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o5.o1.o9 -- AvynWing, fairie lore and Rabid Ice Weasel are welcomed to the shop as winners from the reopening event! They all did very well!
o4.1o.o9 -- The grand reopening event is ready and waiting! -- Now Over
o3.o5.o9 -- Murmuring Pines is in the midst of a large overhaul; the shop owners were stricken with the effects of real life and the many things it involves but didn't want you to be down and out! The shop has, since, changed hands and is now being run by ex o ex Snoof!!! If you have any questions, please contact Snoof via PM. Things will be a bit messy until we get everything under control, but we'll be working diligently to make Murmuring Pines a bustling place again!
05.30.o8 ~ Ladies and Gentlemen, we are back in business! 8D Though Werey and Zee still do not have jobs (thanks, US economy), we wanted to reopen the doors of MP. There are some changes, though. Zee Oddwyn will now be an artist, and only an artist, as she has commitments at some other fine shops. Dolly and Werey will now be co-owning/running the shop, with the assistance of our lovely staff. At the moment, we are focusing on RP and getting the shop completed, and then we will move to some more events!
03.19.o8 ~ The shop is on semi-hiatus until further notice. RP and growths will still be active, but events, sales, customs, etc. are closed for now. Sorry guys, but Dolly needs to focus on college, and Werey and Zee need to find and establish new jobs. Should interest in the shop build, we might open everything back up sooner than later, but for now, only RP and growths. Thanks.
11.06.o7 ~ FLATSALE DETAILS ANNOUNCED. See availability post.
11.02.o7 ~ Raffle is OPEN! See Pg. 2!
1o.22.o7 ~ We are HIRING! no longer.
1o.21.o7 ~ Shop is OPEN! YAY!


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o1. Follow the Gaia Online TOS.
o2. No fighting, whining, drama or general idiocy. I’m not merciful.
o3. Respect should be shown, at all times, to the staff members as well as your fellow RPers and thread goers; just because you have a pet doesn’t make you above any of the people in the thread and just because they don’t have one yet doesn’t mean we should pity them--everyone is on the same level.
o4. Art theft is abhorred and will be dealt with strictly; pretty much an instant black-listing when we find you and we will find you.
o5. You were taught how to read and write in grade school. Remember? If you speak strictly like you’re in a chat room, you should probably just leave now because you can’t follow our rules here properly.
o6. These kids are RP required; if you want any stage after the first, you better RP. If, after two months of receiving your kid, you have not RPed at all or let us know about a hiatus, you will receive a warning. If after another two months of no notice from you, we will suspend your kid from the summer camp/school. If another two months passes with no word after that, we will take back the kid and put them up for availability again.


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What's an FAQ?
It stands for Frequently Asked Questions and will be a good place to check before you ask any of your own--some one may have beaten you to the punch.

What is Psychonauts?
Psychonauts is an action-adventure platformer released for "every console that matters" and is one of the most highly looked over artistic achievements in video game history.
You can learn more about Psychonauts at its main site, from the Psycho-pedia or you can download it onto your PC [sorry, Mac users] from GameTap for free. That's right, legal and free, ladies and gentlemen, there really is no excuse unless your computer is not compatible.

Awesome! Can I have one?
Well, we're not just going to give one to you, but there's many different ways for you to get one. Keep an eye on the Availability post, it will have information on upcoming events.

Is this RP required?
You bet your caboose it is. Quite heavily, in fact. This entire shop thrives on RP, it is essential for it to continue. If you win a kid and choose not to RP [customs withstanding] then your child can, and indeed will, be rehomed to another person.

Can I co-own?
Due to how this shop functions, co-owning is currently not a possibility. The only way this could be concievable is with twins but they'll be exceedingly rare.

Can I own more than one?
Of course. Actually, we don't have a set limit at the moment. However, this doesn't mean you can have five kids at once. When you get a child, it must reach the stage of Academy Student before another can be added to your collection. After that, both children need to be brought up to Psychonaut stage before you can acquire another and then the cycle begins to repeat. This is put in place so that people do not encumber themselves with too much RP and no child gets neglected.

I don't see Raz anywhere, can I have him?
No canon characters, no cosplays. These children are going to be original in every meaning of the word. However, this doesn't mean we won't allow references to outside material, or inside [such as a camper having a Sasha Nein shirt or a Metal Gear Solid poster], things like that are acceptable.

Are you hiring?
No. Currently, we have a firm amount of staff, two main artists and two guest/part-time artists. We're good to go but should we be hiring, an announcement will be made.

My question isn't here!
Then no one has asked it. Please, if you feel you have a question that is not adequately explained or even presented anywhere on the front page, post it in the thread. The owner is almost always active, you're bound to get a response in a good amount of time.


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You were born with a special gift.

Set apart from your fellow peers, you feel lost, alone. You’re not alone. The gift you possess is not a curse and there are many, just like you, who need guidance.

Here at Murmuring Pines Psychic Summer Camp, we can offer you all the help and guidance you could wish for! The tranquility of Summer Camp mixed with the knowledge that you, too, can control these powers you have and you, too, can become a hero.


Hundreds of years ago, a giant meteorite crashed down to Earth and formed a giant crater that later became the site of Whispering Rock Summer Camp. This isn’t where our story takes place. When this meteorite hit the atmosphere, it broke apart into many smaller pieces and scattered itself across the world. Eventually, strange people with powers began to show themselves, resulting in many witch hunts across the globe. Of course, these poor people weren’t witches, they were psychics! The meteorite that broke apart in the atmosphere was made of a strange, psychoreactive mineral that ocuses and amplifies psychic waves: Psitanium.

Around the world, as psychics became a more prominent part of society (no matter what the government claimed), more and more Summer camps began springing up, built strategically over large Psitanium deposits; Murmuring Pines is one of those strategically placed sites. These camps were made to train psychics, let them hone their abilities so that they may either be able to blend in enough with the less frontal-lobe-inclined or to make themselves stronger and serve a purpose.


This is an important choice you will be facing: will you become a Psychonaut?


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All the information you ever wanted to know is right at your finger tips, so what are you waiting for? STUDY UP AND FLEX THOSE BRAIN MUSCLES!

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Kaspar Faust...

Asher Eaton...

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Ricardo, or Ringo, as he tells everyone to call him, is one NPC that every new recruit gets to know. He is in charge of Basic Braining! He makes sure that every new recruit becomes accustomed to moving and working in the mental world.

He's basically a big kid, and very much enjoys palling around with all the kids in the Summer Camp. He's also extremely good at sensing the potential of new recruits, and he's on the lookout for that one in a million brain.

Note: Never, ever, EVER let him cook something. The man not only burns water, he makes it radioactive!


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Sophie Nova is a warm, laid-back young woman with a mysterious past. No one knows much about her, save that she is a psychic prodigy. She teaches psychic blast and levitation both at the camp and the academy. She also serves as counselor and is always ready and willing to help out a student anytime, day or night.

She LOVES books and her brain changes constantly, reflecting whatever book she is currently reading. At the moment, she is deeply in love with old detective novels. She favors old-fashioned clothing and adores fedoras.

She loves stained-glass style lamps and finds disco music and the smell of cigarettes comforting.

Benji Knowles, also known as Yogi Benji, is a delightful mix of hippie and wild outdoors man. Tall, tan, and imposing looking, he is actually a really warm person, if a bit quiet. Preferential to the wilderness, Benji has a tree house set up on the grounds that he lives in. As such, he doesn't have an office, but should you need him, you can find him there. He teaches Mind Over Body, Animal Telepathy and Intuition. He's great friends with Sophie.

His brain looks like Woodstock meets the Enchanted Forest in every childhood fairytale you've ever read.

Marlee's description also coming soon!

Perry's description also coming soon!


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NEW RECRUIT
Welcome to Murmuring Pines Psychic Summer Camp! You’ve just arrived and will need a bit of settling in before things really get started for you. Don’t worry, the counselors will help you all along the way with anything you need. Get ready for an all new experience.
-Should be between 8-15
-Can only begin with one single power

PSYCADET
It’s been a while and maybe you’ve come here to Murmuring Pines for a few Summer’s already. We can tell that your talent and control are growing; you’ve collected a few Merit Badges and the counselor’s are very impressed! You’ll find you’re talented in at least one power, some of the others may be hard to control just yet but don’t worry.
-Can be 10-18
-Should have no more than two main powers

ACADEMY STUDENT
Welcome to the Murmuring Pines Psychic Academy! You’re finally here; no more immature camp grounds, this is the beginning of the real deal. You’ll be put through more rigorous training and possibly dangerous situations but your powers are continuing to grow. With hard work and dedication you can become the psychic you’ve always dreamed of being. Just one step closer until you’re finally a Psychonaut.
-Can be 18-30
-Should have no more than three main powers
-Will be assigned four team mates

PSYCHONAUT
Congratulations! You’ve done it! Finally, all of your blood, sweat and tears paid off like you knew it would. You’ve hit the big time, soldier, and you are now a Psychonaut Agent. Maybe you’ll get your own fan clubs like Sasha Nein. Whatever the case, it’s time to be taken seriously for you and your powers.
-Can be 20+; age stops being a concern until around 60
-Should have no more than four main powers
-Will be issued special missions
-May be asked to fill in as camp counselor should the need arise

PSYCHONAUT ELITE
CLASSIFIED


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Your powers are what brought you here, so what powers do you have? You will start with only one power as a New Recruit but, as you begin to earn your Merit Badges and understand how the psychic world works, you will acquire more. Flatsale children will get a choice of three powers to pick from given by a staff member. Auction winners will not normally get to pick the power but may get access to a power not found on the list.

Animal Telepathy
A psychic ability to communicate with animals. Very handy for Psychonauts within the field. This does not mean, however, that you can control the creature, only speak with them.

Astral Projection
This psychic ability goes hand in hand with a Psychonauts main ability, to go into another person's mind. This ability, however, allows the user to project an image of oneself to another place. A great way to communicate and it makes you look cool too.

Aura Reading
The psychic energy that surrounds a person is often called their aura. This psychic ability allows the user to correctly identify another person by their aura.

Clairaudience
The psychic power to hear what no regular human could possibly hear, such as the scream of fallen comrade thousands of miles away. Not to be pessimistic, though, it is also a very useful ability for eavesdropping.

Clairvoyance
The psychic ability to see what is hidden or far away. It is often used by Pschonauts to see through another person's, or a creature's, eyes.

Clairsentience
A psychic ability that is not easy to teach, but can help the user focus their mind and psychic energies to know things that are not known. Cryptic, I know.

Divination
Psychic abilities that are used in order to help predict the future. Is a rather broad, over abused term.

Empathy
The psychic ability to feel what another person is feeling. Not always a good thing, but can be quite useful in certain situations.

Intuition
A psychic ability that cannot really be taught, only honed. Intuition is super sensitive instincts that can heighten the user's senses.

Invisibility
A psychic ability that allows the user to be invisible for a certain period of time. It cannot last for long periods of time, but can be extended through practice and experience.

Kinesis
A general term referring to a Psychic's ability to manipulate a certain element. Of the more famous are Pyrokinesis and Telekinesis. Some others include Cryokinesis, Aquakinesis, and Luxkinesis. Respectively the ability to manipulate ice, water, and light.

Levitation
Every Psycadets' favorite ability, the power to levitate. This does not mean that you can fly. Rather, your psychic energy will form itself into a large ball that you can levitate on and use to get to higher places.

Mind Over Body
A very hard ability to learn, that is not often used. It allows the user to ignore the need for food, drink, sleep, etc for periods of time. It can also allow a Psychonaut to stay in contact with another person's brain for extended periods of time, which can be dangerous.

Precognition
A difficult ability to teach, this psychic talent allows the user to see glimpses of the future.

Psychic Blast
An ability to channel your psychic energy, and by channeling it and focusing, can create a beam of energy that can "blast" something or someone.

Psychic Punch
One of the most basic forms of Psychic aggression. Unlike Psychic Blast, the Psychic Punch is a release of unfocused psychic energy. Useful for walloping censors. This power is available to all children at the start and will not tack onto their Psi-power count.

Psychometry
A person's psychic energy can leave traces on objects that they have held or carried. This psychic ability allows the user to identify a person's psychic energy through an object.

Telepathy
The psychic ability to communicate with another person through your minds. Very useful for Psychonauts when in the field.


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Caleb "Fig" Dobbs -- Sosiqui -- Levitation & Invisibility -- ♂
Calypso Nye -- fairie lore -- Clairsentience -- ♀
Daniel Kalinska -- ex o ex Snoof -- Astral Projection -- ♂
Hiryuu Santiago -- Aeonist -- Electrokinesis -- ♂
Jersey Shore -- Smerdle -- Telekinesis -- ♀
Kristel VanGutkneckt -- NeonMace432 -- Pyrokinesis -- ♀
Tyler Moorcroft -- AvynWing -- Empathy -- ♂
Wu Xia St. Clair -- Apathetic Nonchalance -- Levitation -- ♀


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Newest Growth...


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Flatsales are the most common event. All of the flatsale kids are pre-drawn and colored and will be 20k. Remember, each kid is custom drawn, and will have four guaranteed stages with the possibility of a fifth. All flatsales will follow a prompt based format; you will write an in-character response to that prompt based on which child you are trying for and enter it in. Judging will begin once the event ends and winners will be announced a short time later, usually no later than three days.


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All auctions will be for semi-custom children, giving you the ability to choose three things you do and do not want about the child. Unlike flatsales, you will normally not be given a power choice but auctions do get the perk of often times getting a special ability that is not normally available.


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These can be any number of things; roleplay event, concept contest. Events won't always mean that there'll be a way to get a new kid as some may just be large ORPs but there will always be something interesting when an event rolls around.

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Roleplay rules and information coming soon.


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Full Time

NeonMace432
o1. closed
o2. closed
o3. closed
Nirvannah
o1. closed
o2. closed

Part Time
ex o ex Snoof
o1. closed
Werewolf of London
o1. closed
Zee Oddwyn
o1. closed


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BRIBES AND TRADES CURRENTLY CLOSED


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WHITE LIST
Werewolf of London
Zee Odwynn
Dolly_Llama

GREY LIST
...Empty...

BLACK LIST
...Empty...


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ex o ex Snoof
Owner, Thread, RP and Guild Manager, Camp Staff, Keeper of your souls

NeonMace432
Main Artist, Snoof's pimp, Camp Staff

Nirvannah
Artist, Snoof's ho, Camp Staff

Werewolf of London
Part Time Artist, Original Owner and Co-founder, Camp Staff

Zee Oddwyn
Part Time Artist, Original Co-founder, Camp Staff

Dolly_Llama
Original Co-owner, Camp Staff


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[url=http://tinyurl.com/2r3lum][img]http://i34.tinypic.com/8ygze9.jpg[/img][/url]


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[url=http://tinyurl.com/qmb4fq][IMG]http://i41.tinypic.com/6i64xg.png[/IMG][/url]


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To affiliate, please PM the mule with a 200x40 banner. We are currently accepting!

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Concept (c) Werewolf of London, Zee Oddwyn
Art (c) NeonMace432, Nirvannah, Zee Oddwyn, Werewolf of London and ex o ex Snoof
Shop and Guild (c) Dolly_Llama
Graphics (c) Kohgi
Psychonauts (c) Double Fine Productions and Tim Schafer

We do not own any of the Psychonauts characters or related items.


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