<>Log of E Nomine<>
-Economy-
Currency- Currency is based off copper pieces. Twenty Copper is a Silver, twenty silver is a gold, and twenty gold is a platinum piece.
-Kingdoms-
Nomine- One of the major cities of E Nomine, it is currently ruled by Queen Alexandra Everett IV. Her husband died of a terrible fever 4 years ago, and she has refused to marry ever since. Nomine was named after the planet, it is an old legend that Nomine was the first city to ever be established after the creation of E Nomine. This legend has been shot down by skeptical historians from other cities who think that this legend is some attempt at trying to proclaim Nomine the ruling city of the entire world. Though this is still being pondered by other rulers, Nomine and the other major cities have been on edge with each other ever since they became known as the major cities.
Stimme- This city is one of the smaller of the great kingdoms, it is known as the city of knowledge, the people of this land are always seeking for more knowledge but not only the adults even the children strive to gain superior wisdom. This city is home to the Citadel of Klugheit, it is a store house of ancient documents, sacred scrolls, and The Council of Göttlich. The rulers of the kingdoms of E Nomine from every corner of the world, seek the knowledge and advice of the council. Because of this Stimme doesn't have to worry about meaningless things such as war, and can focus all their attention of acquiring knowledge of all things.
Das Omen- The greatest encampment ever to be established in E Nomine, home to thousands of Paladins, Knights, and Barbarians. Das Omen was once just a small scout post used in the great wars. Afterwards the outpost became a small village and lived peacefully. Until the day that a horde of demons and abominations stormed Das Omen, slaughtering everyone, man, woman, and child. The demons took control of Das Omen, and began to prepare for an attack on the greater cities. This great threat was enough to unite two countries against there cause. The two countries were, Nomina and Allmaechtigen. They waged a 10 year war against the horde, each side lost a great amount of casualties but the horde seemed to gain a hundred more for every casualty they took. The two kingdoms realized their situation was dire, and they sought out the advice of The Council of Göttlich. The council spoke of the divine powers of the paladin and offered their own paladins to assist in the kingdoms efforts. The two kingdoms raised what was left of their armies, along with the assistance of the Stimme Paladins. They made their final assault on Das Omen, this time they were more successful in their attempt on the outpost, they drove the horde back into Kreis Des Boesen, the wasteland that surrounded Das Omen. From that point on the encampment has stayed strong, and is resupplied every year by a heavily guarded caravan.
Allmaechtigen- The greatest of all the major kingdoms, it suffered terrible losses in the great wars. These wars were between Allmaechtigen with its alliance and Nomine and its alliance. Allmaechtigen suffered the most civilian deaths. This lead to the development of the strongest defense in all of E Nomine. Allmaechtigen is thought of the next holy empire.
-Eastern Kingdoms-
Дракон- The Great Capital of The Eastern Kingdom, it has been under the rule of the Dragon King Великий Король Дракон for over three hundred years. Most of the Eastern Kingdom is inhabited by Dragonkin, the entire city of Дракон is Dragonkin.
-Fallen Kingdoms-
Das schwarze Königreich- This fallen kingdom was once the empire of E Nomine, it governed over all other kingdoms and was the largest city out of all the cities in the world. The fall of this major city was a terrible loss to the world, as rumors spread throughtout the land causing chaos. The fallen kingdom took on a new name, Das Schwarze Königreich. The paladins that once protected the people of the holy city, along with the emperor who doubled as the leader of the paladins, fell to the darkness that took control of the holy city. They are now wraiths that serve the bidding of darkness and go by a new name, Die Schwarzen Reiter or The Dark Riders.
Hexenein- The former city of Eins, this city was took by strange fish demons that infested the lake around Eins. They ignored it because the fish demons weren't hostile. This changed drastically when the fish demons had gained in number ten demons for every human. The fall of Eins was quick and happened almost instantly, the fall of Eins was quite literal, Eins was then sunk into the lake around it. Eins sunk into the lake and was now under the control of the fish demons. It was renamed Hexenein soon after. The sunken city of Hexenein drowned in the lake Opus Magnum.
Hexenjagd & Mitternacht- These two war castles have been spotted building high into the E Nomine skies, spies have reported that demons have been moving southward of Das Omen. These two war castles have been deemed Hexenjagd and Mitternacht by what the demons chant while building. War will soon be upon us if these demons continue to head southward to Nomine. For now just beware of the North, the chants of Hexenjagd and Mitternacht over Nomine, and the fallen holy city, Das schwarze Königreich the sanctuary of the damned. We are being cornered by the constant threat of these vile creatures.
-Other Kingdoms-
Himmel- The legendary kingdom of Himmel, no one knows if this kingdom actually exists, it is only spoken of as a place of great knowledge, wealth, happiness. Any wish you make while in Himmel supposedly comes true, it is a place of eternal happiness and joy. Wizards are skeptical about the existence of such a perfect place, but the recent sightings of Arcanes that walk E Nomine, they can't be sure anymore.
Exorzist- This is the plane of darkness that many wizards and paladins, named to be the place where Teufel exist. This plane of existence is thought to be very close to E Nomine's plane of existence. That is why the Teufel can cross over into this reality and vile mortals can cross over into Exorzist. Exorzist is thought to be a plane of eternal torment and pain, this not being a burden to Teufel since they are beings that live for these things. In a sense they are even empowered by the terrible acts that can go on in the plane of darkness. Exorzist is once again thought of as the yingyang like opposite of the legendary Arcane kingdom of Himmel.
The Darkness- This ethereal world on the outer plane of existence with E Nomine his home to the Trans and Shadows. The Darkness is a plane of endless portals that lead to no real destination. This existence was formed by the merging of millions of shadows, causing even the most brilliant light to be swallowed whole by the eternal darkness this plane exists in. It seems that only the Trans and Shadows have the ability of sight in this pitch black plane of existence. There are some portals within this plane can send Trans into the plane of E Nomine, but the Trans will only be able to be upon this plane for four days until the portal closes and seals the Trans away from the plane of darkness.
Deaictica- A large dark area. No one knows where it is, and usually is nothing more than a myth. Many have tried to find it, although very few have succeeded. And those who have succeeded have never been seen again. It is a very dense forest area, with various ponds and swampy areas throughout it. It covers a cliff and large canyon area, which has numerous species of trees growing around and down it. There is a waterfall that runs down the end of the cliff and comes to end in a river. This river runs throughout the Deaictica territory, soon coming to an end in a small creek. The Otaku Clan lives in the heart of Deaictica
Vogul- A large kingdom to the North, it is home to many strange 'half breed' creatures. Legend says that the 'lovers of animals' once made a journey to the North in order to coexist with animals and that eventually beings were born that had animal traits that could range from something as minuscule as having strange eyes to almost full animal forms that just have a humanoid shape left of their human selves. Vogul is almost forgotten about since travelers hardly make it over the mountains with the constant threat of demons in Kreis Des Boesen or the undead of Die Schwarzen Konigreich.
-Species-
Human- The humans are a very war like race, intelligent and skilled at crafting. They are thought of as a burden to some races, seeing the way they treat animals as pets and the land as if it were to be dominated instead of being lived upon in harmony. Not all humans act one specific way, so it is near impossible to classify their race in any specific category.
Elf- The elves are thought to be one of the first species to ever exist on E Nomine, with their long life spans that double or even triple a regular humans life span, they have been wildly mistaken upon humans as imortal. Elves share alot of traits with humans, looking almost identical to them besides a few key differences, such as the ears, hair, slinder build and eyes. The elves are usually a peaceful race that seek to live in harmony with their surroundings. Elves are Intellectual and Peaceful by nature.
Half Elf- The half elves are a new species developed from the now accepted relationships of different species, this new interacial marriage was long disputed as a crime against nature and would only lead to abominations to nature when children would eventually be born. The half elfs are usually half elf and half human, seeing as the two races are so identical that their interacial marriages go over alot easier then most. Half elves usually act more like their father figure, in most cases it is a human father and leads to the half elves being fairly difficult to categorize. The most we can say about this new species is that most of their kind love to adventure and dislike the simple life.
Dwarf- Dwarves are known for their skill in warfarem their ability to withstand physical and magical punishment, their knowledge of the earths secrets, and their hard work. Dwarves usually live within mountains that they carve out.
Hobbit- Hobbits are clever, capable opportunists. They are usually peaceful, and like their ales, pipe weed, along with dancing. They are usually spies or rogues whenever enlisted into an army, or picked up by a group of adventurers.
Wraith- The wraith are a form of spiritual undead, not necessarily possessing any physical form what so ever. They are composed of the evil remnants of a tortured soul taking the shape of a semi-formless shadow usually consisting of a face with only two piercing points of light where eyes would be and two large clawed hands. Most do not possess any legs with only whisps of shadow trailing below there waist. Wraiths are a intelligent undead, able to communicate and do most things without any trouble. They are not as intelligent as the liches or even some vampires, but neither are most humans. Wraiths are immune to regular physical attacks, they are effected normally by magic, magic weapons, and silver weapons.
Nemesis- Nemesie are similar to zombies in intelligence, but are much more athletic in that they are extremely fast and agile and possess awesome undead strength. They are controlled by there hunger for living flesh and will become more and more insane the longer they go without feeding. There skin usually takes on a purple or green tone and they look to have the skin stretched tightly across there bones.
Vampires- Vampires are one of the most prominent and intelligent of the undead races. Vampires spread relatively easily and are very strong and fast. Any mammalian race can become a vampire but all races, once turned into a vampire, will gain grey skin, red tinted eyes, and after long enough will begin to gain pointed ears similar to that of an elf. There are three forms of Vampire, Humanoid, Half Beast, and Full Beast. Humanoid Vampires are the regular and more prominent of the species, they keep their humanoid features from their life prior to becoming a Vampire. Half Beast Vampires are disturbing creatures that not only retain the humanoid traits but also gain the traits of their beast, these traits blend into a terrifying beast, this usually happens when a humanoid is forced into becoming a Vampire which occurs rarely or the original Vampire fails in performing the procedure correctly, which is more likely then the first explanation. Full Beast Vampires are humanoids who once were turned transformed into their specific animal, there are several different animals but most are fur covered, forest animals. They remain in this form forever just like how the Humanoid remain humanoid forever.



Zombie- The most basic and prevalent of all undead, these bumbling idiots of the undead have tatered skin and can't really communicate. The only tasks there any good for is fodder and manual labor.
Lich- The most regal and intelligent of any undead, these undead spellcasters are fast and have average strength. These are some of the few undead who actually chose to become one of the damned, and for this reason have the most advantages. The liches main advantage is that when one becomes a lich they seal there soul into an object, this makes it so that if the body is destroyed the lich will rise again near his "heart", which is the item which contains his soul. The lich can also continue to grow intelectually and esentially lives forever, unless his "heart" is destroyed, this is why a lich always hides his "heart" and doesn't tell anyone where, he might even set elaborate magic traps around it, but never involves any other undead or creatures with any mind at all.
Trans- Given their name by the ruler of shadows and the darkness. They have bat wings growing upward from their ankles. The Trans have three rows of fangs and two large fangs in the front. The Trans bear a mark, a tattoo which is of a black rain/tear drop. When they are born they are born with 3000 shadows embeded into there skin and body, as they get older this number increases. They can realese these shadows so they can feed. A Trans normally have devilish like eyes for both male and female. The males are the masters of fire so their hair is always the element of fire it self. Trans are not very nice beings they're much like vampires but darker and more evil. Trans use their shadows to gather the blood they need to live. Trans need to find the opposite sex of any race to press there lips on their neck, this kiss will take a sample of blood, Trans are required to do this because every week they need to feed themselves because the blood from what the shadows gather is not enough for them to survive.
Dragonkin- A blood relative of Dragons and Wyverns. Dragonkin are dragonic humanoids that are at least seven feet tall, some can have giant wingspans and strong horns. The basic features they all share is superior strength, knowledge of arcane magics, scaled skin, towering height along with massive weight, they have glowing eyes of several colors, and sharp clawed fingers and toes. Dragonkin speak in Draconic so travelers to the eastern kingdom will have difficulty with interacting with Dragonkin unless they know Draconic.
Arcane- The Arcane are beings of divine power, once they too were mortals but after a lifetime of studying of arcane rituals and constant meditation, one could become an ascended being, a being superior to all others. When an ascended being dies, instead of passing on they become an Arcane, a being of pure energy. They may take on the form of animals, humanoids, and objects. They are gifted with an almost infinite supply of knowledge, for Arcane minds are all linked in that way knowledge can be transfered throughout the Arcane order. All of this knowledge can be tapped into by any Arcane giving them an infinite source of knowledge, an Arcane is incapable of reproduction even when they take the form of a humanoid or animal. Legend speaks of a great Arcane city, but since Arcane refuse to speak of things that are found in the afterlife, no one can be certain.
Teufel- Teufel are made up of creatures that survived the sealing of the void, and mortals that were so vicious, cruel, and evil in life that when they died their spirit refused to move on just for the reason that they weren't done torchering people. Teufel are the most cruel beings ever to wander E Nomine, they are thought of as the yingyang like opposites of the Arcane. They share some common things with the Arcane, such as polymorphing and the inability to reproduce. Essentially the Arcane and the Teufel are withering away in numbers. Eventually they will all be gone, the Teufel know this and are now trying to cause the most impact as possible upon E Nomine, but are usually thwarted by the Arcane and whatever mortals they could get together to battle with them.
Hylarr- The Hylarr are a near extinct race of Feline-like people. They were patterned after the different cats of the world, and a peaceful people though their abilities as warriors was legendary, until they were scattered. The Hylarr are long lived creatures, like the elves. Known to have extreme rage issues and immunity to intoxication. The Hylarr are very attuned to the world around them, they have a tendancy to avoid cities because of the noise and general polution. Their senses are heightened: sight, sound, smell, touch. All this generally makes them very reclusive, but also makes them very deadly in a fight. They will always prefer bladed weapons since modern weapons generally have a scent to them that is overpowering and offensive to the Hylarr. Their heightened senses also make them exceptional trackers and woods-guides. They will always assist a child or someone that is injured, being unable to walk away from an innocent in pain or distress. This is a weakness in the species that assisted in their near extinction, making them easy to capture and kill with the right bait.
Half-Vampire- The half blood abomination between a vampire and another species, (usually a human). These creatures can have a varied spectrum of traits from both the parents, from the vampire parent offspring often retain the grey skin, red eyes, and thirst for blood. Some hybrids hardly have any vampire traits and blend in with the regular society.
Lycanthrope- Lychanthropy is a cursed disease which is actually an arcane virus that fuses the genetic material of an animal with a humanoid creature. Currently the only animals genetics that have been picked up by the virus are Wolves, Bears, Rats, Tigers, and Bats. The virus only seems to be able to infect living mammals. Once one is infected with lychanthropy they gain the ability to morph into a hybrid form which is a humanoid version of the animal, or a large angry version of animal with no humanoid traits. The virus can be cured within 7 days of infection and will infect one if they are bitten, scratched or come into contact with the lychanthropes blood. It can also be past through sexual contact.
Okatu- A very odd species that is the result of a magical fusion between pastry and humanoids.
Angel- An elegant beautiful creature with big to small wings that are a white color. They are the messengers of god, they help control the power of light, the power to heal those who are weak, injured, blind, deaf, and mute.
Fallen Angel- An Angel no longer, These creatures or the 'angels' in which were sent to the human world by god and other gods from emotions that 'do not' belond in heaven. Such as doubt, hatred, and longing against him and his followers or others. They are still elegant but their wings turn to a slight grey white color.
Aves- This is a race of bird hybrids that live to the North, in Vogul. The Aves can range from people with talons to actual bipedal humanoid, bird people. They have the intelligence of a regular human or Elf, they're around 7 feet tall but some weigh very little so they may fly. Most are unnaturally strong, needing the extra strength in order to fly as well. They can speak in a dialect that only birds or Aves could understand, but are fluent in common tongue as well, not wishing to lose their heritage. They are usually very peaceful, but as all races have, they have a few unspeakable beings from their darker sides.
-Classes-
Barbarian- The barbarian is seen as the archetypal warrior who uses brute strength and raw fury to excel in combat.
Bard- A bard is a versatile class, capable of combat and of magic. Their magical talents come from their music that can be made by a variety of instruments.
Cleric- Clerics are versatile figures, both capable in combat and skilled in the use of divine magic. Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures.
Druid- The Druid is a versatile class, capable in combat and of casting divine spells. They gain divine magic from being at one with nature, or from one of several patron gods of the wild. Unlike the cleric, druids do not have special powers against undead. Druids have a unique ability that allows them to change into various animal forms. Druids work very well with animals, and can try to improve a wild creature's attitude. Druids gain a greater control of their body, they leave no trace. Highly skilled Druids can change appearance at will, and don't age.
Fighter- A fighter is a versatile, weapons-oriented warrior class. The fighter is an adept warrior who fights using skill, strategy and tactics. Finding themselves midway between the other two exclusive melee-combat oriented classes, lacking the grace, inner peace, and measured approach to combat of the Monk, and having only some the flying bloodlust and sheer stamina and strength of the Barbarian. This gives them versatility, being one of the classes that is most easily adaptable to many different situations. The fighter is a naturally generic class: fighters have diverse backgrounds and no unity as a class. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict.
Monk- Monks usually live in monasteries, where they rigorously train the mastery of their bodies and minds, notably being able to defend themselves with their bare hands and certain specialized weapons. Due to the discipline imposed by this training. Monks take a very structured approach to combat, planning out every move two steps in advance and only applying just enough force to get the job done, without wasting energy on flashy attacks or mad, wildly off-target swings with a club.
Monks may travel among the general populace, looking like simple peasants. But when a Monk leaves the monastery, it is generally to seek out adventures that they can use to test their skills against
Ninja- The ninja class is a class that favors stealth over sheer combat prowess. It is intended to come into the fray unseen, attack furiously and then depart without a trace. Relatively weak in a straight up confrontation, the ninja excels when it takes its foes by surprise. In this way it shares a large similarity with the Rogue.
Paladin- The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. Paladins are always aligned to the good cause. In addition, compared to other classes the paladin class has one of the most restrictive codes of conduct in their single-mindedness and utter devotion to good. Paladin characters are expected to demonstrate and embody goodness. It is taboo for a paladin to lie or use poison, and some interpretations say they should only use stealth as a last resort.
Ranger- A very common class, Rangers are usually just guides that help adventurers through treacherous landscapes, some may even join a party of adventurers for this reason. They are usually skilled with various bows and one-handed weapons that they take to dual-wielding.
Rogue- A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dextrous, and the only class capable of finding and disarming many traps and picking locks.
Sorcerer- A sorcerer is weak in mêlée combat, but a master of arcane magic, the most generally powerful form of magic. Sorcerers' magical ability is innate rather than studied. "Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice."
Compared to wizards, sorcerers' instinctive grasp of magic has more flexibility within the moment but less versatility overall. That is, they do not need to prepare specific spells in advance, but each sorcerer also acquires a much smaller number of spells, since they do not use spell books and cannot simply copy new spells from others' writing. Conversely, they do not worry about carrying spell books and having them stolen. Other effects of the sorcerers' intuitive approach are that they can cast more spells per day, but qualify for more powerful spells slightly more slowly than wizards. Since sorcerers can only have a limited number of spells at their arsenal, most tend to specialize in the offensive magic that an adventurer will use most. While they gain only a few noncombat spells, they have perhaps more sheer destructive force than any other character class. Their biggest strength is also their most fundamental disadvantage: sorcerers lack the versatility of wizards, who can use any information on an adventure ahead to prepare spells from a wide range of options. The flexible sorcerer, however, can still choose which of his few spells to use or re-use next based on each new thing he learns in the adventure, regardless of any predictions. Sorcerers and wizards often disagree; wizards tend to think of sorcerers as sloppy and undisciplined, while sorcerers can consider wizards obsessive and distant. The flexible strength a sorcerer adds to a team, however, can be the perfect complement to a wizard's wider range of spells.
Wizard- A wizard is an arcane magic user, and weak in mêlée combat. Wizards spend several years studying magic. Wizards cast their spells by using their acquired magical knowledge and experience. In particular, they learn most new spells by seeking out magical writings and copying them into their spellbooks, a method that allows them unlike sorcerers to master any number of permissible spells once they find them, assembling a broad and versitile arsenal of power. Many wizards see themselves not only as spell casters but as philosophers, inventors, and scientists, studying a system of natural laws that are for the most part unknown and undiscovered.
Dragoon- Dragoons are noble warriors that usually are found in the Eastern Kingdom, mostly consisting of Dragonkin but not limited to them. Some select humanoids with superior strength and a talent for magic may join their ranks. Dragoons are a mixture between a barbarian and a sorcerer, with their superior strength and knowledge of arcane spells they rival the Paladins of the Western Kingdom.
Dark Knight- A Dark Knight is a Paladin who has failed to achieve entrance into Himmel, usually the soul is allowed to rest after being denied entry but there are some souls that are filled with anger at this rejection. These souls become so enraged that they embrace that which they had fought against their entire life, they are then damned and transformed into a Teufel, these Teufel have power that can rival if not surpass that of a paladin. There are those few who were so powerful as a paladin and so filled with rage that they become a being of pure darkness, these beings join a group of fallen called, The Forsaken Reich. These select few are still called Dark Knights but they are so much more powerful that they are given a rank of commander over an army of Teufel.
Defenders- Closely related to Paladins in their training, the main difference being that they don't seek to become Arcane. They do not have to follow the same strict code that the Paladin follow. These soldiers are the main part of the Allmaechtigen army, they wield short swords and very large shields that are the same size if not larger then the wielder. They specialize in using their shields as not only something to defend themselves with but to attack their targets with powerful charges and bashes. Some Defenders go under training with Wizards and can channel great magical energy into their shields for better defense or offense.
Conjurer- A class that can be seen in all sorts of different races, all Conjurers specialize in their own different creature(s). Being able to use them for all different scenarios that call for conjuring. Their secrets are so vast and go so deep that sometimes they will go to the grave with the Conjurer who keeps them, very few are actually honored to be taught the ways of Conjuring because of this reason. Though the lucky few who are granted this title of Conjurer are given the opportunity to become one of the greatest beings ever to be spoken of in history. The Necromancers are thought of as a type of Conjurer but are thought of as a lower, disgraceful class that are usually filled with hateful failures who spite all of those around them for their own failure.