed to post in the shop thread, and the Proposed Characters subforums!![/b][/color] omg. O__O; Non-owner posts in any other location will be promptly deleted. [*][b]Do NOT steal the art![/b] If it was not drawn for you, you may not repost, alter, trace, "pose-copy", character-copy, sell, or otherwise rape the character art. If the art was made for you, you must link back to the Taurica Nesos shop thread or guild anywhere it is shared, and credit the artists where it is posted. [*][b]DO NOT take part in an auction or flat sale until your character and literacy is approved![/b] See the "[url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=9698541#119470743]Playable Characters[/url]" section of the Big Bad Book for more information. [*][b]You may only own two Taurians[/b] maximum, or otherwise play as only two characters at a time. [*][b]Re-selling of tickets to other Gaians is forbidden.[/b] All sales are final, and there are no refunds. [*][b]Do NOT send unnecessary PMs[/b] to me or anyone else that seems to be "in charage", asking things that are explained in the Big Bad Book or the shop thread front page. [i]Do[/i], however, PM me if you're truly stumped because something seems unclear or is unexplained in those places. <3 [*][b]Do not randomly change your approved character's profile[/b], background, or description once they are "canonized" and are in the main RP. If you [i]must [/i]do this to make a situation more fluent, PM me and I will work with you. [*][b]Keep [i]intensely[/i] gory RP posts / RP of an overly sexual nature to PMs. ;;[/b] I'm totally cool with a little blood 'n' guts, as you can tell by the very procedure that someone becomes a Taurian. Flat-out sex, however, or overly sexual behavior on a character's part is against the Gaian TOS, and should be kept private. [*]Follow ALL procedures discussed in the other sections of the [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=9698541]Big Bad Book[/url]. <3[/list] ~~~ [b][size=18][How to Join][/size][/b] [list] There are several ways to join the ranks of the Taurians. This calls for buying a ticket to actually get there (the equivalent of buying a pet egg, or other starter item). In order to get a ticket, however, you must develop your character [b]first[/b]! To do this, join the [b][url=http://www.gaiaonline.com/guilds/index.php?guild_id=46751]Taurica Nesos guild[/url][/b]. Your first mission would be to read the [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=9698541]Big Bad Book of Taurica[/url]. That thread alone has everything the main shop thread has, plus SO much more. In fact, go there now. GO READ IT. Forget the damn shop, join the guild and read that thread! ...After that, visit the "proposed characters" subforum, and work on making your character! It must be a normal, non-magical human to begin with. Give them a personality, physical appearance, history... Basically, anything you’d need in an RP character. Then, you must designate what species they would morph into, and what situations this may create, according to the character’s reactions. The process of creating a proposed character is explained in-depth in the Big Bad Book. Before I go to the next step, allow me to explain the creator's goal for the "Taurica Nesos" shop... [quote="ilymandias"]Mission: [i]Taurica Nesos[/i]’s goal is to become a highly community-based role play project. Through semi-selective sales, I hope to build a collection of individuals who are not only interested in the Taurians, but are competent role-players with the ability to deal with and enjoy plot twists, community events, group endeavors, and all-around awesome fun. [i]Taurica Nesos[/i] is also an opportunity for me, as an artist, to practice my character creation and drawing skills in a fun environment. <3[/quote] So, the point of posting that is the phrase "semi-selective sales". In order to be able to buy a ticket to Taurica Nesos, have a character, and be a part of this community, you need to have a brain and be approved of that fact. By posting your proposed character and taking part in "trial" role plays, both your character and literacy will be approved prior to buying a ticket. AGAIN, all this is explained step-by-step in the Big Bad Book. <3 [/list]
[center][color=olive][b][size=18][ Tickets ][/size][/b][/color][/center] None for sale yet! Once there are enough approved PCs up, I will host a flat sale. Add me to your friends list to be placed on the Taurica Nesos mailing list, to receive instant announcements on flatsales, auctions, or any event that may occur.
[center][b][size=18][color=olive][Current Taurians][/color][/size][/b][/center] Just Emrys, and he's yet to have a flat. *lul construction*
[center][b][color=olive][size=18][About the Kubri][/size][/color][/b][/center] [list][size=11]The Kubri clan originated in Ancient Egypt - because of this, they still hold dearly to their Ancient roots. In the past, they would always work to blend in with the people of whatever land they settled in. However, when working their rituals, experiments, and traditions, the essence of Egypt still remains. The ritualistic costume of a Kubri consist of a wrapped linnen "skirt" tunic for the lower half, accompanied with a cloth-bound chest. This applies to both women and men. Various other jewelry adornments accompany this garb; the higher the status and splicing abilities of the Kubri, the [i]less[/i] they are adorned. This is representative of their "freedom" from reality, and their need to remain unbound from earthly clutter in their work. At the highest level of distinction, a jeweled neck piece is all that is worn along with the tunic and chest-wrap. Modern Kubri jewelry is ancient, having been passed down through the generations. Granted, none of it is not identical to how it appeared when it was made - repairs are often made to the jewelry, to maintain their condition. In the Kubri clan, the gender-based caste system of Ancient Egypt and other countries does not apply. A priestess is thusly just as powerful as a priest, if she has the same status (Keep in mind that all members of the clan are titled "priest" or "priestess"). Status is not raised according to any set rubric, but instead, Kubri members are promoted by merit, according to accomplishments the head priest or priestess claims deserves a status raise. After a status raise, a ceremony is held to remove an article of jewelry from the Kubri member. Age also has nothing to do with status - if a Kubri member is incredibly talented, they may have a much higher rank than someone twice their age. The Kubri clan itself is a small group, yet it has many descendants. On Taurica Nesos, the clan is made of exactly 12 persons, all of which take part in the splicing procedures. Kubri members who do not express interest in the Kubri experiments by age 17, or simply wish to leave, are given the option to leave the clan and move wherever they wish. Many do, for the constantly secret life of a Kubri member is incredibly tiring. The people of the Kubri clan all look very similar. Every one has a hair color something close to mahogany, accompanied by pale skin, deep slate-gray eyes, and occasionally a smattering of freckles. This phenomenon is yet another of the Kubri's many unexplained aspects; while they traditionally always marry outside of their clan with the local people they are living amongst, the offspring usually always carry these traits. The Kubri themselves claim that these features are caused by the mystical salts and poultices they use in their splicing experiments. This could very well be true - but it is yet to be proven. [imgleft]http://img.photobucket.com/albums/v732/krawkiwi/Taurica/adella_portrait.png[/imgleft][b]Adella Kubri[/b] is the current High Priestess of the Kubri clan, with no other high priest or priestess members by her side (Notice that all Kubri members have the last name of, simply, "Kubri"). While she is still quite young, 25 to be exact, she displayed such great interest in animal-man splicing in her youth, that she was promoted to the highest status possible in only eleven years of constant training. The average time span of reaching the high priest or priestess status is around 32 years. In her first year of reaching high priestess status, her fellow high priest who initially promoted her died of old age - who, actually, happened to be her own grandfather. From there, she took it upon herself to bring the Kubri clan to meet the modern age's standard of living. One year later, the Kubri were living on Taurica Nesos, in the state-of-the-art conditions they do now. Adella believed that this was the only way the clan could reach their current goal of creating the "next human", using centaur-like creatures as their focus. As an individual, Adella would be considered less-than-normal. Because she was mostly raised by her grandfather, who had been a high priest since she was born, she had witnessed many more human experiments than the average Kubri child. Traditionally, Kubri children aren't allowed to witness a human experiment until they are 13. Adella, however, had been watching them since she could walk - all because of her close relationship with her grandfather. Because of all she had witnessed in her childhood, she tends to see everything around her as one big experiment. To her, every life and creature is just another bizarre organism that inhabits the infested sphere known as Earth, just another thing for her to mentally dissect and feed upon. This outlook leaves her with an introverted, obsessive, quiet, and overly inquisitive personality. Nevertheless, it does make her perfect for the role she currently assumes. The first of the taur experiments that was conducted under the leadership of Adella was [b]Emrys[/b]. Before meeting Adella, Emrys was a Welsh-born boy who moved to Russia with his parents when he was 7. He first met Adella when he was 19, and she was of the same age, traveling with her grandfather. At the time, Emrys was living on his own, studying independently to be a professional scientific illustrator. Adella related to his fascination with the natural world, and invited him to come back with her to Crimea, if only for a short while. From a lack of anything restraining him at the time, Emrys followed Adella back to the Tauric Peninsula. He moved into a small village a short distance away from the Kubri clan's location, visiting Adella often as he was left completely unaware of the clan's past and tendencies. Adella and Emrys admired each other for years, often getting together so Adella could dissect local wild animals, as Emrys sketched the proceedings. It was, to say the least, a twisted relationship. Perhaps it was due to Adella's twisted mind and early corruption, but as soon as she began to see Emrys as a love interest, ideas of splicing [i]him[/i] raced through her thoughts like a wild creature. As she was already an incredibly powerful member of her clan, her dreams inevitably became a reality. Directly proceeding the ritual appointing her High Priestess, Adella lured Emrys into the village, had him bound, and spliced him with and imported Nile crocodile from the Kubri's home land. For Emrys, it was the beginning of something terrible, mystical, and amazing. The rest of their story is yet to be determined...[/size][/list]
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<3 *edits like mad*

Oh, you can post now. :3 Feel free to chat, I love company. <3

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