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Feline Prophet

Feline Prophet

What is a Ghost of the Past?


Ghosts of the past is a breedables shop that I've taken an interest in, and I love the concept and art that goes along with it.

Main Thread
Ghosts of the past are people, normally of magical quality, who have died a horrible, painful, or wrongful death. Because of this, and the spell Matilda had cast so long ago, their soul was trapped in a wand, which related to them and their powers. As a result, they were trapped halfway between life and halfway between death until their wand was unearthed and brought to life.


I'm lusting after a wand that will eventually become my Kenda Mae.

Feline Prophet

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Alright, so What Will Yours be?
Quest for a Silent Wail


Name: Kenda Mae
Gender: Female
Abilities: She's able to turn into river water (she smells just like mud and moss). She can foresee when people are going to pass away.
Race or Element: Banshee (Bean Nighe)
Information on their previous life:
Kenda Mae was a good Scottish woman, she loved her husband, and in return he of course loved her. She spent every waking moment trying to please him- she cooked, she cleaned, she took care of his mother and father when they began to age, and above all she tried very hard to conceive, for her husband wanted a child desperately to give his small fortune to when he died.
She too desperately wanted a child, new life to fill her old home with wonder and excitement. In her mid 30's she knew she would never conceive under any normal means. That winter she ran barefoot, and in nothing but a night shawl to the river in the woods. The river was said to be enchanted. She bent to her knees beside the river, sinking into the snow and mud. She half-prayed half-sobbed to the river, and any other creatures that may inhabit it. She prayed long and hard for a child to love and hold. The river gurgled and bubbled hatefully, frightening Kenda to her wits end, but she would not give up. She would have a child, and she knew that the river that took so many lives would give her at least one.

Ye'll get yo'r child, but ye may not like what ye see...

An ominous voice rang through her mind, it was a cold gurgling voice and at first she thought she imagined it.
"What do ya mean?" she whispered to the river. The river this time had no reply for her, she left that day feeling accomplished, that her mother be damned, the Gods do answer prayers.

Kenda Mae died in childbirth nine months later, never seeing her beautiful baby boy.

As the story goes woman who die trying to bring a life into the world are damned, they become Bean Sidhe, or Banshees. Banshees are 'assigned' to a family to warn when someone is about to pass. And it just so happens Kenda was assigned to the Thomas clan, a large family that inhabited her village. She wailed many a time for the people in the Thomas family, and wailed harder each time it was a child.
She had no choice of course; she had to at least warn them to hold tightly for each other, for the end was near. A small epidemic had fallen over the village, and many of the Thomas clan died from starvation and sickness. On the night she cried out for the oldest of the clan Patrick Thomas (Who had caught this dreadful plague), is the night she lost her life for the second time.
One of the young lads was not going to allow her to wail, he refused to lose another. He shot her through the neck, shredding her ghostly vocal cords, this wouldn't have worked of course, if the bullet hadn't been made of iron. Fairy folk (which Banshee are) cannot touch iron or it will burn them. She quickly fled to the river that had taken her first life; her gasping and wailing could be heard for miles. The bullet was lodged into the vertebrae, causing her to die slowly.

Patrick Thomas died anyways, for she was only the messenger.


Personality:


Baby: As most infants are Kenda needs constant love and attention. She reaches out to anyone that passes, and seems to be a little bit needy. She's not a fussy baby, she doesn't cry in the middle of the night, or when someone leaves the room. She's a happy baby that any parent would wish for.

Toddler: Kenda has yet to show any verbal skills, leaving everyone to wonder if she is touched in the head, or just mute. She is still an extremely clingy child and spends most of her time up under everyone's feet. She enjoys going for walks with Sissi and the other charges and moves so fast it's hard for anyone to keep up with her. Her personality hasn't quite come out to play yet; she's meek and has no way to communicate, leaving Sissi to wonder what's going on in the beautiful head of hers.

Child: She still has not shown in anyway that she can verbally communicate. The only way to tell that she is sad is tears are constantly flowing from her eyes, and it is hard to tell the red iris from the eyes' sclera. She spends quite a bit of time near water and loves to go swimming. A hellion by nature she doesn't listen like a child should. She's completely and utterly adventurous, leaving Sissi in fear of her getting caught up in her wandering. She's remarkably good at sneaking around the house, leaving Sissi to wonder what in god's name is going on. Her true colors are really starting to show constantly flip flopping between anger and sadness over small things like her food being to cold or a toy being broken. She's developed a form of sign language that she'll gladly teach to anyone. She loves to read and be read to; adventure and scary stories, her favorite of course are fairy tales!

Teenager: Oh Goddess, the angst and the hormones! She's cranky, moody, and sad most of the time. Hell, what teenager isn't? She's taken an interest in weaving, and you can't get the girl away from flannel! She loves old Celtic hymns and ballads, and if she could speak make sound she would probably hum along. She's threatened to run away, and if not for her love of the house and river she probably would have by now. The hellion has learned American Sign Language, and loves to teach others, although she still fiddles with her own version. She's taken an extreme interest in boys and has plastered her room in paintings and pictures of them and in turn her books have changed from adventure to romance. Babies have caught her fancy, and she loves to baby sit. (Gods! Who would let her?)
The crying has finally been explained, and she discusses the fact she knows when others will die. She has shown that she has powers and can turn into smelly-disgusting river water. She's spoken of her past and tried very hard to except everything.

Youth: A warm and gentle woman; the once quiet river girl has grown into a lovely young woman. Her love of people has made her feel needed in the world and her real voice has finally emerged weak, but still there. If asked she'd keep anyone up talking until the wee hours of the night. The angst is over and a new realm of possibilities has opened up to her.

Adult: nothing much has change since she became a youth, her interests have not wavered over the years, her mind is set on a family and would probably start mothering those around her if they would allow her to.


Hair and eye colors Soft grays/white, red eyes.
General physical description:

Wand: A piece of water logged wood, stained at the tips with blood. The top is wrapped with a small piece of gray cloth.

Baby: Her entire body is gray and varies in shades, near the webbings of her fingers and feet it is dark, and near her scalp it is dark. But the rest of her is a light gray. Her hair is short and highlighted with strands of white. Of course she has crimson colored eyes. At this stage she's dressed only in white, gray, and light blue. Her small clothes look soaked with water, and tattered.

Toddler: The color of her skin has darkened and matches that of her webbing and scalp. Her hair is getting longer and she refuses to pull it back, leaving it in her face. Sissi puts her in dark clothing that contrasts her light skin, and refuses to put on any form of shoes. She wears her clothes layered and refuses to put any boy-like clothing. "Pants are for boys, I'm a girl!"

Kid: In her gray/white hair strands of river green have started to crop up. Her hair never seems to quite growing, and goes down her back in plaits, she looks like a wood nymph with her wild uncombed hair, her hair is in front of her face, and it hides her birthmark. She's growing like a weed and is quite tall for her age. She wears dark green skirts in layers, and has holes torn through them from use; she has mud plastered all over her skin and clothing from playing outside.

Teenager: Flannel, flannel, flannel! She wears many mismatched variants of flannel wrapping them around herself in every which way, again her clothes look tattered and water logged, the edges of her skirts stained with mud. She's grown into a fine young lady- that's taken an interest in makeup. She paints her nails black, and wears dark eyeliner. She's developed breasts, not large and not small, but breasts all the same. Her hair is still unkempt and everywhere, sticks and leaves are caught inside of it. The birthmark on her neck has lightened in color, and she doesn't hide it as much as she used to. She still refuses to wear shoes, under no circumstances. (Puts a downer on trying to go into shopping malls, doesn't it?)

Water Stage: Murky and green, she can only turn into water when she is actually near/in the river. The water is in human form and has all of her physical characteristics.

Youth: All characteristics from her teenage form transfer to this one, she hasn't aged much mentally.

Adult: She's finally decided that combing her hair might be a good thing, and braids it down her back. The greens, whites, and grays mixing beautifully. Her light gray skin has turned white over the years, she looks pale instead of ghostly gray. Her clothing style has become less extravagant, but she has remained wearing flannel. Still not wearing shoes. If not for the webbing of her feet and hands she would look like a normal everyday person. Her make up style is remotely the same; she still wears dark colors, but not the black nail polish.

Distinctive Marks: Webbed feet/hands, and a birth mark that looks like a rip on the front of her neck.
General likes and dislikes:
Likes: Water, rain, the forest, the river, weaving, flannel, and babies.
Dislikes: Crying, death, and ice. (As a child she's terrified of frogs)
Hobbies: Weaving, creating her own clothes, reading, and swimming.
Interesting facts: She smells like the river always. Sissi dresses her like a normal human being, but her clothing gets torn and tattered all the same.

Feline Prophet

What'sa Bean Nighe?




Encyclopedia Mythica

The Bean Nighe, the Washer at the Fords, is the Scottish version of the Irish Bean Sidhe (Banshee). She wanders near deserted streams where she washes the blood from the grave-clothes of those who are about to die. It is said that Bean Nighe are the spirits of women who died giving birth and are doomed to do this work until the day their lives would have normally ended.



Godchecker.com
BEAN-NIGHE: The Washer At The Ford.


She runs the MORRIGAN Laundry Service, coming soon to a battle near you. Think scare tactics.

An unsuspecting soldier wakes up one morning, stumbles down to the stream and discovers that his smalls are in the clutches of a frightful hag. The creepy old washerwoman is scrubbing a blood-stained uniform in the stream. His uniform.

The garments drip red into the water and she glares at him with a 'you're next' look in her eye. Then she turns into a crow and flaps off. Result: the poor soldier returns to camp with the sinking feeling that today's battle won't be going his way.

His clothes are sodden, his sword has gone rusty, and crows swirl around looking him straight in his eye. They lick their beaks as the enemy forces surge into the camp...

Gods are not much concerned with domestic duties. When you have incredible power you are not going to fiddle faddle around with the washing up. A swift thunderbolt or flood will get it out of the way.

Gods that do take in washing tend to disguise themselves as hags or crones. It stops those awkward questions. A baleful look and a bucket of blood should be enough to prevent almost anybody from dumping a shopping trolley in the river.

Sadly this aspect of Godliness seems to be in a decline. Where is The Washer at the Ford now? She hasn't been seen for yonks. Does she use a laundromat?

Feline Prophet

Name: Cerinna Reed

Nickname(s): Sissi, Rosie, Sis

Age: Twenty (respectively, unsure of exact age due to time travel.)

Gender: Female

Occupation: Currently unemployed, desperately searching for work.

Education: Home Schooled, no college.

Personality: if over achieving gave you the right to rule the world, Sissi would be an empress! She is proud as a peacock and she knows her own worth. She is not above telling you that you are wrong, (this attitude comes from her father, who was a bio chemical engineer, whom created the first working time machine; by accident.) She has no restrictions and modesty; she tells it like it is and can be extremely blunt. Intelligent to a point of lunacy, at times it is hard to tell if she is actually as smart as she seems. A great person once said that common sense wasn’t all that common. That should be her tag line. She is intelligent, but unsure of herself in a social setting. She loves music and science more than anything in the world, hopefully her new charge can change that.

Appearance: Sissi is 5 feet seven inches tall and weighs one hundred and eighty pounds. She’s not a skinny girl, but not a large one either. She has short brown hair that she keeps pulled back into a bun. Bright steel blue eyes. Average American, no special powers/extra limbs anything of that nature. She has a dark complexion. Never seen without a guitar on her back or one close by.

Love Life: Cuthbert Algood (Mid-World, say thankya,) James Norman (Gaian Lover)

Family: Edward Reed (MIA)

World of Origin: Earth (1965 respectively)

History: a mad scientist’s daughter, brought into the world by a mother who soon met the clearing at the end of the path.(died) Her father spent many days and long nights in his laboratory behind the house leaving Sis to do little else but study. In her studies she came across the concepts of metaphysics and magic, she counts everything to be based on science. Begin a purely analytical being she spent roughly eight years of her life in side a book. Through studying she came across the concept of time ripping, allowing her to slip from one dimension of time to the next. In learning this she helps her father build the first time machine.

Sissi started her pursuits in time travel after her father was diagnosis with a life threatening disease. Unbeknownst to her time travels one way in the where and when she is from; when she leaves she unknowingly left her father to die alone. She spend many years in Mid World, End World, and Full World. (These worlds are the concept of Stephen King, Sissi was inspired by the story lines, time ripping does not actually exist in these books.)

She ripped a hole into the world of Gaia, which is also a one-way moving time dimension. She has decided to stay on the basis that she was placed in charge of a child. She loves the music from Gaia and loves the strange people, she's been studying them without their permission. She may be a genius, this doesn't mean she acts like one or even tells other of what she is. She's an odd ball to say true.

Charges: Seema Reed, Nineteen

Feline Prophet

Funds



Completed, kind of.

Feline Prophet

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Infinities's King

Aged Codger

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Though I do suggest less stretchiness XD

Feline Prophet

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