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The main thread is finally here!

Fābula Carte is reborn!

This thread will remain as a hiring and discussion thread. Recruiting is forever, and shop opening will happen whenever it is we prepare enough resources. Please feel free to share your thoughts with us!



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Jinx and June welcome you!



Fābula Carte was originally by Alette Aimistr, and was located here. Since then, it has passed hands a few times and has gone through many many changes.
Ideas and thoughts are welcomed.
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Note: obviously subject to revision.

Cards, in this world, are immensely popular; crafted by Artists, they summon a likeness of the being they depict. People love to collect them as pets and companions, or even for use in challenges and fights!
Some Artists draw inspiration from the world around them; others choose to create from pure imagination.

But the most coveted of the cards are the ones of the spirits...who are not created, but found. Spirits often choose to inhabit innocent objects- such as strange flowers, or pretty lanterns. Wanderers frequently stumble across them unknowingly. When this happens, some spirits chose to flee, but others choose to stay with their discoverer, whether it be for curiosity or for the joy in company, or for other reasons of their own. The card, then, becomes their home of convenience.





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World Regions:

Neir is the forest region. Many small villages are found in and around the area. Visitors may walk through its pleasant outer fields, flower meadows, and tame woods. Flowerbeds and little cottages dot the area. Beyond that, the dark forest depths, bizzare mossy underground, and mysterious sealed caverns may be explored all the way to a forest of mushrooms.

Radalphae is the port town and ocean region. Radalphae is popular for its sunny beaches and colorful reefs. Atolls and small tropical islands are a quick boat ride away. Adventurers may explore a ghostly grounded shipwreck, dive down to undersea gemstone caverns, and even find the remains of an underwater city, Ys.

DeClaire is the name given to the giant, stony mountains. Visitors who traverse its cliffs and canyons are rewarded with a magnificent view. At its summit rests an observatory built to study the heavens and arcane magic. Above it soar two temples of the sky: one firey and glorious for the Sun, the other icy and snowy for the Moon.

Sarvhana, the desert, was in ancient times the cradle of civilization. Though the desert is mostly uninhabited now, people have set up a camp town at its cool oasis. From there, the dunes may be traveled to find the pyramids and the remains of the lost cultures. ((Sarvhana region draws inspiration from Egyptian, Mayan, ancient Roman, and grassland tribal themes.))

Mortael, the dark range, is the name of the nightmare lands. Though its town is colorful and popular with the younger crowd, not many are willing to journey there. The region is home to purple fields, swamps, and trickster's villages. Farther in, there are haunted graveyards and creepy dead forests. There are even tales of a gate to Death and the underworld...

Khashea is the castle forgotten by time. Tucked away on a mountainside, it is a place rarely visited by people. Though long since abandoned, the castle lives on; though remnants of a romantic medieval fairy tale may be found, gargoyles, ghosts, and demons now call this place home. Suits of armor and animated statues haunt its rose garden, courtyard, towers, and dungeon.

Metropolis is the grand central city, and the place where all paths meet. Artists who have been to many parts of the world tend to settle here; they carry cards from the places they've seen. Metropolis is home to a diverse group of people; travelers never know what they will find here.

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((Information))


Tied to this world are pixel cards. The cards themselves are divided into two parts: spirits, and constructs.


Spirits:
The player-unique aspect of the shop and "central focus" of shop. Entirely unique to each owner, these are three-stage pets; stage one would be some trinket brought back from a part of the world. Stage two would be a mini- doll, and stage three would be the fullsize.


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Constructs:
Coming later, after a base of Spirits have been established. Currently under revision.
We want to invite all artists to join in on this! Each artist will sell the Construct cards they create, and can choose to release them however they want, whether it be constant stock, limited stock, limited editions, or whatever they please.

Storyline-wise, the shops fit in like this: much like the humanoid spirits, creatures are found inhabiting the world. The shopkeepers are people who can create cards, so they choose to make mimics of the creatures they see in their travels. They may also pull creatures from their own imagination- that is, those that don't fit in any of the world areas.

Each artist is allowed to have their own shopkeeper and backstory. They are allowed to do whatever they please with their "minishop", as long as they make it fit with the story.


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Each individual Artist will choose whether or not to make them breedable, changeable, or otherwise. Animation is encouraged, but not necessary.

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We're always recruiting artists. Although we hope to keep it casual in that recruited artists are not required to create X amount of cards per month, we still need enough to pull together updates within a reasonable timeframe.

Therefore, we hope to recruit as many artists as possible. Please apply- it doesn't hurt you or bind you to the shop other than taking care of (tagging and growing) your own cards!

Your payment will be determined by whoever is chosen as the manager (currently in review). This is likely to work on a percentage split. You also are able to choose whether or not you want your card to be auctioned, raffled, or distributed in a flatsale or event.

We want to give artists we recruit a lot of options. We don't want Fābula Carte to become like...a second job, or anything. And we don't want to limit the artists, either. So we had these thoughts:
As an artist, you are not bound to the shop and you're not required to do X amount of pieces per month. You are simply expected to hang around and contribute when you can or want to do so. Because of this, we definitely want multiple artists joining us!

For the Spirits: artists who can complement the original spirit style and produce quality work will be able to contribute to the spirit cards. We're currently open to applications on spirit artists!

NOTE: You do not have to be a "pixel" artist to join!

Contained
For the art style...it's okay if it's not strictly pixel art. As long as it has hard edges and fits with the general style, it's fine. We'll provide a sprite base with the face and proportions if you want.
We feel that the whole "it's pixel art thing" can be intimidating or a turn-off to artists who haven't much experience with it. Don't worry about that. It's okay to do regular-style art, shrink it down to make it fit, and give it hard edges.
Like this!

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(Bahaha Avalon Code cosplay)


Notice how, like Gaia's items, it's all soft-shaded on the inside. That's totally fine, and is probably easier to do than strict pixel art for most people. So if you think you can do that, then please give it a try!


If you're interested, just post in the thread or PM Illuminato or Contained saying so. If you want them, we'll send you the Photoshop files for the sprite base and card frame. With that, please create an example piece showing your work. We want to see a piece that is similar to or complements the original style, as well as how well you do backgrounds for the card frame.
Just feel free to talk to us or ask questions! :)


Constructs: Recruiting will happen once we get the shop going with the main Spirits. Until then, please keep in mind that we will (hopefully) be opening up to any artist that wants in! If you think you'd be interested, just let us know. :)

Note: The open-market concept will only work if artists decide to join. If it doesn't end up that way, then Fābula Carte will be more centralized and will lose emphasis on these.
So please, even if you've never done pixel art before, consider giving it a try! Fābula Carte is a learning experience- just ask for some tips and tricks on doing pixel work and there will always be someone happy to help.

(If it's any encouragement, the original artist did not do pixel art before Fābula Carte!)


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Just post or PM for affiliation. Thank you!
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