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| interest thread for pikken RPG |


i. synopsis

PikkenRPG is a breedables based off the popular gaming format, the Role Playing Game (RPG).


art and logo (c) i-minh
concept (c) i-minh and gonbe
tag and divider images courtesy of renault
the wonderful proofreader of i-minh's atrocious typing gonbe
the better proofreader of i-minh's atrocious typing asphodael
ii. story

Story One--
"Long, long ago, war did not exist. All the children of the planet lived in harmony with one another, in their joyous realms. The wise and beautiful Queen of Fairies, Latania, ruled over all three of the domains, and oversaw everything with a fair hand.

She loved the children of the planet; The Merfolk, Fiers, Drows, and Pikken. The Merfolk resided in an underwater dominion, surrounded by mystery and beauty. The Fiers were bird-like creatures who called the heavens above us their motherland. The Drows were enigmatic imps who loved nature, but were hot-headed at times. And we, the Pikken, were peace-loving elves who dwelled in the plentiful forests of [xxx]. However, one day the Drows wanted to share the forest with us. It was perfect for living in. We agreed at first... But alas, there was not nearly enough room to house both races! We began to constantly argue over who lived where, and what belonged to who. Walls were put up to prevent each other from crossing to the other's side, and all connections were cut off. Latania did not agree with our quarrelling. "Please, you must live in peace with your brethren!" The Drows felt betrayed by their queen, and decided they no longer needed a ruler. They then withdrew into the swampy, steamy jungles far south. We happily took up residence in the entire forest for years, without Drows, or any other races, and much without disturbance. Days were happy, and we prospered.

But one day, the Drows returned. This time with a far more hostile attitude, they demanded ownership of the forest once more. We ran to Latania for sanctuary, but she could not be found. Finally, we had no choice but to fight. Heading to our ancient archives, we undusted long forgotten texts telling of sacred magic, forbidden battle techniques, and deadly weapons...
"

Or so the Pikken tell their young at an early age. It has been several decades since the war has started, and it is still waging strongly. Things have gotten to the point where they take their children, and train them for battle pretty much at birth. Their elegant queen has long been forgotten, and it appears that they have forgotten what the cause of everything was. All they remember is that their hatred is deep, and neither intend to give in any time soon. Where has their queen gone? What of the other races? Will the war even end, and if so, who will be the winner? Only time will tell...

Written by Sailor Aerith.
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iii. concept sketches

To the right is an example of a female knight

Below are a few concept sketches for the Breedables:

Novice concept (newb): http://tinyurl.com/ozfdk

Female Knight: http://tinyurl.com/mheqb

Male Knight: http://tinyurl.com/oh395

Seamstress: http://tinyurl.com/lzwmt

Tag: http://tinyurl.com/jprg3

Smithy: http://tinyurl.com/qt4m9

iv. everything

contents:

(CTRL+F to search for desired section)
a. classes [cls]
b. quests [qst]
c. stats [sts]
d. battling [btl]
e. skills [skl]
  • e2. class specific skills [css]
  • e3. skill equipping [ske]
f. gaining money [gmo]
g. the marketplace [mkp]
h. equipping items [qim]

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a. classes [cls]:

In Pikken, everyone enters the world as a Recruit. From there they can choose classes and start to adapt to the specific class they would like their Recruit to be.

Every month, an examination will take place, and owners, (who will be RPing as their respective Pikken children) can participate. The examination itself will consist of a simple RP prompt with simple requirements - and those who meet these requirements will be allowed to ascend to their chosen class.

Each class has its own respective guild, each run by a NPC guildmaster.
Occasionally, events will be made available uniquely to the guildmembers of certain guilds.

There will be five basic classes to choose from, each with a lower tier class and a higher tier.

The classes are listed below:
KEY: Lower Tier >> Higher Tier

(Better descriptions and images coming soon!)


  • Knight >> Paladin
    Possessing superior defence and with access with the most powerful weapons in the game, Knights are essential to every party. Guild is run by the NPC Lanchessa.

  • Healer >> Cleric
    Mages who have devoted themselves to the art of healing, they use their skills to aid friends in battle. Guild is run by NPC Harter.

  • Apprentice >> Mage
    Arcane Spellcasters who wield powerful spells. However, they are also the most fragile class in the game. If not protected, they may fall in several hits. Guild is run by NPC Zarkwheekawaiine.

  • Thief >> Brigand
    (Atoned?) thieves who excel at taking advantage of their high speed and luck. Guild is run by NPC Winslow.

  • Archer >> Ranger (Name Pending)
    Archers. Guild is run by NPC Alana.



Each class will have different outfits, and they can each learn skills (Spells, in the case of Apprentices and Clerics) unique to that class.


As time goes on, there will also be the possibility of gaining access to the special classes, which will only be available through auctions or quests. Such classes include: Summoner, Spirit Tamer and Alchemist.


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b. quests [qst]:

In Pikken, everything revolves around quests. Pikken will have to band into parties (in the Town Square Stickie of the To-be Guild Forums), and must organize themselves into a party to go on quests. Of course, there is also the option of single-player quests, although these are usually reserved for beginners.

A member of the group then must contact a moderator, and the quest thread will be created for them.

The quest will then begin, under the supervision of a moderator.
Awards for quests include the spoils from enemies, a possible item or cash prize at the end, as well as some experience. Harder quests will obviously yield better prizes.

With enough experience the Pikken will gain a level and a stat point, which will allow them to strengthen one of their stats. (Spending a skill point in HP will raise it by 5. The others will raise by 1.) The maximum level is 20, at which the Pikken can then ascend class.
When they have ascended to their final class, they will gain a final 2 stat points to spend, and the Pikken will no longer get stronger.

However, class ascention will also allow the Pikken to gain access to better gear, as well as more quests.

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c. stats [sts]:

Each Pikken will start with a set of stats completely unique to him or herself. (May change to self-allocation) Owners of course, will have to keep them in mind when it comes to class ascension - as these will affect the proficiency your Pikken has in that field. (Or just for the sake of being funny, you could always have a Cleric with high strength, who hits people over the head with staves. These aren't really limitations.)

Stats will be important when it comes to Battling.

There are six basic stats:
  • HIT POINTS (HP): The health your Pikken has. The more health your Pikken has, the more hits he/she can endure.
  • STRENGTH (STR): The base attack strength of your Pikken. The more strength your Pikken has, the more damage he/she will do.
  • DEFENCE (DEF): The base defence of your Pikken. The more defence your Pikken has, the less damage he/she will sustain when attacked.
  • AGILITY (AGI): The order your Pikken will go during Battling. Those with higher speed will attack first. Also affects the dodging ability of a thief.
  • INTELLIGENCE (INT): The magical ability of your Pikken. Does not affect the natural intelligence of your Pikken, because it never does in RPGs. This stat is essentially for mages, as it has a strong influence on their spell effectiveness.
  • LUCK: The most fickle stat in RPGs: Item drops are more likely to be rare. (and something else)



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d. battling [btl]:

Once in a while, battle events will occur. Usually this will occur between the Pikken and wild beasts, drows or other interesting entities, but player v. player is a possibility. Battling will be done in groups.

EXAMPLE OF BATTLING:
Mod: You've encountered a Wild Wolf!
Wild Wolf | HP: 22 | Atk: 12 | Def: 3 | Agi: 4 |

The owners will then have to organize themselves, into a battle order:
For this example, there will be three Pikken: Albert (Speed 2), Boris (Speed 7) and Cathy (Speed 5).

So the order will be:
BORIS --> CATHY --> WOLF --> ALBERT

They will each take turns attacking, and damage will be calculated by the mod:

STR + WEAPON STR - DEF = DAMAGE
(I'm sorry, this is Gaia after all. No fancy battle algorithms for you.)

While they attack, they will also roll a ten sided dice. If they land on a 10, that attack will be a Critical. (Dealing double damage to the enemy)

Magic, however, is completely different. The strength is based off the strength of the spell, and the INT stat is added on.
Magic Spells never miss, and they always do the same amount of damage. However, they require time to cast, and they cannot critical. (More about spells below.)

When it reaches the wolf's turn, the same rules apply: the mod will choose the member of the party to attack, and the damage is calculated. The wolf can also critical.

  • classes in battle: Knowing how to use each class is the key to success. Thieves are the only class capable of dodging, if they have a passive skill named Dodge equipped. Dodging is done by rolling:

    AGI = Chance of Dodging

    The thief will roll a 100-sided dice, and if the number is under his or her AGI, the thief has successfully dodged and all damage is negated. Keep in mind spells cannot be dodged.

    More about the differences between the classes below.


If a Pikken is knocked out (ie. HP = 0) he/she can no longer participate in the battle.

All Pikken who have participated in the battle will be rewarded (including those who have been KOed), the rarity depending on the PC's luck stat. (Another roll will be made, with a 100-sided dice, the higher the number is, the better the item. The luck stat will be added on.)

1-75: Common item (Money Prize, Small Raw materials)
76-90: Uncommon item (Larger Money Prize, Larger Raw Materials)
91-99: Rare item (Special potions? Jewellery?)
100+: UBER RARE (???)

Raw Materials may be used for crafting.
For example, a 'Tooth' from the wolf would be a Small Raw Material, and from this, you could get a 'Wolf's tooth necklace'. 'Wolf's fur' may be an example of a larger raw material, and from this, clothing may be crafted: eg. http://tinyurl.com/g39ff


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e. skills [skl]

Knights, Thieves and Archers can learn skills, while Apprentices and Healers learn a subset of this, spells. Most skills can be learnt at the respective guilds, or by completing certain quests.

There are two types of skills: Active, which are essentially Offensive Skills which must be specifically used in battle to have an effect, and Passive, which often act to strengthen the character.

All active skills have a different casting time (ie. How many turns needed to use), base damage (ie. How much damage the skill does.), and a possible recovery time (ie. How many turns for resting afterwards) and cool-down time (ie. How many turns a player must wait before using the skill again. The player can still move during cool down periods.).

i) active skills
1. offensive skills

For physical attackers:

Damage is calculated by: (SKILL STR + WEAPON STR + STR) - ENEMY DEF = DAMAGE

For Example:

A knight can learn the skill: "Cleave".
SKILL: Cleave | BASE DAMAGE: 10 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1 | CRIT

So if Kimberly the Knight (who has 10 STR and no weapon) attacks an enemy (who has 5 DEF) with the skill 'Cleave', she will deal 15 damage (with a possibility to CRIT) to the enemy. She will still be able to move the next turn. However, she will not be able to use 'Cleave' the next turn, and will demonstrate this by putting in her post: "Cleave | Cool Down (1)", or a simple variant of this.

For mages:

Damage is calculated by INT + SPELL BASE DAMAGE. Defence of the enemy is not taken into account

For example:

An apprentice can learn the skill: "Firebolt"
SKILL: Firebolt | BASE DAMAGE: 20 | CASTING TIME: 1 | RECOVERY TIME: 1 | COOLDOWN: 0

So if Andrew the Apprentice (who has 10 INT) casted Firebolt on a Wolf (which has 5 DEF), he would need to sacrifice one turn in battle (which he would demonstrate by either: i) RPing his character as charging up for the magical attack, or by simply stating 'Andrew is casting Firebolt. Casting time is: 1'); the next turn he would cast it and deal 30 damage (negating all effects of defence) to the Wolf, then he would need to recover in the turn afterwards (Showing this in the same manner as above).

2. healing skills

As the name implies, these skills are used to heal allies. As time goes on, this may become essential to beating certain monsters.

The user must choose who he/she wishes to heal, although there may be some skills introduced later which will allow the healing of the entire party.

The amount each spell heals is calculated by: HEALING BASE AMOUNT + INT

Fallen party members cannot be revived. (They will automatically be revived before the next battle.)

3. support skills

These spells increase stats, thus providing support for allies. (Think, say, 'Haste' from the FF series.) 'Enfeebling spells' are also in this section, which do the opposite and lower the stats of enemies.

In addition to the casting time, recovery time and cooldown, these spells often have a 'Duration' section, which determines the amount of turns the spell lasts for. The amount which the stats are raised is determined by the INT of the caster, which is divided by 3. (Will probably change)

For example:

A cleric can learn the skill 'Enforce', which raises the 'STR' value of all allies.
SKILL: ENFORCE | IMPROVES: STR | CASTING TIME: 0 | RECOVERY TIME: 0 | TURN DURATION: 3

For example, if Catherine the Cleric (who has 12 INT) casted 'Enforce':
The entire party would gain a stat raise of 4, for three turns. After three turns, the spell will wear off, and Catherine must recast it.

Support spells of a more unique nature may also be learnt, but this will be expanded later.

  • NOTE: rping skills (ie. skills and magic in roleplaying)

    While RPing normally, you are allowed to bring magic and/or skills into your post.
    eg. Andrew the Apprentice casted firebolt to light the torch!

    (Please remember that spells and skills consume energy, so please don't "wash away the entire world" with your "Waterbolt" spell.)


ii) passive skills

Skills which bolster the stats of the user. They may have other properties, as they do with thieves and archers, which will be explained later.

For Example:

Archers can learn the skill 'Sharpshoot', which raises their STR by 1.
SKILL: SHARPSHOOT | Increases Damage with bows by 1 | Passive

Andy the Archer has the skill 'Sharpshoot' equipped, and he has 10 STR. So when he attacks, he will do (10+1) damage, ie. 11 damage.

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e2. class specific skills [css]

thief skills

Thieves are stacking and dice masters. Thieves can learn many passive skills, which can be combined for massive damage.

For Example:
Thieves can learn the skills:
  • Lucky 3 : Bonus 2 damage on rolling a 3.
  • 3 Critical : Criticals when lands on 3.
  • 3 Heal : Heals the damage done when landing on 3.


So if Tim the Thief (who has 10 STR) lands a 3 during battle, his hit will now be a critical (now doing 20 damage), have a 2 damage bonus (22 damage) and will heal himself by 22 HP.

archer skills

Archers can use Archery Skills (Sorry for the bad name.), which prevent the user from being hit on the turn these skills are activated. However, not only does this cause the archer to suffer from a 10% attack penalty, these only work if there are other people present - if the entire party has been KOed, the archer will still be hit.

Archers can also Interrupt their enemies. By using an interrupting skill, the enemy may do reduced damage/be stunned (large cooldown) etc etc. However, this requires the Archer to have an AGI value greater than that of the specified enemy, and must be done within two or three posts of the said enemy.


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e3. skills equipping [ske]

Skills and magic are the same: they must be equipped to have an effect. All characters can equip a maximum of five skills at a time.

Skills can only be changed between each quest, and not during. For the duration of the quest, the skills and stats of the Pikken must also be visible, either in the sig of the player, or the post.


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f. gaining money [gmo]

In Pikken, the currency used is Pikken Points (PP), which can be used to purchase skills in the guilds and better equipment in the Marketplace for your Pikken.

Of course, the main source of income for most Pikkens will be quests - but alternative sources include helping various NPC Pikken around town, (eg. Design an outfit for the Seamstress) and/or contributing to Pikken itself. (ideas, concepts, fanart (?) etc.)


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g. the marketplace [mkp]

The one and only place in Pikken to buy and sell items.

Clothes and robes can be bought from the NPC Seamstress Blank, armor and weapons from the NPC Smithy Mel, and various magical paraphernalia from the NPC Merchant Weaver.

Users may also set up their own shops in the marketplace, but buying/selling items using Gaian Gold (or real money, for that matter - but who would be silly enough to use real money?) is strictly prohibited.

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h. equipping items [qim]

Each Pikken can equip one piece of headgear, one piece of armor, one weapon and one misc. object. (eg. necklace, earrings, glasses. These usually have no effect on the stats of the Pikken, they're just there to look nice. (: )

Changing equipment can only be done once a week, until a more efficient equiping system is found.


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Any questions can be either posted in the thread, or PMed to either PikkenRPG or I-minh.
v. hiring

looking for

Managers
In change of ideas, conceptualizing and plot on PRPG.
Pay can be negotiated.

Moderators
Watch over user quests.
Pay can be negotiated.

So delay no more, and join now!
vi. faq

Or questions that haven't been asked, but may be asked.

1. What will the special classes be?

This is currently undecided, and all suggestions are welcome. However, it will also mean that a viable means of implementing this class into the battle system will also have to be suggested, so don't just throw random names. =p

2. How many moderators/managers are you looking for?

Up to two managers, and three moderators.

3. Do I have to be literate?

If Literate = Grammar Nazi, then no.
But a certain level of proficiency in english is preferred. (Hell, as long as we can understand you!)

4. Can I have more than one Pikken?

If you pay for more than one Pikken! But make sure you know that Pikken under control of the same owner cannot participate in quests together. (But in different quests is fine. So with two Pikken, you can have two quests running simultaneously.)

5. What if I screw up my stats / I wanna try a new class?

You can reset your stats and your Pikken for a fee.
(Fee to be determined soon.)

6. Will I be notified if I'm accepted? Can I be notified if the shop when the shop opens?


TO JOIN THE MAILING LIST:


Add PikkenRPG to your friends list, and you will automatically be subscribed to the Pikken Postal Service! (harhar.)


Any other questions can be PMed to I-minh, PikkenRPG or simply post it in the thread.


wanna be a mod?
Just fill out this simple form!
Quote:
Name:
Position: Mod/Manager
RP example:
Desired Pay:


interested? but no time for the job?
Help Pikken with your suggestions!

Visitor's form:
Quote:
Name:
How much should each Pikken cost?:
Which class do you like the most?:
What would you most like to see?:
Do you want a Pikken?:
Other Suggestions:



MODS AND MANAGERS CHOSEN, THANK YOU!
Oooooh surprised , looks interesting. heart
>.<'
I NEEDA ONE~!
Teh Yellow Rubber Ducky
>.<'
I NEEDA ONE~!

Then get one. ninja When they come out, of course.
Looks DULL AHAHAHA
Gonbe
Looks DULL AHAHAHA

I LOVE YOU TOO, BRIS!
Velvet Opera
Oooooh surprised , looks interesting. heart
TEMPORARY BASE OF THE ~~FRIENDS OF IPPUS~~

The gathering place for ~~Ippus~~'s NUMBA WAN FANS!!!!!

Members:
Gonbe [PRESIDENT]
I-minh
Panda_sama
Genesis Rockhide
Riin Viern
sodashi_chan
ProdigyBombay

--

FUNDS:
Okay PEEPZ! We're going to gather up all the G we can and offer it to ~~Ippus~~ as a present!!!

Current funds:
1g

Sparkly Lunatic

9,675 Points
  • Bunny Spotter 50
  • Bunny Hunter 100
  • Bunny Hoarder 150
*snipes at you*

GAHHHHHHHGGG

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