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Table Of Contents:


1, Rules.
2, Profile Skeletons.
3, Positions.
4, Accepted Profiles.
5, Black Listed.
6, Planet List
7, Avaliable Bounties. (Updated reguarly)
8, Shops
Rules:


1, No God Modding/Power Plays

2, I keep track of the amount of currency you own, so don't think about trying to change it.

3, If you want romance, that's up to you. But don't start cybering.

4, Please note when you're leaving or entering a thread and state where you're going. This makes Rping a whole lot easier on this thread.

5, Pm me your profiles titled "BH Recruit" so I know you have read the rules.

6, Any petty arguments over bounties will result in the bounty being withdrawn.

7, If you want to help me to create threads, then Pm me with the link to it.

8, Just because this thread is based on dice rolls doesn't mean that I don't actualy want you to Roleplay here. I expect fully descriptive roleplaying from everyone.

9, There's alot of Verdet (The currency here) to be made and lost in this roleplay. If you run entirely out of money you will be forced into petty stealing, of bounty hunting, regardless of your ocupation.

10, Travelling to other planets is obviously not instantanious. You must indicate you're leaving for a planet them you must Rp on your ship's thread for at lease 10 minutes before you can post on the planet's thread. This adds to the realism of time and gives things a chance to happen on other plenets while you're on this ship.

11, Money can be made in a variety of ways: Through bounties (obviously), through selective assassinations (allocated by myself), smuggling goods, theft (these will be explained later on.)

Bounty Hunter rules:


1, you will put into groups of three, there will be no arguing about the groups you're put in.

2, Ships are essential in this roleplay in order to go to different planets and to secure your bounties. All ships are installed with a link straight to the head bounty office. (Pm's) You will have to buy your own ship with the credits (Verdet) you begin with.

3, I will PM certain bounty hunters in the Galaxy about bounties that have opened up. I shall post the information about the Bounties on the first page, you'll have nothing but a name and a location to go on so you'll have to work alot of things out for yourself by asking other players and NPC's (Non-Player characters) like the barmen and civilians. You may want to be careful when asking random people in the middle of the street about bounties, because some people have a sincere dislike for bounty hunters or even worse, they're in league with the people your after themselfes, is that's the case the bounty may panic and flee. Afterall, it's your job to catch the bounty before everyone else.) I'll either play the part of the bountys myself or I'll have somebody else play it, just to add a bit of realism to the game. If you locate your bounty, you will RP fight them to see if you overpower them and bring them in or if they escape. NOTE: YOU MUST BRING IN YOUR BOUNTIES ALIVE!!!!!!



Criminal's rules.

1, It is easier for ciminals to make more money then bounty hunters. I do this as to attract roleplayers to the Criminal side, so we don't have everyone crowding the bounty hunter's side.

2, Robbing: Stealing goods from companies will be rare, seeing as companies take the utmost precaution in the transport and sale of their goods, when a rare occasion comes along, alot of NPC's will get wind of it, so it's always helpful to ask them reguarly. Robbers will be given a location and a time for certain robberys if they give the NPC the right price, all that you have to do then is turn up where someone will play the guards or workers etc, to make it a little more challenging. Some NPC's may give you false information if they feel that your attitude towards them isn't right or they just don't like what you pay, so make sure you're always extra nice. If you successfully pull off a robbery on one of the companies, PM with a link to the page where it proves the robbery was successful and I shall inform you of the goods you have managed to steal. You may use these goods for all kinds of purposes, selling on the black market, selling to bounty hunters, selling to smugglers, or you can keep the merchandise to yourself. Pretty much anything you want to do with your possessions, the only real trouble is deciding amongst your group who gets to keep what, but I leave that up to you.

3, Smuggling: Smugglers will be seperate from robbers, except they will have to work together with them and settle on a price that is acceptable for everyone. Smugglers are at high risk from the authorities, Bounty hunters and other robbers. Therefore, twice during the transport of goods, you will make a dice roll. 1 - 4 means you have successfully completed the smuggling. 5 - 6 means you have been located by the authorities. Don't worry just yet, just because you've been located by the authorities doesn't mean that you're caught. If you get located by the authorities, then you will hae to make one further dice roll. 1 - 2 means you're captured, 3 - 4 means your cargo has been captured but you escape, 5 - 6 means you get away.

4, Pickpocketing: Pickpocketing is a very common type of theft, but it requires skill and stealth to pull off. You may only attempt a pick pocket once a day. You will have to roll a 6 sided dice to see if you have been successful in your pickpocket. 1-3 for success, 4-6 for failure... If you have successfully pickpocketed someone, you will then have to roll a 20 sided dice to work out your spoils. The number on the dice represents a hundred Verdet you have stolen. E.g, If I roll a 20 sided dice and I get the number 11, that means i have stolen 1100 Verdet. 8 means 800 and so on.

THE RULE OF DISTRACTION: Stealth is essential in a swift pickpocket. And if your mark is distracted, well that makes things all the easier. A mark can only be distracted by one thing, and depending on the serverity of the distraction varies the distraction bonus you get. E.g, If someone is in a conversation, you will get +1 to distraction bonus. If an explosion has gone off right next to you and everyone is crowded around screaming their heads off and everyone's too shocked to do anything, that'll be a +3 bonus , and a certain steal. For every bonus that you get, you add one number to your dice roll. For example if I roll a number 2, I fail the pickpocket, but if I roll a number 2 with a +2 distraction, I succeed in the robbery, it's that simple... As for what causes distractions, there's too many to note, just be logical about it. Consider your surroundings and what's going on.

Shop Owner Rules:


1, It is the aim of a shop owner to buy things cheaper than they sell them.

2, Basic packages from companies will be PMed to all shop owners, so they can deduct from their Verdet and stock up their shops. However, I shall be keeping a VERY close eye, and I shall be appointing people the position of Thread Mods to make sure that everybody plays by the rules.

3, It's possible for shop owners to buy products A LOT cheaper from smugglers, but this comes with a risk. Every time you do a deal with a smuggler. You will have to make a dice roll, 1 - 2 means you're caught making the deal, 3 - 6 means you pull it off without a hitch. This means the odds are still in your favor.

4, Shop owners will have to pay 500 Verdet a day, this is for things like tax on your shop and import tax for goods.

5, Shop owners are at risk from robbers.

NOTE: JUST LIKE IN THE REAL WORLD, IF PRICES ARE TOO HIGH, NO ONE IS GOING TO BUY ANYTHING
Profile Skeleton


[imgleft]Anime pictures preffered, gaming images and very few real images will be accepted[/imgleft][align=center][size=18][color=color]Name[/color][/size][/align]
[color=black]
[u][b]
Essentials:[/b][/u][/color]
[color=color]
[size=9][b]Name:[/b]First and Last Name please
[b]Alias:[/b]Nickname or code name
[b]Age:[/b] 16-24 - Give in words please
[b]Sex:[b]
[u][b][/color][/size]

[color=black]
Fundamentals:[/b][/u][/color]

[size=9][size=9][color=color][b]Height:[/b]
[b]Weight:[/b]
[b]Date of Birth:[/b] e.g. 25th April- Year not needed
[/size]
[u]
[b][color=black]Personal Data:[/color][/b][/u]
[color=color]
[b]Personality:[/b] 3 sentences at least please
[b]Bio:[/b] 5 sentences at least please
[b]Weapons:[/b]
[b]Alignment:[/b]Bounty Hunter or Pirate[/size]
[b]Color:[/b] [strike]What will your post color be ?[/strike]
[b]Owner:[/b]Your name
[/color]
Positions:

Bounty Hunter - These are groups of men that set out in search for people with bounties on their heads, they capture these men in exchange for money. The money is not easy to make, but there's plenty of it.

Robbers - These are bandits that do just what their name says, they rob people. They use their stolen goods for trade, sale, bribe, or for personal use. It'sentirely up to you. Robbers should do well to remember that they have aquired these goods for free, and other parties will be aware of that. So offer a reasonable price for your goods, otherwise you'll be leaving with nothing at all. Besides, you're going to want to get rid of these goods as quick as possible, you don't want the authorities happening by.

Smugglers - These men use their ships to transport stolen goods from one place to another, they purchase the goods off the robbers or whoever provides them with the merchandise, and they sell it off to someone else, making a hefty profit along the way. This if full of risks but the rewards are worth it.

Shop Owners: These men buy and sell goods, whether you purchase them directly from the companies, or you save yourself some money by dabling in the shadier side of the trade. This is a quick and easy way to make money, but there are still some risks involved from robbers and (if you purchase stolen goods) the authorities or bounty hunters.

Heirarchy:


Bounty Hunters: Catch Robbers, Smugglers, Crooked shop owners.

Robbers: Steal from shop owners, companies, And sell to Smugglers. In danger from: Authorities, Bounty hunters

Smugglers: Buy from robbers, sell to shop owners, bounty hunters, and even amongs themselfes. In danger from: Bounty Hunters, Authorities.

Shop Owners:
Sell to everybody. In danger from: Robbers. If they're involved in dodgy deals, they're in danger of Bounty hunters, Authorities.
Accepted Profiles:
Black Listed
Planet List


Pi-Suy IV - This planet is composed entirely of city, this makes it the perfect place for major companies to set up their main headquarters. Businesses such as the head bounty office are located on this planet.
Pi-Suy IV - Nocturne - "A humble shop on one of the Many streets of Pi-Suy IV. Feel free to look around and purchase whatever you like."


Giosu - This planet is a hidden base for all sorts of low-life. Smugglers and robbers alike come here to formulate new plots and to meet up with potential pertners to help them in crominal activities.
Goisu - The Rusty Tankard Pub - A place where shady deals take place, goods are bought and sold under the table (literally.) There are rumors that the barman is well connected, and for the right Verdet can pass on some choice information to you.
Goisu - Ryuku Republic - The Ryukyu republic, located in Goisu where Exiles of other planets go.
Goisu - Libertas - A Shop located in the slums of Goisu, Feel free to buy anything, but keep a tight hold of your Verdet
Avaliable Bounties:


Name: Derek Simone
Age: 34
Wanted for: Armed robbery on company officials and stealing 30,000 Verdet worth of goods,
Last seen on: Goisu
Advice: Ask around the local bars about him, but be discrete seeing as they don't like bounty hunters on Goisu.
Rank: B (Small Time Criminal)
Price Of Bounty: 500 Vertdet
NOTICE: IF YOU WISH TO PURCHASE GOODS YOU CAN ALSO GO TO Nocturne THE NEW SHOP ON PI-SUY IV, OR TO Libertas ON GOISU.
Ship List:


Xes-Ger Ship - Your standard Inter-galactic model, has basic hyperdrive speeds and basic weaponry mounted on the front. This is favored by many beginner bounty hunters.
Price: 3,000 Verdet

Omuhu Speeder - Enhanced Hyperdrive speeds which can double the speed of the basic Xes-ger model. This halfes the time you have to wait before reaching desinated planets. However, because if the enhanced speed, the manufacturers have weakened the weapons function on it.
Price: 5,000 Verdet

Nuceru Fighter - This model has been specially designed for combat, twin plasma cannons mounted on the front for direct damage, with two Ion cannons on top for destroying protective shields. This is a must have for any space warrior, with missile launchers set up around the ship. The speed of this ship, however is half that of the standard Xes-Ger model, this doubles the time it takes to get to designated planets.
Price: 5,000 Verdet.

Ebahia Battle ship - This model has been designed around both the Nuceru fighter and the Omuhu speeder models, and as such has the porperties of both. Double Hyperdrive speed with fully operational weaponry. This is the more expensive model for the more experienced hunter.
Price 12,000 Verdet


Weapons List:


Erema Hand Gun: Your standard hand gun, with a 12 round mag and automatic reloading system, this is an effectice weapon for the beginner.
Price: 500 Verdet

Meliozi Automatic Rifle: If effective stopping power is what you're after, then this is the model you've been looking for. With a 200 round mag, top-mounted scope, lightweight Leza alloy for easy carrying and mobility. We'll even throw in a spare mag for easy reloading.
Price: 1,000 Verdet

Quintus Missile Launcher: This weapon requires a warrant to own. This is an indication of the power that's packing behind these things. With enough explosive force to take out Xes-Ger standard ship with no trouble at all, the Quintus is an esential part of your arsenal if you're heading into a heavy battle.
Warrant price: 5,000 Verdet
Weapon price: 6,000 Verdet

Susovl 2: An improvement on the Susovl 1 model, this heavy weight rifle is almost unbeatable in long-ranged combat, with a top mounted scope, the onboard computer chip locks onto your target. This homing rifle is a fantastic addition to an experienced fighter.
Price: 5,500 Verdet

Erema Hangun Ammo: 100 rounds - Price: 50 Verdet

Meliozi Automatic Rifle Ammo: 1000 rounds - Price: 100 Verdet

Quintus Missile Launcher Ammo: 10 rounds - Price: 500 Verdet

Susovl 2 Ammo: 2000 rounds - Price: 600 Verdet

Melee Weapons:


Folded Steel Katana: This primative weapon was used thousands of years ago by the ancient Samurai, although out dated and out classed my more moders projectile weapons, this is an effective took in the right hands.
Price: 500 Verdet

Steel Bladed Hunting Knife: This weapon was originally used for hunting wild game. Though through the ages, they were realised as dangerous weapons towards other people. Effective and lightweight weapons.
Price: 300 Verdet

[[More Weapons Soon To Be Added.]]
Iname, the head bounty hunter, looked down at the crowd of bounty hunters infront of him. He waited for silence before he continued talking, "As I was saying," he shouted over the crowd of people, "you must alwys be prepared when facing your bounty, you're going to need weapons and a place to keep them befre you collect your bounty." He turned his back to them and pressed a button in the wall which opened a panel, overlooking the back runway which was filled with dozens of ships. Turning back to the crowd he continued. "All of these ships are for sale, I shall make you a generous offer on all of them seeing as you're working for me." With a smile, he walked over to his desk, "And seeing as none of you own your own ships, it looks like coming to me is the only option you have here, unless you want to try and hijack one." Laughing, Iname indicated the guards set up around the area and the turrets on the roof of the complex, "As you can see, you wouldn't get very far." Taking out a pen, he laid it down onto a blank sheet of paper before pushing it to the front of the desk, "One by one, I want you all to come up here and write your names down, once that has been done I shall allocate you to your groups." (PM me your profiles.)
~~And we're open~~
~Bump~ You made me do that!!!!
Bump - Just waiting for people now crying crying

Hygienic Hunter

Without hestitating, Riki walked up to the front, not caring if he went first. He picked up the pencil and began writing his name. When he was finished, he looked directly in Iname's eyes, smirking in an arrogant smug way.

"Can I smoke here, or should I go outside?"
M i k a i
Without hestitating, Riki walked up to the front, not caring if he went first. He picked up the pencil and began writing his name. When he was finished, he looked directly in Iname's eyes, smirking in an arrogant smug way.

"Can I smoke here, or should I go outside?"


Staring down towards the man infront of him, Iname's face showed no difference in emotion. "You can smoke all you want in here," he replied.

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