Gender : Male
Age : 17
Height : 5'7"
Weight : 130 lbs
Occupation : Alliance Marine
Senel is a young martial artist and master of iron eres. He is also a talented sailor and swimmer, thanks to his work in the Marines of the Holy Alliance, where he helps maintain the safety of the oceans from the monsters that live there. He has a strong will, and prefers action over words, causing many people to think that he is cold and uncaring.
Gender : Male
Age : 28
Height : 6'2"
Weight : 168 lbs
Occupation : Sheriff (originally a natural historian)
Will is the first person that Senel meets when he comes to the Legacy. Will is a user of crystal eres. In his role as the sheriff of Werites Beacon, a town on the Legacy, he has earned the love and respect of many people, but he insists that he is just a natural historian. He has an excellent ability for leadership and decision making, and as the eldest person in the party he is sometimes strict and sometimes kind, gaining him the trust of the others. Yet it seems he also has a weak spot...
Chloe is a young woman who uses iron eres and an unnaturally deft blade. The name of the House of Valens is well known even among other kingdoms as a once-noble family of proud knights. Perhaps due to her feelings of duty to carry on that tradition, she always forces herself to walk the true path of a knight. Nonetheless, she has an inner side that is cute and feminine, like the young lady that she is.
Norma is a young treasure hunter that Senel meets during his adventure. She is a user of crystal eres. She is cheerful and loves jokes, and is constantly drawing laughter by making fun both of those around her and of herself. At times, however, she makes very insightful comments that show just how clearly she sees events, and that she is a person to be reckoned with. She likes to create nicknames for people that only she uses.
Gender : Male
Age : 17
Height : 6'0"
Weight : 146 lbs
Occupation : Bandit Chief
Moses uses iron eres and wields a spear in battle. He comes from a tribe of beast tamers, and he himself is the master of a galf (a type of beast) named Giet. On the Legacy he is notorious as the boss of a group of bandits, and his many henchmen make trouble throughout the ship. While his appearance is one of barbarity, he is actually quite humane and responsible. Surprisingly, he is also quickly moved to tears.
Gender : Male
Age : 16
Height : 5'1"
Weight : 104 lbs
Occupation : Information Dealer
Played by: Meku-ku
Jay is a young man who uses iron eres, and tends to appear and disappear without notice. He is always coolly watching the situation from one step away. He is especially good at information analysis, and therefore often finds work as a strategic advisor. His tendency to let fly with cynical remarks about those around him make for a less-than-socially-acceptable personality. However, it seems that there are some to whom he will show his younger, boyish side.
Grune is a woman shrouded in mystery. She uses crystal eres. Never swayed by circumstances, she has the amazing ability to bring a feeling of peace and well-being to all those around her. She has lost her memory, recalling only her own name, but she still keeps in high spirits and has a smile on her face at all times. Never distraught, never emotional, she may be the most fearless member of the group.
Shirley is Senel's sister, two years younger than he. She is constantly trying to protect her brother from the dangers that his job puts him in. She has a unique body chemistry, however, that causes her to fall ill should she come into contact with salty sea wind or water. Normally she is calm and quiet, giving those around her an impression that she is frail. At the same time, though, she can be quite stubborn, and once she has decided upon a course of action, it is almost impossible to change her mind about it.
[Information obtained from the official ToL site.]
After Grune dissapeared, Stella, whom everyone saw die, was found missing from her grave. About a week later, a couple of freaked out civilians told about a mysterious ghost, but that wasn't all that they saw, and it wasn't why they were scared... They told the town that this ghost was Stella!
But was that really all there was to the story? No way!
Sure, she could have been a simple embodiment of the black mist, the evil from the heart, but that wouldn't seem possible now, after they defeated the controller of the mist... So why? As in most things, when there is good, there is evil. When Shwartz was defeated, the dark seed of life Grune left behind somehow brought life into the dead body of Stella, allowing life to once again spark into the now darkened eyes of Stella Telmes.
And with so much good, there would have to be evil, right? Stella's memories lie dormant in the Quiet Lands, and instead of roaming the earth, wondering why it doesn't feel right for her to be alive, Stella became the evil side, and is creating disturbances in the power of monsters in a search to find her memories. She stays in the Ruins of Frozen Light, her hair still down as it was when the girl died... But she isn't who she used to be, now she prefers to not talk at all, and isn't xactly the trusting type. Maybe the balence of her being alive again is what is disturbing the power of the once weak monsters.
As for her teriques, it has taken the form of a completely destroyed butterfly in the same color it was when she was truly alive.
After Grune leaves the seeds of life, the Legacy goes back to its peaceful life, right? Guess again. For some reason, right after Grune leaves, someone steals the dead body of Stella! Angry and confused, Senel goes about on little leads now and then, taking most of the group with him.
But is that all that there is to the mystery of the missing body? When Senel hears the rumor of Stella as a ghost, will he be able to find the resurrected Stella before she finds them and destroys his peaceful new home?
1. Read every rule at least once. How can I know that you have read these rules? Well, I'll have to trust you on this one...
2. Please don't cheat by making yourself all powerful, and invincible... It may have been how I beat the game, but it won't be how you go through the roleplay. Each level one character should have less than 100 HP and TP. Also, having a teriques doesn't make any one person stronger than everyone else. Even the Merines isn't exactly like that...
3. Stick to this new plot, or don't roleplay. At points there will be relax times, but at least follow through with the Stella thing. On another note, don't instantly change a character. Sure, Stella being alive is going to affect the Shirley x Senel pairing, and may even change it completely. Don't just change how the characters are, please!
4. Please have at least the basic knowledge of Tales of Legendia. Don't just join and instantly say "Okay, so what is this game about?" You just really need to know about the first couple hours of the game, even if you haven't played the game that much, the characters info should be basic enough... Though I would love if you have beaten the entire game. That would be cool!
5. Posting. Please post in book format with at least a paragraph of the story. Roleplaying samples don't have to be big, but at last 'good.' No l33t please, that isn't even close to what people might be expecting. 3rd person is good, and try to stay away from the one-liners. I can understand writers block, but don't simply post one line and get away with it.
6. PM everything, and title the PM 'Teriques Telmes Angel." So I can tell if you have at least read this rule!