Mistress-Rita-Lynn
All Hail The Von Helson Sisters!!!
| Hail!! |
|
100.0% | [ 486 ] |
| Total Votes: | [ 486 ] | ||
Mistress-Rita-Lynn
(?)Community Member
- Report Post
- Posted: Sat, 19 Nov 2005 21:12:50 +0000
Blacklisted
1. Serebrate (Permanently)
2. Chris Ganale (Permanently)
3. Hirokato

Visit our main threads and Guilds as well:
http://www.gaiaonline.com/forum/viewtopic.php?t=12247537
Come and relive the fun of the Gaia anniversary RIOT!! ^_^
http://www.gaiaonline.com/guilds/index.php?gmode=index&guild_id=8531
The Von Helson Elite Guard's Main Base. This is where it all started.
http://www.gaiaonline.com/forum/viewtopic.php?t=9565214
Makeup and Hair-dye: The Von Helson Official Fan Thread
http://www.gaiaonline.com/guilds/index.php?guild_id=11525
The City of Sins Ruins VHEG Outpost
http://www.gaiaonline.com/forum/viewtopic.php?t=11599507
The Seargeant Sniper Fanthread (Gaias First and ONLY Hero)
http://www.gaiaonline.com/guilds/index.php?gmode=index&guild_id=10593
Von Helson Elite Guard Alpha Squadron (The Elite Guards Vengeance From Above)
1. Serebrate (Permanently)
2. Chris Ganale (Permanently)
3. Hirokato

Visit our main threads and Guilds as well:
http://www.gaiaonline.com/forum/viewtopic.php?t=12247537
Come and relive the fun of the Gaia anniversary RIOT!! ^_^
http://www.gaiaonline.com/guilds/index.php?gmode=index&guild_id=8531
The Von Helson Elite Guard's Main Base. This is where it all started.
http://www.gaiaonline.com/forum/viewtopic.php?t=9565214
Makeup and Hair-dye: The Von Helson Official Fan Thread
http://www.gaiaonline.com/guilds/index.php?guild_id=11525
The City of Sins Ruins VHEG Outpost
http://www.gaiaonline.com/forum/viewtopic.php?t=11599507
The Seargeant Sniper Fanthread (Gaias First and ONLY Hero)
http://www.gaiaonline.com/guilds/index.php?gmode=index&guild_id=10593
Von Helson Elite Guard Alpha Squadron (The Elite Guards Vengeance From Above)
Mistress-Rita-Lynn
(?)Community Member
- Report Post
- Posted: Sat, 19 Nov 2005 21:19:30 +0000
Mistress-Rita-Lynn
(?)Community Member
- Report Post
- Posted: Sun, 20 Nov 2005 01:20:36 +0000

ALERT STATUS
The attack from the Mandalorians has been repelled- Their pitiful fleet lies in pieces! twisted
Mando himself has been EXECUTED for war atrocities against civilians.

Roleplaying Rules
(The following rules are adequate for RPing purposes and I have recycled them from our foe the GA in order to save the rainforests and trees and such - with a tad modifications here and there by me. Remember soldier, Recycling saves the environment - hence your own neck! - Rita Lynn)
These are the rules. Obey them and there will be no problems. Every officer must abide by these rules, no exceptions. These rules also count for any upcoming attackers.
1. No spamming: This is a very important rule. Those who lack the discipline to obey this rule will be blacklisted and banned from the topic.
2. No godmodding: You shouldn't posses every ability under the sun. If your going to have a various amounts of abilities, make a reasonable amount of them and a limit to how many times you can use them.
3. Be at least Semi-Literate: Please People, Let's not murder the English language. Mankind created Periods, Commas, Semicolons, and Quotation marks for a reason.
4. No cyber-sex: This is very important. Romance is allowed, but no cybering. Remember, Gaia is a PG-13 site and there are still kids on Gaia who are young and innocent and let's face it clueless xp
5. Watch your language. A few swears here and there are okay, but let's not overdo it. We don't wanna see three paragraphs of mindless curses. Don't over curse or you shall be taken away...In a hearse! pirate
6. Attacks are attempts. You can dodge the moves your opponent is throwing at you, if dodging is able. There is no way you can dodge a bullet to the head when the Gun's barrel is at the back of your head.
7. You cannot regenerate or dodge after every single attack. If your character does that unique ability of healing, it cannot work instantly, nor can it restore entire appendages in a matter of milliseconds. Actions like this will lead to you being blacklisted and banned from the topic.
8. If your character does have a transformation, it must be activated under certain circumstances. No Sudden Transformation then changes back and can continue to fight. If the transformation is that powerful, the only logical explanation afterwards is for your character to be completely drained of energy.
9. No Auto-hitting. You cannot come in, post that you shoot someone, and say it hit. Attacks are attempts, if there is a slight chance of the person being able to dodge it. They will use it. You cannot also do too many actions in one post. This leaves the person without a chance to perform some sort of counter-attack. That is, unless, you and the other person have already thought up a plan for a fight you will have, and you have decided which of your attacks will hit or not. That is the only exception.
10. Respect your superior officers. We respect and treat each others just the way we want to be treated. Treating another officer like trash will get you in big trouble with yours truly.
11. One account one character, period. You may not use multiple characters from one account. Get your lazy a** to get a separate email address and form a different account if you wish to have another character
12. No highly explosive devices ( ie.Nukes, Plasma cannons lazers, explosive rubber duckies) can be used to destroy entire base, until all members on have been defeated. If you are not sure if something is allowed ask or don't do it. If this rule is not adhered to the attack is rendered void.
13. Do not try to use a mod as a weapon to take out an enemy Not only is this the most cowardly act possible in RP but it will get you blacklisted forever from any VHEG lists or Guilds. We will also track down your mules and blacklist those as well. Whoever does this will be immediately branded a coward and an outcast. This also goes for any VHEG operatives.
14. Magic is frowned upon here in Theta Complex as it tends to get quite God moddish (Healing wounds instantly, instant traveling, Summoning Gods to help you fight. ect). Please keep it to a minimum or make sure you have more side effects that will outweigh the benefits in order to keep it from getting god moddish. If you have questions about this please ask me to assist you.
.
Weapons at our Disposal

The VH-5WD Lander is the mainstay for all our troops . It has excellant all-round armor (including underneath). It is rather quick it can travel at an awsome 140 mph. For a vehicle this size, this is quite a boon. It comes with with a standard 50. cal gatling turret that can be fired remotely from the cockpit. It can also be fitted with a Hellfire and Tow missile system rack.


Our current power armor is the VHP-Falcon. Which is equiped with Hellfire missile pods (40 mini hellfires). Jump and maneuver jets on the legs and back. And a standard Heavy VHP-Carbine Heavy Rail Rifle. These are powered armored units not full sized mechs.

Our Current Ships are the Heavy StormBat Assault Cruisers. Which come with harmonic shields and Heavy ship rail Cannons, plasma cannons, and long range Javelin Missiles. The StormBats have intra dimensional Vibration warping capabilites via a vibration pulse drive where they can change vibration, travel and change back to normal terrestrial vibration. This cuts down travel time consideraly making trips almost instantaeous. Like most VHEG vehicles, StormBats come equiped with cloaking capacitors. The Stormbats also have their own fleet of robotic Pulse detonation fighters which can also be human piloted if so desired.

The Stormbats can also carry a payload of 100 robot sentries...To aid in assaults.

The VHEG currently use VH-Robot sentries which can fire mini hellfire missiles and are equiped with Gatling cannons. Size- 10 feet.

The VHEG's VH-TA32 Transport craft can deploy troops and equipment to the battlefield and back to base. Heavy SuperKevlar armor alloy ceramic ensures the craft can get get in and out in one piece.

The VH-BM23 Heavy Assault Mech is what we currently posses in our full-sized mech arsenal. The chasis is tried and true and rugged - no flashy decoration - no fancy colors. Functionality and ruggedness are it's best features. It's armed with two 60 Spearhead Homing Missile pods and a pod that can fire 4 Javenlin missiles.
We currently own our own factory to produce these mechs so we can crank out about one per day.

The Maruzen Remington 870 Combat Shotgun is one of the weapons that all VHEG recruits are issued once they enter service. An excellant weapon, though it takes practice to get used to it's compact design.

Another weapon that a new recruit is issued once they join up with the VHEG is the KP95 Sturm and Ruger 9mm semi automatic pistol. It has excellant pentration power (can go through four walls) and it has very little kick

The VHP-Carbine Heavy Rail Rifle is excellant for heavy penetration as it can go through 20 inch armor quite easily. This new model has a quicker firing rate than the old model. It shoots explosive ceramic slugs, and can be equiiped with flichette rounds for close enounters.

The VH-Baphomet 4 Interceptor satellite serves three roles, to spy on the enemy with it's long range sensing equipment as well as relay information to different parts of the world. It can also cloak and shoot lasers at targets to destroy other objects such as enemy satellites or incoming missiles.
BASE DEFENSES
:6 Interatmospheric Cannon(similar to MAC cannon) batteries of 3 heavy cannons.
:12 Rail artillery batteries (6 guns to a battery)
:25 Advanced SAM anti aircraft sites.
:Interior gatling gun defense system
:Exterior plasma missile defense system
:Variable Bio/Chemical response systems and protocol
:3 Regiments of Supersoldier fighting force, including support
:20 Squadrons of Stormbat Cruisers
:2 Battalion of VH-BM23's
:4 Battalion of VHP-Falcons
:5 Fighter squadrons, 2 Bomber squadrons, 1 Support squadron
:2 VH-Baphomet 4 Interceptors

The VH-Z170 Doppleganger Cruiser missile can be fired from a craft or be equipped to be fired from a stage rocket base at a space target. A missile silo is needed for the space deployment option on this baby. This particular missile has the ability to "protect itself" by means of an onboard laser array.. A bit drastic yes being that it's quite difficult to shoot down something something traveling at transatmospheric speeds.
One of the Guns that we use here and at our outpost at Theta complex and at COS is the VH ZXT-12 Plasma Gun Turret Which is able to burn in hole into most surfaces including reinforced titanium and ceramic. The plasma blast is excellant at close range but dimishes over long distances but is enough to take down a small fighter at long range.


